feral Posted March 28, 2020 Posted March 28, 2020 Here is my problem: https://www.dropbox.com/s/z79i4rq5znk6fbn/20200328011501_1.jpg?dl=0 Well part of it. When I have FNIS Creatures installed, I get the result above. If I de-install creatures the horses return to normal, but then their sex animations don't work. My character will play her part, but the horse will just stand there with their cock out and play normal idle animations; like digging into the dirt. I ran the converter program to convert older animations, I've tried various plugin versions of related mods, ran FNIS countless times with different builds, and tried a couple suggested skeletons I found through out some threads.
donttouchmethere Posted March 28, 2020 Posted March 28, 2020 Let MNC overwrite all, means also FNIS. Move FNIS in LO above MNC.esp Spoiler Mods to install: More Nasty Critters SLAL Version (by @MadMansGun) ⚠️Since Version 12 MNC SLAL includes a modified version of Creature Framework. No need to install CF separately anymore. ⚠️Allow to overwrite: FNIS XPMSE AIO-AP Optional: ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z MadMansGun: "this experimental file turns SexLab's stock creature animations into a SLAL Pack" Reason: reduce duplicate creature animations added by Sexlab Framework = reducing overall FNIS creature animation registration amount Let it overwrite all ⚠️FNIS_&_SL_Spider_Behavior_Patch.7z is not needed if ExperimentalSexLabCreatures is installed! Patches: More Nasty Critter SLAL Patches Optional: End All Be All - Rieklings MNC Edition Version (by @Rico Suave) ⚠️Allow to overwrite MNC SLAL makes those Rieklings just look a lot more detailed (also makes them look glossy). Animated Beast's Cocks(ABC) For users LE (by @factoryclose) ⚠️Allow to overwrite: EVERYTHING! MNC AIO-AP End All Be All - Rieklings XPMSE If you have a horse replacer check out MNC patches if something is in there you also need to install.
donttouchmethere Posted March 28, 2020 Posted March 28, 2020 23 minutes ago, feral said: I ran the converter program to convert older animations What exactly have you done ?
feral Posted March 28, 2020 Author Posted March 28, 2020 Unfortunately that did not help, horse still frozen in place.
feral Posted March 28, 2020 Author Posted March 28, 2020 15 minutes ago, donttouchmethere said: What exactly have you done ? I picked through some animations from this thread here. Some of the animations were older, but convertible through havokbehaviorpostprocess. And that's what I did. ========= I should specify I'm running Skyrim SE, not LE. But I had CF, and an older version of MNC. I went through your posts and tried that, to no avail. While I haven't tested every-single-human animation, the bunch that I have tested; which also included older animations, work just fine. Some objects don't show up with the animations, but I'm certain that's because I haven't gone through the related .nifs
donttouchmethere Posted March 28, 2020 Posted March 28, 2020 3 minutes ago, feral said: Some of the animations were older, but convertible through havokbehaviorpostprocess. And that's what I did. Are we talking here about Skyrim LE? Because your in the LE tech support ?
feral Posted March 28, 2020 Author Posted March 28, 2020 Sorry, I didn't know. Nowhere on the forum links specified this forum as specifically LE. ============== Aye, the layout is a bit... counter intuitive, found the SE tech support. If a moderator can either close this thread, or move it; it would be appreciated.
donttouchmethere Posted March 28, 2020 Posted March 28, 2020 6 minutes ago, feral said: Sorry, I didn't know. Nowhere on the forum links specified this forum as specifically LE. Sorry didn't see we are in Sexlab tech support. Yeah confusing if SE and LE don't have seperate sections. Still it would help if you add that you are on SE. Solutions that work for LE might not work for SE. SE might have it's own source of errors, especially if files got converted. Don't mix SE and LE files unless it is stated somewhere that it could work.
feral Posted March 28, 2020 Author Posted March 28, 2020 It was stated specifically in that thread, that animations and some plugins can be converted. With the exception of the horses the converted animations that I've tested so far work perfectly fine.
donttouchmethere Posted March 28, 2020 Posted March 28, 2020 4 minutes ago, feral said: It was stated specifically in that thread The link doesn't work, also I'm sure that animations can be converted and that you can do that. Guess you need a SE specialist for horse animation conversion then.
feral Posted March 28, 2020 Author Posted March 28, 2020 I've checked my FNIS log, and I'm not getting any errors; but it is giving me a couple notes about duplicates in unrelated animations. Maybe an animation or two didn't take to conversion or something. I'll clear out all my animations and give them another pass. tomorrow.
donttouchmethere Posted March 28, 2020 Posted March 28, 2020 22 minutes ago, feral said: I've checked my FNIS log, and I'm not getting any errors; but it is giving me a couple notes about duplicates in unrelated animations. Maybe an animation or two didn't take to conversion or something. I'll clear out all my animations and give them another pass. tomorrow. You could also post your FNIS output (copy paste), maybe this gives also a clue for ppl that want to help.
feral Posted March 28, 2020 Author Posted March 28, 2020 I just uninstalled all my extra animations and horses unfroze. So there was a problem with one of the additional animations.
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