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Populated Skyrim (By Erkeil) Redone for Devious Devices and Bikini Armors


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Posted
13 hours ago, Corsec said:

 

Ok, here you go. It just replaces the tavern clothes for labourers with miners clothes. You don't need to delete the original plugin. Just load this afterwards and let it overwrite, it's a plugin replacer.

 

Outfits won't change automatically, they require a cell reset before they update. This takes 10 days by default. Go somewhere indoors where no labourer NPCs will wander in, then wait for 11+ days.

Populated Skyrim HELL EDITION - No Tavern Clothes - Plugin Replacer - 08_07_2020.7z 1.41 MB · 4 downloads

Thank you!

So, do we still need the AIO non-DD patch? Or is that one included in the Hell Edition replacer?

Posted
2 hours ago, Mister X said:

Thank you!

So, do we still need the AIO non-DD patch? Or is that one included in the Hell Edition replacer?

 

Uh oh. it sounds like you have completely misinterpreted me, and maybe I didn't explain myself well enough?

 

The Hell Edition is a completely seperate version of Populated Skyrim. The patches for my version won't work with it. The Hell Edition won't have any of the features of this one, it won't have DDs or non-DDs.

 

The AIO non-DD patch won't work for Hell Edition, neither will the No-Bikini replacer or the unlevelled patch. If you use the Hell Edition, don't use anything else from this mod with it. Just use Hell Edition plus the replacer plugin I uploaded a few posts ago.

Posted

@Corsec Ah ok, that's a pity and the mistake was on my side, as probably you've misunderstood my question ?

 

Is it possible to create a Non-DD patch for the Hell edition, too? Side-by-side with the AIO? As you said, it could be problematic to uninstall the Hell edition, but I'd still love to add the DD stuff ;) 

Posted
16 minutes ago, Mister X said:

@Corsec Ah ok, that's a pity and the mistake was on my side, as probably you've misunderstood my question ?

 

Is it possible to create a Non-DD patch for the Hell edition, too? Side-by-side with the AIO? As you said, it could be problematic to uninstall the Hell edition, but I'd still love to add the DD stuff ;) 

 

if I misunderstood your question, then by definition that means the mistake was on my side lol.

 

It'd be possible to make a Hell Edition non-DD patch, but it'd be a very low priority for me since the non-DD stuff will take up so much of my time, sorry. It'd also be half-measures, because most of the other kinky features wouldn't be implemented. Maybe, if I can do it in less than 10 minutes. No promises.

Posted
10 hours ago, Mister X said:

@Corsec Ah ok, that's a pity and the mistake was on my side, as probably you've misunderstood my question ?

 

Is it possible to create a Non-DD patch for the Hell edition, too? Side-by-side with the AIO? As you said, it could be problematic to uninstall the Hell edition, but I'd still love to add the DD stuff ;) 

 

I've added non-DDs to female beggars, citizens, merchants, nobles, pilgrims and refugees. Non-combatant civilians only. I only added body items, there are no gags, blindfolds or armbinders. This is just a quick patch, if you want the full effect you will have to use the main mod. Thsi needs the non-DD masterlist, get it from the non-DD patch here or on the DD-non-DD patches page. If I update the masterlist, it is safe to update in your game.

 

Same as before, if you want the outfit changes to take effect, wait indoors somewhere with no Hell Edition NPCs for 10 days to force a cell reset.

 

Populated Skyrim HELL EDITION - No Tavern Clothes - non-DDs - Plugin Replacer - 08_07_2020.7z

  • 7 months later...
Posted

@Corsec

 

Hi there

 

Can I check something please?

 

 

Setting up a new game, on which I have now spent what feels like a very very long time .... LOL

 

 

I am getting CTDs on trying to load up this mods AIO esps, in any combination with/without bikini and with DDs/without DDs, and also if trying to use the 'Hell' equivalent merge produced by The Sands of Time Team (tonycubed)

 

I also get CTDs on the same 'Populated Series' of vanilla mods, by Erikal etc, from Nexus

 

 

I do NOT get CTDs when using the Sands of Time Team equivalent populated mods, ie those not based on Erikal's work

 

 

I CAN get your amended Erikal AIO to run on another game OK, tho

 

 

The differences are that in this game I have

 

1 - a male character, for a playthrough based on an installation of

2 - Paradise Halls mods

 

 

Is your mod maybe incompatible with one or both of those basic setup 'values', ie a male PC and/or PAHE mods?

 

 

It would be really helpful to know if there really is some incompatibility, and if so, maybe it would be worth pointing that out to others on the main page?

 

 

TIA for any help you can offer on that - even if it just helps to stop my head hurting as much   LOL

 

Posted
1 hour ago, donkeywho said:

@Corsec

 

Hi there

 

Can I check something please?

 

I've stopped using this mod a while ago, since it still had some CTD issues that I couldn't resolve. Some NPC spawns would just crash the game, and it would repeat with every reload. I also felt that the extra NPCs in towns were unneccessary, and there are better mods for adding enemies. The Populated AIOs make a lot of edits to exterior worldspaces and those might be causing CTDs if they conflict with other mods, it did for me sometimes.

 

The Populated mods should work the same way for both male/female NPCs.

 

To test compatibility with PAHE, I'd suggest that you load up each of the seperate Populated modules in a new game and see which ones are associated with CTDs.

 

It would be helpful to say when/how the CTDs are happening. Is it during the game startup, in a specific location, or when trying to make a PAHE slave? The more info you can provide the more I can try to diagnose your problem.

 

I know how it feels to have spent oo long setting up games, I rarely play my LOs for long before I change to a new one. All that hard work for nothing lol.

Posted
2 hours ago, Corsec said:

 

I've stopped using this mod a while ago, since it still had some CTD issues that I couldn't resolve. Some NPC spawns would just crash the game, and it would repeat with every reload. I also felt that the extra NPCs in towns were unneccessary, and there are better mods for adding enemies. The Populated AIOs make a lot of edits to exterior worldspaces and those might be causing CTDs if they conflict with other mods, it did for me sometimes.

 

The Populated mods should work the same way for both male/female NPCs.

 

To test compatibility with PAHE, I'd suggest that you load up each of the seperate Populated modules in a new game and see which ones are associated with CTDs.

 

It would be helpful to say when/how the CTDs are happening. Is it during the game startup, in a specific location, or when trying to make a PAHE slave? The more info you can provide the more I can try to diagnose your problem.

 

I know how it feels to have spent oo long setting up games, I rarely play my LOs for long before I change to a new one. All that hard work for nothing lol.

 

Thanks for the quick reply

 

Fair enough.  It's probably no big deal given that this particular thread doesn't see much activity

 

The CTD I get is ALWAYS during start up.  Same result if adding the mod in the LAL startup prison cell, or in the Sleeping Giant after leaving the cell. Defore or after adding @Kharod Better DD Handling mod too.  The papyrus log size is almost identical in every case, but there's nothing untoward in that which gives even a hint of the cause. 

 

If I can ever work out the source of the problem, I'll post it here for posterity  LOL

 

Thanks again - and for all the work you've put into this and the other patches.  They certainly brighten up the scenery ?

 

Posted
8 minutes ago, donkeywho said:

The CTD I get is ALWAYS during start up.  Same result if adding the mod in the LAL startup prison cell, or in the Sleeping Giant after leaving the cell. Defore or after adding @Kharod Better DD Handling mod too.  The papyrus log size is almost identical in every case, but there's nothing untoward in that which gives even a hint of the cause.

 

if it's a startup CTD then that should be relatively quick and easy to bugfix. just load different versions of the individual modules rather than the AIO, and eventually you will identify where the incompatibility is. then post here with the results.

Posted
1 hour ago, Corsec said:

 

if it's a startup CTD then that should be relatively quick and easy to bugfix. just load different versions of the individual modules rather than the AIO, and eventually you will identify where the incompatibility is. then post here with the results.

 

OK, thanks

 

I know for certain that the Towns and Cities one CTDs.  The Roads etc one didn't crash.  I'll try the others when I have a mo...prob not till next week, tho

  • 7 months later...
  • 1 month later...
Posted
5 hours ago, xyzfs said:

Is this compatible with Populated Skyrim Baka Edition?

 

Probably not since I didn't modify the FormIDs from the original mod.

  • 6 months later...
Posted

this might be a really stupid question, but does the populate Skyrim AIO include adding certain groups to the slavers faction so DE can use them?

Posted
4 hours ago, ashesIIashes said:

this might be a really stupid question, but does the populate Skyrim AIO include adding certain groups to the slavers faction so DE can use them?

 

The modpage says this-

 

"Assign the Zaz Slaver/Master faction to combatant or high-status NPCs so that they will be eligible to enslave the PC through Deviously Enslaved."

 

So, yes, certain groups are added to the slavers faction so that DEC can use them. I can't remember exactly now, but I think I used the same categories as I used for patching vanilla NPCs. So I would have picked all enemy types, nobles, rich people, and people who seem like they would be sex pests.

 

There is a patch to do the same for vanilla NPCs on my patch collection page.

 

Also note that I don't support this mod any more since I moved to SSE and deleted all my old LE files. I also stopped using it because I felt that I didn't need the civilian NPCs cluttering up the FPS in towns, and other mods are better at adding enemies. The LE version also has a persistent problem with causing CTDs which I wasn't able to debug. The SSE versions ar more stable, or maybe that is just because SSE is more stable.

 

For LE and SSE I'd recommend the Extended Encounters mod since it uses the vanilla NPCs and they will be slavers. For SSE I recommened NPCs Travel as well. if you use my patch to add the zaz slaver faction to vanilla NPCs then it will affect the ones in these mods.

 

If you use Immersive Patrols then there is a Simplified patch on Nexus that will make the Immersive Patrol NPCs use vanilla records, which will turn them into slavers when combined with my vanilla patch.

 

It's very, very simple to add the zaz slaver faction to any NPC. If you want me to do this for any mod then you can just PM me with a request and I will make the modification for you.

Posted

Just installed this mod and loving it so far, one question though - does it affect already existing npcs? I was walking around Whiterun, and while i see all the new npcs with or without devices, its seems like old npcs are unchanged. I mean I understand that a shopkeeper might not be exactly a low class citisen, but the farmers too?

Posted
5 minutes ago, Onomatophobia said:

Just installed this mod and loving it so far, one question though - does it affect already existing npcs? I was walking around Whiterun, and while i see all the new npcs with or without devices, its seems like old npcs are unchanged. I mean I understand that a shopkeeper might not be exactly a low class citisen, but the farmers too?

 

It doesn't affect vanilla NPCs. It only affects the new NPCs added by the mod.

 

If you want to add devices to vanilla NPCs then try these patches-

Spoiler

 

 

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