ruddycray Posted June 11, 2022 Author Posted June 11, 2022 3 hours ago, aaaaahhhhhh said: Is there a way to edit this to make it work with males I don't need dialogue changed or anything just want to disable the check  It would definitely be possible. The condition is just "GetPCIsSex Female == 1" on the dialogue, and I don't think most of the dialogue checks for that. After some starting checks, most stuff is just interested in what factions you belong to. The main things that would check for it are things for you to start working, whether for Benjen, Dibella's Garden, or an innkeeper, and things where you solicit NPCs.  The most likely places to find those conditions would be in the quests TAPQBenjenPimp, TAPQDGGeneralDialogue, TAPQFreelanceSolicitation, TAPQJoinDG, TAPQWhoringController, and the various license quests, which are named after the city where they happen (for example, TAPQSolitudeLicense). If you were to open the mod in the Creation Kit and look at the dialogue in those quests, you should be able to find most of the places where it is restricted to females.  That might not be all of it, and there might be some things that still don't work quite right, but that could get you started, anyway. Of course, this would be something you might have to do all over again when there's a new release, and I can't promise that an existing save will keep working in that situation. However, to keep expectations realistic, making the mod work with males is on my list but I'm not promising that it will get to the top any time soon.
angus.rlp Posted June 12, 2022 Posted June 12, 2022 (edited) hi, i did all the vanikseth quests, got the gold from vanika and now she still refuse teach the spell to turn into a succubus. i've waited 24hs again, restarted the game and nothing. Edited June 12, 2022 by angus.rlp
ruddycray Posted June 12, 2022 Author Posted June 12, 2022 (edited) 2 hours ago, angus.rlp said: hi, i did all the vanikseth quests, got the gold from vanika and now she still refuse teach the spell to turn into a succubus. i've waited 24hs again, restarted the game and nothing. Â What's your speech skill level? Â It's an easy speech check, but that still requires level 25 speech. Edited June 12, 2022 by ruddycray
angus.rlp Posted June 12, 2022 Posted June 12, 2022 28 minutes ago, ruddycray said: Â What's your speech skill level? Â It's an easy speech check, but that still requires level 25 speech. oh ok, i just start a new save, my speech is low, thank you for the answer and the mod. 1
ruddycray Posted June 12, 2022 Author Posted June 12, 2022 5 hours ago, angus.rlp said: oh ok, i just start a new save, my speech is low, thank you for the answer and the mod. Â If you're not modding your starting skills to be lower, then they should start at 15, and it's easy to get a 10-point boost to speech by giving a coin to a beggar or something. An Amulet of Dibella should also work.
Samson Nite Posted June 13, 2022 Posted June 13, 2022 Half an year since the last update, no plan to update?
ruddycray Posted June 13, 2022 Author Posted June 13, 2022 7 hours ago, Samson Nite said: Half an year since the last update, no plan to update?  Working on it. Trying to get something out before the end of the month, but I am also extremely busy at the moment with things that are not modding. 4
luo521cn Posted June 13, 2022 Posted June 13, 2022 hope the author can do more  creature-related content
ecobotstar Posted June 15, 2022 Posted June 15, 2022 (edited) Wonder where the ghost girl's dad is... Edit : Nvm, found it, had to look up spoiler though, the people of Rorikstead didn't give me any dialogue. Edited June 15, 2022 by ecobotstar 1
Shankasourus Max Posted June 18, 2022 Posted June 18, 2022 I super love your mod. I only recently started playing Skyrim again. The original Skyrim that I used to play was maxed out with mods and countless CTDs. When I returned to gaming, I started fresh with Skyrim SE ( Skyrim AE to be exact ). I scrolled thru your almost 40 pages of mostly praise and decided at the very least, I should express my gratitude also with my first ever post here on LL. I do however, have a slight issue. I completed the "Where The Spirits Have Sex" quest line in Morthal. I have obtained a license from Aslfur for 50 gold. But my quest log still has the quest open and states to talk to Jarl Steward Aslfur and inform him that the spirits are taken care of. He also has the icon marker above him to talk to him but no dialog concerning this quest is present. Thanks for any insight you might have to resolve this. Again, much praise to you and all your work.  1
Clea Strange Posted June 19, 2022 Posted June 19, 2022 This is a good mod glad I found it, paitently waiting to see what else you add to it. Â Though question this will have quests that go through all of of skyrim in all the holds and towns right? Will we be going to stormcload and imperial camps dotted all over the map
ruddycray Posted June 19, 2022 Author Posted June 19, 2022 13 hours ago, Shankasourus Max said: I super love your mod. I only recently started playing Skyrim again. The original Skyrim that I used to play was maxed out with mods and countless CTDs. When I returned to gaming, I started fresh with Skyrim SE ( Skyrim AE to be exact ). I scrolled thru your almost 40 pages of mostly praise and decided at the very least, I should express my gratitude also with my first ever post here on LL. I do however, have a slight issue. I completed the "Where The Spirits Have Sex" quest line in Morthal. I have obtained a license from Aslfur for 50 gold. But my quest log still has the quest open and states to talk to Jarl Steward Aslfur and inform him that the spirits are taken care of. He also has the icon marker above him to talk to him but no dialog concerning this quest is present. Thanks for any insight you might have to resolve this. Again, much praise to you and all your work.   Thank you. It is always nice to hear someone's enjoying my work!  For your question, it would help to know exactly how you went through the quest. There are quite a few ways to complete that quest, and it's possible the problem you've described only happens on one of those paths. If you can tell me that I can run through it myself and see if I can make it happen.
ruddycray Posted June 19, 2022 Author Posted June 19, 2022 On 6/13/2022 at 12:23 PM, luo521cn said: hope the author can do more  creature-related content  Some, probably. It's not my main focus, of course.
ruddycray Posted June 19, 2022 Author Posted June 19, 2022 On 6/15/2022 at 1:39 PM, ecobotstar said: Wonder where the ghost girl's dad is... Edit : Nvm, found it, had to look up spoiler though, the people of Rorikstead didn't give me any dialogue. Â I'll look into it. I know for sure the guards will give you dialogue. I already see the dialogue is conditioned on the map marker not being visible yet, which I probably shouldn't have done.
ruddycray Posted June 19, 2022 Author Posted June 19, 2022 13 hours ago, Clea Strange said: This is a good mod glad I found it, paitently waiting to see what else you add to it.  Though question this will have quests that go through all of of skyrim in all the holds and towns right? Will we be going to stormcload and imperial camps dotted all over the map  Thank you!  There should be quests in most places at this point. I may eventually fill out Whiterun and Falkreath with more elaborate license quests but it's not necessarily a bad thing to have places where you can just pay a fee and start working with little extra work involved. Other quests will likely take you to different places in Skyrim.  There is already a quest that will send you to random Stormcloak camps. The steward in Windhelm will give you the quest, and it's repeatable. I will probably implement something similar for Imperial camps at some point.
xtrange988 Posted June 19, 2022 Posted June 19, 2022 (edited) 9 hours ago, ruddycray said:  Thank you. It is always nice to hear someone's enjoying my work!  For your question, it would help to know exactly how you went through the quest. There are quite a few ways to complete that quest, and it's possible the problem you've described only happens on one of those paths. If you can tell me that I can run through it myself and see if I can make it happen.  I have the same problem, I started a new play to test the quest. I have never been able to complete it properly.  For me it happens when the argonian lady dies. When the steward sends me to the father's house, it's closed and empty when I lockpick the door. The argonian starts a script following package or something because she starts following me everywhere and I can't interact with her, maybe because she's waiting for a scene to start. She always gets herself killed by creatures in the end. When I speak to Aslfur he thanks me for resolving the ghost problem but puts a bounty on me and sends me to jail.  I get out of the jail and the ghost girl's father is there and attacks me, I have to kill him. I get the license after that but the quest remains unfinished. All this sceneries involve the father going to jail or staying alive.  At one point in one of my plays of this quest I managed to get inside Initus house and talk to the argonian lady because I ran directly to it, trying to prevent her to start following me. The scene when you try to reveal his past performed correctly. I convinced Initus to turn himself in. He went to jail but apparently USSEP locks the Morthal guard barracks door for reason. So Initus stays outside until I used the console to unlock it.   For anyone wondering about compatibility. I play with Palaces and Castles Enhanced and the Solitude license quest has some problems, as Falk's room isn't there anymore, so everyone is floating when the scenes start. I can finish it no problems despite of that. So is a soft incompatibility. It would be better to be teleported to a separate cell. Markarth castle shouldn't have issues as the Steward room is in the same place.  About Bruma, you can work there independently, the innkeepers don't offer the job as they use custom factions, so you have to start the quest outside Bruma asking a innkeeper in Skyrim for job for the dialogue to appear.  Edited June 19, 2022 by xtrange988
ruddycray Posted June 20, 2022 Author Posted June 20, 2022 (edited) 21 hours ago, xtrange988 said: I have the same problem, I started a new play to test the quest. I have never been able to complete it properly.  For me it happens when the argonian lady dies. When the steward sends me to the father's house, it's closed and empty when I lockpick the door. The argonian starts a script following package or something because she starts following me everywhere and I can't interact with her, maybe because she's waiting for a scene to start. She always gets herself killed by creatures in the end. When I speak to Aslfur he thanks me for resolving the ghost problem but puts a bounty on me and sends me to jail.  I get out of the jail and the ghost girl's father is there and attacks me, I have to kill him. I get the license after that but the quest remains unfinished. All this sceneries involve the father going to jail or staying alive.  At one point in one of my plays of this quest I managed to get inside Initus house and talk to the argonian lady because I ran directly to it, trying to prevent her to start following me. The scene when you try to reveal his past performed correctly. I convinced Initus to turn himself in. He went to jail but apparently USSEP locks the Morthal guard barracks door for reason. So Initus stays outside until I used the console to unlock it.  I'll see if I can make that happen, but I've never had Numeeva follow me in all the times I've tested this quest (well into the hundreds). If the door is locked and no one is home, you may not have done something in the quest that's needed. There is no scene that plays when you enter the house.  If you can easily reproduce her following you around, it would help if you could use More Informative Console to tell me what package she is running when she does that.  Quote For anyone wondering about compatibility. I play with Palaces and Castles Enhanced and the Solitude license quest has some problems, as Falk's room isn't there anymore, so everyone is floating when the scenes start. I can finish it no problems despite of that. So is a soft incompatibility. It would be better to be teleported to a separate cell. Markarth castle shouldn't have issues as the Steward room is in the same place.  Mods that significantly alter layouts of vanilla cities and interiors make it possible to have incompatibilities. I don't have plans to alter the Solitude quest at this point. Just looking at the mod description, it sounds like a compatibility patch would be possible, but I don't intend to make it myself.  Quote About Bruma, you can work there independently, the innkeepers don't offer the job as they use custom factions, so you have to start the quest outside Bruma asking a innkeeper in Skyrim for job for the dialogue to appear.  If this is Beyond Skyrim: Bruma, as you say they for whatever reason chose to have Cyrodiil versions of the factions that TAP uses to determine whether the innkeeper dialogue should be available, instead of using the vanilla ones. Unfortunately, that means there's no way for this to work without a compatibility patch, either.  I do have it in my list to adjust the license framework so that compatibility patches like that will be easier to make work. Edited June 20, 2022 by ruddycray
ruddycray Posted June 20, 2022 Author Posted June 20, 2022 I was able to reproduce the Where Spirits Have Sex quest not finishing when Numeeva is killed, so I will look into fixing that.
Shankasourus Max Posted June 20, 2022 Posted June 20, 2022 3 hours ago, ruddycray said: I was able to reproduce the Where Spirits Have Sex quest not finishing when Numeeva is killed, so I will look into fixing that. Thanks. It's not easy to keep Numeeva alive when she wants to attack you. I'm too far into the game to load a save and try another approach so I will check back here periodically to see if there's an update or a set stage command I could use to lessen my quest log. Regardless, it's not much a deal. The enjoyment your mod provides is worth the little hic-cups. Thanks again.
ruddycray Posted June 20, 2022 Author Posted June 20, 2022 2 hours ago, Shankasourus Max said: Thanks. It's not easy to keep Numeeva alive when she wants to attack you. I'm too far into the game to load a save and try another approach so I will check back here periodically to see if there's an update or a set stage command I could use to lessen my quest log. Regardless, it's not much a deal. The enjoyment your mod provides is worth the little hic-cups. Thanks again.  There are a number of ways to complete the quest without Numeeva turning hostile, even if you ultimately kill Intius. To solve your immediate problem, you can do setstage TAPQMorthalGhosts 3000 to complete the quest, though. The next update will do that automatically for you if the quest is hanging around in your log. 1
xtrange988 Posted June 20, 2022 Posted June 20, 2022 8 hours ago, ruddycray said: Mods that significantly alter layouts of vanilla cities and interiors make it possible to have incompatibilities. I don't have plans to alter the Solitude quest at this point. Just looking at the mod description, it sounds like a compatibility patch would be possible, but I don't intend to make it myself. Â If I move the quest markers will that affect the quest aliases? I really like Castles and Palaces and I could make a patch to move the scene to Sibille room, is much bigger and is not an owned cell like Falk's new room. I could move the scene to the new steward room but I prefer not to make his room a public cell. Â I haven't done that quest yet in this play, I will make the patch and see if it works. 1
ruddycray Posted June 20, 2022 Author Posted June 20, 2022 8 minutes ago, xtrange988 said:  If I move the quest markers will that affect the quest aliases? I really like Castles and Palaces and I could make a patch to move the scene to Sibille room, is much bigger and is not an owned cell like Falk's new room. I could move the scene to the new steward room but I prefer not to make his room a public cell.  I haven't done that quest yet in this play, I will make the patch and see if it works.  As long as you either move the markers with the same form ID or you update the quest to use different markers in the marker aliases, it should work, but I haven't actually tried it. I'm not sure if it would work on a game in progress. You might also need to start a companion quest to force a change to the aliases if you want to support an existing save. 1
BunnyMango Posted June 24, 2022 Posted June 24, 2022 Is or will there be a way to choose the type of sex the player is selling while working as a prostitute, like being able to try to market anal, oral, boob- or footjobs to clients? I remember WorkingGirl having something like this for a lot of different animation tags. Would be a nice thing to have to have some choice over what kind of animation plays.
ruddycray Posted June 25, 2022 Author Posted June 25, 2022 On 6/24/2022 at 3:08 AM, Shaoram said: Is or will there be a way to choose the type of sex the player is selling while working as a prostitute, like being able to try to market anal, oral, boob- or footjobs to clients? I remember WorkingGirl having something like this for a lot of different animation tags. Would be a nice thing to have to have some choice over what kind of animation plays.  There is not now. I probably will do it eventually, but I don't have an estimate for when right now. I have little to no interest in some of those types of animations myself, which makes it more difficult for me to write dialogue for it that sounds natural to me. That's not to say I won't be doing it, just that it is more effort than it might sound like. 2
excidium93 Posted June 25, 2022 Posted June 25, 2022 is there any estimate for the next update? I'm itching for an new playthrough but I'd like to wait for your mod to be updated
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