Chores_duo Posted January 12, 2020 Posted January 12, 2020 Sexlab Survival (0.576) Special edition View File I converted Sexlab Survival version 0.576 to special edition since the last conversion is outdated. i do not own the content For instalation, i just upgraded from straight 0.568, a clean install maybe fine though Credits to Monoman1 Here's the link to the orignal mod and all it's features: Submitter Ernestin Submitted 01/12/2020 Category Adult Mods Requires Sexlab, Simply Knock, PapyrusUtil. Regular Edition Compatible No
Rumir Posted January 12, 2020 Posted January 12, 2020 Ah, a great update/port I see.. Will test out for any bugs, errors or crashes
acursedsexaddict Posted January 12, 2020 Posted January 12, 2020 Testing it out, I am finding that the Whiterun Barracks has a consistent crash. Removing the mod removes the crashing. I also do not have said crashing with the older version of Sexlab Survival.
Chores_duo Posted January 12, 2020 Author Posted January 12, 2020 37 minutes ago, acursedsexaddict said: Testing it out, I am finding that the Whiterun Barracks has a consistent crash. Removing the mod removes the crashing. I also do not have said crashing with the older version of Sexlab Survival. That i was my bad. I upli uploaded the .esp that was not converted. I uploaded the mod with the right one, it should be fine now.
acursedsexaddict Posted January 12, 2020 Posted January 12, 2020 I believed I had gotten it after the update. Redownloading, I can confirm that the latest update is still not working.
Chores_duo Posted January 12, 2020 Author Posted January 12, 2020 12 minutes ago, acursedsexaddict said: I believed I had gotten it after the update. Redownloading, I can confirm that the latest update is still not working. SL Survival.espCan you test it again? i am not used to upload things here
acursedsexaddict Posted January 12, 2020 Posted January 12, 2020 Still crashes. Even with a new character with the default settings, I am experiencing crashes upon entering the Whiterun Barracks.
Chores_duo Posted January 12, 2020 Author Posted January 12, 2020 33 minutes ago, acursedsexaddict said: Still crashes. Even with a new character with the default settings, I am experiencing crashes upon entering the Whiterun Barracks. i reinstalled with the files that i've uploaded and startin to crashing for me as well. i will looking into it, but i dont know what is causing it
Rumir Posted January 12, 2020 Posted January 12, 2020 Entering Windhelm from the docks crashes the game. Not tested if Main Entrance is affected too, but I got to enter after disabling SL Survival
acursedsexaddict Posted January 12, 2020 Posted January 12, 2020 I can also report that entering Falkreath from Dead Man's Drink crashes the game. Not sure what is causing all the crashes, but this release is rather unstable in its current form.
Monoman1 Posted January 12, 2020 Posted January 12, 2020 Folks just check that: 1. Your papyrus util SE is the absolute latest version and 2. A certain version of Engine Fixes changed GetKeywordItemCount and it's causing CTDs for people using MWA as well. So you have to roll back to the version before that change. I don't use SE so I'm not sure which version that is. Edit: It looks like version 4.12 contained the GetKeywordItemCount 'fix' so revert to 4.11.
Pinute Posted January 12, 2020 Posted January 12, 2020 15 minutes ago, Monoman1 said: Folks just check that: 1. Your papyrus util SE is the absolute latest version and 2. A certain version of Engine Fixes changed GetKeywordItemCount and it's causing CTDs for people using MWA as well. So you have to roll back to the version before that change. I don't use SE so I'm not sure which version that is. I'm still running 1.5.80 with skse 2.0.16, Engine Fixes 4.10, and Papyrus 3.7beta (still waiting for fudgyduff to get around to a couple updates). SL Survival .576 is working just fine so far. I ran Cathedral Assets Optimizer on the textures and meshes but didn't convert the esp to form 44.
acursedsexaddict Posted January 12, 2020 Posted January 12, 2020 I tend to keep things up to date, so I have Papyrus 3.8 and was using Engine Fixes 4.12. Skse 2.0.17 for 1.5.97. Reverting to 4.11, which is the one that changed GetKeywordItemCount, did not fix Falkreath or Whiterun Barracks. If you didn't convert the .esp to form 44, that means you used the original? The mod here was converted to form 44.
Monoman1 Posted January 12, 2020 Posted January 12, 2020 9 minutes ago, Garolding said: Papyrus 3.7beta Eh just be careful. 3.8 fixed a CTD in PapyrusUtils handling of forms from ESL flagged mods. You should probably update it. If you add any exceptions to the licence system that are armors from esps flagged as ESL it will cause CTD. There are probably other instances where forms are passed to PapyrusUtil too.
Monoman1 Posted January 12, 2020 Posted January 12, 2020 2 minutes ago, acursedsexaddict said: If you didn't convert the .esp to form 44, that means you used the original? The mod here was converted to form 44. Like I said I don't use SE so I'm just relaying the only information I have regarding CTDs with my mods and SE. If it's not engine fixes then I have no clue.
Pinute Posted January 13, 2020 Posted January 13, 2020 22 minutes ago, Monoman1 said: Eh just be careful. 3.8 fixed a CTD in PapyrusUtils handling of forms from ESL flagged mods. You should probably update it. If you add any exceptions to the licence system that are armors from esps flagged as ESL it will cause CTD. There are probably other instances where forms are passed to PapyrusUtil too. Grr. I really do want to wait for a couple of quality of life skse mods to update. Thanks for the heads up about the papyrus fix though. I'll hold off on license exceptions for a bit on this new game, and if I do get a CTD that will be the first place I check. The handful of esl mods I have that create new forms are self contained (facelight, etc.) so I think I'll be ok for now.
Pinute Posted January 16, 2020 Posted January 16, 2020 On 1/12/2020 at 3:13 PM, acursedsexaddict said: I tend to keep things up to date, so I have Papyrus 3.8 and was using Engine Fixes 4.12. Skse 2.0.17 for 1.5.97. Reverting to 4.11, which is the one that changed GetKeywordItemCount, did not fix Falkreath or Whiterun Barracks. If you didn't convert the .esp to form 44, that means you used the original? The mod here was converted to form 44. Yes I used the original, unmodified esp. Most mods work just fine with a form 43 esp and the CK isn't perfect at converting from 43 to 44, so I try the original before converting. For a long time I used a form 40 mod in Skyrim with no issues. There's a very interesting discussion here: https://www.nexusmods.com/skyrimspecialedition/mods/6847?tab=posts , particularly from hishutup.
DFDark Posted January 17, 2020 Posted January 17, 2020 Seems conversion got deleted. Does anyone still have it?
acursedsexaddict Posted January 17, 2020 Posted January 17, 2020 17 hours ago, DFDark said: Seems conversion got deleted. Does anyone still have it? I have the conversion, but it is unstable and causes a lot of crashes. Tried using the unmodified original .ESP with this mod, doesn't seem to work with even that, a new conversion would have to be properly done. I can confirm that Garolding's solution seems to work fine. I took the original mod, used Cathedral to convert the essential textures and meshes, and the crashes in the problematic locations stopped. ESP remained as form 43, since as suggested conversions aren't the most reliable.
prometheusx Posted January 19, 2020 Posted January 19, 2020 Here is my unoffical conversion of this version. And here is the modified Amputator Framework: Sexlab Survival 0.576 (11-Jan-2020) SSE.7z
DFDark Posted January 19, 2020 Posted January 19, 2020 For now I have tried Cathedral to "convert" mod for SE. Didn't play much yet, just tested and it seems to work fine.
wizcave Posted April 26, 2021 Posted April 26, 2021 Link to View File invalid. That's the reply to clicking on it anyway. Mod abandoned or otherwise taken down??
LynErso666 Posted May 14, 2021 Posted May 14, 2021 Is there any way to force this thing to realize I have an escort? Cause this mod refuses to see Interesting NPCs as escorts altogether. It Allows me to add them as escorts and stays that way, but I can never leave because the stupid thing keeps saying I need an escort who is standing right next to me.
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