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Guys Please Help Me With Bad FPS On RTX 2070 Super


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Posted

Hey guys! I bought the "KFA2 RTX 2070 Super EX (1-Click OC)" and I am VERY unpleased with the performance espacially compared to other people who have the same specs! I am playing Skyrim SE and Fallout 4 with mods, but nothing big only 2k textures and a performance friendly ENB, I have no godrays, shadows on low and ONLY 1080p and I still get only 35-45fps (its capped to 60 by the ENB). I read about other people with 4k textures and monster ENBs on 1440p who get 140fps if uncapped. What am I doing wrong?

Ryzen 7 3700x, 16GB DDR4, SSD

Posted
22 minutes ago, skyrimstarkiller001 said:

Hey guys! I bought the "KFA2 RTX 2070 Super EX (1-Click OC)" and I am VERY unpleased with the performance espacially compared to other people who have the same specs! I am playing Skyrim SE and Fallout 4 with mods, but nothing big only 2k textures and a performance friendly ENB, I have no godrays, shadows on low and ONLY 1080p and I still get only 35-45fps (its capped to 60 by the ENB). I read about other people with 4k textures and monster ENBs on 1440p who get 140fps if uncapped. What am I doing wrong?

Ryzen 7 3700x, 16GB DDR4, SSD

It depends : you better look at those 2 priorities.
1 ENB config ON shaders in [Effect] tab with Skyrim settings on Ultra (best is High with ENB's)
2 if you use physics mods like SMP mods with many body parts that has them.Possible fix can be looked at this post
I have ENB on i5 and MSI 1060 6g running it on high with all effects on 1080p\2k ,*60~80 fps without SMP mods. And experienced in ENB creation so i know to optimize it to gain fps.
Once you try to test it without this 2 and if the same issue persist, probably its in the game ini itself to look at or mods.

Posted
3 minutes ago, RomeoZero said:

It depends : you better look at those 2 priorities.
1 ENB config ON shaders in [Effect] tab with Skyrim settings on Ultra (best is High with ENB's)
2 if you use physics mods like SMP mods with many body parts that has them.Possible fix can be looked at this post
I have ENB on i5 and MSI 1060 6g running it on high with all effects on 1080p\2k ,*60~80 fps without SMP mods. And experienced in ENB creation so i know to optimize it to gain fps.
Once you try to test it without this 2 and have the same issue, probably its in the game ini itself.

Thanks for your reply so far! I have the same fps completly without ENB to! So the ENB I use has no performance impact at all. Before the current one I had an ENB that made me lose 7fps but I got rid of it because 35fps-7fps= unplayable XD

I will try the second solution you posted it looks very interesting, to be fair I did not even think that SMP would eat my fps, also the truth is that I dont use lot of physics armors, no NPCs have physics armors or hair only my character does. But I will try it and post an Update if you are interested. Thank you very much again!

Posted
10 minutes ago, skyrimstarkiller001 said:

Thanks for your reply so far! I have the same fps completly without ENB to! So the ENB I use has no performance impact at all. Before the current one I had an ENB that made me lose 7fps but I got rid of it because 35fps-7fps= unplayable XD

I will try the second solution you posted it looks very interesting, to be fair I did not even think that SMP would eat my fps, also the truth is that I dont use lot of physics armors, no NPCs have physics armors or hair only my character does. But I will try it and post an Update if you are interested. Thank you very much again!

Its just whenever i install some smp mods my fps is killed to console games.It depends on xml configs in them.

Posted
48 minutes ago, RomeoZero said:

Its just whenever i install some smp mods my fps is killed to console games.It depends on xml configs in them.

Well... I followed the tutorial and I had no <OpenCL> in my config at all:

Quote

<?xml version="1.0" encoding="utf-8"?>

<configs>
    <smp>
        <logLevel>3</logLevel>
        <!-- enableNPCFaceParts: enable physics for NPC face parts -->
        <enableNPCFaceParts>true</enableNPCFaceParts>
        <!-- clampRotations: when turning a large angle, clamp rotation speed, so your character rotates slowly instead of instantly -->
        <clampRotations>true</clampRotations>
        <!-- unclampedResets: when unclamped, if you do a large turn (full 180 for example) SMP will attempt to apply physics
                              for that enormous turn. setting this to true will instead trigger a physics reset on the actor
                      if the turn is large enough. you can try setting this false and deciding if you're OK with the
                      results -->
        <unclampedResets>true</unclampedResets>
        <!-- unclampedResetAngle: angle to reset at. you'll probably want to tweak this until you're happy. -->
        <unclampedResetAngle>130.0</unclampedResetAngle>
    </smp>
    <solver>
        <numIterations>16</numIterations>
        <groupIterations>16</groupIterations>
        <groupEnableMLCP>false</groupEnableMLCP>
        <erp>0.2</erp>
        <min-fps>60</min-fps>
    </solver>
</configs>

I just edited it to:

Quote

<?xml version="1.0" encoding="utf-8"?>

<configs>
    <smp>
        <logLevel>3</logLevel>
        <!-- enableNPCFaceParts: enable physics for NPC face parts -->
        <enableNPCFaceParts>true</enableNPCFaceParts>
        <!-- clampRotations: when turning a large angle, clamp rotation speed, so your character rotates slowly instead of instantly -->
        <clampRotations>true</clampRotations>
        <!-- unclampedResets: when unclamped, if you do a large turn (full 180 for example) SMP will attempt to apply physics
                              for that enormous turn. setting this to true will instead trigger a physics reset on the actor
                      if the turn is large enough. you can try setting this false and deciding if you're OK with the
                      results -->
        <unclampedResets>true</unclampedResets>
        <!-- unclampedResetAngle: angle to reset at. you'll probably want to tweak this until you're happy. -->
        <unclampedResetAngle>130.0</unclampedResetAngle>
    </smp>
    <opencl>
        <!--warning : not finish yet-->
        <!--warning : this can be slower because of the bad PCI-E transfer and bad schedule-->
        <enable>true</enable>
        <platformID>1</platformID>
        <numQueue>1024</numQueue>
    </opencl>
    <solver>
        <numIterations>20</numIterations>
        <groupIterations>20</groupIterations>
        <groupEnableMLCP>true</groupEnableMLCP>
        <erp>0.2</erp>
        <min-fps>60</min-fps>
    </solver>
</configs>

 

But it had no impact on my fps at all! I am using Skyrim Special Editon, I dont know if this tutorial is only for OldRim.

But I uninstalled SMP and did reload my savegame and my armor is now broken and on the floor but I get 12 fps more... only because of one skirt!

I dont think I will be able to get rid of SMP to be honest, for me it not about the jiggle, I dont use it at all I just love seeing the armor parts move when I am running.

Maybe I did something wrong? Like I said getting rid of SMP makes my performance great again but the tutorial did not help in my case.

Thank you very much!

Posted
1 hour ago, RomeoZero said:

It depends : you better look at those 2 priorities.
1 ENB config ON shaders in [Effect] tab with Skyrim settings on Ultra (best is High with ENB's)
2 if you use physics mods like SMP mods with many body parts that has them.Possible fix can be looked at this post
I have ENB on i5 and MSI 1060 6g running it on high with all effects on 1080p\2k ,*60~80 fps without SMP mods. And experienced in ENB creation so i know to optimize it to gain fps.
Once you try to test it without this 2 and if the same issue persist, probably its in the game ini itself to look at or mods.

Fix only works if you have the SMP ->version<- (all one of them) Hydro pulled when AMD didn't support OCL2.0, otherwise placebo.

Posted
6 minutes ago, 27X said:

Fix only works if you have the SMP ->version<- (all one of them) Hydro pulled when AMD didn't support OCL2.0, otherwise placebo.

Thank you for your reply!

Is there anything I can do? I mean I have the strongest PC I ever had in my life and theoretically I am not using any heavy mods/ENB or high resolution! The SMP is dropping my frames very hard! Eventhough there is only one part that is moving in the constume... of course I can wear something else but getting rid of SMP in total is a little to much.

Or is my hardware not good enough O.o?

Posted

1. The simple fact is 2070 is mid tier. That nVidia charges an organ for that mid tier part to cover the development costs of RTX/DXR is immaterial.

2. SE SMP is governed entirely by your CPU

3. SE SMP is an unoptimized unfinished trainwreck, apparently aers has access to the source code, so maybe you should bug him/her/xe/xer to fix it.

4. SMP for all time and space and jumping gramma on a pogostick has to be individually configured for your exact system.

5. See 4.

6. Did you see 4? Cause 4.

7. Thread your ini. This will not raise your framerate ceiling or give a 20fp boost. It will raise your best minimum frames and prevent stuttering and lag >AFTER< your inital load.

 

iNumHWThreads=5
iHWThread6=5
iHWThread5=5
iHWThread4=5
iHWThread3=4
iHWThread2=4
iHWThread1=4
iAIThread2HWThread=3
iAIThread1HWThread=3
iRenderingThread2HWThread=1
iRenderingThread1HWThread=0

 

8. FO4 is a draw calling clusterfuck and no amount of anything will fix it.

9. If you want a permanent fix, you're going to have to learn how to edit SMP controller files. It's really that cut and dried, as Romeo pointed out. A shit ton of patreon pirate bitches gib monies naow just copy pasta anything they find on the internet, including the two people constantly posting videos here and consider it good enough, and it isn't. Simple as.

10. Start with an interior and ONE BODY and ONE OUTFIT and go from there.

11. 4.

 

Posted
4 minutes ago, 27X said:

1. The simple fact is 2070 is mid tier. That nVidia charges an organ for that mid tier part to cover the development costs of RTX/DXR is immaterial.

2. SE SMP is governed entirely by your CPU

3. SE SMP is an unoptimized unfinished trainwreck, apparently aers has access to the source code, so maybe you should bug him/her/xe/xer to fix it.

4. SMP for all time and space and jumping gramma on a pogostick has to be individually configured for your exact system.

5. See 4.

6. Did you see 4? Cause 4.

7. Thread your ini. This will not raise your framerate ceiling or give a 20fp boost. It will raise your best minimum frames and prevent stuttering and lag >AFTER< your inital load.

8. FO4 is a draw calling clusterfuck and no amount of anything will fix it.

9. If you want a permanent fix, you're going to have to learn how to edit SMP controller files. It's really that cut and dried, as Romeo pointed out. A shit ton of patreon pirate bitches gib monies naow just copy pasta anything they find on the internet, including the two people constantly posting videos here and consider it good enough, and it isn't. Simple as.

10. Start with an interior and ONE BODY and ONE OUTFIT and go from there.

 

Thank you for your reply. Sorry I think I didnt understand everything you said because English is not my first or second language but I think I get the bigger picture: I am scr*wed and I will never get better fps?

Focusing only on Skyrim SE you said I could edit the SMP files for specific outfits to correct the performans for that exact outfit? I did not understand the part very well and it seems to be very frustrating for you to talk about it.

Watching through the smp files for specific gear via notepad... well there is much to learn until I can fix anything I guess.

 

Posted
4 minutes ago, 27X said:

Yep it'll take time, and when you learn what to change it will be worth the effort.

 

 

 

 

Thank you once again for your help and time! I guess I know what I am going to do on saturday XD

 

Have a nice day everyone!

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