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C5Kev's Black Bandit Armor UUNP & CBBE


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Posted

C5Kev's Black Bandit Armor UUNP & CBBE

View File

 

Hello Folks!    LL probably isn't the best venue for this heavy armor set, but Jade is revved up about it and can think of 455, Super Duty reasons why she likes it. No, I'm not on an n8k or a "black" kick, it just worked out that way. This set is based off of n8k's Black Wisteria armor with some modifications and changes.  Jade likes it because she feels that with her breasts exposed, it gives her a tactical advantage to distract male No-Goodniks. I suppose there's some merit to that thinking, but I think she just likes people looking at her boobs. A matching, slightly lighter and faster swinging greatsword is also included. Oh boy!

 

This shiny black and gold heavy armor set will look great on anyone's Dragonborn, is rated is close to Orcish and you will need to have the Orc smithing perk to create it. For tempering you'll need to find some ebony.  Most use the   AddItemMenu   mod now-a-days, so you can use it to get your armor right away - cheater!

 

A version of this mod (noted HS) requires the  Heels Sound  mod by ApoKrytia for the "clicky" boots. Be sure to have that already installed. However, if you wish not to use Heels Sound, there is also a "No Heels Sound" file as well - noted as "NoHS".
 
 
INSTALLATION & BODYSLIDE: 
 
Simply install my mod using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Black Bandit Armor HS (or NoHS) UUNP (or CBBE)"  from the "Group Filter" drop-down. Check the "Build Morphs" box and click "Batch Build" to make your armor parts. That's about it.
 
 
 
Mesh Credits:
Armor: Black Wisteria by n8k
Shoes: Lady Revenant by Krista
Corset: Tera Succubus Armor by En Masse
Panty: Lingerie Set for 7B Bombshell by furiousreason, Petrovich

 

 

Please, do not upload this or any of my other mods onto other sites or utilize my assets without permission.


  • Submitter
  • Submitted
    10/17/2019
  • Category
  • Requires
    BodySlide, HDT, Heels Sound - or not
  • Special Edition Compatible
    No

 

Posted

Armor looks great! But I am having trouble getting it to work in game. Shows up in bodyslide and inventory, but invisible when equipped. However the sword does appear when equipped.

Posted
2 hours ago, Skyrimshaw said:

Armor looks great! But I am having trouble getting it to work in game. Shows up in bodyslide and inventory, but invisible when equipped. However the sword does appear when equipped.

me to

Posted
7 hours ago, Skyrimshaw said:

Armor looks great! But I am having trouble getting it to work in game. Shows up in bodyslide and inventory, but invisible when equipped. However the sword does appear when equipped.

 

5 hours ago, Freid said:

me to

 

OK guys, I think this is all fixed up. Please re-download the mod and you have my apologizes.

 

  • 1 month later...
Posted

Hi!

 

Thanks for the awesome armor mod. I've run into a problem sadly, I've unlocked orcish smithing, and I am able to craft the Black Bandit armor pieces, however none of them shows up at the workbench, I cannot improve them. Than I used the console to level my blacksmithing to 100 and unlocked all the smithing perks to see if that helps,but they still don't show up at the workbench menu =( .I also use your epic black rose armor mod and I didn't run into such an issue using that. Any help would be appreciated.

I am using the CBBE NoHS file.

 

Edit: I've found the problem.Within the TemperArmor form the Workbench Keyword was set to CraftingSmithingForge instead of CraftingSmithingArmorTable. =3

Posted
On 12/16/2019 at 12:13 PM, Derxedon said:

Hi!

 

Thanks for the awesome armor mod. I've run into a problem sadly, I've unlocked orcish smithing, and I am able to craft the Black Bandit armor pieces, however none of them shows up at the workbench, I cannot improve them. Than I used the console to level my blacksmithing to 100 and unlocked all the smithing perks to see if that helps,but they still don't show up at the workbench menu =( .I also use your epic black rose armor mod and I didn't run into such an issue using that. Any help would be appreciated.

I am using the CBBE NoHS file.

 

Edit: I've found the problem.Within the TemperArmor form the Workbench Keyword was set to CraftingSmithingForge instead of CraftingSmithingArmorTable. =3

 

Thank you for letting me know. I saw your post, but have been under-the-weather lately and was going to look into this when I could.

 

  • 8 months later...
Posted
On 9/21/2020 at 6:08 PM, shiagwen said:

i wanted to get the armor out of the forge, but this one has no recipes. i took ebony away, but now she is in miscallenous. how do i get it out of the forge ?

 

Sorry. didn't see your post. Yes, it absolutely does have recipes.  "i took ebony away, but now she is in miscallenous."   I don't know what that means or what you are trying to say.

 

SH12.jpg.5108c8cfd0aa99d5c33d1589fbcc36ad.jpg

 

 

 

Posted
On 9/23/2020 at 7:57 AM, C5Kev said:

 

Sorry. didn't see your post. Yes, it absolutely does have recipes.  "i took ebony away, but now she is in miscallenous."   I don't know what that means or what you are trying to say.

 

SH12.jpg.5108c8cfd0aa99d5c33d1589fbcc36ad.jpg

 

 

 

i have to describe it.  usually if the recipes were deleted, the armor does not appear in the forge. thats also the case with your other cbbe armors. but not the black bandit one. it still appears under ork. if i delete orkish in ck, then it appears under miscallenous.

the question is, how to get rid of the armor in the forge and why this one only does not disappear when deleting the recipes.

Posted

"... it still appears under ork."   It is supposed to.

 

SH13.jpg.c574412d96d0bcf267aeda52e1bb17f4.jpg

 

"...how to get rid of the armor in the forge and why this one only does not disappear when deleting the recipes. "   I have to tell you, I have no idea why and / or what you are doing or trying to accomplish in the CK.  If you don't want to use recipes, then don't go to the forge.  Use "AddItemMenu" to get the armor.  If for some reason you feel the need to delete the recipes (which I can't imagine why), then might I suggest you use TES5Edit and delete the "Constructible Objects" records and shy away from the CK - because you obviously haven't deleted the recipe records correctly - if I understand what you're saying.

 

 

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