movomo Posted March 14, 2013 Posted March 14, 2013 Would you post the link to the armor? I want to see if that particular mod has some conflict.
gerra6 Posted March 14, 2013 Author Posted March 14, 2013 Then it should be working, but it's not. Is it possible the directory got added to an ignore list somehow from before? If so, what would be the best way to purge that? Delete all the core BA plugin files, or would I need to go as far as also deleting and reinstalling all the various armours? A simple clean save to reinitialize BA did not do the trick, which is why I'm asking. The current version of Break Armor is very aggressive about purging data (a bit too aggressive, actually). Any time the game is loaded or saved, Break Armor rebuilds the entire array. Which version of the BU framework are these particular armors? It's possible that 1.2 and earlier items with attached scripts are overriding the Break Armor unequip events. BU disabler should disable the underlying framework, but probably won't do anything about any scripts actually contained within the esp. The best thing to do to track this down might be to put Break Armor in debug mode. Look for an entry in the break armor ini file related to debug and set it to 2. Next time you test the armor, watch the console. It should be filled with break armor spam. With any luck, it should tell us what is breaking.
LTD Posted March 14, 2013 Posted March 14, 2013 This is the base (the second outfit, with the black or white skirt option): R18PN 07 - Mina and Romaje My last attempt was to use the base esp (no Break Undies stuff enabled at all) from the mod in the link above with the meshes from the BU version renamed as per BA (as indicated in a previous post). That should make the outfit work in BA, right? For your futher consideration, here's the BU version, exactly as I got it, even the name: ups18341.7z
movomo Posted March 14, 2013 Posted March 14, 2013 It was because of Mina Armor biped model path is set to male. This is totally ok for normal use but..it looks like this can be problematic for BA. I've just discovered that GetBipedModelPath returns nothing if male and female share the same nif file. wow.. then we should put a checker code to determine whether the model path is shared or not. Anyway.. here's the fix, sort of. Modified original mina plugin. This should work. R18PN - Mina Armor plugin modified.7z
LTD Posted March 14, 2013 Posted March 14, 2013 It was because of Mina Armor biped model path is set to male. This is totally ok for normal use but..it looks like this can be problematic for BA. I've just discovered that GetBipedModelPath returns nothing if male and female share the same nif file. wow.. then we should put a checker code to determine whether the model path is shared or not. Anyway.. here's the fix, sort of. Modified original mina plugin. This should work. Woohoo, it does, thanks! Kinda good to know I'm not a complete idiot, just a problem over my skill level. Thanks a bunch, movomo, for your patience and your help.
gerra6 Posted March 14, 2013 Author Posted March 14, 2013 It was because of Mina Armor biped model path is set to male. This is totally ok for normal use but..it looks like this can be problematic for BA. I've just discovered that GetBipedModelPath returns nothing if male and female share the same nif file. wow.. then we should put a checker code to determine whether the model path is shared or not. Anyway.. here's the fix, sort of. Modified original mina plugin. This should work. Good catch. I'll update the framework once I get back.
shanyu Posted March 25, 2013 Posted March 25, 2013 I've spotted an odd behavior. Well it's just once so not enough to say 'behavior' When I exited from an inn to the outside, streamline executed a streamsave and mesh swapped..but not re equipped. and my inventory.. it's gone. my armor has gone. I suspect that it's because of the fantastic harmony of setbody & streamline & break armor. At the moment, if streamsave happens to fire in the middle of a mesh swap, bad things will happen (basically the array that stored the item gets purged). I was worried about this one. I'll see if I can come up with a good solution. And I've noticed some annoying stutters recently, let's say, since last few hours. I've removed few mods but not added anything so I thought I must tell you this (I'm not certain though). My average frame rate is ok but every few minutes it just freezes about ~1 second I guess. Hmm. I'm not sure what that could be. Breakarmor should have a fairly constant load from frame to frame. If you're running both Break Armor and Autosetbody, my money would be on autosetbody. I need to rebuild the back end of that mod one of these days. Anyways, I think I'm going to make some changes to the save purging system. I'll just have to figure out the best approach. I've now been playing this long enough to verify this. I've encountered it several times now-- most often right after exiting or entering a building. I disable break armor and never encounter the issue-- but where's the fun in that? I just re-enabled break armor pretend that this is a feature-- some daedric prince of perversion has taken a special interest in my character, much to her dismay.
ShiaNekoChan Posted April 5, 2013 Posted April 5, 2013 Hey, just thought I'd update you on the use of your callback function. The problem I'm having is that sometimes breakarmor's callback function gets stuck and constantly returns 4 instead of 0-3 for certain NPCs. in fact, right now as I'm doing a little bit of last minute testing, the function is stuck on 4 again, this time for the player. I'm going to be releasing the beta for the next version of nudeshy x very soon, so I guess you can test it there if you like.
woody1213 Posted April 8, 2013 Posted April 8, 2013 Having the same problem as Shanyu, Greaves or Cuirass disappear at varying times when entering or leaving a building. Happens on all vanilla armors, enchanted or not. Seems to be an issue between break armor and setbody reloaded as best i can tell. I believe this started happening when i switched to setbody reloaded. Hope this helps.
woody1213 Posted April 9, 2013 Posted April 9, 2013 I get the following when opening up the console so I am guessing it's a TamagoSetBody Problem so will post over there as well: File: TamagoSetBody.esp Offset: 0x02BA Command: SetFunctionValue Error in script 4a00236e Operator | failed to evaluate to a valid result SetFunctionValue statement failed. Error in script 4a00236d Operator | failed to evaluate to a valid result File: TamagoSetBody.esp Offset: 0x320 Command: Let Error in script 4a00236d
DontBotherMe Posted May 6, 2013 Posted May 6, 2013 Can someone help me ?? i tried this mod out and everything seem to working fine, but somehow when you get the clothes are ripped and then thrown to the floor is seem to having yellow markers all over the place. With wtf missing mesh but i thought i installed all of the other mods that this one required like vannnilla clothes etc..
gregathit Posted May 6, 2013 Posted May 6, 2013 Can someone help me ?? i tried this mod out and everything seem to working fine, but somehow when you get the clothes are ripped and then thrown to the floor is seem to having yellow markers all over the place. With wtf missing mesh but i thought i installed all of the other mods that this one required like vannnilla clothes etc.. This plugin is just the framework and doesn't actually contain any armors. You will need to install one or both of the BU armor compilations that are listed in the OP. This plugin does not throw clothes to the floor so I can only assume you are using some version of RaperS that is doing this.
DontBotherMe Posted May 6, 2013 Posted May 6, 2013 yes you are right after checking it was not this mod causing the break but the new nudeshy with shattered armor. will have to check there.
briancs159 Posted May 10, 2013 Posted May 10, 2013 I've run into a problem recently with a specific area within shivering isles. I've gone through the main quest there doing the dementia side and have gotten to the point where I'm supposed to go to Brellach and help the golden saints there. So far I have had no problem and have been saving quite often in case of CTD's. I don't use quick saves btw. I get to Brellach and save right outside the door as I often do with dungeons and wait for Break armor to do its refresh thing and suddenly CTD. I reload my save file there multiple times and it always crashes when break armor activates. So I loaded an earlier save and decided not to save outside and just breeze right through the quest and the dungeon. I save before exiting the dungeon and now it crashes as soon as it finishes loading the outside. I've tried multiple times and the same crash happens every time. I don't even see a flicker of outside before it crashes. I've loaded that save with only Break armor disabled and I don't have a CTD. There are 3 bodies outside. 2 knights of order and a golden saint. I re-activate the mod and disabled them using the console before exiting and it still CTD's. I've loaded a much earlier save and went to Brellach and saved outside and no CTD so I'm kinda stumped. Now I can always just disable the mod until I'm outside the cell where Brellach is located and then re-activate it but I want to try to figure out why it CTD's so I don't run into it again somewhere else. My Load Order: Oblivion.esmCobl Main.esmBeautiful People 2ch-Ed.esmx117race.esmChanpon.esmLovers with PK.esmTamagoClub.esmHiyokoClub.esmLoversCreature.esmKnights - Revelation.esmGTAesgaard_2.esmVipCxjControllableSkeleton.esmViera Race.esmCM Partners.esmOblivion Sexualized Monsters.esmRealisticLeveling.esmBetter Dungeons.espUOPS Additional Changes.espUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCfrostcrag.espTroll No Regen.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCThievesDen.espDLCThievesDen - Unofficial Patch - SSSB.espDLCThievesDen - Unofficial Patch.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espDLCShiveringIsles.espUSIPS Additional Changes.espUnofficial Shivering Isles Patch.espSM Encumbrance and Fatigue.espGKs Max Merchant Gold.espViera Race Height Test.espCobl Races.espBurmecian.espAbriael_Human.espHGEC Kajiits.esp_Ren_BeautyPack_onlyhairs.espMaleBodyReplacerV4.espVipTestControllableSkeletonall.espOSM-All Genders.espM.O.E. - Travel Services.espAdenseMiscValue.espRealistic Misc Item Value.espUnderwater.espDancer Upgrade.espNo Harvesting Failure-Updated.espDZ_Auto_Harvest.espSMYB Love Full.espFemale Xivilai.espColourwheels Sexy Stock Armor & Clothing Replacer.espCreature Diversity.espArena No Raiment.espMadCompanionshipSpells.espMCS extension.espQOTW Season One.espApachii_Goddess_Store.espSoR_AriMajorCheat.espQOTW Season Two.espAdenseEpicDungeon.espBridFetishGirl.espBridFetishGirlTrainerAddon.espGoldenCrest.espKnights - Revelation.espKnights - Revelation Sun Target.espUnequip Broken Armor.espBeautifulCorpses.espMagic Skill Perks GodLevel.espSpriggans no more.espSoR_ArmorModCompilation.espBreakArmor.espBottomless Cavern.espFuroGeneratorTrap.espHentai Mania.espHentaiMania2.espSmarter Mercantile Leveling - Multi.espMy Voice Extender.espMap Marker Overhaul.espMap Marker Overhaul - SI additions.espNever die.espLoversTamagoClub.espLoversHiyokoShooter.espHiyokoGenetics.espHiyokoGenerator.espHiyokoGeneratorCreature.espLoversBreakArmor.espTamagoSetBody.espBetter Training.espLoversRaperS.espLovers with PK.espLoversCreature.espLoversStopCombatEx.espAutoSetBody.espSetBody.espBeautiful People 2ch-Ed Disable BandBlindMask.espBeautiful People 2ch-Ed Vanilla Race.espBeautiful People 2ch-Ed Merged Hair Modules.espBeautiful People 2ch-Ed Merged Eye Modules.espBeautiful People 2ch-Ed Merged SKSRENs Hair Modules.espBeautiful People 2ch-Ed Merged RoseSims Hair Modules.espx117 Merged SKSRENs Hair Modules.espBeautiful People 2ch-Ed CustomRace.espBeautiful People 2ch-Ed Chocolate Elves.espBeautiful People 2ch-Ed Cute Elves.espx117race.espx117Race ENG Race.espLoversIdleAnimsPriority.espLoversAnimObjectsPriority.espAdvancedMagicLeveling.espGTAesgaard.espGates To Aesgaard 2 Delayer.espGTAesgaard_2.espReplacer - Blackwood (mergeable).espReplacer - Dwarven (mergeable).espColourwheels Sexy Imperial Legion.espInn Merchant Gold Increase.espUnderwear TGND.espExpandedGreetings.esp117 Voice test.espThe Lost Spires.espHepsCloth04-BlackKitty.espHotkey Pro.espHUD Status Bars.espBCS additions.espGoldenCrestBattlehornComp.esp and yes I know I don't have a bashed patch.
gregathit Posted May 10, 2013 Posted May 10, 2013 Typically this type of CTD is from one of the armors and not the framework itself. The other thing you can try is disable break armor and then load the save that is crashing, when it finishes loading then hit escape and make a manual save. When that is complete then exit the game, enable break armor and then restart the game and load the save you just made to see if you still crash.
ShiaNekoChan Posted June 3, 2013 Posted June 3, 2013 It really is strange, but I can't get one of my favorite BU armors to work with breakarmor framework. I tried renaming the BU files to filename, filename_ba1, etc and entering it in the ini file (tried putting it in break_armor.ini, breakundies.ini, and breakundies_stock.ini) with no luck. did I do something wrong? ;***************************************************;***** Heilige Mutter *****;***************************************************set aaBUData.DATA to sv_Construct "R18PN\Armor\Heilige Mutter Armor\pantu.nif"SetStage aaBUDataIni 10set aaBUData.DATA to sv_Construct "R18PN\Armor\Heilige Mutter Armor\pantu_ba1.nif"SetStage aaBUDataIni 10set aaBUData.DATA to sv_Construct "R18PN\Armor\Heilige Mutter Armor\pantu_ba2.nif"SetStage aaBUDataIni 10set aaBUData.DATA to sv_Construct "R18PN\Armor\Heilige Mutter Armor\pantu_ba3.nif"SetStage aaBUDataIni 10SetStage aaBUDataIni 30set aaBUData.DATA to sv_Construct "R18PN\Armor\Heilige Mutter Armor\upbodyC.nif"SetStage aaBUDataIni 10set aaBUData.DATA to sv_Construct "R18PN\Armor\Heilige Mutter Armor\upbodyC_ba1.nif"SetStage aaBUDataIni 10set aaBUData.DATA to sv_Construct "R18PN\Armor\Heilige Mutter Armor\upbodyC_ba2.nif"SetStage aaBUDataIni 10set aaBUData.DATA to sv_Construct "R18PN\Armor\Heilige Mutter Armor\upbodyC_ba3.nif"SetStage aaBUDataIni 10SetStage aaBUDataIni 30
gregathit Posted June 3, 2013 Posted June 3, 2013 Make sure you are not running this framework along with the old one (assuming you are when you mention breakundies.ini).
ShiaNekoChan Posted June 3, 2013 Posted June 3, 2013 I am not running breakundies.esm only breakarmor. It just refuses to recognize heilige mutter as a breakarmor enabled armor for some reason. x_x
gregathit Posted June 3, 2013 Posted June 3, 2013 If you are just running Break Armor then you should not need any ini files whatsoever. Did the armor come with an esp? If so there may be conflicting scripts in the esp file.
ShiaNekoChan Posted June 3, 2013 Posted June 3, 2013 just checked the esp file and it does not have any scripts in the entire file. x_x I didn't put it in the breakundies ini file until after it refused to detect the other nif files (_ba1, _ba2, etc).
gregathit Posted June 3, 2013 Posted June 3, 2013 Don't know what to tell you then. You can try putting the files up (esp and nif files) and some will take a look at them.
ShiaNekoChan Posted June 6, 2013 Posted June 6, 2013 armor is here http://oblivion.nexusmods.com/mods/37613/? I've attached my folder for the meshes. extract it into your meshes folder.
gregathit Posted June 6, 2013 Posted June 6, 2013 Ok, the armor you are equipping and want to break should be named HMA Cuirass Bk (upperbody) and HMA Pantu. Make certain you are putting on the correct cuirass and not accidentally putting on the HMA CuirassL Bk one. Also both items are listed as having zero value....not sure but that may also cause an issue.......maybe not.
ShiaNekoChan Posted June 6, 2013 Posted June 6, 2013 Tried with every armor included in the pack and none of them work. x_x
briancs159 Posted June 7, 2013 Posted June 7, 2013 I know why it doesn't work. I've run into this problem before. If you check the armor in the construction set you'll notice that the meshes are listed as male biped models. There is no female biped model at all. This framework doesn't support male models that is why it doesn't work. If you gave the armor to a male character to wear, they would probably have a female body. You'll have to edit the esp so each armor's female biped slot is pointing at the correct nif file.
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