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[Question] Creationkit: How do I make a non-human NPC face the PC in a dialogue


worik

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Posted

I am experimenting with non-human NPCs in dialogues.

The dialogues all work fine, but they are not turning to face me while we talk.

E.g. my little R2D2 here:

ck02.jpg.c4b23863b9980ed0d5d7f9971048a27f.jpg

 

I thought that would be controllable in the race settings => general data tab => the head trackings

But whatever I set there, it makes no difference in game

 

I don't have those issues with humanoid races. Any ideas? :classic_huh:

 

Posted

For all we know, it is facing you when it talks. It is a Bugthesda game after all! Sorry, jk. I honestly don't seem to remember that being a built in function for non-humanoid npcs. Oh wait- the creatures looks at you- just not any automaton that I can think of unless your fighting them. I'm thinking that would have to be a core mechanic of the game. Did you check how they did the follower automatons on Solstheim?

Posted

It's nothing limited to automatons. I've got other non-humanoid races with the same issue.

E.g. a wisp talking to me while it is facing in any random direction but not me, like any other talking actor would do.

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