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Simply Knock and Sexlabs Framework


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Posted

Im new to modded skyrim, and Im having issues with the mod Simply Knock and Sexlabs Framework (and naturally PapyrusUtil since they share the same files, but one is needed for these sexlab mods where as the other is needed for other sexlab mods for some reason) and I cant start the game using SKSE (the first note of the song plays and it instantly closes to my desktop with no messages) however it works just fine without the mod, however sexlab survival needs simply knock, any tips on how to resolve this? I've tried changing the load order but I get the same result with every combination I have tried

 

 

Posted
2 minutes ago, Seijin8 said:

Fix that.  Nothing much is going to work otherwise.

it starts with Simply Knock disabled, but wont with it enabled... Im not sure how to fix this, I have tried reinstalling the mod already

Posted

the game launches with the mod, but vortex is still saying sl survival is missing masters and its the same mod

 

Posted

does vortex tell you explicitly the names of the missing masters? just to double check it's really simplyknock.esp which is missing for it

Posted
Just now, A.J. said:

does vortex tell you explicitly the names of the missing masters? just to double check it's really simplyknock.esp which is missing for it

it says sl survival.esp depends on SimplyKnock.esp

Posted

then it's pretty strange, I can't help sorry. But probably it could be a good idea to take a look at the comments in SL Survival thread

Posted
54 minutes ago, EveTFB said:

the game launches with the mod, but vortex is still saying sl survival is missing masters and its the same mod

 

Note that the mod AJ linked is just the updated dll file. You still need the old Simply Knock to get all the other files. Not sure how things work in Vortex, but you must let the updated dll overwrite the files from the original mod. And make sure the loadorder is right before launching the game.

Posted
45 minutes ago, dontknowdontcaredontask said:

Note that the mod AJ linked is just the updated dll file. You still need the old Simply Knock to get all the other files. Not sure how things work in Vortex, but you must let the updated dll overwrite the files from the original mod. And make sure the loadorder is right before launching the game.

so then do I put the original mod first in the load order?

 

Posted
59 minutes ago, EveTFB said:

so then do I put the original mod first in the load order?

 

The updated dll doesn't even appear in the loadorder, is just a dll file. If it were MO I'd say put the updated dll after Simply knock in your left panel (which manages all the mod files, not just plugin files like the loadorder does). But I'm not sure how things work or are labeled in Vortex. Let the updated dll overwrite Simply knock, if that makes any sense in Vortex and keep the old Simply knock installed and enabled.

Posted
14 minutes ago, dontknowdontcaredontask said:

The updated dll doesn't even appear in the loadorder, is just a dll file. If it were MO I'd say put the updated dll after Simply knock in your left panel (which manages all the mod files, not just plugin files like the loadorder does). But I'm not sure how things work or are labeled in Vortex. Let the updated dll overwrite Simply knock, if that makes any sense in Vortex and keep the old Simply knock installed and enabled.

okay, it seems to be working now... but Im having a few other issues, like a half of the CBBE sliders arent working, and the npc with the list at the beginning of the story is missing (along with a few other animations not working properly) and when I try using the "pleasure self" spell that you start with, my character just stands up completely straight and freezes... I think Im missing a mod somewhere, but Im not sure what it is

 

Posted
20 hours ago, EveTFB said:

half of the CBBE sliders arent working

Not sure what you're talking about. Nothing to do with Simply Knock for sure.

 

20 hours ago, EveTFB said:

the npc with the list at the beginning of the story is missing

The Mara statue from Live another Life? Check that it's installed and enabled, in the right place on your loadorder and that no other mod conflicts with it.

20 hours ago, EveTFB said:

(along with a few other animations not working properly) and when I try using the "pleasure self" spell that you start with, my character just stands up completely straight and freezes...

Run FNIS again, you have to do it every time you add or remove a mod with animations. If you have any warnings try to fix them and not just ignore them.

 

I can't imagine how adding a dll file to Vortex can cause these issues.

  • 2 years later...
Posted

Hi reopening this topic for I have an issue with SL and SimplyKnock.

I put knock before all, added the dll patch, but when I launch the game it tells me my Papyrus is unrecognized or too old.
Therefore, SUM gives me a warning, SOS gives me a warning, and SL gives me a warning.

Game can be played but I know all SL animations won't work when I go in restore and clean it says Papyrus is missing.

 

I don't get it because in my load order with vortex my rules are clear :

 

I said knock had to launch before these : SL, Papyrus utility, and patched skse64 2.1.5 dll.

 

I don't get what isn't working ?

 

If I disable simplyknock everything works perfectly.

Should I just not use this mod ? 

Thx

Posted
12 hours ago, Anorf said:

I put knock before all, added the dll patch, but when I launch the game it tells me my Papyrus is unrecognized or too old.
Therefore, SUM gives me a warning, SOS gives me a warning, and SL gives me a warning.

Game can be played but I know all SL animations won't work when I go in restore and clean it says Papyrus is missing.

 

What version of Papyrus are you running?  It updated? 

 

That's the first thing I'd check if you're getting a message saying "Papyrus is unrecognized or too old."

Posted
2 hours ago, ttts1 said:

 

What version of Papyrus are you running?  It updated? 

 

That's the first thing I'd check if you're getting a message saying "Papyrus is unrecognized or too old."

Papyrus util AE 4.3

 

But this message happens only with knock enabled.
I didn't find the solution so I had to disable it for now.

It looks like it's switching to an older version of papyrus and then SL can't even read papyrus, nor can SUM, and SOS...

 

Posted

I am not using AE, I am still on SE.  So I sadly don't have any insight on this. 

 

My only thought may be mod version causing a problem by having an outdated version with an incompatible .dll but I don't have any knowledge in that area. 

Posted
10 hours ago, ttts1 said:

I am not using AE, I am still on SE.  So I sadly don't have any insight on this. 

SKSE 2.1.5 is for Skyrim 1.6.353. Anything for 1.6 on is considered to be AE, regardless of whether you bought the Creation Kit DLC pack or not.

Posted

 

11 hours ago, Anorf said:

Papyrus util AE 4.3

 

 

I believe the latest version of Papyrus is 5.1 and it is set up to work for both SE and AE, so no separate downloads anymore.  Try updating to that version and see if it helps.  Papyrus AE 4.3 is an older build of the utility and maybe something changed since that build that is causing the problem. 

 

I'm not sure the source of the problem but updating may fix it.

 

 

48 minutes ago, chaimhewast said:

SKSE 2.1.5 is for Skyrim 1.6.353. Anything for 1.6 on is considered to be AE, regardless of whether you bought the Creation Kit DLC pack or not.

 

I'm aware, my setup is for 1.5.97 (or whatever the last SE version is) and the last SKSE for SE.  I never updated to AE.

 

@Anorf was asking for help with Papyrus 4.3 for Skyrim AE.  Since I have never used AE, I am not up-to-date on potential AE-related problems and solutions.  Hopefully someone who is can give them some input on the problem. 

 

Posted
21 hours ago, ttts1 said:

 

 

I believe the latest version of Papyrus is 5.1 and it is set up to work for both SE and AE, so no separate downloads anymore.  Try updating to that version and see if it helps.  Papyrus AE 4.3 is an older build of the utility and maybe something changed since that build that is causing the problem. 

 

I'm not sure the source of the problem but updating may fix it.

 

 

 

I'm aware, my setup is for 1.5.97 (or whatever the last SE version is) and the last SKSE for SE.  I never updated to AE.

 

@Anorf was asking for help with Papyrus 4.3 for Skyrim AE.  Since I have never used AE, I am not up-to-date on potential AE-related problems and solutions.  Hopefully someone who is can give them some input on the problem. 

 

Thanks for answering.

I'm using this version

https://www.nexusmods.com/skyrimspecialedition/mods/13048?tab=files

 

Can you link me with the version 5.1 for AE please ?

But I think it's the last version for AE.
Like @chaimhewast said, I'm using AE and din't buy the DLC.

I tried reversing to SE with a patch but it caused many problems.
Almost all mods work for AE now, I just use SE edition for the mods and it works fine.


I don't think my problem is very common, many people use Simplyknock and it works well.

But If I try enabling this mod it breaks Papyrus, I tried in vortex to change rules in every way possible but nothing works.
Those 3 are conflicting

patched dll, Papyrus AE and simply knock.
 

The patched dll is a patch made for simply knock dll for AE skse, that is supposed to launch after simply knock to make it work with skse AE.

 

Posted
22 hours ago, ttts1 said:

I'm aware, my setup is for 1.5.97 (or whatever the last SE version is) and the last SKSE for SE.  I never updated to AE.

My bad, I mixed up you and Anorf.

 

25 minutes ago, Anorf said:

Can you link me with the version 5.1 for AE please ?

As far as I can tell, there is no 5.1 for PapyrusUtil. It was last updated (both here and on Nexus) on January 7 to 4.3, along with Sexlab SE (which comes with it bundled). ttts1 might have mixed that up with Devious Devices, as that mod is currently on 5.1 and combined its separate downloads into one bigger one when it went from 4.3 to 5.0.

 

25 minutes ago, Anorf said:

The patched dll is a patch made for simply knock dll for AE skse, that is supposed to launch after simply knock to make it work with skse AE.

If you're positive that you have the right version of the Simply Knock dll, the only other thing I can think of is that Simply Knock has an old version of PapyrusUtil as part of its files - if you allowed them to replace the version intended for your version of Skyrim, then it will crash just as if you had an out-of-date Simply Knock dll.

Posted
3 hours ago, chaimhewast said:

My bad, I mixed up you and Anorf.

 

As far as I can tell, there is no 5.1 for PapyrusUtil. It was last updated (both here and on Nexus) on January 7 to 4.3, along with Sexlab SE (which comes with it bundled). ttts1 might have mixed that up with Devious Devices, as that mod is currently on 5.1 and combined its separate downloads into one bigger one when it went from 4.3 to 5.0.

 

If you're positive that you have the right version of the Simply Knock dll, the only other thing I can think of is that Simply Knock has an old version of PapyrusUtil as part of its files - if you allowed them to replace the version intended for your version of Skyrim, then it will crash just as if you had an out-of-date Simply Knock dll.

I'm sorry I didn't get your last explanation. Could you rephrase it ? Thanks

It's not a crash, it's just papyrus stops working completely (SUM tells me it's version 0 of papyrus and SL tells me it's completely off-red cross next to papyrus in debug).

So there is no solution ?

 

Posted
7 minutes ago, Anorf said:

I'm sorry I didn't get your last explanation. Could you rephrase it ? Thanks

For whatever reason, Chesko included PapyrusUtil in Simply Knock. The person who ported it to SE did the same. Neither of them kept it up-to-date. If you're letting Simply Knock overwrite the PapyrusUtil.dll from Sexlab, it will break things.

 

I assumed that it would CTD on load, but it's possible that it's just choosing not to register instead, and then causing problems ingame. You might be able to check the log in My Documents\My Games\Skyrim Special Edition\SKSE\skse64.log to see if it's loading PapyrusUtil.dll. If it's working correctly, you should see a pair of lines where it checks the plugin and then says it loaded correctly.

Posted

Sorry, I was wrong on the Papyrus version. 

 

It was powerofthree's Papyrus Extender I was looking at and wasn't paying attention.  po3's Papyrus Scripts Extender was updated last week to v5.1 and I'd recently updated it and was looking at that and not original Papyrus.  And that one is has now merged SE and AE versions into one. 

 

Again, sorry for confusing you both.

 

10 hours ago, chaimhewast said:

For whatever reason, Chesko included PapyrusUtil in Simply Knock. The person who ported it to SE did the same. Neither of them kept it up-to-date.

 

sounds like a likely culprit to me.  Hopefully that's it. 

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