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CTD when sex with a horse starts?? help?


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Posted

Hello.

 

I am using the most up to date versions of the following for SE:

 

Sexlab

MNC

Creature Framework

Aroused Creatures

Sexlab aroused and various anim packs with beats anims

 

I have ran FNIS

 

i use LOOT and everything seems fine, no errors or conflicts showing in MO2

 

Sex with any creature/animal works fine except horses. I dont use Convenient horse so that mod isnt in my list. But everytime my player undresses and a horse anim is about to start i get an instant CTD to desktop.

 

Anyone know of any conflicts or even anims that cause that? I 

Posted

Just tested it again and every creature will initiate sex  ( giant, skeever, wolf, sabercat, dog, falmer, spider) everything except horse. I have checked Creature Framework and MNC and its showing MNC as the horse schlong just like everything else uses that too. I am so confused. I want to use horse as i have Animal Mansion and Bestial Essence in my load order and they both use horses! 

 

Can anyone make sense of this? please?

 

Last thing i can think of is uninstalling AnimalMansion and bestial essence and seeing if that helps

Posted

Well restarted game from scratch. installed just Sexlab, MNC, Creature framework and a few anim packs and aroused creatures. Anim packs being anubs Leito. very well used and stable mods. No Quest mods or anything else. started game from start too, made it to rivewood fine, dog anims work fine. moved on to forest wolf anims work fine. Moved to whitrrun horse CTD's!!

 

Whats causing this?!!! Its just horses!!! i am so so baffled. Is Creature Framework broken?! is MNC broken?! i have the latest versions installed and no conflicts being shown.

 

MNC v12.03

Creature Framework 1.10-pre2A SE

Sexlab Framework SE v 163

 

This is so frustrating because everything and i mean everything else is working but i cant pinpoint the Horse CTD issue :(

Posted
15 minutes ago, sophiextime said:

nope. no horse mods. Nothing that effects horses at all. no texture changes, no mods not even any quests that need Horses.

 I believe you also need this

 

 

Posted
4 minutes ago, PraedythXVI said:

I believe you also need this

 

 

I have that also installed. I just figured out exactly what it was!

 

I had Xp32 Maximum Skeleton Speical Extended lower down than MNC. For anyone that has my issue in the future do NOT place XP32 after MNC AT ALL! i tried absolutely everything and nothing worked. the moment i placed MNC to prioritise over XP32 it instantly worked. even though i ran FNIS and it found and installed all, if your load order in anyway placed Xp32 AFTER MNC. it WILL CTD!!!! 

Posted
6 minutes ago, sophiextime said:

.

Pretty sure it's already mentioned somewhere on MNC's mod page or in the support thread but yeah mnc should always overwrite xp32 unless you're doing something specific and you know what you're doing.

  • 7 months later...
  • 1 month later...
Posted

Hahah its almost a 1 year anniversary of that last comment! =D

Still have this issue, i have reinstalled all the mods since last time.

  • 1 month later...
Posted
On 1/7/2021 at 4:38 AM, gft said:

Hahah its almost a 1 year anniversary of that last comment! =D

Still have this issue, i have reinstalled all the mods since last time.

hhh i got same problem

  • 3 weeks later...
Posted
On 2/26/2021 at 2:22 AM, processhacker said:

hhh i got same problem

Oh yea I solved it. Turns out to be a mod order problem

I don't remember which mod was out of order though

Posted

I just had the same problem and looked it up.

In the case anyone else search for this, maybe put the answer to the problem in the first post.

Since other people might search for this issue too.

  • 1 month later...
Posted
19 hours ago, 123KDE said:

arrgh i also have this same exact issue, but mnc seems to be loaded after everyhing. man, i dunno...

 Well that sound like a potential  issue right there.

 

On my install, MNC loads after all other contending mods... EXCEPT

  • Berserk Troll creature (before - suggested)
  • BakaFactory ABC LE SE (before) - no suggested load order offered. this one worked.
  • SL Animation Loader (before - suggested)
Spoiler

MNC_load_rules.jpg.d39b2892a5069fde8d674e25ca3d9e86.jpg

 

Posted
On 4/19/2021 at 9:52 AM, anjenthedog said:

 Well that sound like a potential  issue right there.

 

On my install, MNC loads after all other contending mods... EXCEPT

  • Berserk Troll creature (before - suggested)
  • BakaFactory ABC LE SE (before) - no suggested load order offered. this one worked.
  • SL Animation Loader (before - suggested)
  Reveal hidden contents

MNC_load_rules.jpg.d39b2892a5069fde8d674e25ca3d9e86.jpg

 

sorry, i should have been more clear, i made it load after everything as a corrective measure.  specifically, my load order was similar to yours before, and i was having the crashes, and i made the changes to have little to no effect. i have since put it back to the load order that seemd to make the most sense to me, and will include a screenshot of that here.

2y08zwh.png

perplexingly, i know only get the horse crash most of the time, and sometimes it actually plays the animation and doesnt crash, but it is seemingly random. although one thing that definitely seems to be an issue is the horse schlongs never become erect. im not sure if this is related but i thought it was worth mentioning.  finally, perhaps the weirdest inconsistency, is animations with Arvak, the soul cairn horse, work perfectly fine, never crash, and the schlong is applied perfectly correctly.  I have absolutely no idea why this is an exception.

 

anyway, thank you for the reply, and i know thats a lot of information i just added lol

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