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Mour. Graphic Bug


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Posted

I would guess there is something wrong with her bodymesh, does this also happen if remove her armour/clothing?

 

Also, has Mour been ported to SE?

Posted

Yes.
When I take off his clothes, it does too. Is there a solution to avoid this or you just can't take your clothes off.

I specify that I have hdt PE SE and that in the fomod I chose UNP and No tail HDT.

Posted
9 minutes ago, hana120 said:

Yes.
When I take off his clothes, it does too. Is there a solution to avoid this or you just can't take your clothes off.

I specify that I have hdt PE SE and that in the fomod I chose UNP and No tail HDT.

I don't use SE but I cannot see an SE version of Mour, has someone done a port?

Posted
11 minutes ago, hana120 said:

Anyone have a solution?

No, as Myuhinny said. There is appears to be something wrong with the mesh.

Only time I have seen this is when I've messed about with meshes and (not really knowing what I am doing) screwed them up so you get something like this.

 

Can you copy the body files that your character uses and paste them over the current ones Mour uses?

 

 

Posted
5 hours ago, hana120 said:

Are you talking about Bodyslite files?
How do I do this?

By default, your character and any NPC that isn't a standalone follower uses the meshes in Data/Meshes/Actors/Character/Character Assets

However, since it's likely you are either using vortex or a version of MO your mod manager will have created a seperate file structure for your body files and the game will be using them.

The same would be for Mour I suspect.

You need to find out where your Mod Manager has your character assets, copy femalebody_0, femalebody_1, femalehands_0, femalehands_1, femalefeet_0 and femalefeet_1 then paste them over the meshes for Mour.

If the issue is, as we think, with one or more of the meshes then this should fix it. Textures might not line up if you use CBBE and UUNP for bodyslide but worry about that one later.

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