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[FOUND] Looking for BBB Pretty Woman Idle


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Posted

I have recently reinstalled Mur_Zik Animation Replacer 3.0 and it was awesome! I especially loved the idle but.... there was no BBB support of it. (To be clear, I think the Animation Replacer Omod uses the Pretty Woman Idle. It uses the PW run, I know that). I supposivlely found a BBB Supported version of the idle on Nexus, but I can't seem to get that one to work.

Does anyone happen to have a BBB supported version of the Pretty Woman Idle? If this happens to be the one from Nexus than please tell me what I'm doing wrong. :(

Link to where I got the BBB Pretty Woman:
http://http://oblivion.nexusmods.com/mods/32572

Picture of the Idle I want in BBB:


Non-BBB%20Idle.jpg



Note: Both the Mur-Zik Animation replacer and the PW BBB animations use Specialanims.esp So I'm not sure if it's possible to get them to work togeather...

Thanks!

 

 

EDIT: So I literally stumbled upon the exact file I was looking for by looking in the 'Recent Topics' box on the right hand side of the website. XD

 

Here it is:

Pretty Woman BBB Idle

http://www.loverslab.com/files/file/59-idlekf/

 

Kudos to the uploader of this file for having the greatest timing ever.

 

EDIT: EDIT: While it is what I am looking for, the Idle fucks up some stuff. ^^'

 

When I made one of my characters engage in sexual activity, the sex positions are all misalliged. Like the female will be turned 45 degrees to the right of the correct pose position and tilted slightly upwards. >> Oh well. Guess i'll wait for him to fix this. No forum or thread of this download so he'll probably catch on.

Posted

Try this animation. I don't know if its the one you are looking for.

 

You will have to overwrite the default idle to make it work.

 

This is not the one I'm looking for. :/

I probably should have done this in the OP but this is the Idle I want in BBB:

 

 

Non-BBB%20Idle.jpg

 

 

Posted

You actually can get multiple walks to work together but it is fairly complicated.

Rather than reinvent the wheel you can just use this mod as it has all walks included and you can set different types of NPC's to use different walks: http://oblivion.nexusmods.com/mods/28223

 

Fore has some pretty excellent bbb animations here: http://oblivion.nexusmods.com/mods/35551

 

Fore also has a standalone breathing idle that has bbb: http://oblivion.nexusmods.com/mods/40462

Posted

Rather than reinvent the wheel you can just use this mod as it has all walks included and you can set different types of NPC's to use different walks: http://oblivion.nexusmods.com/mods/28223

 

Fore has some pretty excellent bbb animations here: http://oblivion.nexusmods.com/mods/35551

 

Fore also has a standalone breathing idle that has bbb: http://oblivion.nexusmods.com/mods/40462

 

I'm content with my movement animations as they are fine and work well. x_x

 

I also have all of these already, but I never figured out what Animation Theater did, and I've no idea if the Sensual walks come with BBB already on it.

 

I just want a BBB version of the idle I posted above. >> I added a picture for referance.

Posted
I'm content with my movement animations as they are fine and work well. x_x

 

I also have all of these already' date=' but I never figured out what Animation Theater did, and I've no idea if the Sensual walks come with BBB already on it.

 

I just want a BBB version of the idle I posted above. >> I added a picture for referance.

[/quote']

 

Maybe you could post a video or something, the photo you posted just looks like the default idle of the game.

Posted

It might just be the angle, but it is definately not the same idle.

 

The normal Idle is Stading straight up with the arms somewhat forward. This one has the hips leaning torwards the right.

Posted

That sounds like the sensual idle and comissair posted a link to it in post 2.

 

Did anyone look at the picture? >_<

 

He sent a link to the Seductive idle. Isn't that the one that puts the hands on the hips?

Posted

That sounds like the sensual idle and comissair posted a link to it in post 2.

 

Did anyone look at the picture? >_<

 

He sent a link to the Seductive idle. Isn't that the one that puts the hands on the hips?

 

They are apparently not listening to you.

 

I think gerra's pose editor blender script could probably be used to add BBB movement to that idle, but I've not yet delved into trying that yet.

 

Anyway, as far as I know there is no BBB available for that idle at all.

Posted

That sounds like the sensual idle and comissair posted a link to it in post 2.

 

Did anyone look at the picture? >_<

 

He sent a link to the Seductive idle. Isn't that the one that puts the hands on the hips?

 

They are apparently not listening to you.

 

I think gerra's pose editor blender script could probably be used to add BBB movement to that idle' date=' but I've not yet delved into trying that yet.

 

Anyway, as far as I know there is no BBB available for that idle at all.

[/quote']

 

The Pose Converter is still in Beta and under development, but it should be able to add BBB to that idle (or to most other types of animations).

 

So DeltaD36, since BBB apparently doesn't exist for that idle, it might be time to take the plunge and start doing a bit of animation modding yourself.

 

Grab a ready to go copy of Blender

 

http://oblivion.nexusmods.com/mods/42755

 

Check out this tutorial to get some of the basics out of the way

 

http://oblivion.nexusmods.com/mods/28326

 

And let me know if you have any questions or need any help getting started.

Posted

That sounds like the sensual idle and comissair posted a link to it in post 2.

 

Did anyone look at the picture? >_<

 

He sent a link to the Seductive idle. Isn't that the one that puts the hands on the hips?

 

 

Oops, sorry. Didn't look to see that you had put up a picture. I was still functioning on the "pre-picture" OP.

 

I have never seen a bbb version of that idle so you are probably out of luck unless you add bbb to it yourself.

Posted

i have been using the same idle you are showing since a long time and never seen any bbb for it, the idle barely moves your character it would look weird with bbb

Posted

i have been using the same idle you are showing since a long time and never seen any bbb for it' date=' the idle barely moves your character it would look weird with bbb

[/quote']

 

The thing to do would be to give it the breathing motion from the breathing idles.

Posted

That sounds like the sensual idle and comissair posted a link to it in post 2.

 

Did anyone look at the picture? >_<

 

He sent a link to the Seductive idle. Isn't that the one that puts the hands on the hips?

 

They are apparently not listening to you.

 

I think gerra's pose editor blender script could probably be used to add BBB movement to that idle' date=' but I've not yet delved into trying that yet.

 

Anyway, as far as I know there is no BBB available for that idle at all.

[/quote']

 

The Pose Converter is still in Beta and under development, but it should be able to add BBB to that idle (or to most other types of animations).

 

So DeltaD36, since BBB apparently doesn't exist for that idle, it might be time to take the plunge and start doing a bit of animation modding yourself.

 

Grab a ready to go copy of Blender

 

http://oblivion.nexusmods.com/mods/42755

 

Check out this tutorial to get some of the basics out of the way

 

http://oblivion.nexusmods.com/mods/28326

 

And let me know if you have any questions or need any help getting started.

 

I.... Huh, I'll try this. As long as it doesn't invovle contruction Kit, I'll likely give it a go. I'm only editing an idle, right?

Posted

I.... Huh' date=' I'll try this. As long as it doesn't invovle contruction Kit, I'll likely give it a go. I'm only editing an idle, right?

[/quote']

 

Yep...you're basically importing the animation into Blender, modifying it, exporting it, and then doing some very quick cleanup in nifskope.

 

The easiest approach in Blender is probably to use pose converter to save the BBB animation from a similar idle and load that animation into the idle that you want to modify.

 

Let me know if you run into any bugs...Pose converter is very much a work in progress at the moment.

Posted

I.... Huh' date=' I'll try this. As long as it doesn't invovle contruction Kit, I'll likely give it a go. I'm only editing an idle, right?

[/quote']

 

Yep...you're basically importing the animation into Blender, modifying it, exporting it, and then doing some very quick cleanup in nifskope.

 

The easiest approach in Blender is probably to use pose converter to save the BBB animation from a similar idle and load that animation into the idle that you want to modify.

 

Let me know if you run into any bugs...Pose converter is very much a work in progress at the moment.

 

Well shit. I already ran into an issue. When opening the first BLEND file, and the instructions say to go to "File/Import/NIF", there is no NIF selection... I don't see anything similar to the picture. Hell, there's everything BUT Nif.

 

Unless I'm doing it wrong, I'm not sure what to do.

Posted

Okay' date=' nevermind, I got it to show.... but for some reason, when I go to find the skeleton, It's not a selectable option. :/

[/quote']

 

Here's a reprint of a guide I wrote for someone else in another thread that walks you step by step through importing a skeleton. It does not apply 100% to what you are doing...you also need to import the animation at the same time that you import the skeleton, but it should help a bit.

 

Also, the pose converter options that you will want to use will be a bit different...you can either have pose converter generate the BB motion automatically, have pose converter copy it from another animation, or create the BB motion by hand.

 

******

 

OK, let's do this step by step and find out where things are going south.

 

Step 1. After you open Blender, make sure that you are working in an empty layer. (if you hit A nothing should light up). Either delete everything, or go to a new layer (with the mouse in the 3D window, hit 1-10 on the keyboard)

 

Step 2. Import your mesh(es), delete the skeleton(s).

 

Step 3. Select everything. Hit 'A' until all of the meshes are highlighted.

 

efd36aa957a14241935e8056932af955ee24973a4f09b70408d5f060d2593e602g.jpg

 

Step 4. (Optional) If you like, join the separate meshes into a single object. To do this, hit 'control j' and then click 'OK'

 

409ecaa72563f39267cd53e47d7c9d3261462b7df411c76e26ab639e4ef3119d2g.jpg 5fa88e84e7efa80b30250c7b923ae784da8ae94f5cc243b3f9f0ab648067b56c2g.jpg

 

Step 5. Import a Complete Skeleton

 

d989fbbceb311f8bcfd99462e1117f79deb2abbcc63c40264dbf445e5a53e22e2g.jpg e6743586ee6fcd5a7899244a9c0de77444833f0a0077cf7d33373a9117acb00c2g.jpg

 

Note: Ensure that 'Import Skeleton Only and Parent Selected' is selected for the skeleton import (but only for skeleton imports)

 

3b3a8280315385b9dffd45f6999019a024be43c65544c61773cfc6771dfa6ead2g.jpg

 

You should now see something like this:

 

117e2b910802b97814d0a80da928703c042358fb056aa9e03f3f562d2de67d412g.jpg

 

Step 6. Hit 'A' to deselect everything (note, in the image, I also hit 'z' to exit wireframe mode)

 

Step 7. Select the Skeleton and ONLY the Skeleton (technically you should be able to have everything selected here...we're just being extra careful)

 

Step 8. Now click on the "Buttons Window" menu item and select Action Editor.

 

bc904974091eed413688c2d6ea82cc85c365668248014ea200e5b0d423f507272g.jpg

 

Step 9. Click on Object -> Script -> Convert Oblivion Pose

 

8920f95f815b9474480a8ec47a22152f6c50781ad52975f7c1ce88571befd5ed2g.jpg

 

Which gives us this

 

fc3ea52ff36da23f18b4014ecf8e0afa091a3e198e777772c240b08efc8f1ce72g.jpg

Step 10. Move the marker to Frame 91

 

c50d8111feea5f1a01baff2ff2858ca1ae176bbb5c7aabe578efb6fe9cb367d52g.jpg

 

Step 11. Now, go back to the button pane and select the mesh (either the entire mesh or one piece of the mesh if you did not join them into a single object)

 

fbe73b08d6fbf5ac542380fe684a9e600e1b72f36f0e09002e6b0efd10f530082g.jpg f5d76f364ff87fac91f792c58e2d2e11e6d2b707810221a9c62ed73aee819edd2g.jpg

 

From here, you can click on "Make Real" to apply the pose.

 

Note: If you did not join the meshes in Step 4, you will need to select each mesh *separately* and click "Make Real" for each one.

Posted

This looks extremely useful! ^^ But you have to remember that I am a complete scrub at this program and modeling in general. :/

 

I'm willing to try this but it still seems a bit vauge. Specifically at this step:

 

"Step 2. Import your mesh(es), delete the skeleton(s)."

 

What Meshes am I importing? I have the goal in mind of adding BBB to the PRetty Woman idel, which I have isolated in an easy to find folder. Is that the mesh? I have gone to 'import', and navigated my way to the 'Idle' Animation I wish to modify, however, It seems to be in black text and I don't think I'm able to select it.

 

Despite the file being an 'NIF' in the folder, in the import, it's called a 'KF' and i'm not really sure if it matters.

If I rightclick it, it highlights. So I pressed the 'Import NIF' button and it comes up with all these weird settings.

I have no idea what to do here and I'm not sure if I'm even doing it right.

 

EDIT: Turns out that I couldn't see the "OK" button on the menu that I was confused on, but now there's a diffrent problem.

 

I got a Python Script error after pressing 'Ok', and another one shows up saying;
'Direct .KF Import not supported'.

Posted

Wouldn't it of been logic to check the Pretty Women's Bonus folder?

 

I believe you are looking for the one handed idle but without the sword. It BBB supported.

Posted

From the OP:

"I supposivlely found a BBB Supported version of the idle on Nexus, but I can't seem to get that one to work."

 

 

I'm aware there is a BBB verison of it, but I'm not sure why it isn't working.

Posted

Anybody know the idle that looks kind of like a female NPC is waving her boobs?

That is probably the Seductive Idle BBB. Look the second post of this topic for a download link

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