DATNESS Posted October 1, 2023 Posted October 1, 2023 This mod has the same name script (UILIB_1.pex) than nether follower framework. Â Which one should be overwritten in this case ?
anonymous0417 Posted October 14, 2023 Posted October 14, 2023 On 9/17/2023 at 4:18 PM, harems said: Hi, i got an error that cannot update animation list, It say that i need to update papyrus to getmatchingxx but i using SE and have update lastest papyrus Same
ChingChongWong Posted October 18, 2023 Posted October 18, 2023 Does anyone know if there is a way to bypass the tags for animations?, I have a FFF animation that I changed to an MFF in Json/Source but for some reason the animation still doesn't appear in sexlab tools when I activate it during animation. Though the animation can still play if it is chosen by sexlab
Chrohnos Posted October 19, 2023 Posted October 19, 2023 21 hours ago, ChingChongWong said: Does anyone know if there is a way to bypass the tags for animations?, I have a FFF animation that I changed to an MFF in Json/Source but for some reason the animation still doesn't appear in sexlab tools when I activate it during animation. Though the animation can still play if it is chosen by sexlab try using SLATE
ChingChongWong Posted October 19, 2023 Posted October 19, 2023 2 hours ago, Chrohnos said: try using SLATE tried using SLATE too, removed the FFF tags and changed them to MFF didn't work either sadly. What's weird is that the animations can still play if chosen by Sexlab, they just won't show up in the SL Tools Animation List
scyth Posted October 22, 2023 Posted October 22, 2023 Im using SE 1.5.xx and Papyrus Util 3.9. I get the Error that i should update Papyrus Util. But i have the latest. The newest 4.4 is for AE, so would the Update Animation List only work for AE?
Preston G. Posted October 24, 2023 Posted October 24, 2023 (edited) On 8/20/2023 at 6:54 AM, shoboon said: Updated 'Unlimited animation list'. Change Log Fixed sex animations for creatures of different racetypes to display correctly in the list. Fixed display a warning message when there is no animation that satisfies the conditions. Fixed animation start processing.  unlimited_animation_list_20230820.7z 662.56 kB · 373 downloads Hi, thanks for the update. Question: Is this compatible with SexLab Framework PPLUS 1.8.2.3? Because when I press "H" during human animations, the list is displayed normally. But when I do it with creature animations, I get that message (spoiler).  If I disable the mod, the list of creature animations appears.  Still, I can change the animations normally with the "O" key, but the list is not displayed.  Spoiler  Edited October 24, 2023 by Preston G. More details
Gonzo111 Posted November 1, 2023 Posted November 1, 2023 Hi can u pls tell me why this mod aint showing up in my MCM menu , its also shown as suitable for old rim not special edition in my MO2. Why is it not working?
anonymous0417 Posted November 12, 2023 Posted November 12, 2023 On 1/8/2022 at 6:06 PM, shoboon said: Removed the 125 animation limit from the list of animations displayed when pressing the [Tool key] from Patched SE SL TOOLS Updated. All valid animations that can be played after the start of the sex animation (after sexlab executes the [GetBy***] function) will be displayed in a submenu grouped by the number of animations specified in the MCM menu. (The last file I uploaded had a bug, so I fixed it. 1/12 Bug fixed version uploaded.) × Unlimited animation list.7z 1.1 MB · 3,299 downloads For anyone who has the problem same as mine, this version 2022/1/8 works for me
Alphagame Posted November 15, 2023 Posted November 15, 2023 On 3/4/2023 at 10:22 AM, shoboon said: Updated 'Unlimited animation list'. The update contents are the following two points. Added debug mode to show in the console log whether animation info has been successfully created. Also If animation info was created successfully it will output the contents to skse\plugins\SLTools\animationInfoDump.json. Fixed to show only foreplay animations in the animation list during foreplay. By default, animations tagged "Foreplay" and "LeadIn" are treated as foreplay animations, but you can change the definition of the foreplay tag by directly editing skse\plugins\SLTools\config.json. Note: If you were using the "Unlimited animation list" from version 20230123 to 20230226, please run 'Clear animation info' on that version before installing this 20230304 version. Installing the 20230304 version without 'Clear animation info' will not cause an error, but it will leave a small amount of garbage data in the save data.  If 'Update animation info' completed successfully but you still don't see the animation list, enable debug mode and then Run 'Update animation info' again and see if there are any error messages in the console log.  If an error message is displayed, it probably means that the PapyrusUtil SE functions used by 'Unlimited animation list' are not working properly.  On the other hand, if the error message is not displayed, there may be a problem with the save data, so try deleting the data related to SexLabTools.esp with Resaver and reinstalling SexLabTools.  unlimited_animation_list_20230304.7z 661.18 kB · 1,246 downloads Dont know if its me only. But when i register large amount of animations ~600 set, the scene tag in sexlab tool shift + h menu would not work. Which means after i choose for example foot job, and click h to choose animation again, it would show blowjob in old version of unlimited animation list, in new version, it just shows the whole list and not only footjob. For details, the older version can show only footjob list on first time loading all animations, after that, the second time starting animation, it would not show footjob list but blowjob list. I have tested to only load few packs, in unlimited list old version, when i only load few packs, the list function works well and no problem. its probably over certain number of animations that causes this issue. Alsi, i have tried the upadate list mentioned and did not help this problem.
Commander_ Posted November 22, 2023 Posted November 22, 2023 This mod works great for me except for the creation of custom animation sets. Â Specifically, let's assume that I want to combine stages from two scenes (e.g. stages 1, 2, 3 from Animation A and stages 4, 5 from Animation B). I create the custom animations, choose the stages, and register the animation. The animation appears in my list of available scenes and I can choose it with the tool. Â The problem appears when the stage transitions from Animation A to Animation B (stage 3 to 4). Animation B doesn't kick in at all (I'm still looking at Animation A), however the sounds playing and the end location of the cum suggest that Animation B is running (even though I'm not seeing it). Â Does anyone else have this problem? Does this feature work normally for you?
Heartless1206 Posted November 25, 2023 Posted November 25, 2023 Hi is this mod broken list doesn't pop up
bluetortoise Posted December 13, 2023 Posted December 13, 2023 On 11/22/2023 at 11:23 PM, Commander_ said: This mod works great for me except for the creation of custom animation sets. Â Specifically, let's assume that I want to combine stages from two scenes (e.g. stages 1, 2, 3 from Animation A and stages 4, 5 from Animation B). I create the custom animations, choose the stages, and register the animation. The animation appears in my list of available scenes and I can choose it with the tool. Â The problem appears when the stage transitions from Animation A to Animation B (stage 3 to 4). Animation B doesn't kick in at all (I'm still looking at Animation A), however the sounds playing and the end location of the cum suggest that Animation B is running (even though I'm not seeing it). Â For me, i have tried to just pick some stages from animation A and registered it under a new name, and the characters wont perform the animations, the sound is there, i can open the tool interface to switch stages, everything works except the animation. How do you get it to work in the first place?
bluetortoise Posted December 13, 2023 Posted December 13, 2023 So i nailed down the problem a bit. Everything was working just fine before i tried creating custom animation + match maker for the first time today. Â Match maker worked at first, i queued 2 scenes with same npc, just for testing. And sometimes after that i just noticed i cannot select npc as actors anymore. Actually i can select them, but the list doesnt display their name, and i can select that slot again to remove them, they will actually follow me too if i pick the "follow player" option. But still i was unable to go further than that, it doesnt tell me to pick number of actor, doesnt tell me to select animation, its basically stuck there. Â And now i also noticed that i cannot use the field where you put in the name of your created animation, or the field where you can add tag to filter for animation. Â So i guess it does have something to do with UIExtension??? Like this mod itself is still somewhat working, but something is "blocking" it from fully functioning.
xtrange988 Posted December 19, 2023 Posted December 19, 2023 Anyone knows a way for it to work with UIExtensions or why it's incompatible? I don't want to use old clunky Defeat anymore to change between motions. Wanna try Simple Defeat but it requires UIExtensions, like many mods on my LO. Â Is there even an alternative mod to change between anims? 4
Yomikaki Posted December 22, 2023 Posted December 22, 2023 @shoboon I'm using the latest version of your unlimited patch and the lists dont seem to sort by tags. Opening it up shows *all* animations available to the involved actors, regardless of whether it started as an aggressive scene, or one using a table, or specifically as a boobjob; it doesn't filter by any of the conditions, it just shows every animation available for those actors to perform, e.g. will show me handjob, boobjob, anal scenes all together. Is this intentional? Unpatched SL Tools doesn't do this.Â
Chrohnos Posted December 24, 2023 Posted December 24, 2023 On 12/20/2023 at 1:44 AM, xtrange988 said: Anyone knows a way for it to work with UIExtensions or why it's incompatible? I don't want to use old clunky Defeat anymore to change between motions. Wanna try Simple Defeat but it requires UIExtensions, like many mods on my LO. Â Is there even an alternative mod to change between anims? I didnt even know that its incompatible lol, have been using it together the whole time.
Chrohnos Posted December 24, 2023 Posted December 24, 2023 On 12/23/2023 at 6:49 AM, Yomikaki said: @shoboon I'm using the latest version of your unlimited patch and the lists dont seem to sort by tags. Opening it up shows *all* animations available to the involved actors, regardless of whether it started as an aggressive scene, or one using a table, or specifically as a boobjob; it doesn't filter by any of the conditions, it just shows every animation available for those actors to perform, e.g. will show me handjob, boobjob, anal scenes all together. Is this intentional? Unpatched SL Tools doesn't do this. Feel like its intentional cuz same here.
sidamanXD Posted January 12, 2024 Posted January 12, 2024 When i start an animation i cannot change animation inside, and i could before. Happen same with start masturbating animation, it only let me select animation set and not select 1 by 1. And cannot choose the animation i want inside the set :T
sidamanXD Posted January 12, 2024 Posted January 12, 2024 On 12/13/2023 at 4:37 PM, bluetortoise said: So i nailed down the problem a bit. Everything was working just fine before i tried creating custom animation + match maker for the first time today. Â Match maker worked at first, i queued 2 scenes with same npc, just for testing. And sometimes after that i just noticed i cannot select npc as actors anymore. Actually i can select them, but the list doesnt display their name, and i can select that slot again to remove them, they will actually follow me too if i pick the "follow player" option. But still i was unable to go further than that, it doesnt tell me to pick number of actor, doesnt tell me to select animation, its basically stuck there. Â And now i also noticed that i cannot use the field where you put in the name of your created animation, or the field where you can add tag to filter for animation. Â So i guess it does have something to do with UIExtension??? Like this mod itself is still somewhat working, but something is "blocking" it from fully functioning. Happened same to me
Maverick939 Posted January 12, 2024 Posted January 12, 2024 When trying to change animations it says that there are no animations that satisfy the conditions, independently of the animation from human to creature.
buttonpop Posted January 15, 2024 Posted January 15, 2024 SkyrimVR patch? I can't update animations because SkyrimVR's SKSE is apparently missing the functions required.
kidleader96 Posted January 26, 2024 Posted January 26, 2024 this doesnt work on 1.6.1130? the mods is shown in mcm but whenever i press H its show nothing
gcft Posted January 27, 2024 Posted January 27, 2024 On 1/26/2024 at 6:53 PM, kidleader96 said: this doesnt work on 1.6.1130? the mods is shown in mcm but whenever i press H its show nothing Literally the same shit happening to me
CoolGuy2802 Posted February 18, 2024 Posted February 18, 2024 Doesn't seem to work with 1.6.1170, tried the previous solutions and the mod doesn't show up in the MCM nor do hotkeys works
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