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LoversCreatures_Maskars_Patch.7z ? my Mod ? No !

 Creatures Replacers with Dicks  http://www.loverslab.com/topic/19901-creatures-replacers-with-dicks/ is my Mod.

 

You need a LoversIdleAnimsPriority.esp and LoversAnimObjectsPriority.esp ! Unpack LoversCreatures, copy LoversIdleAnimsPriority.esp and LoversAnimObjectsPriority.esp and paste in you Oblivion\data Folder. Or install whole LoversCreatures again.

 

And if you have messed up your whole Lovers System, first install LAPF then LoversCreatures.

hahah im sorry.

 

#marijuana #lastnight 

 

ok ill get on that.

 

Thanks for the speedy reply! 

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The order in which you install is very important since you are modifying the previously installed mods. So just follow fejeenas instructions (and WappyOnes for his masker patch).

The order you do other things is important also.

smoke->install mods->Play == crash

install mods->smoke->Play != crash

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I'm doing a full reinstall and apparently I forgot to back up a few things.

Where can I find LoversCreature_SexualOrgans.esp and LoversCreature_SexualOrgans_Dogs.esp?

EDIT: Wait, I thought you needed both of the ESPs above for creatures to have boners on them at all times? I just booted up my game without them and every creature so far (rats, dogs, horses, goblins and mudcrabs) all have boners even when not fucking anything. Not that I'm complaining.

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  • 4 weeks later...

Hi all, (big fan of lovers creatures....I must be a perve lol) recently planet elder scrolls lost alot of mods....and I have JazzJR_Skeletonretex.rar this guy(or girl) retextured a skeleon for oblivion, still I haven' t found a better one........now I can't find this mod anywhere online. So I want to share his file, and and a Revamped version by me

 

 

 

:heart:

JazzJR_Skeletonretex.rar

Skeleton Replacer&Retex.rar

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  • 2 weeks later...

Alright, I've scoured the forums but could not find an answer to my problem so here I go!

 

I cannot for the life of me figure out how to activate this mod! It's copied, pasted, installed, checked and sorted based on all the recommendations on mod ordering. But invite doesn't work, instill doesn't work, no creature animations work or even have the slightest semblance of wanting to work. Human to human works perfectly fine (except for a slight twitch every couple seconds). 

 

Edit: hell, I don't even see an .ini for Creatures in the ini folder of Data.

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Have you installed LoversCreatures after LAPF ?

Have you installed Lovers Creatures Beta1 - Part1.7z and Lovers Creatures Beta1 - Part2.7z ?

If you have no Creatures ini in Data\ini you installed it wrong.

 

You know LAPF and LoversCreatures is a Framework ! you need Mods (creatues Sex in LoversRapers, Joburg, LSMN, LoversBitch,...)

Load order ? here in the Spoiler http://www.loverslab.com/topic/4487-please-read-before-posting-here/

Mods not compatilble with Lovers http://www.loverslab.com/topic/12494-mods-that-are-not-compatible-with-lovers/

 

Next time post your load order.

 

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Have you installed LoversCreatures after LAPF ?

Have you installed Lovers Creatures Beta1 - Part1.7z and Lovers Creatures Beta1 - Part2.7z ?

If you have no Creatures ini in Data\ini you installed it wrong.

 

You know LAPF and LoversCreatures is a Framework ! you need Mods (creatues Sex in LoversRapers, Joburg, LSMN, LoversBitch,...)

Load order ? here in the Spoiler http://www.loverslab.com/topic/4487-please-read-before-posting-here/

Mods not compatilble with Lovers http://www.loverslab.com/topic/12494-mods-that-are-not-compatible-with-lovers/

 

Next time post your load order.

 

I'm going to tell you I'm not retarded but you might not believe me after this. So the two files I downloaded? Yeah, I thought they were going to be automatically joined by Winrar i.e., extracting the first file would start the extraction of the second. But yeah, no I got it. Thanks anyway! 

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Have you installed LoversCreatures after LAPF ?

Have you installed Lovers Creatures Beta1 - Part1.7z and Lovers Creatures Beta1 - Part2.7z ?

If you have no Creatures ini in Data\ini you installed it wrong.

 

You know LAPF and LoversCreatures is a Framework ! you need Mods (creatues Sex in LoversRapers, Joburg, LSMN, LoversBitch,...)

Load order ? here in the Spoiler http://www.loverslab.com/topic/4487-please-read-before-posting-here/

Mods not compatilble with Lovers http://www.loverslab.com/topic/12494-mods-that-are-not-compatible-with-lovers/

 

Next time post your load order.

 

I'm going to tell you I'm not retarded but you might not believe me after this. So the two files I downloaded? Yeah, I thought they were going to be automatically joined by Winrar i.e., extracting the first file would start the extraction of the second. But yeah, no I got it. Thanks anyway! 

 

 

We all make mistakes like this. I did something similar too and nearly drove myself insane trying to figure it out :)

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@siskin

Lol! I'm glad you resolved your problems!

 

However, unfortunately mine are still at large. After summoning the creatures, nothing happens. Sexual Invites doesn't work. The animations must work because sometimes the summoned creatures will start raping random civilians. It's just the PC not getting any action :(. Here's my load order: 

 

 

 

Oblivion.esm

Lovers with PK.esm
LoversCreature.esm
Toaster Says Share v3.esm
Unofficial Oblivion Patch.esp
Oblivion Citadel Door Fix.esp
UOP Vampire Aging & Face Fix.esp
UOPS Additional Changes.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
USIPS Additional Changes.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
mbass_Sexy_Glass_Armor.esp
Lovers with PK.esp
LoversBackup2.esp
FastTravelDoubleFaceFix.esp
LoversRapeSlave.esp
P1DkeyChain.esp
LoversBed.esp
LoversCreature.esp
kuerteeCrimeHasWitnesses.esp
Natural_Habitat_by_Max_Tael.esp
LoversLight.esp
CapesandCloaks.esp
Natural_Water_by_Max_Tael.esp
Natural_Vegetation_by_Max_Tael.esp
Oblivion_Character_Overhaul.esp
oc_darker_nights.esp
PersuasionOverhaul.esp
Smarter Mercantile Leveling - Multi.esp
SRJspiderDaedra.esp
Streamline 2.1.esp
ZumbsLockpickingMod - OBSE.esp
CRS-soundfix.esp
MaleBodyReplacerV5.esp
xulRiverEthe.esp
xulTheEasternPeaks.esp
xulCloudtopMountains.esp
xulAncientYews.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulCheydinhalFalls.esp
xulSilverfishRiverValley.esp
xulBlackwoodForest.esp
xulBeachesOfCyrodiilLostCoast.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulArriusCreek.esp
xulSnowdale.esp
xulAncientRedwoods.esp
xulJerallGlacier.esp
XulEntiusGorge.esp
xulCliffsOfAnvil.esp
xulBrenaRiverRavine.esp
xulTheHeath.esp
xuldarkforest.esp
xulAspenWood.esp
xulFallenleafEverglade.esp
xulRollingHills_EV.esp
xulSkingradOutskirts.esp
xulStendarrValley.esp
xulPantherRiver.esp
MONSTERGIRL-CoC.esp
Immersive Weapons.esp
xulImperialIsle.esp
LoversAdultPlayPlusforSSP.esp
xulPatch_AY_AC.esp
Trade and Commerce.esp
LoversPayBandit.esp
MidasSpells.esp
DarkLeatherArmor.esp
LoversVoiceSSPplus.esp
za_bankmod.esp
Whispered Warning.esp
TSS Custom Companion  Template.esp
Toaster Says Share Faction Recruitment.esp
LoversCalm.esp
LoversMB2.esp
LoversIdleAnimsPriority.esp
LoversAnimObjectsPriority.esp
ZumbsLockpickingMod - Hide Difficulty Addon.esp

 

 

 

Running latest OBSE, Pluggy

 

Thanks in advance!

 

Edit: Sense Sexual Exploits works. 

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What does not work? Stil the creatures animations ?

Have you first installed LAPF and after it LoversCreatures (First LAPF then Creatures or the creatures Animation does not work )

 

Your Load order:

Run BOSS  ( http://boss-developers.github.io/ ) , then sort the Mods BOSS did not sort manually in the Mod manager(clothes Mods to sorted clothes Mods, Quest Mods to sorted quest Mods, .....Sort them in about alphabetically within the categories)

Then sort your Lovers Mods (Boss does not sort Lovers Mods right) Load order here in the Spoiler http://www.loverslab...e-posting-here/

 

You have some armor/clothes Mods near the end of your load order, your DLCs are not in order.

 

DLC and other Mods load order:

_________________________

Unofficial Oblivion Patch.esp

DLCShiveringIsles.esp (first esp after the esm, or second if you use Unofficial Oblivion Patch.esp)

--------------------------------

Mods like Natural_Habitat_by_Max_Tael.esp, Natural_Water_by_Max_Tael.esp,......

---------------------------------
DLCHorseArmor.esp
DLCOrrery.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp

----------------------------

MaleBodyReplacerV5.esp

Armor and clothes Mods

----------------------------
DLCThievesDen.esp

--------------------------------

Quest Mods

--------------------------
DLCBattlehornCastle.esp
DLCFrostcrag.esp
Knights.esp

-------------------------

Unique Landscapes (Order)

 

 

Dark Forest
Stendarr Valley
The Heath
Entius Gorge
Fallenleaf Everglade
ColovianHighlands
ChorrolHinterland
Beaches of Cyrodiil
Bravil Barrowfields
Lush Woodlands
AncientYews
Ancient Redwoods
Cloudtop Mountains
ArriusCreek
UL_Patch_AncientYews_ArriusCreek.esp
Rolling Hills
Panther River
River Ethe
Brena River Ravine
Imperial Isle
Blackwood Forest
Cheydinhal Falls
Aspen Wood
Skingrad Outskirts
Snowdale DV.esp
Silverfish River Valley
JerallGlacier
TheEasternPeaks

 

 

----------------------------

Lovers Mods

 Race and companion Mods

------------

Always the last Mods in your Load order ( if you have them)

LoversMB2.esp
Lovers3dorgasmMB2.esp
LoversIdleAnimsPriority.esp
Lovers3dorgasm.esp
LoversAnimObjectsPriority.esp

---------------------------------

 

Patches always directly after the Mod which they patch.

 

Edit: summoned creatures most times rape the next NPC not the Player ( And Horse and Deer run away )

Why summon creatures ? you have Lovers rapers.

Sexual Invites is for humans and start/Trigger a sex Dialog (the same Dialog you have if you talk to the NPC)

 

 

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Why summon creatures ? you have Lovers rapers.

Sexual Invites is for humans and start/Trigger a sex Dialog (the same Dialog you have if you talk to the NPC)

 

Okay, I think we might be onto something here. How exactly am I supposed to initiate with a creature then? I might've been doing it wrong this whole time. I just read the RaperS page, which references a spell. However, I'm not seeing any spells with that effect. 

 

Edit: Why is it that everytime I post here, the answer I get makes me feel like a dumbass? Everything's sorted. Thanks a bunch for your help! Upvoting all your responses!

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LAPF an LoversCreatures are Framework Mods (Yes they have a Invite spell or you can summon creatures ) without Mods not much happens.

Human Sex: LoversAdultPlayPlusforSSP , LoversVoiceSSPplus, Loversd Hookers,...  LoversStalkerM

Creatures and Humans: LoversRapers (Rape during fights, and if you use WappyOnes Rapers there is a "rape me" spell ( works for humans and creatures), Joburg =stalker Sex and it has a spell that make NPC/Creatures horny and they rape the player, LSMN =Stalker Sex

! Use Joburg OR LSMN and LoversStalkerM !

Creatures Sex: LoversBitch (Dogs and wolves)

 

I never use summon creatures. There are so many creatures in game (original and Mod) If I want to test animations I use the Rapers "Rape me" spell or Jogurg spell "Joburg NPC Settings" the Option " Liberate Their Instincts!"

 

Edit: We all started as dumbass. Many years ago "WTF is a load order" I was able to play with about 50 Mods before i could not start my game after installing a new Mod, so I learn what is "Load order", then I use NifSkope to correct wrong textures pathes, then Mod cleaning with Tes4Edit and then I take the first look in the ConstructionSet and TESGecko and start modding and Mod merging. Yes many years from dumbass to modder. ( OK a dumbass modder; "WTF are scripts" )

 

 

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 "WTF are scripts"

 

Scripts are those things you attach to those other things to make them do things. ;)

 

As for "HTF (=how the fuck) to script"... Well, it's very simple, actually. Here's a six-step guide that's sure to not help!

 

1. First, define what you wish your script to achieve. It can be a part of a mod, or the entire mod, or whatever. Consider carefully the potential incompatibilities, conflicts etc and also the potential crashes that may be caused by the script, how to deal with them. Spend extra time considering the possible bugs\issues that could affect and\or arise from the script. If you do this step properly, it can really save time later, so don't rush things!

 

*OPTIONAL* 2. Next, find a mod that does the majority of what you want to create. Load that mod up in the construction set and pick it's scripts apart until you have a good idea of what to do. This can give you an example, and also show you how another modder dealt with any and all bugs\issues he encountered. This step is a great learning experience!

 

3. Sit down and open your mod or make a new esp. Get everything ready (required quests, spells, factions and references) to ensure the smoothest coding possible. You don't want to have to start opening sixteen other windows while coding because you forgot to set that NPC's reference to persistent, or to call that other NPC "MasterJack"!

 

*OPTIONAL* 4. Have the CS crash on you right before you hit save, because that's just what it does.

 

5. Grow exasperated with the whole process.

 

6. And finally, say "Sod it" and go play DotA2.

 

Success! Well, sort of.

 

 

Yes, this post was originally intended to be a joke without any useful information. Yes, I decided to include the "Top-down" scripting strategy in it for the sake of providing at least some kind of useful advice. No, I'm not going to give you those two minutes of your life back. No, I'm not going to apologize.

 

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  • 5 weeks later...

I'm not sure if this is a problem but .... I keep getting crashes after one or two sex encounters with animals..... and so I started checking the animations and ini files and I found this

 

 

;==============================================================================
;sposgroup ... ‘̈ʃOƒ‹[ƒv”Ô†
; 0 = ‹RæˆÊ —«Žå“±‚̑̈ʂ͂±‚±‚ÉW–ñ‚µ‚Ä‚­‚¾‚³‚¢
; 1 = ƒoƒbƒN Žl‚‚ñ”‡‚¢ƒoƒbƒNA—§‚¿ƒoƒbƒN‚È‚Ç
; 2 = ‘ΖÊiQj ³íˆÊA‘¤ˆÊ‚È‚Ç
; 3 = ‘ΖÊi—§‚¿j •Ð‘«—§‚¿A‰w•Ù‚È‚Ç
; 4 = ”ñ‘}“ü ƒtƒFƒ‰AƒpƒCƒYƒŠ‚È‚Çi”ñ‘}“üŒn‚Í‚·‚ׂñ‚±‚Éj
; 100 = ƒNƒŠ[ƒ`ƒƒ[ ƒNƒŠ[ƒ`ƒƒ[—p‚̑̈Ê
set xLoversPkrQuest.sposgroup to 201

;==============================================================================
;xymov ... U‚ß‘¤‚Ǝ󂯑¤‚Ì‹——£i¬‹ß‚¢/‘剓‚¢j
set xLoversPkrQuest.xymov to 140.80
;------------------------------------------------------------------------------
;xyscale ... xymov ‚ɑ΂·‚éæŽZƒ^ƒCƒv
; 0 = “™”{i‚í‚©‚ç‚È‚¢ê‡‚âݒ肪–Ê“|‚È‚çƒRƒŒ‚Åj
; 1 = U‚ß‘¤‚̃XƒP[ƒ‹‚ðŠî€‚Æ‚·‚é (xme.GetScale)
; U‚ß‘¤‚ª¬‚³‚¢‚Ù‚Ç‹ß•t‚«‚Ü‚·
; 2 = U‚ß‘¤‚̃XƒP[ƒ‹‚ð‹tŠî€‚Æ‚·‚é (1€xme.GetScale)
; U‚ß‘¤‚ª¬‚³‚¢‚قlj“‚´‚©‚è‚Ü‚·
; 3 = Žó‚¯‘¤‚̃XƒP[ƒ‹‚ðŠî€‚Æ‚·‚é (zme.GetScale)
; Žó‚¯‘¤‚ª¬‚³‚¢‚Ù‚Ç‹ß•t‚«‚Ü‚·
; 4 = Žó‚¯‘¤‚̃XƒP[ƒ‹‚ð‹tŠî€‚Æ‚·‚é (1€zme.GetScale)
; Žó‚¯‘¤‚ª¬‚³‚¢‚قlj“‚´‚©‚è‚Ü‚·
; 5 = U‚ߎ󂯗¼ŽÒ‚̃XƒP[ƒ‹‚ðŠî€‚Æ‚·‚é (xme.GetScale * zme.GetScale)
; U‚ߎ󂯂ª¬‚³‚¢‚Ù‚Ç‹ß•t‚«‚Ü‚·
; 6 = U‚ߎ󂯗¼ŽÒ‚̃XƒP[ƒ‹‚ð‹tŠî€‚Æ‚·‚é ((1€xme.GetScale) * (1€zme.GetScale))
; U‚ߎ󂯂ª¬‚³‚¢‚قlj“‚´‚©‚è‚Ü‚·
set xLoversPkrQuest.xyscale to 0

;==============================================================================
;xaddz ... U‚ß‘¤: ‚‚³•â³’liƒ}ƒCƒiƒX’n–Ê/ƒvƒ‰ƒX‹ój
set xLoversPkrQuest.xaddz to 1.80
;------------------------------------------------------------------------------
;xzscale ... U‚ß‘¤: xaddz ‚ɑ΂·‚éæŽZƒ^ƒCƒv
; i”Žš‚Ì“à—e‚Í xyscale ‚Æ“¯‚¶‚Å‚·j
set xLoversPkrQuest.xzscale to 0

;==============================================================================
;zaddz ... Žó‚¯‘¤: ‚‚³•â³’liƒ}ƒCƒiƒX’n–Ê/ƒvƒ‰ƒX‹ój
set xLoversPkrQuest.zaddz to 0.00
;------------------------------------------------------------------------------
;zzscale ... Žó‚¯‘¤: zaddz ‚ɑ΂·‚éæŽZƒ^ƒCƒv
; i”Žš‚Ì“à—e‚Í xyscale ‚Æ“¯‚¶‚Å‚·j
set xLoversPkrQuest.zzscale to 0

;==============================================================================
;chinupo ... „§‚·‚éƒ`ƒkƒ|‚ÌŒü‚«
; -1 = •\Ž¦‚µ‚È‚¢
; 0 = …•½
; 1 = ãŒü‚«
; 2 = ‰ºŒü‚«
set xLoversPkrQuest.chinupo to 0
;==============================================================================
;==============================================================================
;umid ... ƒXƒNƒŠƒvƒg‚©‚炱‚̃‚[ƒVƒ‡ƒ“‚ðŽ¯•Ê‚·‚邽‚߂̃†ƒj[ƒNƒ‚[ƒVƒ‡ƒ“ID
; 0 = –³Œø (ƒ†ƒj[ƒNƒ‚[ƒVƒ‡ƒ“ID‚ÍŽg—p‚µ‚È‚¢)
; 1`2147483647 = ƒ†ƒj[ƒNƒ‚[ƒVƒ‡ƒ“ID
; ‘¼MOD‚ªŽg‚Á‚Ä‚¢‚郆ƒj[ƒNƒ‚[ƒVƒ‡ƒ“ID‚Æ‚Ìd•¡‚ÍŒµ‹Ö‚Å‚·
; uaŽm‚Ì‹xŒeŠ LoverŠÖ˜AMODˆê——v‚ŃOƒO‚Á‚ÄŒ©‚‚©‚éƒy[ƒW‚É
; Ž©ìMOD‚Ìî•ñ{Žg—p‚µ‚Ä‚¢‚郆ƒj[ƒNƒ‚[ƒVƒ‡ƒ“ID‚ð‹LÚ‚³‚¹‚Ä’¸‚­‚Æ
; ‘¼MOD‚Æ‚ÌIDÕ“Ë‚ð”ð‚¯‚ç‚ê‚é‚ÆŽv‚¢‚Ü‚·
;==============================================================================
set xLoversPkrQuest.umid to 1201

 

 

All the animation INI's look like that from 201 on but all the ini's 1 thru 195 look like this:

 

 

;Animated Penis Updated Ini file - http://www.loverslab.com - Credits to Acedouble and Donkey
;sposgroup ... Group Number Positions
; 0 = Cowgirl
; 1 = From Behind
; 2 = Facing laying down positions
; 3 = Standing Facing
; 4 = Blow job position plus anything else that don't fall under category 1 to 3
; 5 = Forplay position LPK Extender
set xLoversPkrQuest.sposgroup to 1

;==============================================================================
;xymov... more options for offensive side: Determinse the distance towards the defensive side(negative number = moves the offensive side back / Positive number = moves forward) key numbers are 1 and 2
set xLoversPkrQuest.xymov to -0.20

;==============================================================================
; xaddz ... more options for offensive side:and determines the height (negative number = moves down / Positive number = move up) key numbers are 3 and 4
set xLoversPkrQuest.xaddz to -1.00

;==============================================================================
; zaddz ... more options for defensive side: determines the height(negative number= moves defender side down / positive number moves the defensive side up) key numbers are 9 and 0
set xLoversPkrQuest.zaddz to 0


;==============================================================================
;xyscale ... xymov Multiply the type
; 0 = Other times (in Colle if you do not know or care settings)
; 1 = Relative to the scale of the attack (xme.GetScale)
; The smaller the attack approaches
; 2 = Reversed relative to the scale of the attack (1€xme.GetScale)
; The smaller the farther side attack
; 3 = Scale relative to the receiving (zme.GetScale)
; The smaller the receiving approaches
; 4 = Reversed relative to the scale of the receiving (1€zme.GetScale)
; The smaller the farther the receiving
; 5 = Relative to the scale of attack by both (xme.GetScale * zme.GetScale)
; The smaller the attack approaches received
; 6 = Reversed relative to the scale of attack by both ((1€xme.GetScale) * (1€zme.GetScale))
; The smaller the farther under attack
set xLoversPkrQuest.xyscale to 0

;======================================================
; xzscale ... the attack: xaddz type for multiplication
; (same as what the numbers xyscale)
set xLoversPkrQuest.xzscale to 0
;======================================================

; zzscale ... recipient: zaddz type for multiplication
; (same as what the numbers xyscale)
set xLoversPkrQuest.zzscale to 0


;==============================================================================
;chinupo (penis\futa settings)
; Old options
; -1 = Do not show
; 0 = Horizontal
; 1 = upward
; 2 = downward
; New options
; 3 = Weighted Normal tool - (current default)
; 4 = Weighted huge tool - (male and female) - currently this is a duplicate of number 3 and just serves as a place holder until someone creates it.
; 5 = Strapon - the futa is done but the male version needs to be reworked in blender to remove the balls.
set xLoversPkrQuest.chinupo to 3


;==============================================================================
;umid ... motion will be identified by ID numbers within the script in lovers with pk
; 0 = Disabled (motion unique ID is not used)
; You can use the numbers 1 to 2147483647 = for a unque number ID
; Other numbers cannot be used never use the number 0 or error will occur
; Check the the attached UMID animations chart for a breakdown
set xLoversPkrQuest.umid to 100195


;==============================================================================
; normal rotation / when sexacts starts on the bed
; basezangle ... that position many times (Deg) specifies the normal position if you ask whether it is rotating
; basefrontback ... This option specifies whether the position as you slide back and forth how far apart they are.
set xLoversPkrQuest.basezangle to 90
set xLoversPkrQuest.basefrontback to -30

;=============================================================================
;modifed by Acedouble Rotation when the angle seem completely wrong set this to 1 to rotate the entire
;animation 180 degrees 0 means it stays the same
set xLoversPkrQuest.xmeRotate180 to 1


;=============================================================================
; Sets of various flags motionflag ... Machine Translation:
; -1 - To set the standard value corresponding to the position group (default)
; The 1 +2 +4 +8 +16 +32 +64 +128 +256 For Penetration Positions Group
; This may be an 2 +8 +16 +32 +64 +128 +256 +512 for non-insertion group Positions
; Otherwise
; 0 - will set to OFF
; +1 - Finish will be identified as "a vagina out"
; +2 - Offensive position side will issue a "voice gasp normal"
; +4 - Defensive position side will issue a "voice gasp normal"
; +8 - Offensive position side will issue a "voice gasp finish"
; +16 - Defensive position side will issue a "voice gasp finish"
; +32 - will ring the "ejaculation sound" to finish
; +64 - will allow finish time "BUKKAKE Effects"
; +128 - will allow finish time "Bikunbikun Effects"
; (The wav of "fsex" folder by default) that will ring +256 H sound effects
; +512 - So that you play the wav of "fera" folder when you play a sound effect
; +1024 - Make sure that you do not play this motion is in direct playback except for using UMID
set xLoversPkrQuest.motionflag to -1

 

 

I've checked the zip file for Lovers creatures and the ini's in it are all like those in the first spoiler above ... corrupted? .... I even re-downloaded Lovers creatures to a new location on a different drive but the ini's still look corrupted. Any help?

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No, they're not corrupted. They're just (quite literally) in a different language and your computer does not have the correct language pack.

 

Don't worry, though; the issue you're experiencing is not related to this. The lines that aren't in english have semicolons before them, which means that they're notes rather than actual script lines, and thus the game ignores them completely.

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The crashes could be a load order Problem , post your load order.

And the ini files are fine, all lines starded with ; are not used/read by the game  ( as Vaelorian said "the game ignores them completely" ) . They are only for description. You could delete all the ; lines and the ini still works.

 


So your first ini will look like:
set xLoversPkrQuest.sposgroup to 201
set xLoversPkrQuest.xymov to 140.80
set xLoversPkrQuest.xyscale to 0
set xLoversPkrQuest.xaddz to 1.80
set xLoversPkrQuest.xzscale to 0
set xLoversPkrQuest.zaddz to 0.00
set xLoversPkrQuest.zzscale to 0
set xLoversPkrQuest.chinupo to 0
set xLoversPkrQuest.umid to 1201

 

 And the second ini

 

set xLoversPkrQuest.sposgroup to 1
set xLoversPkrQuest.xymov to -0.20
set xLoversPkrQuest.xaddz to -1.00
set xLoversPkrQuest.zaddz to 0
set xLoversPkrQuest.xyscale to 0
set xLoversPkrQuest.xzscale to 0
set xLoversPkrQuest.zzscale to 0
set xLoversPkrQuest.chinupo to 3
set xLoversPkrQuest.umid to 100195
set xLoversPkrQuest.basezangle to 90
set xLoversPkrQuest.basefrontback to -30
set xLoversPkrQuest.xmeRotate180 to 1
set xLoversPkrQuest.motionflag to -1

----------------------------------

You see no unreadable hieroglyphs in the ini

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Here's my load order. I don't think there's a problem with it.

 

 

Oblivion.esm
CyrodiilUpgradeResourcePack.esm
CURP_Controller.esm
Beautiful People 2ch-Ed.esm
x117race.esm
TamagoClub.esm
HiyokoClub.esm
Lovers with PK.esm
LoversCreature.esm
CustomSpellIcons.esm
SPTDiverseGuards-Resources.esm
Knights - Revelation.esm
Oblivion Vwalk.esp
FathisFix.esp
FastTravelDoubleFaceFix.esp
DLCShiveringIsles.esp
Idle Dialogue.esp
All normal clothes buyable.esp
7lbsBedrolls-OBSE.esp
ChaseCameraMod.esp
VanityCameraSmoother.esp
Female Lich.esp
Slof's Oblivion Pillow Book.esp
Toggle Shield and Quiver v1.1.esp
Purge Cell Buffers - Cell Change.esp
Purge Cell Buffers - Loading.esp
Map Marker Overhaul.esp
Map Marker Overhaul - SI additions.esp
DLCHorseArmor.esp
DLCOrrery.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp
Ageha Tortured Soul HGEC.esp
Silverlight Armor by Jojjo.esp
Slof's Horses Base.esp
Slof's Extra Horses.esp
SwordDancerRemodel.esp
DLCThievesDen.esp
DLCFrostcrag.esp
Better Benirus Manor.esp
Better Benirus Manor - Helping Hands.esp
Benirus Lair.esp
Better Benirus Manor - Benirus Lair Patch.esp
Kvatch Rebuilt.esp
GlenvarCastle.esp
Apachii_Goddess_Store.esp
24HrArenaAliveV2Towers.esp
Knights.esp
Knights - Revelation.esp
BrumaMGRestored.esp
BrumaMGRestored-Frostcrag.esp
Origin of the Mages Guild.esp
ElsweyrAnequina.esp
Bag of Holding.esp
Nude Humanlike Spriggan Tweaked.esp
RMDailyIncomeV2.esp
VisiblyUnlimited.esp
CuteElf11.esp
Beautiful People 2ch-Ed ENG Dialog.esp
Beautiful People 2ch-Ed MS Elves - NoSc.esp
_Ren_BeautyPack_full + Soya's hair.esp
Dremora female.esp
Ahtata Arquamer female got hair.esp
ahtata Ork.esp
GameSettingChanges.esp
zzEstrus.esp
FuroGeneratorTrap.esp
CombinedSpellAdditions.esp
Stripper.esp
SPTDiverseGuards-Core.esp
SPTDiverseGuards-Combined-AllRaces.esp
300ft crime detection-7319.esp
Guard Sex.esp
Unholy Darkness.esp
Clit Rings.esp
Enhanced Water v2.0 HDMI.esp
Unequip Broken Armor.esp
KT_CustomRaceFix.esp
OWArmor&ClothingChanges.esp
IntroducingLyndaCarter.esp
Simsarmys Scholar Dialogue Patch.esp
OWWaterfrontShack.esp
See You Sleep DLL.esp
See You Sleep DLL - DLCVileLair.esp
See You Sleep DLL - Vampire Bedroll Anims.esp
OWNewEquipment.esp
StarterDungeonAdditions.esp
PlayerLootBarrel4Start.esp
SetBody.esp
AutoSetBody.esp
TamagoSetBody.esp
TamagoNews.esp
TamagoConfide.esp
TamagoTopic.esp
TamagoShop.esp
TamagoPlayerHUD.esp
TamagoDischarge.esp
HiyokoGenerator.esp
Lovers with PK.esp
LoversTamagoClub.esp
HiyokoGeneratorBroodMother.esp
LoversSetScale.esp
LoversImmoralGuards.esp
LoversTrueCrimeEx.esp
LoversRaperS.esp
LoversBitch.esp
LoversPayBandit.esp
PlayerSlaveEncounters.esp
Colourwheels Sexy Oblivion OverHaul.esp
PSE-PayBandit-Patch.esp
PSE-SeeYouSleepDLL.esp
LoversSlaveTrader.esp
LSTBravilUnderground.esp
LoversStalkerM.esp
LoversHooker.esp
LoversLight.esp
LoversSpermSplashEx.esp
LoversCrowningIsle.esp
LoversCrowningIsleClothesAddon.esp
LoversCreature.esp
DarkBloodline.esp
LoversBed.esp
LoversRapeSlave.esp
LoversGGBlackmail.esp
xlds.esp
Bashed Patch, 0.esp
LoversAchievments.esp
AllArmor&ClothesPlayable.esp
LoversMB2.esp
LoversIdleAnimsPriority.esp
Lovers3dorgasm.esp
Lovers3dorgasmMB2.esp
LoversAnimObjectsPriority.esp

 

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Your Load order is not OK, ( but not so bad that is can cause Animation crashes. I hope )

But you should sort your Mods and try again.

 

Load order: read the Thread-Link below: Oblivion install game,tools,bodies,BBB,Mod sorting and cleaning,CS-CSE

Use BOSS and the Loavers example Load order.

 

Other things: do you have all Beautiful People esp you need ? ( must be more than 10 in your Bashed Patch) And NO Lovers and tamago Mods in your Bashed Patch !!!

Do you use the new Set Body Mod/Version ?  DON'T ACTIVATE "AutoSetBody.esp" WHEN YOU USE v0.30 OR HIGHER. ( current version Beta v0.40 )

And you can not use LoversTrueCrimeEx.esp AND DarkBloodline.esp ( TrueCrime was the predecessor of DarkBloodline)

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I'm using set body reloaded V1.20 and Tamago Set Body Reboot V 201a. What set body beta v0.40 are you refering to? As to my Beautiful People , yes I have all the esp's I need and no there aren't 10 in the bash patch. There are only 9 total needed for my game and 7 are bashed :P The load order I'm currently using is mostly determined by dependancies. And yes I could clean it up a little better than it is but it (the load order) is not the cause of the animation crashes. All the human animations work fine no matter if I'm mass gangraped  multiple times.

 

WEOCPS reports:

Thu Sep 11 02:58:10 2014 OCPS build 2009-03-28 prevented crash at offset 0x0008e7f4 (eip: 0x0048e7f4, sub_48E740). 0x0048E819. Link is faulty (0x00000360)!
eax=2599b8d8 ebx=00000000 ecx=2599b8d8 edx=00000001 esi=08336604 edi=2a06f8c0 esp=0017f780 ebp=2599bc40

Thu Sep 11 02:58:10 2014 OCPS build 2009-03-28 prevented crash at offset 0x0001e232 (eip: 0x0041e232, BaseExtraList::GetExtraData). Invalid _THIS_ pointer: 0x2599b570 (vtbl: 0x2599b208)
eax=00000000 ebx=00000000 ecx=2599b570 edx=00000001 esi=2599b570 edi=2a06f8c0 esp=0017f76c ebp=2599bc40

Thu Sep 11 02:58:10 2014 OCPS build 2009-03-28 prevented crash at offset 0x0008e7f4 (eip: 0x0048e7f4, sub_48E740). 0x0048E7F4. Link is faulty (0x40000020)!
eax=40000020 ebx=00000000 ecx=2599b570 edx=2599c0cc esi=2599b570 edi=00000000 esp=0017f780 ebp=2599bc40

Thu Sep 11 08:07:12 2014 OCPS build 2009-03-28 prevented crash at offset 0x0008e7f4 (eip: 0x0048e7f4, sub_48E740). 0x0048E819. Link is faulty (0x00000008)!
eax=2122910c ebx=00000000 ecx=2122910c edx=00000001 esi=083034ec edi=2a06f8c0 esp=0017f780 ebp=2122911c

Thu Sep 11 08:07:12 2014 OCPS build 2009-03-28 prevented crash at offset 0x0001e232 (eip: 0x0041e232, BaseExtraList::GetExtraData). Invalid _THIS_ pointer: 0x212290fc (vtbl: 0x212290ec)
eax=00000000 ebx=00000000 ecx=212290fc edx=00000001 esi=212290fc edi=2a06f8c0 esp=0017f76c ebp=2122911c

Thu Sep 11 08:13:00 2014 OCPS build 2009-03-28 prevented crash at offset 0x0008e7f4 (eip: 0x0048e7f4, sub_48E740). 0x0048E819. Link is faulty (0x000004f4)!
eax=1dc8f604 ebx=00000000 ecx=1dc8f604 edx=00000001 esi=08351398 edi=2a06f8c0 esp=0017f780 ebp=1dc8fb00

Thu Sep 11 08:13:00 2014 OCPS build 2009-03-28 prevented crash at offset 0x0001e232 (eip: 0x0041e232, BaseExtraList::GetExtraData). Invalid _THIS_ pointer: 0x1dc8f5f0 (vtbl: 0x1dc8f5e0)
eax=00000000 ebx=00000000 ecx=1dc8f5f0 edx=00000001 esi=1dc8f5f0 edi=2a06f8c0 esp=0017f76c ebp=1dc8fb00

Thu Sep 11 08:32:51 2014 OCPS build 2009-03-28 prevented crash at offset 0x0008e7f4 (eip: 0x0048e7f4, sub_48E740). 0x0048E819. Link is faulty (0x000001e4)!
eax=1da36e14 ebx=00000000 ecx=1da36e14 edx=00000001 esi=083097f8 edi=2a06f8c0 esp=0017f780 ebp=1da37000

Thu Sep 11 08:32:51 2014 OCPS build 2009-03-28 prevented crash at offset 0x0001e232 (eip: 0x0041e232, BaseExtraList::GetExtraData). Invalid _THIS_ pointer: 0x1da36df8 (vtbl: 0x1da36d74)
eax=00000000 ebx=00000000 ecx=1da36df8 edx=00000001 esi=1da36df8 edi=2a06f8c0 esp=0017f76c ebp=1da37000

each and everytime it prevents the first crash but if I have a second encounter I get the crash. There are no other crashdump files created so nothing else is catching the crash.

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Try binary-mod-disable search until you catch the culprit. That's all I can say. If some particular action is causing ctd, it shouldn't take too long till you locate it. If it still crashes even if you disabled everything except lovers core plugins, then the problem is in somewhere else.

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  • 3 weeks later...

I am having a minor issue. Some of the creatures will not start combat with me. It seems to be only docile creatures that won't. They only runaway, and when I force combat they will only use melee combat. Every thing else works fine just seems to be docile creatures. (Horse, Deer, etc)

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Why it is a LoversCreatures Problem ?

 

Original game and summoned LoversCreatures:

-Deer and wild horses run away at sight.

-Sheep are tame and do not run away.Only if you hit them they run away.

-All other Creatures should fight ( tame Dogs only if you hit them)

 

What's your Problem ? You summon LoversCreatures animals too kill them ? Or do you want that they attack you and rape you ?

 

Lovers and original game horse,deer and sheep will not attack and rape you, only if you use spells to make them aggressive or LoversJoburg NPC spell can make them horny.

 

EDIT: You can change the Aggression and confidence of the deer, sheep and horse in the LoversCreatures.esp

Set both to 100 and they always attack and never flee.

Use Tes4Edit it is easy and fast. (or ConstructionSet started with OBSE. Must be with OBSE  or you can not save the esp, the CS will Crash)

 

EDIT2: Change  Aggression and confidence does not work. Deer, Boar, horse, Baliwog, Mountain Lion, Rat and sheep have a stupid vanilla combat styles, they use 100% power attack Forward so they never use the LoversCreatures attack spell. ( but they can rape you if you have LoversRapers )

Some other creatures have to low aggression, so they do not attack. They work fine with high Aggression.

 

First time I use and test the summon creatures , they are really buggy.

You should use Loversrapers, Immoral Sisters, Joburg or  LSMN if you want creatures sex.

 

 

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