Jump to content

Creatures Animations Not Working After Debug


Recommended Posts

Posted

I've been debugging my Creatures Framework for 2 days now and it has not improved at all. Currently all creatures that have animations loaded from FNIS are frozen, those that do not are fine (goats, chickens) but also seem to be ignoring Arousal for equipping penises.

 

It all started with this load order here: https://www.loverslab.com/topic/118460-skyrim-se-for-beginners-v-208-3bbb-and-hdt-smp/

I fully installed all those mods in order (this has not changed). After testing the install everything seemed fine except creatures were not equipping penises for animations (though they were moving). I fiddled with the arousal settings and reloaded with the standalone Creature Framework (this had fixed this bug for others) but nothing worked and after the older creature framework all creatures were frozen. 

I then reinstalled all Sexlab mods and reran FNIS and restarted on a fresh character, letting everything generate after enabling creature animations and run while in the Alternate Start cell. I then spawned in only for all animals with animations from FNIS to be frozen in default pose. Nothing moves, tested with elk, wolfs, dogs, horses, and spiders. Only thing I can think to try is loading the standalone CF again to see. Anyone with experience please help

sl.PNG

Posted
21 minutes ago, Stupidfast said:

I've been debugging my Creatures Framework for 2 days now

Did you try running "De-Install Creatures" in FNIS and then running FNIS as normal?

Posted

No, wouldn't this just generate all animations but creatures?

Edit, gave this a try and it fixed the frozen creatures (so far just seen horses and wolves). Creatures still get frozen when attempting to start and animation and I've seen one horse equip a penis mesh but with no textures. Still seems very glitchy for some reason...

Posted

So animations are now workingish. I uninstalled all animations, De-installed creatures in FNIS, then reinstalled all of them, ran FNIS, loaded up an interior save and re-registered all creature mods. This lets all creatures I've tested (canine and horse) animations play, though its very hit or miss on if they have penises or not. No canines had penises of 3 in my test. For horses 1 of 2 had one and this had the same issue, its almost like there is a second orange or green horse inside the original that has one. So back to the original issue, animations play but without equipment 80% of the time. Going to attempt the other fix I've seen and add the standalone CF with the same process above and see if that makes a difference. If anyone has other ideas let me know

 

EDIT: After doing this all horses now have proper equipment but canines (wolves) are now bugged and frozen. Still no idea what the fix is

Posted

Update from support topics:

 

So creature animations in SE seem completely bugged for me (and some others from what I've seen). Full debug notes are in this post here:

 

After 3 days of debug here are the results:
 - If using MNC/ASOS or Creature Schlongs: all animals can move but 70% of the time do not equip penises regardless of arousal level or with SL

 - If using MNC/ABC: certain (canine, fox, spider, elk) animals are frozen, other animals are fine and 50% of the time have penises equiped for animations but none for arousal

 - If using MNC/ABC and replacing with standalone CF: same animals are frozen (and cause CTD if any attempt animation via SL), all other animals equip penises 90% of the time, there are still sometimes random missing ones

Have not tried MNC with CS or ASOS and the old standalone CF yet, will be my next attempt.

Short list of things I have tried:
 - Each attempt has been done with cleaned save (load, run uninstall, save, reinstall mods/de-install creatures on FNIS/re-install all SL mods/ run FNIS, load and allow all to install in game). Two of these have been tried on completely new characters

 - I've removed and added various animation packs to see if one was bugged (no changes)

 - Full reinstall of game with clear MO2, reinstalled mods in order, same result

Mod list I have been following, I have all these mods installed in the order listed. Creator of this list has also announced creatures will be removed due to bugged/broken state:


Let me know if anyone has ideas. Work has been slow and I've been bored so been picking at this since I thought it was just me, looking more like creatures on SSE are just currently broken

 

Reply:

have you tried MNC without all the extra hdt penis shit?

and did you read the troubleshooting sections in the txt?

https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/

 

Actually hadn't tried the SLAL stuff other than re-register. Did a fresh save and my full reset process and that fixed some things:

With old CF and ABC 100% of animals now equip penises without any mesh/texture issues. The exception being wolves/dogs, which are still frozen even with this and a new save (no idea why). I haven't tested all animals yet but so far all creatures I've come across seem to be working fine with the old CF and ABC (for those in future do my process described above and the debug guide to reset bugged games, seems to work on my current character as well as the fresh one). Without the standalone CF I still have some issues, but 90% of the time it works and bugs mostly when multiple creatures are running animations at the same time, one or two might not have any junk equipped. 

 

I have a theory that the canine issue might be some other problem in the install guide. Going to play around with any mods that touch them and see if I can't fix in my debug thread. 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...