redmagnos Posted December 2, 2022 Posted December 2, 2022 Nevermind, it wasn't in the scripts it seems, I just got confused. I created the patch I wanted!
Xelonora Posted April 16, 2023 Posted April 16, 2023 Having a small issue with this where the MCM doesn't want to load in game despite everything being installed correctly.. Anyone got a solution?
Seeker999 Posted June 22, 2023 Posted June 22, 2023 8 hours ago, SexyAgnessa said: Can this mod be used instead of SL Defeat? Yes, if you enable immortality you will be assaulted instead of dying. It's fairly basic, doesn't have any follower handling (unless they're far enough away when you go down they fall to the ground, wounded) but does have the option to send you to Simple Slavery. 1
Joeyccc1 Posted June 23, 2023 Posted June 23, 2023 Does this mod work with male player characters can't seem to get people to rape my pc or guards to punish him for being naked
skysoulgosu Posted July 12, 2023 Posted July 12, 2023 есть мод devourment, naked dangeons, зачем эти моды вообще нужны? абсолютно не нужные глупые моды.
Seeker999 Posted July 23, 2023 Posted July 23, 2023 OK, ran into an issue with the 'robbed' outcome. Bandit from another mod died/somewhere invisible and inaccessible. I even tcl'd in the area where he should be. Didn't find him, so opened the mcm in order to click 'finish quest' in the debug menu. I couldn't because that option was greyed out. I used it before in the stripped quest when there was a similar issue and it worked fine. There was some combat still going on a little distance away, so waited until it was over before trying again. Option still greyed out. I waited an hour. Option still greyed out. How do I get my stuff back?
riicky83 Posted October 2, 2023 Posted October 2, 2023 link to Komotor's Animations comes up with a sorry, we could not locate the item you are trying to view.
bratmax69 Posted November 10, 2023 Posted November 10, 2023 I triggered the event and was defeated in the dungeon. My stuff is gone as intended, Know i want to get knew clothes from an NPC via dialogue, but the animation doesn´t start after the dialogue is finished. In other dialogues of other mods it works fine. Please help me fix it ? I like the mod idea. TLDR: No animation trigger after dialogue. How to fix?
kayocey Posted November 13, 2023 Posted November 13, 2023 This is the only defeat mod that i can have "actually work" consistantly. So +999 for that. Just wondering though, would it be possible to get it to work outside? The defeat part actually works as i said, would be cool to have it globally. and also Possible to make it pull from the newest DD items?
effrenatus Posted December 15, 2023 Posted December 15, 2023 (edited) I cannot set the surrender button. Like all other of my mods, it has a conflict because for some reason the MCM thinks every button is Public Plaything's struggle key, but the difference is that Naked Dungeon does not ask me and still lets me set it, like the other mods, but just gives me a popup with the conflict and does not let me set it. Can i at least set in in Resaver directly in the script instance? I did not find the variable yet, do you have a hint? Please help.... EDIT: I still suffer this problem, any help would be greatly appreciated. Edited January 24, 2024 by effrenatus
brololo Posted May 30, 2024 Posted May 30, 2024 from what I've read this mod is pretty cool basically makes dungeons a sortoff rogue like minigame
Ranful Posted June 2, 2024 Posted June 2, 2024 Is it possible to make the sperm flow out over time? Any patch or add-on?
madamada9 Posted June 6, 2024 Posted June 6, 2024 I found a quite anoying bug. If character is wearing a buttplug when triggering a naked dungeon, it forces everything to unequip and then its equiped again, but buttplugs get bugged by this. Now when I interact with it, instead of giving me the options, it says that there is already a plug inserted and cant interact with it anymore, not even with debug options to free myself. 1
KIKOU16 Posted November 20, 2024 Posted November 20, 2024 Hi, I'm still using this awesome mod in AE - of course I had a long use of it in LE. 1000 thanks for having ported it to SE-AE. Few bugs and some adaptations needed like madamada9 stated for buttplugs, but that's not a nightmare, the mod still works quite well. Its main character is to be rich & modular, adding a defeat system (quite good for me), a fantastic nudity punishment, a trap events system, a whip mark tattoo, ... -> compatible enough with Bane's Defeat (most stable Defeat nmod ever). You just need to assign a different letter in Defeat for triggering surrendering. These 2 reliable mods will survive long after xxx others have been abandoned. I want to highlight what is there that you won't find anywhere else : 1 ) a working (but fragile) nudity punishment event, 2 ) a system of crafting provisory clothing out of pelts : unique. Best improvement would be to correctly register provisory clothing and prisoner clothing as the Guards repeatedly ignore them. Or maybe make a soft link to Advanced Nudity Detection ? These elements are sadly lacking in Skyrim SE environment if you don't use this only mod (or its son Naked Defeat). Quite incredible. It gives so much fun. I always though that a very spicy Skyrim should involve a ferocious punishment for nudity (including jailing, torture...), and other events (SLHH & co), and Defeat mods, trapping mods, and so on, ripping off all the clothing of the PC every now and then, making her/him helplessly embarrassed. But there you need some provisory clothing out of natural things (cotton, pelts) to keep the story playable. Maybe organize a quick decay of these items ? Nymra courageously worked as a devil to make his Naked Defeat which keep most of Naked Dungeons but goes very far, manages a lot of things and gets problematic scripts, too bad as it should have been the best defeat mod ever. Nymra also understood the necessity of expelling the strong requirement of DD which is a real pain - lots of vise people do play whithout DD, and even some without Bodyslide building. Maybe the better - if possible - is to cut the cake in separate modular pieces, that could be used freely : A - nudity punishment monitored by Adv Nuddity Detection, B - provisory crafted clothing whithout crafting rack (that would quickly fall on decay so no definitive solution for the player), C - removing the DD requirement and relying on ZAZ 8.0 for the necessary 'equipment', or proposing a light device module like Naked Defeat does, which include only necessary (non-fetish) restraints : shackles, belts, yokes, slave boots... Things that never needed to be built in Bodyslide. May I dream ? ...
Sampon Posted May 21, 2025 Posted May 21, 2025 It seems like something called a prolapsing anus is not right. Besides the fact that it's incredibly heavy.... the rest is visible.
effrenatus Posted June 10, 2025 Posted June 10, 2025 Hi! Can anyone say whether a package with my things is still where it was after i left the dungeon and the quest sais now "go speak to a Guard"? Is it still for example in the dongeon? (I guess it is not outside the dungeon, since the speak-to-Guard came right when i went outside...) Because i got the trap triggered when entering a shack i didn't know and it turned out to be the exit of a dungeon, so i have to go outside in order to reach the dungeon's entrance and search the dungeon. Can my stuff still be found inside?
Seeker999 Posted June 11, 2025 Posted June 11, 2025 5 hours ago, effrenatus said: Can my stuff still be found inside? Maybe. Maybe not. You talk to a guard (there's a tax, btw) who sends you to a head guard. This guy will tell one of various scenarios, one of which is to check back in the cave. In the MCM you can effect the chances of different outcomes happening. Just in case there's a glitch, there's a debug option in the mcm that allows you to get your stuff back. 1
effrenatus Posted June 30, 2025 Posted June 30, 2025 On 6/11/2025 at 2:21 AM, Seeker999 said: Maybe. Maybe not. You talk to a guard (there's a tax, btw) who sends you to a head guard. This guy will tell one of various scenarios, one of which is to check back in the cave. In the MCM you can effect the chances of different outcomes happening. Just in case there's a glitch, there's a debug option in the mcm that allows you to get your stuff back. Thanks! I thought you had mentioned it but since it's not there, i want to mention it in case of others wondering about that: I did indeed find it in the cave after the quest sends me to a guard, it was just not marked by quest marker anymore.
Seeker999 Posted June 30, 2025 Posted June 30, 2025 1 hour ago, effrenatus said: I did indeed find it in the cave after the quest sends me to a guard, it was just not marked by quest marker anymore. Don't you just love that 'look again, maybe you missed it' bit? As if we hadn't checked every cupboard, chest, and barrel. Obviously, the daedra are just having fun watching the mere mortals running around naked looking for their stuff and then coming back to look again.
Siudhne Posted August 30, 2025 Posted August 30, 2025 Hmm. The dungeon traps don't seem to be firing for me. I've got all the dependencies, set chance to 100%, arousal threshold to 0%, and enabled all locations. Anything I might have missed? ...actually, does it work for anybody else on 1.6.1170?
Seeker999 Posted August 31, 2025 Posted August 31, 2025 16 hours ago, Siudhne said: ...actually, does it work for anybody else on 1.6.1170? Yes it does. My chance is set to 15% w/ same arousal as you - 0. Check your debug menu - is the mod enabled? That's a convenient tool for places you don't want to be trapped or want to turn off for reasons, but you might have clicked it off by mistake w/o realizing it. So many mcm's, so many buttons. If it is enabled, then enable 'show debug messages'. Next time you're going into a dungeon, make note of the message (if it appears on screen) and post again with your papyrus log and load order (either behind spoilers or preferably as text file attachements). Now, not often but sometimes the traps don't trigger for me right away. I've gotten to the end of the first section in a dungeon before it triggers. I'm guessing that is more likely because a lot of scripts are running, but it could be that for particular dungeons a later trigger makes more sense. The old trick of opening and closing the console might help jog things along. I do have to do that sometimes when I trigger a trap and fade to black, sometimes it can just be slow to continue.
Siudhne Posted August 31, 2025 Posted August 31, 2025 32 minutes ago, Seeker999 said: Check your debug menu - is the mod enabled? Goddamnit! Disabled by default, hidden in the debug section. Mean one. Was certain I checked all the options... but thanks for your help!
Seeker999 Posted September 1, 2025 Posted September 1, 2025 @Siudhne no problem! Being disabled by default makes sense when you think about it. Gives you a chance to get past level 1. Imagine starting as a Helgen prisoner and running into Helgen Keep away from Alduin only to be knocked down and stripped. That's a really bad day!
Siudhne Posted September 1, 2025 Posted September 1, 2025 2 hours ago, Seeker999 said: @Siudhne no problem! Being disabled by default makes sense when you think about it. Gives you a chance to get past level 1. Imagine starting as a Helgen prisoner and running into Helgen Keep away from Alduin only to be knocked down and stripped. That's a really bad day! Makes a lot of sense if you start a new game with lots of mods anyhow. Just didn't expect it in the debug menu, usually it's on the first page. Still, my bad, nothing to see here! 😅
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