RollontheDane Posted February 22, 2020 Posted February 22, 2020 Greetings, here are a few ideas and suggestions for possible mods or addons to mods, of course feel free to use these. As I know that some times people need help finding ideas for mods and these so far that I have seen either where barely touched on or not at all touched on, but would be fun and interesting to have made, or implemented. I am going to apologize now for any bad grammar, English may be my first language doesn't mean I am any good at it. Now for the suggestions and Ideas. (edited for ease of reading) - Pony & Pet Play: Some ideas for pony and pet play, such as adding a race track for races where the player and other NPCs who are plugged, belted and bound are required to race, the winner would receive a good amount of gold or awards (or their owner if enslaved). Or if that is too much work to make have them race from one town to the other having to stay on the main roads. Also if the player is in the Empire or the Rebels they may be tasked with delivering supplies or messages to different towns and camps, of course they are plugged, and suited in tackle to ensure they don't wonder off with said supplies or message. Further more if the player is found to be a werewolf or vampire thru player flags, they may be tasked with helping city guards or the Empire/Rebelion as guard dogs, tracking down wanted individuals or guarding areas, thru the use of special gear preventing the player from shifting, such as perhaps a puppy mask that prevents the player from speaking and only can make dog noises, and grants them the ability to use sense life or something similar, as well being required to wear the petsuit and a tail plug. Or if the player is enslaved and it is found they are a werewolf or vampire their master/mistress may make use of it for tracking down run away slaves, or force them to wear a collar preventing them from shifting and if a vampire a gag to prevent them from feeding with out permission. - Enslavement, Crime and Punishment For enslavement it can happen a few different ways, volunteering, being sold, or by debt. Such as the player is required to pay taxes to the various towns they are a citizen of, if they cannot they are enslaved until they can pay off that debt, doing various things such as working in the fields of the various farms, mining, or being put to work servicing the guards or citizens, such as being locked in a pillary or stockade and being available for use by the citizens or guards in the barracks for a small fee. Other things the enslave player can do depending on the owner is being forced to race in the pony races, deliver goods or messages to different areas so on. Also if the player is caught committing a crime they may be forced again to offer their body to the citizens, guards or do force labor until their debt to society is paid. As for being sold either if they are already enslaved their owner can sell them off, or if the player is defeated in combat or captured walking on the road. If enslaved by a Jarl the player may be tasked with entertaining them, being their pet/pony, be used for sexual service for important guests or them selves, be tasked with being a maid and cleaning up their hold, etc. Or the player can work for the Jarl doing various things mentioned before, being a guard dog, pony, and or maid, but the difference is the player can quit any time. The player can also either be enslaved by or work for the inn keepers as a dancer, maid, waiter, or prostitute, if the player is working for, they get paid and the inn owner gets a cut, if enslaved the owner gets it all of course. You may also be required to work in the inn as a prostitute to pay back a debt or for your debt to society as well.
Content Consumer Posted February 22, 2020 Posted February 22, 2020 Re Pony and Pet Play: There have been a couple of mods that started that up, but as far as I know there aren't any that are currently in development sadly. Re Enslavement Crime and Punishment: SD+ and Prison Overhaul Patched pretty much seem to fit the bill there.
rodrigo2 Posted February 23, 2020 Posted February 23, 2020 Here's an idea that I've been obsessing about today: Bandits Act Like Bandits. During my last PT, I noticed that the bandits who occupied Fort Greymoor in Whiterun would attack travelers that would pass by the fort. All they would ever do, however, is kill the travelers (even with DEFEAT installed). The bandits should actually loot the bodies, taking away money, weapons, armor, even fancy clothes. This could be a logical offshoot of DEFEAT or a separate mod in and of itself.
RollontheDane Posted February 24, 2020 Author Posted February 24, 2020 On 2/22/2020 at 4:58 PM, Content Consumer said: Re Pony and Pet Play: There have been a couple of mods that started that up, but as far as I know there aren't any that are currently in development sadly. Re Enslavement Crime and Punishment: SD+ and Prison Overhaul Patched pretty much seem to fit the bill there. So far I haven't seen much in regards to pony or pet play, the only two mods that are functioning that I know of with it is SLUTS Redux and Trapped in Rubber, and TIR only has two instance where it is brought up and SLUTS is just walking to one town to the next, which gets old fast. As for crime and punishment there are a few mods that go over it such as Cursed Loot, PoP, SLUTS so on. However they can be added on to, have the player be forced to work in fields harvesting crops, forced to work in a smithy making weapons, armor, or devices. Then there is milk mod economy where the player can be turned into a milkmaid but as punishment and forced into service as a cow to supplement the lack of supplies due to the war, or have the player be forced to work in the inns being prostituted out or locked in a stock and for a fee NPC's can relieve their desires, which would go towards the players debt or punishment, further more the player may be required to relieve the needs of the local barracks or garrison as well as punishment. Which I think PoP some what touches on with public display.
RollontheDane Posted February 24, 2020 Author Posted February 24, 2020 On 2/22/2020 at 8:08 PM, rodrigo2 said: Here's an idea that I've been obsessing about today: Bandits Act Like Bandits. During my last PT, I noticed that the bandits who occupied Fort Greymoor in Whiterun would attack travelers that would pass by the fort. All they would ever do, however, is kill the travelers (even with DEFEAT installed). The bandits should actually loot the bodies, taking away money, weapons, armor, even fancy clothes. This could be a logical offshoot of DEFEAT or a separate mod in and of itself. Thru cursed loot, SD+, devious helpless or death alternative etc. They don't really kill you and either rob you, enslave you etc. As for NPCs looting NPCs that could be intresting but could also cause issues with quests and so on as well.
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