Blaynacy Posted May 31, 2020 Posted May 31, 2020 I am currently having some trouble with an elusively annoying to remove blindfold. It seems to be invisible, somewhat randomly triggers the blindfold effects upon trying to equip/unequip various blindfolds and I am completely unable to get rid of it. Trying to equip a blindfold results in it being equipped without any prompt and a different (but always the same) blindfold appearing on my character's eyes. I believe it is a Red Leather Blindfold (Custom), because I can repeatedly equip/unequip it without getting any kind of prompt (trying to equip another blindfold twice (when starting without any device) results in a "It is impossible to wear multiple <item-name> simultaneously" (with <item-name> being replaced by the name of the item that I attempted to equip twice in a row)). The following have not worked in my attempts to remove the device : - Trying to remove the Red Leather Blindfold (Custom) from the inventory, in which case I can do so but the bug is still present with the same symptoms - Trying repeatedly to put on or remove the Red Leather Blindfold (Custom) from my inventory and leaving it in different states (equipped, unequipped, equipped while the bug activates the blindfold effect, unequipped while the bug activates the blindfold effect), which I can do, but does not fix the bug - Trying to use Deviously Cursed Loot's "Safeword" MCM option, which does work in that it removes other items but it does not fix the bug, regardless of whether I have the Red Leather Blindfold (Custom) equipped, it does not seem to detect it and does nothing about it regardless of its current state. - Trying to use Devious Devices's "Remove Quest Items" MCM option, which yields "No DD items found on the player. Aborting." in all states of equipping/unequipping the blindfold. I have also attempted to use the last two fixes while also having other devices on, which only removed the other devices.
bilboguex Posted May 31, 2020 Posted May 31, 2020 I had the exact same problem with the exact same item while playing with devious loot on SSE. I think I had found a temporary solution. You need to go to jail and at the very start they ask you to store all your items in a chest. Perhaps you can find something with this but note that after a while the problem was there again for me. I haven't been able to experiment more with this so, please, keep me informed if you find a solution ;)
donttouchmethere Posted May 31, 2020 Posted May 31, 2020 4 hours ago, Blaynacy said: with an elusively annoying to remove blindfold first of all: what mod did equip it? Was it randomly or during a quest? 4 hours ago, Blaynacy said: Trying repeatedly to put on or remove the Red Leather Blindfold (Custom) If you know exactly what blindfold it is: > get the same model via additem menu > rapidly click it to equip it, don't stop, click it a lot => do that again and again until it asks the DDi question: "lock" "manipulate" => choose lock > if it is equipped remove it with DDe or DDi (DDe is also good to scan for equipped DDs)
Zaflis Posted June 3, 2020 Posted June 3, 2020 With Cursed Loot you can try something else too: 1) In DCL MCM enable "Bondage Lover". It doesn't let you put away restraints but equip them instead. 2) Try to put the blindfold in some barrel outdoors. It could trigger the 1) and fix the blindfold. - Trying to sell the blindfold may also help. In DCL there's Dollmaker but there are shops in other mods too.
sta7icmatt Posted June 5, 2020 Posted June 5, 2020 I recently encountered a similar story with a number of different items and currently suspect that something with The Dollmaker sword + 'take all their valuables' is leading to an invisible object transferring into the player's inventory that SHOULD keep DD/DCL items on the NPC victim, but instead invisibly bugs the scripts to assume that the player has the item on. The sequence of events that I'm seeing: bash female bandit with Dollmaker bandit ragdolls, surrenders, gets restrained talk with bandit, '(take all their valuables)', get loot. try to put on other DD item item is unequiped, other DD item from bandit is auto-equiped visually and mechanically (gag/blind/slow) but the item itself does not equip player.showinventory lists invisible equiped DD item somewhere in the noise equipping bandit DD item leads to "cannot equip type" and auto-unequips visible bandit item DCL 'safeword' has no effect DD 'remove quest items' has no effect The fix for my situation has been to put Dollmaker away and not use it. With patience, I've sometimes been able to get rid of one ghost DD item through the console, by stashing as much as I can before using player.showinventory and player.removeitem on the odd "Worn" and hex-only, console-unprintable item. Relevant mods are SL SE v1.6.3b8, DD SE 4.3.7, DDHOTFIX, DCL SE 8.4r4
sta7icmatt Posted June 6, 2020 Posted June 6, 2020 20 hours ago, sta7icmatt said: I recently encountered a similar story with a number of different items and currently suspect that something with The Dollmaker sword + 'take all their valuables' is leading to an invisible object transferring into the player's inventory that SHOULD keep DD/DCL items on the NPC victim, but instead invisibly bugs the scripts to assume that the player has the item on. The sequence of events that I'm seeing: bash female bandit with Dollmaker bandit ragdolls, surrenders, gets restrained talk with bandit, '(take all their valuables)', get loot. try to put on other DD item item is unequiped, other DD item from bandit is auto-equiped visually and mechanically (gag/blind/slow) but the item itself does not equip player.showinventory lists invisible equiped DD item somewhere in the noise equipping bandit DD item leads to "cannot equip type" and auto-unequips visible bandit item DCL 'safeword' has no effect DD 'remove quest items' has no effect The fix for my situation has been to put Dollmaker away and not use it. With patience, I've sometimes been able to get rid of one ghost DD item through the console, by stashing as much as I can before using player.showinventory and player.removeitem on the odd "Worn" and hex-only, console-unprintable item. Relevant mods are SL SE v1.6.3b8, DD SE 4.3.7, DDHOTFIX, DCL SE 8.4r4 Yeah yeah yeah, replying to my own post. Update after breaking the tools out. I'm 85% certain that the root cause is in how the DD or DCL 'combat surrender' scripts are working. The DD objects have a two-piece implementation, the "inventory device" and an invisible "rendered device" that handles all the effects. I believe that the 'take their stuff' effect is transferring both the inventory and rendered devices from the NPC inventory to the PC inventory, but the nonstandard item transfer is bypassing the rendered device checks. Probably isn't properly triggering the OnUnequip callbacks when removed from the NPC, hmm... I traced my sequence through to the DCL 'restrain spell' as seemingly okay. The spell effected NPCs get bound up in the same way that a Bondage Dialog NPC should, but the combat NPC gets flagged as 'surrendering'. I think the 'restrain' effects are working 100% okay, but the 'surrender' dialog script has the quirk on item transfer. It's definitely handled in one of the scripts, since there's a random chance of extra loot from the surrender-and-loot sequence (#3 in above list). I'm not sure which script handles that, and I suspect that's the cornerstone of the 'non-inventory DD/DCL item that can't be removed but will interfere with other DD/DCL items'. If the above diagnosis is correct, it's an integration level defect (see https://www.youtube.com/watch?v=0GypdsJulKE for comedy, SFW) that breaks optional gameplay features (NPC surrender looting) and I'm not quite sure whose wheelhouse it's in (need to locate that 'NPC surrender' script). It may impact other situations of loot-all-from-living-NPC, such as if a follower gives you all their stuff, but it clearly isn't a core feature breaker. There are questions on the DCL topic from 2018 about 'invisible items', so this one's been sneaking around for a while. Current real workaround: don't use 'take everything' from NPCs with active DD/DCL items.
dracu. Posted May 15, 2023 Posted May 15, 2023 i know this is 3 years old but i dont understand what people are saying here. i put on red leather blindfold with dark fog effect set to max. but when i get help from a blacksmiith to remove it i get a option to try and struggle out of it. i do that and it says to no avail blah blah blah. but when i go to my inventory to try again i can just uneqiup it but the blind fold is still on my character and the effect is still there got any fix for that.
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