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Wearable SMP tails SE conversion


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  • 1 month later...
Posted
On 6/24/2020 at 6:46 AM, LegendOfJan said:

I'm using 3BBB and tried the fix, but the tails still skitter around unfortunately. I made sure that I put the tag in the right file. Is there something else I might have done incorrectly?

Hey, not sure if this will help, but i was having problems with the vagina getting wierd because of the tail and the fix also didn't work for me, but i've decided to play around and add some more stuff to it.

 

I've added this and my problem stopped, not sure if this will fix yours, but it might be worth a try. :D

 

        <no-collide-with-tag>Tail</no-collide-with-tag>
        <no-collide-with-tag>LegColli</no-collide-with-tag>
        <no-collide-with-tag>FeetColli</no-collide-with-tag>
        <no-collide-with-tag>ArmColli</no-collide-with-tag>

Posted

Wouldn't it behave better if it was rigged to the beast tails? Is there a reason that hasn't been done? I really can't stand how 'floppy' the tails are, and most are in such a weird position on the spine that a good chunk are sticking out of the middle of the back.

 

Also, a demon tail would be nice. There's plenty of mods for static ones but not an actual rigged one.

  • 2 weeks later...
  • 2 weeks later...
Posted

I'm having a real hard time getting this to work with Flawn's argonians. No matter how I assign textures in nifskope it has a weird blueish tint and does not have the same color as my scales.

 

Spoiler

ScreenShot8.png.6bafc6afac087837ad7acc912370e768.png

It is at least Flawn's texture and not vanilla.

ScreenShot9.png.5aed1c72b52be32c89cb27ef9d47b7c8.png

But this weird blue tint and not being the same color as my scales is really baffling.

ScreenShot12.png.7153c35a347b3ad6aee7756d3d956237.png

It doesn't seem to matter what way I order them in mo2 either.

Spoiler

788424850_MO2ordering.png.f30ab927157ed3062eecac2cb4d470c7.png

1490195378_NifSkopeorder.png.10e7178252fbdeb0c8be260cb2f70fb5.png

 

Thank you so much zarantha for the easy steps to resize the tails! That part worked perfectly.

  • 3 weeks later...
Posted

I'm sure I am just a newb, but I cannot find the file for 3BBB fix:

On 2/20/2020 at 4:59 AM, MrNoobMan said:

Locate 3BBB-Amazing.xml located in SKSE\Plugins\hdtSkinnedMeshConfigs

 

I looked in my skse folder, my 3bbb folder, this mod's folder and I even did a search in my entire mod folder, but it came up with nothing that matched. 

  • 1 month later...
Posted
On 9/11/2020 at 8:13 PM, Mercurial Quark said:

I'm having a real hard time getting this to work with Flawn's argonians. No matter how I assign textures in nifskope it has a weird blueish tint and does not have the same color as my scales.

 

  Reveal hidden contents

ScreenShot8.png.6bafc6afac087837ad7acc912370e768.png

It is at least Flawn's texture and not vanilla.

ScreenShot9.png.5aed1c72b52be32c89cb27ef9d47b7c8.png

But this weird blue tint and not being the same color as my scales is really baffling.

ScreenShot12.png.7153c35a347b3ad6aee7756d3d956237.png

It doesn't seem to matter what way I order them in mo2 either.

  Reveal hidden contents

788424850_MO2ordering.png.f30ab927157ed3062eecac2cb4d470c7.png

1490195378_NifSkopeorder.png.10e7178252fbdeb0c8be260cb2f70fb5.png

 

Thank you so much zarantha for the easy steps to resize the tails! That part worked perfectly.

 

I finally found out where the blue/purple tint was coming from. Copy that first line in textures to the second to the last texture line (so 4 total lines instead of 3). Works on the Khajiit tails too! (Compared it to the extracted Vanilla tail, and that was all that was missing)

 

image.png.d0dfc4303799c470c807b0516e27cf66.png

Posted
On 9/27/2020 at 7:09 PM, ElaNinja said:

I'm sure I am just a newb, but I cannot find the file for 3BBB fix:

 

I looked in my skse folder, my 3bbb folder, this mod's folder and I even did a search in my entire mod folder, but it came up with nothing that matched. 

Did you install the SMP (full or light) + CBPC version of 3BBB? If you did CBPC only, you might not have that file. This mod won't work without HDT SMP installed.

 

 

  • 2 weeks later...
Posted
On 11/10/2020 at 1:14 AM, zarantha said:

Did you install the SMP (full or light) + CBPC version of 3BBB? If you did CBPC only, you might not have that file. This mod won't work without HDT SMP installed.

 

 

Thank you. That was my problem. I don't know why I didn't think of this. 

  • 2 weeks later...
  • 3 weeks later...
Posted
On 11/10/2020 at 1:10 AM, zarantha said:

 

I finally found out where the blue/purple tint was coming from. Copy that first line in textures to the second to the last texture line (so 4 total lines instead of 3). Works on the Khajiit tails too! (Compared it to the extracted Vanilla tail, and that was all that was missing)

 

image.png.d0dfc4303799c470c807b0516e27cf66.png

I've been trying to do that myself, but I've been having the same issues as Mercurial Quark. Even putting in that fourth line didn't help, so I'm a little stumped.

Posted
 

I've been trying to do that myself, but I've been having the same issues as Mercurial Quark. Even putting in that fourth line didn't help, so I'm a little stumped.

Make sure you're editing the right mesh. There's one in HDTTailsCelia and one in character assets in the optional piece.

 

\meshes\actors\character\character assets

 

\meshes\HDTTailsCelia\Tails Female\Argonian

\meshes\HDTTailsCelia\Tails Female\Khajiit

  • 2 weeks later...
Posted

I really like this mod for my Ohmes-Raht, but it moves the tail into an odd place.  I can adjust it a bit in RaceMenu, but it always resets back to this position.  It's like the base needs to be tilted forward and down where it attaches to the body.  It's also really, really high up on the lower back.  I don't know how to do that.  

 

 

20210104185638_1.jpg.7a344127e6ed2c33c0635f8a2a138744.jpg

Posted
19 hours ago, astor said:

I really like this mod for my Ohmes-Raht, but it moves the tail into an odd place.  I can adjust it a bit in RaceMenu, but it always resets back to this position.  It's like the base needs to be tilted forward and down where it attaches to the body.  It's also really, really high up on the lower back.  I don't know how to do that.  

 

 

20210104185638_1.jpg.7a344127e6ed2c33c0635f8a2a138744.jpg

Race menu doesn't work with it, you'll have to use Nifskope and adjust it's position in that. Pretty simple edit, just make sure you select the .nif for the correct tail, and then adjust it's x-y-z coordinates.

Edit: there's more detailed instructions on the previous page if you need them.

  • 2 weeks later...
Posted

Just an FYI. I have been messing around with the Argonian SMP Tails for a long long time now. And got them to work perfectly now. This is working with Flawn's Argonians. Should work with Redux too. Still needs the correct Textures paths to work tho.

Vertex Desc Flags with Normal and Tangent ON
unknown.png

With Normals and Tangent OFF

unknown.png



Thanks to Blaze69 for tolerating my crazed rumbles over Argonians...

 

Quote

IIRC that flag (assuming it's the same as the LE nif one) is for tangent normal data on the mesh, which is unused for meshes using Object/Model Space Normals (aka character meshes), so it has to be removed for those to avoid interfering with the MSNs.
 

-Blaze69

 

  • 1 month later...
Posted

has anyone been able to fix the jittery tails problem yet? i figured out the nif edits to make the tails position right thanks to y'all, but the jittering is still there and i wish it wasn't >_<

  • 1 month later...
  • 4 weeks later...
Posted

Is anyone else missing the Nine Tails option in their game or is it just me? I see it in the mod's files yet it is does not appear in game. Also I've noticed in the Six Tails folder there are five tail options but they are not available either.

  • 4 weeks later...
  • 2 weeks later...
Posted
On 6/14/2021 at 11:03 PM, executaball said:

Hey I realized the replacer pack only had female argonian and khajiit? Does it not work on males or were the male replacer meshes not included?

Tbh, I am not even sure, I don't use male character's, but I think it should work. Would just need to replacer the correct texture (texture paths) and meshes. But you can try them and see how they look.

  • 1 month later...
Posted

The dragon tails don't behave or look like the tails from 

So I don't really know why you are referring to that mod. 

  • 2 weeks later...
Posted (edited)
On 5/24/2021 at 1:17 AM, OmnipresentLurker said:

Is anyone else missing the Nine Tails option in their game or is it just me? I see it in the mod's files yet it is does not appear in game. Also I've noticed in the Six Tails folder there are five tail options but they are not available either.

Yeah I am missing them too, was hopping they would work as I want to make a kistune character like the oldrim one but ofc it doesnt work but hopefully that gets fixed.

Edited by Connor The Weeb
typo
  • 3 months later...

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