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Looking To Commission A Modder ($$)


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Posted

Hey there!

 

I was hoping to get a high poly custom head (+ customized expressions) and body into Skyrim. My problem is that I'm not sure it's possible given the topological differences! So to those in the know, would it be possible to attach (skin?) Skyrim's skeleton to the model in the attached photos? The body is separated into arms and legs instead of hands and feet, and the body portion also contains the neck and back of the head. If this can't happen, I can always stitch the vanilla neck onto the custom head, however I'd like to try the custom head + body route if it's a possibility. 


If it IS, I'd love to commission a willing modder to help. As you can probably tell, skinning and weighting is something I've yet to learn, and I'm brain dead from teaching myself modeling/texturing the last few months. I'll still gladly assist of course, and learn/help wherever I can. I've replaced a bunch of static meshes within Skyrim, so I'm not COMPLETELY hopeless :P

bandicam 2020-06-18 02-29-08-768.png

bandicam 2020-06-18 02-29-28-868.png

bandicam 2020-06-18 02-31-04-551.png

bandicam 2020-06-18 02-31-12-151.png

Posted

Hey there!

 

I was hoping to get a high poly custom head (+ customized expressions) and body into Skyrim. My problem is that I'm not sure it's possible given the topological differences! So to those in the know, would it be possible to attach (skin?) Skyrim's skeleton to the model in the attached photos? The body is separated into arms and legs instead of hands and feet, and the body portion also contains the neck and back of the head. If this can't happen, I can always stitch the vanilla neck onto the custom head, however I'd like to try the custom head + body route if it's a possibility. 


If it IS, I'd love to commission a willing modder to help. As you can probably tell, skinning and weighting is something I've yet to learn, and I'm brain dead from teaching myself modeling/texturing the last few months. I'll still gladly assist of course, and learn/help wherever I can. I've replaced a bunch of static meshes within Skyrim, so I'm not COMPLETELY hopeless :P

bandicam 2020-06-18 02-29-08-768.png

bandicam 2020-06-18 02-29-28-868.png

bandicam 2020-06-18 02-31-04-551.png

bandicam 2020-06-18 02-31-12-151.png

Posted
2 hours ago, Ash95 said:

 

I was hoping to get a high poly custom head

Oldrim or SSE? both have high poly head available now... SSE has a high poly body

not sure what you are trying to build but there are some good mods out there.

Posted
9 hours ago, woodsman30 said:

Oldrim or SSE? both have high poly head available now... SSE has a high poly body

not sure what you are trying to build but there are some good mods out there.

Oh thanks for the link! I actually hadn't heard of that mod before. Looking into it now.

 

Basically my main goal is to get a customized head with a bunch of new expressions into Skyrim so I can make Machinima projects with a larger range of emotion and detail for my characters. I also have various facial shapes to add, such as different noses and mouths etc to create characters within the game. This head is higher poly than the already existing options, at about 16,000 tri's. 

I suspect I should focus on getting that head onto an already existing body, as creating an entirely new body seems very complicated and potentially unnecessary given the existing options. I'm just struggling to figure out the best way to do that.

Posted
39 minutes ago, Ash95 said:

 

I suspect I should focus on getting that head onto an already existing body, as creating an entirely new body seems very complicated

Stitching multiple separate nifs to make bodies over the 64K limit is entirely doable and several modders  have been doing this for literal years.

Posted
48 minutes ago, 27X said:

Stitching multiple separate nifs to make bodies over the 64K limit is entirely doable and several modders  have been doing this for literal years.

Okay awesome good to know, do you have any experience doing so or perhaps know someone who could point me towards a tutorial or something similar?

Posted

I have plenty of experience doing so, but simply put you can't afford me. The two people that come to mind in terms of teaching you to fish rather than handing you a sardine are HaloFarm (whom has a site you can contact) and Canderas, whom occasionally will help folks if time and schedule permit. Given that most of the people that do this do it for money now (Thanks CC), you'd prolly have an easier time finding someone to teach you rather than having it done.

Posted
15 hours ago, Ash95 said:

Basically my main goal is to get a customized head

Might want to look at these https://vectorplexus.com/files/file/283-high-poly-head/

Like I said there is a lot out there that looks really good in game and there is some really good skin mods out there .... Not trying to discourage you but why reinvent the wheel use what is out there and tweak it to what you like. Just remember all these high polys and 4k textures come at a cost of play-ability.

Posted
3 hours ago, woodsman30 said:

ust remember all these high polys and 4k textures come at a cost of play-ability.

HIpoly meshes do not add jack shit to framerate. Fact.

Posted

I love the arms of that body. Very graceful and feminine, but other than that it looks similar to UNP(but with shorter legs) and can be immitated with bodyslide. BHUNP already has a high-poly variant.

 

Of course you make the mods you like, but I'm afraid that it's not very practical for release with the current status of bodies. You'd have to make outfits just for this body and they would not be compatible with other bodies unless converted, which would cause grief among modders if they like the outfits. Just take TBD for example. A niche body that has very few compatible armors.

 

That being said I'm still curious about your other work. Do you have a nexus profile or an online portfolio perhaps?

Posted
7 minutes ago, saltshade said:

Really? What do you base that theory on? Because I'm sure you understand it doesn't sound logical. What if the mesh has physics? Are you still saying that the graphics card don't have to work even a little bit more if it's a high poly mesh?

It's not a theory, it's fact.

 

Logical to what? Do share this magic logic for the public to see and understand is fucking literally retarded. The entire thrust of graphics cards until 2018 was putting out as many acted upon polygons as physically possible. Secondly, "hipoly" in the Skyrim context is isn't actually any kind of high poly. 30K is not high poly and neither is 60. Thirdly, there are five public bodies that are three times more dense than the standard Skyrim body and the hit to framerate is literally one frame to a 1070 on average in a pristine environment.

 

Physics is a completely separate subject and with ability of the SMP LE to manage exactly where and how many triangles are involved in physics and the onus of hit to framerate is entirely on the end user. Anyone not understanding how physics work and how to modify them for their particular system is entirely on them. Period. PE or SMP or CBP.

Posted
3 hours ago, 27X said:

HIpoly meshes do not add jack shit to framerate. Fact.

Read the sentence you quoted  your comment means jack shit when you forget to add the statement I made about 4k and said nothing about frame rates... yet again your comments shows how little you read before you spew nonsense.

Posted
45 minutes ago, woodsman30 said:

Read the sentence you quoted  your comment means jack shit when you forget to add the statement I made about 4k and said nothing about frame rates... yet again your comments shows how little you read before you spew nonsense.

He just likes to prove people wrong no matter the context. It's his big pleasure here on LL. But can you really argue though. I mean...it's a fact after all. No one likes a know-it-all.

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