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How can I have a VERY muscular female body?


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Posted

I'm using UUNP with full physics body for my females.

I want to have my warmaidens (Bijin) and all ORC females, with very muscular bodies, with strong muscular thighs, biceps, back, shoulders, etc.
I'm not talking about NORMAL MAP (I already have amazing muscular normal map), I want the UUNP body to be muscular too.

I found "some"/"sort-of" muscular preset for the Bodyslide Studio, they are "fine", but I want much more muscular result.

This is what I have now:

 

http://prntscr.com/qjktoc

http://prntscr.com/qjktul

http://prntscr.com/qjktzi

 

As you see, there are "some" pumps in some muscles, but I want something far better, much more athletic.

Posted
1 hour ago, lupus_hegemonia said:

I found "some"/"sort-of" muscular preset for the Bodyslide Studio, they are "fine", but I want much more muscular result.

Have you tried UUNP-JaneBod? It includes a ton of sliders from FO4's Jane Bod (duh), and some of those seem to focus on muscle. Downside is there doesn't seem to be any outfit conversions for it so the muscular body would only show up when naked, but I guess it's better than nothing.

 

EDIT: oof, didn't realize this was for SE. My bad. The file should still work for SE (at the very least after converting it), but I don't know if using it is an option anymore.

10 minutes ago, lupus_hegemonia said:

Also, when I'm re-saving an edited normal map (especially for body parts) what EXACTLY settings should I have before saving?

Uncompressed, aka "Compression: None" RGB8 (if using GIMP), R8G8B8 (if using older versions of Paint.Net) or B8G8R8A8 (if using newer versions of Paint.Net, also you have to add the alpha channel and get a larger file because whoever updated the DDS plugin didn't add RGB8 support :classic_dodgy:).

 

No idea on what the exact setting is for Photoshop, but should be similar to the names above.

Posted

BOSSE gives the ability to specify different bodies and/or morphs for different races or NPCs.

You also have the option of using a specific bodymorph for say Orc females only, by generating all armors/bodies with morphs as zeroed sliders and then specifying a different preset for different races and/or individuals, however the problem doing it this way is that currently using the racemenu bodymorph function, it only generates the max (100) weight version of the preset, so you won't see any changes between individuals with regards to weight, so for example if you are using the Slim at 0 weight, Curvy at 100 weight preset, you would only ever see them as the curvy 100 weight body, regardless of the actual weight of the NPC.

 

For editing normals, I edit in gimp, save the file as uncompressed, then use texconv to compress to BC7_UNORM with mipmaps. , e.g "texconv -bcmax -f BC7_UNORM -y *_msn.dds."  If I want to edit a BC7 file in gimp I will decompress it first via "texconv -bcmax -f R8G8B8A8_UNORM -y *_msn.dds"

 

For any other type of compression (BC1 for your diffuse, BC4 for your greyscale/specular (*_s.dds)). then gimp can save in that format if you export it.  Always include mipmaps.

Posted
7 hours ago, Grummkol said:

BOSSE gives the ability to specify different bodies and/or morphs for different races or NPCs.

You also have the option of using a specific bodymorph for say Orc females only, by generating all armors/bodies with morphs as zeroed sliders and then specifying a different preset for different races and/or individuals, however the problem doing it this way is that currently using the racemenu bodymorph function, it only generates the max (100) weight version of the preset, so you won't see any changes between individuals with regards to weight, so for example if you are using the Slim at 0 weight, Curvy at 100 weight preset, you would only ever see them as the curvy 100 weight body, regardless of the actual weight of the NPC.

 

For editing normals, I edit in gimp, save the file as uncompressed, then use texconv to compress to BC7_UNORM with mipmaps. , e.g "texconv -bcmax -f BC7_UNORM -y *_msn.dds."  If I want to edit a BC7 file in gimp I will decompress it first via "texconv -bcmax -f R8G8B8A8_UNORM -y *_msn.dds"

 

For any other type of compression (BC1 for your diffuse, BC4 for your greyscale/specular (*_s.dds)). then gimp can save in that format if you export it.  Always include mipmaps.

Its too complicated mod.
I just want UUNP meshes with really muscular preset, for my War Maidens & Orc Followers.

Posted
8 hours ago, Blaze69 said:

Have you tried UUNP-JaneBod? It includes a ton of sliders from FO4's Jane Bod (duh), and some of those seem to focus on muscle. Downside is there doesn't seem to be any outfit conversions for it so the muscular body would only show up when naked, but I guess it's better than nothing.

 

EDIT: oof, didn't realize this was for SE. My bad. The file should still work for SE (at the very least after converting it), but I don't know if using it is an option anymore.

Uncompressed, aka "Compression: None" RGB8 (if using GIMP), R8G8B8 (if using older versions of Paint.Net) or B8G8R8A8 (if using newer versions of Paint.Net, also you have to add the alpha channel and get a larger file because whoever updated the DDS plugin didn't add RGB8 support :classic_dodgy:).

 

No idea on what the exact setting is for Photoshop, but should be similar to the names above.

I will just convert the JaneBod in NifOptimizer, right?

Posted
7 minutes ago, lupus_hegemonia said:

I will just convert the JaneBod in NifOptimizer, right?

I assume so, but I haven't dealt much with UUNP in SE so I don't know for sure.

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