Jump to content

Risk of Rain 2 Lewd Mods?


Recommended Posts

Posted
2 hours ago, DeathBringer0xL said:

I got it done. The search on the UABE did not work so had to go down the list to find them, then noticed it listed meshes all together somewhere near top middle. Also the Magemesh was mageshirt something. 

 

 

When you open the file, it doesn't tell you what to select, cause it says what type of file do you want to open it as. which gives you 20 or so different types.  before it actually opens the assets file.

I assume you mean when it asks you to Select a type database? I just chose the latest one on the bottom, U2018.3.0f2.

Posted
19 hours ago, RadioactiveSoup said:

I assume you mean when it asks you to Select a type database? I just chose the latest one on the bottom, U2018.3.0f2.

I used that the second time opening. There was nothing about that in the instructions.

Posted
20 hours ago, g29504569 said:

Sorry!

I lost my wallet!

I must double my work to make up for the lost money.
The character will not work until September.

damn, good luck with work! sorry for your loss of a wallet and it's contents, don't forget to cancel any cards you may have had in there

Posted

It never even occurred to me that Risk of Rain 2 could be lewded, yet here we are. Posting for interest, would love to see monstergirl versions of the enemies.

Does changing models alter their hitboxes too? Like for the player and enemies. 

Posted
On 8/6/2020 at 1:52 PM, g29504569 said:

Sorry!

I lost my wallet!

I must double my work to make up for the lost money.
The character will not work until September.

Terrible News. We need to get a Collection together with images of what is in the mods. Mega is alright, bot you have to copy and paste until you get what you want, since it doesnt show which models are used in each mod.

Posted
On 8/7/2020 at 4:14 PM, novemberwolf said:

It never even occurred to me that Risk of Rain 2 could be lewded, yet here we are. Posting for interest, would love to see monstergirl versions of the enemies.

Does changing models alter their hitboxes too? Like for the player and enemies. 

we have monster girls already(not the anime kind, the cool kind) check the mega(on page 1 or 2 in here I think) we also have a mod from @g29504569 which is also in the mega link in a sub folder named after G, G is currently our 2nd main modder(1st for this thread/loverslab) 

Posted

New patch dropped, confirming this for everyone that the last working fem pack that was posted on page 1 doesn't work with the new version of the game (shocking I know) so fair warning.

Posted
2 hours ago, EternalWoe said:

New patch dropped, confirming this for everyone that the last working fem pack that was posted on page 1 doesn't work with the new version of the game (shocking I know) so fair warning.

Nooooooo

Posted

Okay, the mod technically still works, if you import the edited Assets from the replacer, into the updated game file manually.  Just tested with the  Enhanced Artificer.  So either you do this and use what they have, or wait for a new replacer.

Posted

So the edited pack works, kinda. The player models all work with some changes to some of the designs (not a fan)  the monsters kinda work some just don't change now (wisps, tiny lizards) that or they were scrapped? others are little buggy with original models clipping here and there (some of which were also slightly changed in design)

Posted

He posted a new version for the 1.0,  not completed.  Works though, 

 

The turrets are somewhat invisible, and some of the robots are also, 

 

 

Also who ever is in touch with the guy that does the mods, could you get him to fix the Acrid character,  Some of the spines are not attached to her back, and are floating above it. 

Posted
1 hour ago, DeathBringer0xL said:

Also who ever is in touch with the guy that does the mods, could you get him to fix the Acrid character,  Some of the spines are not attached to her back, and are floating above it. 

The spine is a separate mesh that can be replace with the modified version using the AssetBundleExtractor:

 

CrocoSpineMeshModified.dat

 

I just wanna know if any of you were able to get the textures working for g29504569's Acrid? I was able to get the mesh working but the textures are still vanilla, so she looks a bit different. I dunno which texture file I'm suppose to export from.

 

image.png.340fa6597da5fa348c43e83471a1dc16.pngimage.png.ee90446050eeb5560d6a2e9521181114.png

 

Quote

He posted a new version for the 1.0,  not completed.  Works though, 

Mind sharing? I dunno which source you have an updated version from.

Posted
3 hours ago, g29504569 said:


Here is its unfinished mod!
After a version,He seems to forget to replace the modified Emission, Normal & Mask texture.

Much appreciated! I'm just glad to see Acrid's thiccness in play again. ?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...