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Posted

Either I overloaded my frickin' game with too many frickin' mods or I had gone done buggered some frickin' thing up, but I cannot seem to figure out the issue because I am frickin' dumdum as usual.

 

Basically, while I was doing jobs for Tully Headhunting, my game started randomly crashing down and I cannot figure out why is that. And those crashes seem to be completely random, they are in random places and in random intervals. They can happen while in combat, while passing between interior/exterior or just while I am plain old standing around doing nothing at all. I suspected CASM since that was the last mod I installed, but they kept on happening after I disabled it. Then I suspected Nevada Skies because I reinstalled it due to weather not changing, but disabling it did not help either.

 

Now did I do any weird things in my game? Well James Garret seems to have caught some sorta sleeping sickness and he refuses to talk to me, and I have a group of companions locked up in my Winnebago (portable home mod) - maybe it crashes due to them getting tired of me leaving them to wait there and trying to leave? I do not find that likely. Anyway, I also updated my Radeon software and drivers, but I sure as hell hope that ain't it, I am going to try if a clean unmodded game crashes, now that I think of it.

 

But in any case, here is my mod list. Anyone who is wise enough to help me I am entirely grateful. Also remeber, almost all of those were running fine until last weekend.

 

Spoiler

#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","Unmanaged: Weapons"
"0001","+","Unmanaged: Weapons"
"0002","+","Unmanaged: Weapons"
"0003","+","DLC: TribalPack"
"0004","+","DLC: OldWorldBlues"
"0005","+","DLC: MercenaryPack"
"0006","+","DLC: LonesomeRoad"
"0007","+","DLC: HonestHearts"
"0008","+","DLC: GunRunnersArsenal"
"0009","+","DLC: DeadMoney"
"0010","+","DLC: ClassicPack"
"0011","+","FOV Slider"
"0012","+","Fallout Character Overhaul 3.0-54460-3-0"
"0013","+","Unmanaged: zmod_add_misc_RadioGaga"
"0014","+","Unmanaged: Weapons"
"0015","+","Unmanaged: Titans of The New West"
"0016","+","Unmanaged: Radio Free Wasteland"
"0017","+","Unmanaged: Weapon Retexture Project"
"0018","+","Unmanaged: NewCalifornia DLC Control"
"0019","+","Unmanaged: NewCalifornia Courier Stash Control"
"0020","+","Unmanaged: NewCalifornia"
"0021","+","Unmanaged: FalloutNV_lang"
"0022","+","DLC: CaravanPack"
"0023","+","GRA WRP Patch"
"0024","+","Project Nevada"
"0025","+","IMPACT"
"0026","+","EVE - Essential Visual Enhancements"
"0027","+","Project Nevada - DLC Support"
"0028","+","Project Nevada - EVE Support"
"0029","+","ADAM"
"0030","+","Glowing Visors"
"0031","+","FNV Realistic Wasteland Lighting All DLC"
"0032","+","Nevada Skies - Weather Effects"
"0033","+","Legion Overhaul"
"0034","+","Horrors of The New West"
"0035","+","AmaccurzerO's Animated Mojave -Both Zeppelin"
"0036","+","Gas Masks of the World"
"0037","+","Gas Masks of the World - PN Patch"
"0038","+","DM_winnebago"
"0039","+","DM_Winnebago_rust"
"0040","+","Player Vertibird V3.02"
"0041","+","BMF 1.01"
"0042","+","Someguy Series 2 dot"
"0043","+","Tesla Weapons Pack - Old World Blues File V2.2"
"0044","+","Desert Eagle v1.0"
"0045","+","Titans of The New West"
"0046","+","Ragdolls"
"0047","+","AdvancedJ3XMotorcycle"
"0048","+","Better Posture"
"0049","+","Universal Pip-Boy Customization"
"0050","+","Light Up and Smoke Those Cigarettes v6d"
"0051","+","Ralph the Construction Worker"
"0052","+","Missing Persons"
"0053","+","Thornton Backstory"
"0054","+","Th3OveseerCoreFile"
"0055","+","Headhunting"
"0056","+","The North Road Remastered"
"0057","+","The Depths of Depravity"
"0058","+","PocoBuenoV5"
"0059","+","Critter Retexture"
"0060","+","Interior Lighting Overhaul"
"0061","+","Improved Robots Textures - All in One"
"0062","+","Sunset Sars. Replacer V1.0"
"0063","+","Nuka-Cola Machine Replacer Animated ver. (ESP version)"
"0064","+","TFH Better Authority Glasses ESP Version"
"0065","+","New Clutter"
"0066","+","FlashlightNVSE"
"0067","+","NCR Trooper Overhaul"
"0068","+","Gore overhaul"
"0069","+","Scorched Sierra and Armor of the 87th Tribe Helmets"
"0070","+","Better Burned Man"
"0071","+","TOUTHEA"
"0072","+","Combat Armor redone"
"0073","+","NV Gutsy Handy Animated Eyes"
"0074","+","Murdelizer"
"0075","+","Masculine Player Idle"
"0076","+","Securitrons WWII"
"0077","+","Helpless Falling"
"0078","+","NPCs Can Miss v1.4"
"0079","+","NV Laser Bolt FX - EVE Edition"
"0080","-","Always on Top_separator"
"0081","+","Live Dismemberment"
"0082","+","Mojave Wildlife - Vanilla Version"
"0083","+","Realistic Movement 1.0"
"0084","+","Signature Weapons"
"0085","+","FCO and Caesar's New Regime - Legion Overhaul"
"0086","+","NVCS"
"0087","+","Project Nevada - Extra Options"
"0088","+","The Mod Configuration Menu"
"0089","+","CASM with MCM"
"0090","+","NVAC - New Vegas Anti Crash"
 

 

Posted

Don't see anything odd with that LO. You don't have merged conflict resolution patch but that shouldn't have an affect to that degree. Post some of your separate NVAC logs that get generated when randomly crashing.

Posted
18 hours ago, aghjax said:

Don't see anything odd with that LO. You don't have merged conflict resolution patch but that shouldn't have an affect to that degree. Post some of your separate NVAC logs that get generated when randomly crashing.

 

13 hours ago, dongding said:

Check the NVAC.log for any reports.

 

Thanks,

 

This is what nvac.log shows me:

 

09000509 _ NewVegasAntiCrash FalloutNV.exe
09000509 _ 08FD0000 07050000 nvac.dll
09000509 _ 09C00000 05010040 nvse_1_4.dll
09000509 _ 76F00000 06011DB1 ntdll.dll
09015632 ; NiDX9SourceTextureData::CreateSurf> Failed CreateImageSurface - E_OUTOFMEMORY
09015632 ; NiDX9SourceTextureData::CreateSurf> Failed CreateImageSurface - E_OUTOFMEMORY
09021308 ; NiDX9SourceTextureData::CreateSurf> Failed CreateImageSurface - E_OUTOFMEMORY
09021319 f 00C3E159 0000007A FalloutNV.exe
 

Posted

Do you have the 4GB patch installed correctly? Type GetisLAA in the console it should return either 0 1 or 2 very preferably 2.

If* it returns 2 you might have a bad texture somewhere or your using too many really high res textures and the game is not able to keep up.

If it returns 0 or 1 you don't have the game 4GB enabled.

Posted
14 minutes ago, aghjax said:

Do you have the 4GB patch installed correctly? Type GetisLAA in the console it should return either 0 1 or 2 very preferably 2.

If* it returns 2 you might have a bad texture somewhere or your using too many really high res textures and the game is not able to keep up.

If it returns 0 or 1 you don't have the game 4GB enabled.

Hmm I get 2, what should I do? Maybe try deactivating one of the texture packs?

 

13 minutes ago, dongding said:

Get TickFix, you're crashing because you get the OOM error:

 

https://www.nexusmods.com/newvegas/mods/66537

 

 

Thanks, I tried but I get the following error:

 

You have one or more script extender plugins which failed to load!

Spoiler

 

If you want this notification to go away, here are some steps you can take:

• Look for updates to the mod or the specific plugin included in the mod.

• Disable the mod containing the plugin.

• Hide or delete the plugin from the mod.

 

To refresh the script extender logs, you will need to run the game and/or editor again!

 

The failed plugins are:

• NVAC - New Vegas Anti Crash version 117768192 (nvac.dll, NVAC - New Vegas Anti Crash) reported as incompatible during query.

 

 

Posted

Are you using Windows 10 and MO2? NVAC shouldn't be returning as a failed plugin and NVTF shouldn't be causing that. I'd take all NVSE plugins and any relevant files pertaining to them and place them directly in the game data folder and not in the Virtual file manager for runtime. And see if you can load the game world up without issue. If NVAC is returning a log it should be working.

 

I recommend the latest versions of NVTF especially if windows 10, the Mod Limit Fix, the new XNVSE fork from the GitHub (it has been updated) & JIP NVSE.

 

As far as the actual error pertains I don't know what res your texture packs are and what you game hardware specs are but I don't recommend playing with higher than 2K. 4K can be enabled case by case for screenies. Again you could have a bad texture somewhere and could disable texture replacers one by one and see but I think your game can't handle it's modded state and the memory needed and the second it caps boom random crashes.

Posted

Perhaps a silly comment from me, but is your fallout installation in a subdirectory of c:\program files, or c:\program files(x86)?

If so, can you move it to a location outside of those 2 sub directories and try again?

Posted
15 hours ago, dborg2 said:

Perhaps a silly comment from me, but is your fallout installation in a subdirectory of c:\program files, or c:\program files(x86)?

If so, can you move it to a location outside of those 2 sub directories and try again?

No I don't, I have it under D:/Games but thanks anyways.

 

21 hours ago, aghjax said:

Are you using Windows 10 and MO2? NVAC shouldn't be returning as a failed plugin and NVTF shouldn't be causing that. I'd take all NVSE plugins and any relevant files pertaining to them and place them directly in the game data folder and not in the Virtual file manager for runtime. And see if you can load the game world up without issue. If NVAC is returning a log it should be working.

 

I recommend the latest versions of NVTF especially if windows 10, the Mod Limit Fix, the new XNVSE fork from the GitHub (it has been updated) & JIP NVSE.

 

As far as the actual error pertains I don't know what res your texture packs are and what you game hardware specs are but I don't recommend playing with higher than 2K. 4K can be enabled case by case for screenies. Again you could have a bad texture somewhere and could disable texture replacers one by one and see but I think your game can't handle it's modded state and the memory needed and the second it caps boom random crashes.

Windows 7 and MO2 here, actually. NVSE plugins are directly in the game directory in DATA/NVSE subfolder. NVSE is up to date. But I will check  the XNVSE and Mod Limit fix. I tried disabling the biggest texture pack I have and I got some extra time before game crashes, but I still suspect, maybe it is my companions trying to leave my mobile home? I mean, it never happened when they were travelling with me, and it is only after they were locked in there for a few days that it started happening.

 

Also another update: I realized it was my new game that the log I posted from before. That one only crashes on entering/leaving a cell. When I tried running the crashing save again, here is how that log turned out:

 

Spoiler

09224622 _ NewVegasAntiCrash FalloutNV.exe
09224622 _ 0A500000 07050000 nvac.dll
09224622 _ 09B00000 05010040 nvse_1_4.dll
09224622 _ 77A00000 06011DB1 ntdll.dll
09224649 m 27732538 00573828
09224649 r 00573828 00000000 FalloutNV.exe
09224649 M 203A4558 C0000096
09224649 r 00573920 00000000 FalloutNV.exe
09224649 h 0041B2B5 8B02FFD0 FalloutNV.exe
09224649 n 00000000 0041B2B9
09224649 r 0041B2B9 00000000 FalloutNV.exe
09224649 m 2073696E 00000000
09224649 r 005CCE3D 00000004 FalloutNV.exe
09224649 h 005CCE84 8955A88B FalloutNV.exe
09224649 h 009306DA 83786800 FalloutNV.exe
09224649 h 005CCE8F 8945AC83 FalloutNV.exe
09224649 h 00C6E3B5 8B4008EB FalloutNV.exe
09224649 h 00C7F709 0F28008B FalloutNV.exe
09224649 h 00C7F70F 0F285010 FalloutNV.exe
09224649 h 00C7F70F 0F105010 FalloutNV.exe
09224649 h 00C7F713 0F28180F FalloutNV.exe
09224649 h 00C7F713 0F10180F FalloutNV.exe
09224649 h 00C7F734 0F284020 FalloutNV.exe
09224649 h 00C7F734 0F104020 FalloutNV.exe
09224649 h 8255BF00 FF808002
09224649 M 8255BF1C C000001D
09224649 r 00C6E3F0 00000001 FalloutNV.exe
09224649 h 00C9E9A6 0F2986E0 FalloutNV.exe
09224649 h 00C9E9B4 D940088B FalloutNV.exe
09224649 m FE111111 00C9E9EA
09224649 r 00C9E9EA 00000000 FalloutNV.exe
09224649 h 00CF769F 8B4B0881 FalloutNV.exe
09224649 h 00CF76A8 394B0475 FalloutNV.exe
09224649 h 00C90946 8B460457 FalloutNV.exe
09224649 h 00C90966 8B460885 FalloutNV.exe
09224649 h 00C90980 8B0650FF FalloutNV.exe
09224649 h 00C90985 89068B44 FalloutNV.exe
09224649 h 00C9098F 8946085E FalloutNV.exe
09224649 h 00CF76BC 8B43048B FalloutNV.exe
09224649 h 00CF76BF 8B0B8D04 FalloutNV.exe
09224649 h 00CF76CE 8B43048B FalloutNV.exe
09224649 h 00CF76D1 8B0B8B7C FalloutNV.exe
09224649 h 00CF76DB 8943048B FalloutNV.exe
09224649 h 00CF76DE 8B430CFF FalloutNV.exe
09224649 h 00CF76E1 FF808C00 FalloutNV.exe
09224649 h 00CF76EC 89168B47 FalloutNV.exe
09224649 h 00CF76F1 8946048B FalloutNV.exe
09224649 h 00CF76F7 894E088B FalloutNV.exe
09224649 h 00CF76FD 89560C8B FalloutNV.exe
09224649 h 00CF7703 8946100F FalloutNV.exe
09224649 h 00CF7706 0FB60648 FalloutNV.exe
09224649 h 00C6E401 0F294720 FalloutNV.exe
09224649 ń 0AABFC4E 0103D6E4
09224649 r 008C7AC6 00000001 FalloutNV.exe
09224649 h 008C7BA7 C745EC01 FalloutNV.exe
09224649 h 008C7BB1 8855FF8A FalloutNV.exe
 

 

Posted

You definitely should post that log at the official NVAC Nexus page.

 

There are some middle out of nowhere exceptions here, and there is even a letter code I have never heard of (not even mentioned on the official nexus page).

 

Looks really fishy.

Posted

Okay, you guys really won't friggin' believe this. I have found the reason for those random crashes - my theory was right after all!

 

 IT WAS MY COMPANIONS THAT WERE TOLD TO WAIT IN MY MOBILE HOME

 

Like, I tried to pull them out of there to see if something would happen, and the game ran normally for an hour. Then I got a crash while riding on the motorcycle from J3Xifixied driveable motorcycle mod when it froze, but that used to happen even before. I will play more to see if anything else goes bork, but the game appears to be back to normal... well as normal as a heavily modded New Vegas can be.

 

So words of advice - do not leave your companions locked inside a mobile home. They get sad and lonely and crash your game as a form of vengeance

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