hasj Posted June 28, 2020 Posted June 28, 2020 I have a problem with animations initiated by Random Sex. The NPC's move to each other and the moment the sceen is supposed to start i get a CTD. However if i initiate sex with the same NPC trough match maker it works. So i suppose it is Random Sex. I really like that mod! i had it on oldrim and it would work there just fine. Ill include my mod-, and load-order as txt file. The last few lines out of sexlab log. [06/28/2020 - 11:28:20AM] NOTICE: ValidateActor(Tonilia) -- TRUE -- HIT [06/28/2020 - 11:28:20AM] ActorAlias[Tonilia] SetActor([Actor < (000B882A)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (10061EEF)>] [06/28/2020 - 11:28:21AM] NOTICE: ValidateActor(Delvin Mallory) -- TRUE -- HIT [06/28/2020 - 11:28:21AM] ActorAlias[Delvin Mallory] SetActor([TrainerGoldScript < (0001DA41)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (10061EEF)>] [06/28/2020 - 11:28:21AM] Thread[0] - HookAnimationStarting() - [] [06/28/2020 - 11:28:21AM] Thread[0] Event Hook - AnimationStarting [06/28/2020 - 11:28:21AM] GetByDefault(Males=1, Females=1, IsAggressive=False, UsingBed=False, RestrictAggressive=TRUE) [06/28/2020 - 11:28:21AM] AnimCache: HIT[0] -- 1:1:False:False:TRUE:TRUE [06/28/2020 - 11:28:21AM] Thread[0] - HookAnimationPrepare() - [] [06/28/2020 - 11:28:21AM] Thread[0] Adjustment Profile - RedguardRaceF.BretonRaceM [06/28/2020 - 11:28:22AM] Thread[1] - Entering Making State Did i miss some stuff setting the game up properly ? Is it a mod or loadorder problem? Do i really have to move skyrim out of programfiles 86? Do i have an outdated or to new version of a mod? In MO2 notifications i get those The failed plugins are: • GlowBeGoneSSE version 1 (GlowBeGoneSSE.dll, GlowBeGoneSSE) reported as incompatible during query. • Couldn't load hdtSkyrimMemPatch.dll (Naturalistic HDT Jiggle and Collision Set). A DLL is invalid (code 193). • hdtSSEFramework version 1 (hdtSSEFramework.dll, hdtSSEFramework_1_5_97-31021-1-5-97-1576448450) disabled, fatal error occurred while loading plugin. • HookShareSSE version 4 (HookShareSSE.dll, HookShareSSE-21373-4-0-1-1560493766) reported as incompatible during query. You have one or more form 43 plugins. They are: • CreatureFramework.esm • hdtHighHeel.esm • MoreNastyCritters.esp • SexLabMatchMaker.esp • SexLabTools.esp • SLAL_SHanimAnimObj.esp • SLALAnimObj.esp • SLALAnimObjBillyy.esp but i think i just downloaded the sse version of all of those. i have no clue. I tried to remove some of the possibilities but i am honestly at the end of my modding abilities. If you see something here please let me know. Sorry for the textwall Thanks modlist.txt loadorder.txt
srayesmanll Posted June 28, 2020 Posted June 28, 2020 Unfortunately been seeing this myself as have others. If you look in the actual Random Sex SSE thread, you will see others reporting this as well (and you should always report mod specific issues in their support threads - some mod authors do not look outside of their main threads for bug reports).
Just Don't Posted June 28, 2020 Posted June 28, 2020 32 minutes ago, hasj said: The NPC's move to each other and the moment the sceen is supposed to start i get a CTD. Likely a skeleton problem. But I'm not familiar with that mod to start scenes so I can't tell for sure. 32 minutes ago, hasj said: Do i really have to move skyrim out of programfiles 86? It's recommended but not mandatory, if you don't have issues running tools like MO, FNIS and so on, you should be fine, but you never know for sure. 32 minutes ago, hasj said: In MO2 notifications i get those The failed plugins are: • GlowBeGoneSSE version 1 (GlowBeGoneSSE.dll, GlowBeGoneSSE) reported as incompatible during query. • Couldn't load hdtSkyrimMemPatch.dll (Naturalistic HDT Jiggle and Collision Set). A DLL is invalid (code 193). • hdtSSEFramework version 1 (hdtSSEFramework.dll, hdtSSEFramework_1_5_97-31021-1-5-97-1576448450) disabled, fatal error occurred while loading plugin. • HookShareSSE version 4 (HookShareSSE.dll, HookShareSSE-21373-4-0-1-1560493766) reported as incompatible during query. Remove or update the mods mentioned there. These dll files are outdated or don't match your SKSE version. In that state these mods won't work properly and can even make your game crash before it even reaches the main menu. Fix it. 32 minutes ago, hasj said: You have one or more form 43 plugins. They are: On 1/9/2020 at 8:29 PM, dontknowdontcaredontask said: (...)Go to MO Settings, and in the "Plugins" tab look for "Form 43 Plugin Checker", in the right panel double click in "True" and change it to False. Then press "Ok" to go back to MO. There, fixed. That form43 warning is useless. About your modlist: You have XPMSSE after More Nasty Critters. It's the other way around. "XPMSSE female ext (SE ver)" what is this? XPMSSE should be enough. You have Creature Framework which should be already included in the latest version of MNC (although there is a note about installing CF as standalone and let it overwrite MNC if you run into "problems", not sure which problems but I guess it applies to issues with animations with creatures). You have an "Overwrite folder1" and mods after it?? what's that? So fix the dll mods thing, remove or tell me what is that xpmsse for females and make sure you're following all the install instructions for MNC. And I would seriously consider sorting your left panel in MO to avoid unintended overwrites like the ones you might have with MNC/CF/XPMSSE.
hasj Posted June 28, 2020 Author Posted June 28, 2020 1 hour ago, dontknowdontcaredontask said: Likely a skeleton problem. But I'm not familiar with that mod to start scenes so I can't tell for sure. It's recommended but not mandatory, if you don't have issues running tools like MO, FNIS and so on, you should be fine, but you never know for sure. Remove or update the mods mentioned there. These dll files are outdated or don't match your SKSE version. In that state these mods won't work properly and can even make your game crash before it even reaches the main menu. Fix it. There, fixed. That form43 warning is useless. About your modlist: You have XPMSSE after More Nasty Critters. It's the other way around. "XPMSSE female ext (SE ver)" what is this? XPMSSE should be enough. You have Creature Framework which should be already included in the latest version of MNC (although there is a note about installing CF as standalone and let it overwrite MNC if you run into "problems", not sure which problems but I guess it applies to issues with animations with creatures). You have an "Overwrite folder1" and mods after it?? what's that? So fix the dll mods thing, remove or tell me what is that xpmsse for females and make sure you're following all the install instructions for MNC. And I would seriously consider sorting your left panel in MO to avoid unintended overwrites like the ones you might have with MNC/CF/XPMSSE. Thanks for the help. i deactivated all the mods with ddl problems, removed the female xpm skeleton moved mnc below xpmsse. yet still the same. the last thing the log says is Adjustment Profile - RedguardRaceF.BretonRaceM.... im wondering if that is someting about the issue. couldnt figure out yet.
hasj Posted June 28, 2020 Author Posted June 28, 2020 so i found out, that if i uncheck all the options in the mcm the animations run. as soon as i checked the elderly people one it did crash on the next anim start again. 06/28/2020 - 05:45:11PM] Thread[4] Adjustment Profile - Global was the last thing in sexlab log again.
Just Don't Posted June 28, 2020 Posted June 28, 2020 10 minutes ago, hasj said: so i found out, that if i uncheck all the options in the mcm the animations run. as soon as i checked the elderly people one it did crash on the next anim start again. Not sure which mcm options you're talking about, but if it's from Random sex it might be an issue specific to that mod as srayesmanll says.
hasj Posted June 28, 2020 Author Posted June 28, 2020 yea i guess it is. still dont really know what it is, but if i uncheck all the things on the left side of Random Sex mcm first page except the activate one. and then let the first animations run. later on i can tick them all again..... i dont really know why but it works this way. they folks in the thiefgilde (where i tested) was on top of each other like rabbits Thanks for the help guys
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