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Posted

K, so here's my laundry list of issues:
 

  1. Super Mutants have their chungus pointing down/back between their legs like Ray Finkle. I was told you just need to use bodyslide on the BodyTalks body with the pecker at full flaccid, and build with morphs, but that's what I did and they are still tuckin' it back, yet oddly fully rock-hard
  2. When I asked about how to have male nudes, with erectible packages, I was told BodyTalks 2 was needed, but I have seen more vanilla versions of nude guys with functioning wangs. How can I do that? The BodyTalks guys look too inflated, like super mutants, but less muscular, and more... Michelin Man
    Spoiler

    See the source image

     

  3. Dogs seem to have the same issue as mutants, or maybe even missing red rocket altogether. I haven't seen it enough to tell which. I have the creature pack, so afaik everything with a heartbeat should have usable meat
  4. When I assault someone, they assault me instead. We swap roles, and I don't know why. So, as a test, I went into RSE CSA menu and chose the option to switch to being dominant in animations, and ofc I was instantly abducted and always was the aggressor, which brings me to....
  5. I keep getting Abducted, even though I have every single Abduction option turned off in all mods that have it. Seems to happen more and more often
  6. I keep having Devices put on me, even though I have every single DD option turned off in all mods that have it. Seems to happen more and more often
  7. I am told God Mode is active in Violate, but I can certainly be killed. I was under the impression God Mode was non-negotiable immortality, like typing TIM in console

 

wtf do I do about all this? Is it like... tags issues in Themes? I have The One and deleted the Leito XMLs but I don't think I deleted others. I haven't really tried assaulting people much, but I coulda sworn I used to be able to do it without swapping roles. I know it works when I do it the Sex 'em up way. Just a whole lotta stuff I've been ignoring but now it's getting hard to ignore. I got like 3 times more mods in my Skyrim, and somehow no issues at all. I dunno why it feels so much harder to get everything working smooth in FO4. ?

Posted
22 hours ago, Shiori栞 said:

I keep having Devices put on me, even though I have every single DD option turned off in all mods that have it. Seems to happen more and more often

That's odd.  Obviously some mod is applying them.  Does it happen at any time in particular?  Same with abductions - what mods are they happening with?

 

22 hours ago, Shiori栞 said:

I am told God Mode is active in Violate, but I can certainly be killed. I was under the impression God Mode was non-negotiable immortality, like typing TIM in console

God Mode in Violate is only active during the surrender, i.e. from the time you hit the hotkey or the health/cripple threshold is met, until the time pacification ends.  Unfortunately, this means it is possible for something to kill you if it does enough damage to take you from above the health threshold to below zero health in one shot.

 

The actual function used to protect the player is SetGhost.  It did originally use TGM which is why the setting is still named God Mode.

 

There was an issue in versions of AAF prior to 114 where it would turn SetGhost off after animations, so you weren't immortal for the entire violation.  That has been fixed in AAF 114.  AAF now checks whether the player is already SetGhost and won't change the setting if it is already on.

Posted
On 3/13/2020 at 1:52 PM, EgoBallistic said:

That's odd.  Obviously some mod is applying them.  Does it happen at any time in particular?  Same with abductions - what mods are they happening with?

It just happens when I surrender. I have a couple mods that do that so hard to point at one in particular. It's not every time but it happens and I keep checking all mod settings but all have DD turned off. I am about to remove the mod, but unfortunately I really like the plugs and the leather/latex dresses and corset from Kimy, and those black restrictive gloves are like my favorite. I wear all these things with the locks manipulated so I can just take them off, but it sucks when I have to keep telling people to just ignore the bindings, and then they simply call me a cunt. Then I (sometimes) can finally just get back to story dialogue with them.

 

On 3/13/2020 at 1:52 PM, EgoBallistic said:

God Mode in Violate is only active during the surrender, i.e. from the time you hit the hotkey or the health/cripple threshold is met, until the time pacification ends.  Unfortunately, this means it is possible for something to kill you if it does enough damage to take you from above the health threshold to below zero health in one shot.

Ah, I hadn't considered that. Explains why I survive after surrendering even when I am kneeling within a lake of fire from molotovs. Not much I can do about headshots though. I turned off the Cripple condition cuz it is extremely easy to get crippled, and it was ruining my Mass Fusion mission when I was on the Vertibird getting shot by synths. I'd get crippled, surrender while still riding the Bird, jump off to walk to them, and kill my growing baby upon impact. However I never died when I hit the ground, so I suspect the SetGhost condition is why.

 

Which reminds me, I didn't get a pregnant belly when I was pregnant, but I am not so sure I built morphs when I made the bodyslide adjustments to the actual body, and rebuilding now would almost certainly require me to have to fine-tune tons and tons and tons of shirts all over again. Last time that was a 4-hour process.

 

I just wanna get rid of abductions and devices, but the mods that have those in them also have stuff I don't wanna get rid of. Kinda sucks so many mods include abduction and DD options. Troubleshooting becomes a serious process when so many can do the same thing.

 

I would like there to be some separate mod that acts as a bridge to all mods that have a surrender function, and when that function is called, this bridge mod would mediate, and cause DD and abductions to kick in, if the options were turned on in its MCM, and prevent/kill these functions if they're turned off. If such a mod was made, we'd know which mod malfunctioned when DD or abductions happened, instead of needing to remove each mod and testing, then adding it back, and checking the next one, and so on. Such a mod would solve my problem.

Posted
3 hours ago, Shiori栞 said:

I would like there to be some separate mod that acts as a bridge to all mods that have a surrender function, and when that function is called, this bridge mod would mediate, and cause DD and abductions to kick in, if the options were turned on in its MCM, and prevent/kill these functions if they're turned off. If such a mod was made, we'd know which mod malfunctioned when DD or abductions happened, instead of needing to remove each mod and testing, then adding it back, and checking the next one, and so on. Such a mod would solve my problem.

There already is such a thing as far as DD is concerned.  I'm pretty sure every mod that applies DD uses Rogg's DD Items Manager to manage them.  If you set all the probability options in DD Manager to zero you'll never get DDs applied.

 

You can also find out for yourself which mod is doing what by looking at your Papyrus logs.  If you turn on logging in Violate it will tell you if it is applying devices, handcuffs, and plugs, and to which actor:

[03/15/2020 - 03:47:07AM] AFV report: applyRestraints for Carrie
[03/15/2020 - 03:47:07AM] AFV report: applying RealHandcuffs
[03/15/2020 - 03:47:07AM] AFV report: picking random DD items with Rogg DD Items Manager

[03/15/2020 - 03:47:07AM] AFV FPV_POTC: Equipped Plug - Bowling Pin on Carrie

 

it also tells you what it is doing with abductions:

[03/15/2020 - 03:40:05AM] AFV FPV_RSEAbductionScript: RSE Abduction quest started

 

and Raider Pet

[03/15/2020 - 03:47:50AM] AFV FPV_RaiderPet: Capturing Player

 

Of course, not every mod provides verbose logging features, but they should.

Posted
Spoiler

 

13 hours ago, EgoBallistic said:

There already is such a thing as far as DD is concerned.  I'm pretty sure every mod that applies DD uses Rogg's DD Items Manager to manage them.  If you set all the probability options in DD Manager to zero you'll never get DDs applied.

 

You can also find out for yourself which mod is doing what by looking at your Papyrus logs.  If you turn on logging in Violate it will tell you if it is applying devices, handcuffs, and plugs, and to which actor:

[03/15/2020 - 03:47:07AM] AFV report: applyRestraints for Carrie
[03/15/2020 - 03:47:07AM] AFV report: applying RealHandcuffs
[03/15/2020 - 03:47:07AM] AFV report: picking random DD items with Rogg DD Items Manager

[03/15/2020 - 03:47:07AM] AFV FPV_POTC: Equipped Plug - Bowling Pin on Carrie

 

it also tells you what it is doing with abductions:

[03/15/2020 - 03:40:05AM] AFV FPV_RSEAbductionScript: RSE Abduction quest started

 

and Raider Pet

[03/15/2020 - 03:47:50AM] AFV FPV_RaiderPet: Capturing Player

 

Of course, not every mod provides verbose logging features, but they should.

 

 

K I looked at Violate Mod Integration and saw Real cuffs and Abductions were both set to On, and Abductions had a chance of 10%. I didn't even remember about this setting, but when I looked at CSA it says Abductions are Off in general, so I guess I just figured that would disable them entirely.

 

Not sure if this is the cause, especially since I have Real Cuffs turned Off in its MCM, and I have never had cuffs applied to me since I turned it Off. I turned Integrations off and gonna see how things go.

 

Still have the stupid mutant and doggie dong issue to figure out, and I think I'd like to use a more vanilla male body for NPCs. BodyTalks is too exaggerated. Everyone's like 230 lbs.

 

Also wish Custom Camera would finally remember my dam setting. ?

 

Hopefully I at least just ended all possible Abduction/DD scenarios. If it happens anyway, I'll check logs.

Posted
Spoiler

 

On 3/15/2020 at 4:18 AM, EgoBallistic said:

There already is such a thing as far as DD is concerned.  I'm pretty sure every mod that applies DD uses Rogg's DD Items Manager to manage them.  If you set all the probability options in DD Manager to zero you'll never get DDs applied.

 

You can also find out for yourself which mod is doing what by looking at your Papyrus logs.  If you turn on logging in Violate it will tell you if it is applying devices, handcuffs, and plugs, and to which actor:

[03/15/2020 - 03:47:07AM] AFV report: applyRestraints for Carrie
[03/15/2020 - 03:47:07AM] AFV report: applying RealHandcuffs
[03/15/2020 - 03:47:07AM] AFV report: picking random DD items with Rogg DD Items Manager

[03/15/2020 - 03:47:07AM] AFV FPV_POTC: Equipped Plug - Bowling Pin on Carrie

 

it also tells you what it is doing with abductions:

[03/15/2020 - 03:40:05AM] AFV FPV_RSEAbductionScript: RSE Abduction quest started

 

and Raider Pet

[03/15/2020 - 03:47:50AM] AFV FPV_RaiderPet: Capturing Player

 

Of course, not every mod provides verbose logging features, but they should.

 

 

Just to update, apparently that Integration setting solved it. If it's not fixed, it's at least not happening right now.

 

And about the roles being switched during enemy assault, that is CSA. With that mod, assaulting a raider will have the raider acting like the aggressor, and switching roles in settings changes nothing during this scenario. I don't know if it happens if I try to assault a guy. Seems like only ladies have been submitting. Either that or it's just cuz females are usually the enemy I am fighting.

 

I also noticed CSA takes priority over Violate. I have not seen Violate assault happen since I turned on CSA Enemy Surrender, even though I have the health condition to meet set to 30% for Violate and 20% for CSA. I didn't disable CSA, just the Enemy Surrender. At this point I might as well just turn that mod off since I seem to have all of its features Off right now. Plus I have yet to see Perversion happen to my girl and I wanna finally see it, and that's only a Violate thing. I kept looking for it to happen but it only seems to be a thing if Violate (and only Violate) is the mod that triggers submit.

 

About dogs, I looked closer (like some kinda weirdo) and noticed they simply have much smaller meat. It seems to be pointing the right way, but is simply not long enough to really reach all the way to my girl. That is disappointing, relieving, and pathetic, all at the same time.

 

About mutants, they seem to be the only issue remaining, as their chungus gets hard n stuff, but points down/back... like Ray Finkle. I find myself wondering if maybe BodyTalks is somehow doing it, cuz it kinda seems like it's pointing the way it would when you build morphs in BS at full-flaccid, but keeps pointing that way when it gets hard too. It's just a theory but it also is an accurate way to describe the way it looks.

 

I'd like to find some other male body with a functioning boner, if only to test this theory, though I also want something more vanilla and less Michelin Man. Not that I have anything against the Michelin Man, he'd make a great character in Ghostbusters, but not someone I'd want assaulting me.

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