hornypaga Posted April 28, 2020 Posted April 28, 2020 henlo guys, so here is the thing, I like to use this serana replacer : https://www.nexusmods.com/skyrimspecialedition/mods/16459?tab=posts but I can't just get serana to look just like the screenshots from the mod page, tried many things but her eyes are kinda closed and really dark : https://gyazo.com/96e28e6974ea492713fa60a851b29eba So I tried to copy her facegen nif file in my racemenu face presets and I applied it on my character to see if I could sculpt this eyes but then the problem was gone. Then I thought it was a mod conflict problem so I tried and disabled every texture, body and model mods other than the serana replacer but the problem is still here. And here I am putting my hope and dreams in you guys since on loverslab everyone seems more dedicated to help each other than on nexus, so does anyone see what's the problem ?
agiz19 Posted April 28, 2020 Posted April 28, 2020 i am guessing the mod of serana has custom eye textures and the ones you use on your character are from a mod or vanilla even, just find her eye textures in mod folder and replace them with ones from the mod you use on your character, also rename the eye textures before copying.
hornypaga Posted April 28, 2020 Author Posted April 28, 2020 Okay so I have a mod called "eyes of aber" installed, the eyes from the serana replacer come from this mod so I tried to change the eyes texture in the serana replacer folder with an other eye of aber (didn't forget to rename) but in game the eyes did not change, I installed pink eyes but it was the red bugged eyes again in game. So I think my EYES folder in the serana mod isn't really used and then I'd need to change the eyes from somewhere else ? Using nifskope maybe ?
sativa Posted April 28, 2020 Posted April 28, 2020 missing environment effect. most followermods have this problem,missing tangents on the eyemesh,env maps and normal maps are not working. I fixed lots of facegenmeshes and updated the meshtangents in the Nitrishapedata/Vector Flags - UV Set 1 with the flag "has tangents" If this done rightclick on the eyemesh and choose mesh/update tangent space.If the texturepath is correct you can see the cubemapeffect in the eyemesh. Save and overwrite the Facegennif.
hornypaga Posted April 28, 2020 Author Posted April 28, 2020 9 minutes ago, sativa said: missing environment maps. most followermods have this problem,missing tangents on the eyemesh,env maps and normal maps are not working. I fixed lots of facegenmeshes and updated the meshtangents in the Nitrishapedata/Vector Flags - UV Set 1 with the flag "has tangents" If this done rightclick on the eyemesh and choose mesh/update tangent space.If the texturepath is correct you can see the cubemapeffect in the eyemesh. Save and overwrite the Facegennif. thanks for the answer, I'm not quite sure how to do it. I installed nifskope like 1 hour ago. I'm a bit lost I admit it.
sativa Posted April 28, 2020 Posted April 28, 2020 5 minutes ago, macxtail said: thanks for the answer, I'm not quite sure how to do it. I installed nifskope like 1 hour ago. I'm a bit lost I admit it. If this the orginal mesh settings than it's ok.Maybe you have only a Texture/path problem. Check in the BSlightningshaderproperty if environmentmapping is choosen in the Skyrim shader type and shader flags 1. Than take a look inBSShadertextureset if you have all the textures.
hornypaga Posted April 28, 2020 Author Posted April 28, 2020 6 minutes ago, sativa said: If this the orginal mesh settings than it's ok.Maybe you have only a Texture/path problem. Check in the BSlightningshaderproperty if environmentmapping is choosen in the Skyrim shader type and shader flags 1. Than take a look inBSShadertextureset if you have all the textures. it all makes sense now, so I selected environmentmapping for both skyrim shader type and shader flags 1. then in BSShadertextureset there miss some path.
sativa Posted April 28, 2020 Posted April 28, 2020 ok,now it's done you can see the cubemapeffect only in nifskope if all the textures are in your texture folder,nifskope don't check the texture.bsa from the game. Check it ingame. .)
hornypaga Posted April 28, 2020 Author Posted April 28, 2020 21 minutes ago, sativa said: ok,now it's done you can see the cubemapeffect only in nifskope if all the textures are in your texture folder,nifskope don't check the texture.bsa from the game. Check it ingame. .) So ingame nothing has changed
sativa Posted April 28, 2020 Posted April 28, 2020 hm, give me a link to this follower,i take a look on it
27X Posted April 28, 2020 Posted April 28, 2020 You guys realize those screenshots are LE and it's NEVER going to look like that in SE, right? right.
hornypaga Posted April 28, 2020 Author Posted April 28, 2020 4 minutes ago, sativa said: hm, give me a link to this follower,i take a look on it here is the skyrim version : https://www.nexusmods.com/skyrim/mods/85567/?tab=posts&BH=4 and here is the Skyrim SE version : https://www.nexusmods.com/skyrimspecialedition/mods/16459?tab=posts&BH=2 I'm using the CBBE V1.5 for SE
hornypaga Posted April 28, 2020 Author Posted April 28, 2020 2 minutes ago, 27X said: You guys realize those screenshots are LE and it's NEVER going to look like that in SE, right? right. but on my own character with the same preset, the eyes were just like on the screenshots
27X Posted April 28, 2020 Posted April 28, 2020 No they weren't. ENBs for each respective versions do different things in very different ways. You can achieve something LIKE that, you are under no such universe getting 1:1 unless Boris does some literal dx11 wizardry that Bethesda could have supported but chose not to because console cash grab.
hornypaga Posted April 28, 2020 Author Posted April 28, 2020 6 minutes ago, 27X said: No they weren't. ENBs for each respective versions do different things in very different ways. You can achieve something LIKE that, you are under no such universe getting 1:1 unless Boris does some literal dx11 wizardry that Bethesda could have supported but chose not to because console cash grab. I'm still a noob so I don't get what's the difference between "just like" and "LIKE" but at least can we just make her eyes as opened as the one in the screenshots ?
sativa Posted April 28, 2020 Posted April 28, 2020 I used the first file from this mod. SK and normal map are not working,fixed it. Install this and overwrite. Serana fixed eyes.rar
hornypaga Posted April 28, 2020 Author Posted April 28, 2020 5 minutes ago, sativa said: I used the first file from this mod, SK and normal map don't work,fixed it. Install this and overwrite .) Serana fixed eyes.rar 1012.78 kB · 0 downloads It worked ! but now she's bald ;-;
sativa Posted April 28, 2020 Posted April 28, 2020 3 minutes ago, macxtail said: It worked ! but now she's bald ;-; ? the wrong file. ok,send me your orginal facegen nif.
hornypaga Posted April 28, 2020 Author Posted April 28, 2020 Just now, sativa said: ? the wrong file. ok,send me your orginal facegen nif. here it is 00002B6C.NIF
sativa Posted April 28, 2020 Posted April 28, 2020 Can't open it with my nifskope. You can do it self,open it and assign the two textures that I uploaded, Data\Textures\actors\character\R.B&J.B Serana\EYES eyebrown_n.dds eyebrown_sk.dds
hornypaga Posted April 28, 2020 Author Posted April 28, 2020 7 minutes ago, sativa said: Can't open it with my nifskope. You can do it self,open it and assign the two textures that I uploaded, Data\Textures\actors\character\R.B&J.B Serana\EYES eyebrown_n.dds eyebrown_sk.dds I assigned like this but the eye problem is back :
sativa Posted April 28, 2020 Posted April 28, 2020 4 minutes ago, macxtail said: I assigned like this but the eye problem is back : yeah,look at the path .) copy my textures by hand in your texture folder in nifskope is the correct path: Textures\actors\character\R.B&J.B Serana\EYES\eyebrown_n.dds Textures\actors\character\R.B&J.B Serana\EYES \eyebrown_sk.dds
hornypaga Posted April 28, 2020 Author Posted April 28, 2020 12 minutes ago, sativa said: yeah,look at the path .) copy my textures by hand in your texture folder in nifskope is the correct path: Textures\actors\character\R.B&J.B Serana\EYES\eyebrown_n.dds Textures\actors\character\R.B&J.B Serana\EYES \eyebrown_sk.dds copied by hands and put the right paths but she's bald again
sativa Posted April 28, 2020 Posted April 28, 2020 22 minutes ago, macxtail said: copied by hands and put the right paths but she's bald again Dunno what is wrong with this. There are two facegenmeshes in this mod with two different hairstyles. try this one, 00002B6C.NIF
hornypaga Posted April 28, 2020 Author Posted April 28, 2020 2 hours ago, sativa said: Dunno what is wrong with this. There are two facegenmeshes in this mod with two different hairstyles. try this one, 00002B6C.NIF 2.22 MB · 1 download well now she's not bald but... I tried installing the hair mod just before to copy the hair and I think vortex has messed everything up somehow So I did every step until here again and I'm back to the bald point but with the right eyes could it be a problem of insufficient ram ? I compared 2 NIF, the left one has the good eyes but is blind and the right one has hair but also the eye bug, I don't know that enough to know where the baldness is coming from :
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