rambocck Posted July 11, 2020 Posted July 11, 2020 hey guys just a quick question. do i have to apply the 3bbb fix if im not useing the beast tails?
Loftgar Posted August 19, 2020 Posted August 19, 2020 On 6/24/2020 at 6:46 AM, LegendOfJan said: I'm using 3BBB and tried the fix, but the tails still skitter around unfortunately. I made sure that I put the tag in the right file. Is there something else I might have done incorrectly? Hey, not sure if this will help, but i was having problems with the vagina getting wierd because of the tail and the fix also didn't work for me, but i've decided to play around and add some more stuff to it. I've added this and my problem stopped, not sure if this will fix yours, but it might be worth a try. <no-collide-with-tag>Tail</no-collide-with-tag> <no-collide-with-tag>LegColli</no-collide-with-tag> <no-collide-with-tag>FeetColli</no-collide-with-tag> <no-collide-with-tag>ArmColli</no-collide-with-tag>
BekNos Posted August 19, 2020 Posted August 19, 2020 Wouldn't it behave better if it was rigged to the beast tails? Is there a reason that hasn't been done? I really can't stand how 'floppy' the tails are, and most are in such a weird position on the spine that a good chunk are sticking out of the middle of the back. Also, a demon tail would be nice. There's plenty of mods for static ones but not an actual rigged one. 1
Br8tus Posted August 30, 2020 Posted August 30, 2020 Thank you for taking the time to port this and add updates.
Mercurial Quark Posted September 12, 2020 Posted September 12, 2020 I'm having a real hard time getting this to work with Flawn's argonians. No matter how I assign textures in nifskope it has a weird blueish tint and does not have the same color as my scales. Spoiler It is at least Flawn's texture and not vanilla. But this weird blue tint and not being the same color as my scales is really baffling. It doesn't seem to matter what way I order them in mo2 either. Spoiler Thank you so much zarantha for the easy steps to resize the tails! That part worked perfectly.
ElaNinja Posted September 27, 2020 Posted September 27, 2020 I'm sure I am just a newb, but I cannot find the file for 3BBB fix: On 2/20/2020 at 4:59 AM, MrNoobMan said: Locate 3BBB-Amazing.xml located in SKSE\Plugins\hdtSkinnedMeshConfigs I looked in my skse folder, my 3bbb folder, this mod's folder and I even did a search in my entire mod folder, but it came up with nothing that matched.
zarantha Posted November 10, 2020 Posted November 10, 2020 On 9/11/2020 at 8:13 PM, Mercurial Quark said: I'm having a real hard time getting this to work with Flawn's argonians. No matter how I assign textures in nifskope it has a weird blueish tint and does not have the same color as my scales. Reveal hidden contents It is at least Flawn's texture and not vanilla. But this weird blue tint and not being the same color as my scales is really baffling. It doesn't seem to matter what way I order them in mo2 either. Reveal hidden contents Thank you so much zarantha for the easy steps to resize the tails! That part worked perfectly. I finally found out where the blue/purple tint was coming from. Copy that first line in textures to the second to the last texture line (so 4 total lines instead of 3). Works on the Khajiit tails too! (Compared it to the extracted Vanilla tail, and that was all that was missing)
zarantha Posted November 10, 2020 Posted November 10, 2020 On 9/27/2020 at 7:09 PM, ElaNinja said: I'm sure I am just a newb, but I cannot find the file for 3BBB fix: I looked in my skse folder, my 3bbb folder, this mod's folder and I even did a search in my entire mod folder, but it came up with nothing that matched. Did you install the SMP (full or light) + CBPC version of 3BBB? If you did CBPC only, you might not have that file. This mod won't work without HDT SMP installed.
ElaNinja Posted November 20, 2020 Posted November 20, 2020 On 11/10/2020 at 1:14 AM, zarantha said: Did you install the SMP (full or light) + CBPC version of 3BBB? If you did CBPC only, you might not have that file. This mod won't work without HDT SMP installed. Thank you. That was my problem. I don't know why I didn't think of this.
petter92 Posted December 2, 2020 Posted December 2, 2020 i cant seem to change scale of the tails i have racemenu
VividerMicrobe Posted December 18, 2020 Posted December 18, 2020 On 11/10/2020 at 1:10 AM, zarantha said: I finally found out where the blue/purple tint was coming from. Copy that first line in textures to the second to the last texture line (so 4 total lines instead of 3). Works on the Khajiit tails too! (Compared it to the extracted Vanilla tail, and that was all that was missing) I've been trying to do that myself, but I've been having the same issues as Mercurial Quark. Even putting in that fourth line didn't help, so I'm a little stumped.
zarantha Posted December 22, 2020 Posted December 22, 2020 I've been trying to do that myself, but I've been having the same issues as Mercurial Quark. Even putting in that fourth line didn't help, so I'm a little stumped. Make sure you're editing the right mesh. There's one in HDTTailsCelia and one in character assets in the optional piece. \meshes\actors\character\character assets \meshes\HDTTailsCelia\Tails Female\Argonian \meshes\HDTTailsCelia\Tails Female\Khajiit
astor Posted January 5, 2021 Posted January 5, 2021 I really like this mod for my Ohmes-Raht, but it moves the tail into an odd place. I can adjust it a bit in RaceMenu, but it always resets back to this position. It's like the base needs to be tilted forward and down where it attaches to the body. It's also really, really high up on the lower back. I don't know how to do that.
VividerMicrobe Posted January 5, 2021 Posted January 5, 2021 19 hours ago, astor said: I really like this mod for my Ohmes-Raht, but it moves the tail into an odd place. I can adjust it a bit in RaceMenu, but it always resets back to this position. It's like the base needs to be tilted forward and down where it attaches to the body. It's also really, really high up on the lower back. I don't know how to do that. Race menu doesn't work with it, you'll have to use Nifskope and adjust it's position in that. Pretty simple edit, just make sure you select the .nif for the correct tail, and then adjust it's x-y-z coordinates. Edit: there's more detailed instructions on the previous page if you need them. 1
Machii Posted January 18, 2021 Posted January 18, 2021 Just an FYI. I have been messing around with the Argonian SMP Tails for a long long time now. And got them to work perfectly now. This is working with Flawn's Argonians. Should work with Redux too. Still needs the correct Textures paths to work tho. Vertex Desc Flags with Normal and Tangent ON With Normals and Tangent OFF Thanks to Blaze69 for tolerating my crazed rumbles over Argonians... Quote IIRC that flag (assuming it's the same as the LE nif one) is for tangent normal data on the mesh, which is unused for meshes using Object/Model Space Normals (aka character meshes), so it has to be removed for those to avoid interfering with the MSNs. -Blaze69 1
Machii Posted January 25, 2021 Posted January 25, 2021 Fixed meshes with correct setup for normal maps and specular maps, and correct setup for Flawn's Argonian Tails textures. If you want smaller or bigger tails, just change size on Nifskope SMPTails Optional - HDT SMP Vanilla replacers.7z 2
midknight289 Posted February 28, 2021 Posted February 28, 2021 has anyone been able to fix the jittery tails problem yet? i figured out the nif edits to make the tails position right thanks to y'all, but the jittering is still there and i wish it wasn't >_<
Mercurial Quark Posted April 26, 2021 Posted April 26, 2021 Thank you so much Machii!!! That fixed everything. I took a break from skyrim and hadn't checked back to see if anyone had any ideas, I'm so glad that it was able to be fixed.
OmnipresentLurker Posted May 24, 2021 Posted May 24, 2021 Is anyone else missing the Nine Tails option in their game or is it just me? I see it in the mod's files yet it is does not appear in game. Also I've noticed in the Six Tails folder there are five tail options but they are not available either.
Executaball Posted June 15, 2021 Posted June 15, 2021 Hey I realized the replacer pack only had female argonian and khajiit? Does it not work on males or were the male replacer meshes not included?
icelandia Posted June 24, 2021 Posted June 24, 2021 That patch above is excellent. It should be added to the OP, really saves a lot of trouble going back and forth in the old instructions.
Machii Posted July 2, 2021 Posted July 2, 2021 On 6/14/2021 at 11:03 PM, executaball said: Hey I realized the replacer pack only had female argonian and khajiit? Does it not work on males or were the male replacer meshes not included? Tbh, I am not even sure, I don't use male character's, but I think it should work. Would just need to replacer the correct texture (texture paths) and meshes. But you can try them and see how they look.
Julie Posted August 6, 2021 Posted August 6, 2021 The dragon tails don't behave or look like the tails from So I don't really know why you are referring to that mod.
Connor The Weeb Posted August 19, 2021 Posted August 19, 2021 (edited) On 5/24/2021 at 1:17 AM, OmnipresentLurker said: Is anyone else missing the Nine Tails option in their game or is it just me? I see it in the mod's files yet it is does not appear in game. Also I've noticed in the Six Tails folder there are five tail options but they are not available either. Yeah I am missing them too, was hopping they would work as I want to make a kistune character like the oldrim one but ofc it doesnt work but hopefully that gets fixed. Edited August 19, 2021 by Connor The Weeb typo
htyapa Posted November 23, 2021 Posted November 23, 2021 Hey, I cam across this after days of searching, would you mind explaining how you did the conversions?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now