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Risk of Rain 2 Lewd Mods?


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Posted
20 minutes ago, Tsavorite said:

How would you back up the files and replace them?

I create a new folder in the Data folder, and name it BackUp1,   copy those 2 files I said into it to back them up.

 

Then go and paste and play the 2 files from the mod into the data, and say Overwrite when asked.

Posted
53 minutes ago, DeathBringer0xL said:

I create a new folder in the Data folder, and name it BackUp1,   copy those 2 files I said into it to back them up.

 

Then go and paste and play the 2 files from the mod into the data, and say Overwrite when asked.

Ok I'll try that thanks for the help mate.

Posted
1 hour ago, DeathBringer0xL said:

I create a new folder in the Data folder, and name it BackUp1,   copy those 2 files I said into it to back them up.

 

Then go and paste and play the 2 files from the mod into the data, and say Overwrite when asked.

Ok so I made a backup copy of the two files and placed them in their own folder in the Data, and I downloaded everything from the two files and copy and pasted them into the data. Nothing has changed yet, is there something specific i have to do in order to overwrite them?

Posted
1 hour ago, Tsavorite said:

Ok so I made a backup copy of the two files and placed them in their own folder in the Data, and I downloaded everything from the two files and copy and pasted them into the data. Nothing has changed yet, is there something specific i have to do in order to overwrite them?

After you make a backup file and copy the 2 original files, You leave that a lone.  You should only have 2 files, resource, and shared assets files from the mod, you post those into the data folder,  Depending if you copy or cut the 2 other files, it will either go into the folder, or ask you to overwrite the files already there. Once those 2 are in the data folder, you just start up the game.  

 

Do you have any mods or anything running. Is this a fresh install? You might or might not have a problem with something else. This is not a mod, just a replacer that replaced the textures & Characters.

Posted
On 8/21/2020 at 1:08 AM, EternalWoe said:

The linked mega in the 2nd post got an update on 8/18, as far I'm aware it has all the survivors with skins (including the acrid fix) (minus captain) most large and small monsters, Not every monster has been replaced obviously.

Works perfectly!
But is there a naked model for those fem versions? Or at least for the usual Huntress/Artificer

Posted
22 minutes ago, Corporal_Nerc said:

Works perfectly!
But is there a naked model for those fem versions? Or at least for the usual Huntress/Artificer

As of this moment, Acrid is the only naked character. The others are WIP ( work in progress ). There are several different versions of  Artificer, One with  Huge Boobs and Butt/Thighs, but you would have to have asset program, I think it is mentioned somewhere in this thread, and upload it manually into the resource file. there are instructions.  Other than this, you will have to be patient.

Posted

So I went back in to try get something going for this. This time I tried to set this up as a skin option vs a full replacer, for the possibility of some future customization or something, or for people who just want the player character(s) to have the appearance changes.

The files here are cursed, I swear. None of them can be extracted with their bone weights, no matter the method. But only the changed characters are like that. Unchanged/Vanilla models (like the crabs, which weren't changed in this) extract fine without issue.

Something out there really doesn't want us to have good things.

Posted
5 hours ago, purenexus said:

So I went back in to try get something going for this. This time I tried to set this up as a skin option vs a full replacer, for the possibility of some future customization or something, or for people who just want the player character(s) to have the appearance changes.

The files here are cursed, I swear. None of them can be extracted with their bone weights, no matter the method. But only the changed characters are like that. Unchanged/Vanilla models (like the crabs, which weren't changed in this) extract fine without issue.

Something out there really doesn't want us to have good things.

This is probably the best we are going to get on this mod. But we will see.

 

 

 

I was wondering about a new skeleton for the Acrid character. Can you save the settings on the old skeleton, create a new one and import the settings on the new skeleton and modify it from there for jiggle. Or would you have to manual input all the stats of the old skeleton onto the new skeleton before making changes to it.

Posted

 

 

2 hours ago, DeathBringer0xL said:

This is probably the best we are going to get on this mod. But we will see.

 

 

 

I was wondering about a new skeleton for the Acrid character. Can you save the settings on the old skeleton, create a new one and import the settings on the new skeleton and modify it from there for jiggle. Or would you have to manual input all the stats of the old skeleton onto the new skeleton before making changes to it.

i mean, someone can maybe make a streamlined rework of this... but the chance of that happening is kind of small :/

Posted
5 hours ago, DeathBringer0xL said:

This is probably the best we are going to get on this mod. But we will see.

 

 

 

I was wondering about a new skeleton for the Acrid character. Can you save the settings on the old skeleton, create a new one and import the settings on the new skeleton and modify it from there for jiggle. Or would you have to manual input all the stats of the old skeleton onto the new skeleton before making changes to it.

No, at least not based on what I asked and got answered.
The skeleton isn't really even the issue, its that the rest of the code that a character contains has to be re-added. Basically you have to remake Acrid from scratch. Networking, the code that adds the character to the game, all of the stats and abilities, etc

 

 

 

Posted

I read that there was a version that fixed huntress not being changed and loaders cage being removed, am i missing a page where the mod is being updated? sorry if that's a dumb question, i downloaded the mod straight from one of the links here

Posted
1 hour ago, purenexus said:

Just a note on that, the latest one from that link has a broken Huntress.

Elaborate? Mine is fine, if you have thiccify then it will break though so that might be your issue.

Posted
20 minutes ago, Jojojivo said:

Elaborate? Mine is fine, if you have thiccify then it will break though so that might be your issue.

Yeah it was. Didn't even remember I had it enabled.
And her torso was missing

Posted

ok checklist for the future for the stuff that might happen

 

just to put down in text what has not been done

  • integrate thiccify to all characters (or just make the models thiccer)
  • nude alternates
  • integrate captain
  • integrate bandit (considering that bandit is technically in the game just not finished, should wait till after release)
  • integrate more enemies (examples: clay dunstrider, B E L L, scavenger)
  • integrate newt altars
  • integrate newt trader... the lunar merchant... meh Sir quad neck
  • integrate altar of chance
  • integrate more items
  • custom ui and text (very unlikely, but one can dream)
  • maybe make it easier to change between normal base game models and the spicey ones for "secrecy" reasons
  • custom sounds (even less likely than custom UI)
  • fixing older models
  • fixing/changing textures

note: *may be posted or edited again at another time with updated goals, any goal here is not a actual goal, just ideas*

Posted
1 hour ago, thegamerealm said:

ok checklist for the future for the stuff that might happen

 

just to put down in text what has not been done

  • integrate thiccify to all characters (or just make the models thiccer)
  • nude alternates
  • integrate captain
  • integrate bandit (considering that bandit is technically in the game just not finished, should wait till after release)
  • integrate more enemies (examples: clay dunstrider, B E L L, scavenger)
  • integrate newt altars
  • integrate newt trader... the lunar merchant... meh Sir quad neck
  • integrate altar of chance
  • integrate more items
  • custom ui and text (very unlikely, but one can dream)
  • maybe make it easier to change between normal base game models and the spicey ones for "secrecy" reasons
  • custom sounds (even less likely than custom UI)
  • fixing older models
  • fixing/changing textures

note: *may be posted or edited again at another time with updated goals, any goal here is not a actual goal, just ideas*

You don't need to Thiccify, There are several models already others did, which you can import, using the assets bundle, and replace the ones you want. Including the Huge booty THICK Thigh Artificer medium boobs,   Only one person has done details on anything, and that is  G2,  and we are very lucky to have ACRID tobegin with. I don't think he will be doing any more, but maybe.

Posted

Is the mod customizable at all? (I don't believe it is but i know nothing about mods)
I've noticed that the latest versions of the mod have some alternate versions of the skins in the current final version (like shirtless Arti). But unfortunately older versions of the file won't work.

Here's hoping this gets more updates. This is really high quality stuff.

Posted
1 hour ago, Baiel said:

Is the mod customizable at all? (I don't believe it is but i know nothing about mods)
I've noticed that the latest versions of the mod have some alternate versions of the skins in the current final version (like shirtless Arti). But unfortunately older versions of the file won't work.

Here's hoping this gets more updates. This is really high quality stuff.

Using the Assets program mentioned earlier in the thread, you can swap out models for others that you like.

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