Ulfberto Posted November 24, 2019 Posted November 24, 2019 My game keeps crashing after some time, randomly, and i cant find why Papyrus.0.log loadorder.txt modlist.txt
Ulfberto Posted November 24, 2019 Author Posted November 24, 2019 Im attaching this file that was generated with a CTD right after few seconds i loaded my save. Something around 30 seconds or 1 min so its a pretty short log Papyrus.0.log
maddadicusrex Posted November 24, 2019 Posted November 24, 2019 10 minutes ago, Ulfbearth said: Im attaching this file that was generated with a CTD right after few seconds i loaded my save. Something around 30 seconds or 1 min so its a pretty short log Papyrus.0.log 24.96 kB · 0 downloads If the "BEAR" cannot figure it out, then we are all doomed.............☠️
mashup47 Posted November 24, 2019 Posted November 24, 2019 4 hours ago, Ulfbearth said: Bruh... hope this helps For future reference https://forums.nexusmods.com/index.php?/topic/1106326-help-interpreting-papyrus-logs/ . Are you using this mod? : https://www.nexusmods.com/fallout4/mods/10029/?tab=files . as i noticed some people are having issue's with it?
SAC Posted November 24, 2019 Posted November 24, 2019 I know that this is not very helpful pinpointing the issue, but so far all the CTDs I've had were due to either bad or missing meshes (nifs), or missing materials. The bad mesh can be anything - a static, a furniture, even an outfit (I've had an outfit which looked just fine in outfit studio but still crashed the game). If it's an outfit you will get no CTD until an actor wearing the outfit is spawned in your cell (or you walk into their cell). Papyrus logs will usually do nothing in helping you finding the mesh. What you need to do (in my opinion) is to start deactivating mods starting with the latest (or the latest you suspect added meshes to your environment) and testing for CTD. It is quite tedious, but I haven't found any better method.
Ulfberto Posted November 24, 2019 Author Posted November 24, 2019 5 hours ago, mashup47 said: hope this helps For future reference https://forums.nexusmods.com/index.php?/topic/1106326-help-interpreting-papyrus-logs/ . Are you using this mod? : https://www.nexusmods.com/fallout4/mods/10029/?tab=files . as i noticed some people are having issue's with it? Yeah i have companions go home installed 1 hour ago, SAC said: I know that this is not very helpful pinpointing the issue, but so far all the CTDs I've had were due to either bad or missing meshes (nifs), or missing materials. The bad mesh can be anything - a static, a furniture, even an outfit (I've had an outfit which looked just fine in outfit studio but still crashed the game). If it's an outfit you will get no CTD until an actor wearing the outfit is spawned in your cell (or you walk into their cell). Papyrus logs will usually do nothing in helping you finding the mesh. What you need to do (in my opinion) is to start deactivating mods starting with the latest (or the latest you suspect added meshes to your environment) and testing for CTD. It is quite tedious, but I haven't found any better method. ok the full story is... i started to install several transfer settlements blueprints and it seems their requirements are causing me crash. Im not sure about that, but i just noticed a consistent crash after having them installed. I need to make more tests cus im not 100% sure about that, but i'd rather not uninstalling them cus i think its just mod conflict and i really like them. All of them are from digi-fu Here is the ones i have installedhttps://www.nexusmods.com/fallout4/mods/36522?tab=files https://www.nexusmods.com/fallout4/mods/36521/ https://www.nexusmods.com/fallout4/mods/36520?tab=description I was planning to import several blueprints to the settlements to make them look better but todd stopped me This is basically the required mods i had to install Edit: actually i remember having those random crashes before starting with blueprints. I mostly make mods so i never stoped to test my own game for play. Its just a shame you make mods for the said game but you cant play
mashup47 Posted November 24, 2019 Posted November 24, 2019 23 minutes ago, Ulfbearth said: but i'd rather not uninstalling them cus i think its just mod conflict I am sure that you know that you do not have to uninstall the mods as you can just disable the esp....
Ulfberto Posted November 24, 2019 Author Posted November 24, 2019 Aaah my mean, id rather to have them enabled in my game, cus those settlements look freaking good. You guys should try them as well, highly recomended!
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