DæmonEyes Posted August 15 Author Posted August 15 (edited) 42 minutes ago, Cealapa said: Indeed, only after different types of hypno approach this happens. The message (I posted a screenshot earlier) appears once every 2 or 3 seconds. I use to load a previous save to keep approach system functional. So save frequently. Can u type in the console "sqv bctapproach" and check if the quest is running? Also if the references are empty or not. Need to know if the bug is the approach isn't starting or if the bug is just the notification. Went ahead and made some adjustments that should fix it regardless. Here's a tiny patch. Just the edited approach script. Also updating the main file with this patch and a few other minor things. - blocked furniture animations for mirror world fan sex - Made the tentacle meshes default to thicker bodies. It comes with buildable bodyslides though. They're from cursed loot so assuming there's an FG conversion it likely comes with bodyslides as well. - fixed variables for the dialogue to meet the overlord - Edited out some debug notifications - removed parasites on conclusion of bounty quest - approach script fixes BarbPatch.7z Edited August 15 by DæmonEyes 2
Cealapa Posted August 15 Posted August 15 (edited) I don't know what I do wrong but I installed the patch and dialogue with overseer to get an audience with Overlord is still broken. XDI could be a broblem? Sometimes I feel so retard... Spoiler Spoiler Spoiler Edited August 15 by Cealapa
DæmonEyes Posted August 15 Author Posted August 15 (edited) 10 minutes ago, Cealapa said: I don't know what I do wrong but I installed the patch and dialogue with overseer to get an audience with Overlord is still broken. XDI could be a broblem? Sometimes I feel so retard... Reveal hidden contents Reveal hidden contents The patch was just for the approach script. The main download file is the one that got all the other little fixes as well. I think you mentioned not being a native English speaker, which I would say is the more likely culprit for misunderstandings 😅. I didn't think I needed a patch to fix that dialogue, as the console command should have solved it pretty simply. Edited August 15 by DæmonEyes 1
Cealapa Posted August 15 Posted August 15 LOL I didn't know you uploaded a new version. As I said, retard 😅 Is it safe a middle game install?
DæmonEyes Posted August 15 Author Posted August 15 (edited) 12 minutes ago, Cealapa said: LOL I didn't know you uploaded a new version. As I said, retard 😅 Is it safe a middle game install? Ya. It's just a big file which can be an issue for some people depending on their internet plans. The patch is so they don't have to re-download a 500 mb file to fix the approach issue. Edited August 15 by DæmonEyes 1
Cealapa Posted August 15 Posted August 15 (edited) "Set BCTHiveOverlordStageCounter to 0" returns Unknown Variable 'BCTHiveOverlordStageCounter' I installed the new version. Could XDI (Extended Dialogue Interface) be the problem? Is there someone who has this problem? Spoiler Edited August 15 by Cealapa
DæmonEyes Posted August 15 Author Posted August 15 6 minutes ago, Cealapa said: "Set BCTHiveOverlordStageCounter to 0" returns Unknown Variable 'BCTHiveOverlordStageCounter' I installed the new version and the patch. Could XDI (Extended Dialogue Interface) be the problem? Is there someone who has this problem? Reveal hidden contents No. XDI wouldn't affect it I'm pretty sure. Since your save is after where the script changes the variable the patch doesn't help you either. Console commands should fix it. This is the console command you need to use. "Set BCTOverseerStageCounter to 3" 1
Tartarus the sauced Posted August 15 Posted August 15 9 hours ago, Wellduhpeople said: Is there an issue with Mega for anyone else? It gets to 99% decrypting, and then gets stuck. Then it drops back into the 60s.. Anyone else fighting with that? Yeah, I had the exact same as you when I tried to download this mod. I had to install the desktop app to get a file for Skyrim to download. Just downloaded this file as well with no issues using the free account with the desktop app. 1
Cealapa Posted August 15 Posted August 15 12 minutes ago, DæmonEyes said: No. XDI wouldn't affect it I'm pretty sure. Since your save is after where the script changes the variable the patch doesn't help you either. Console commands should fix it. This is the console command you need to use. "Set BCTOverseerStageCounter to 3" "Set BCTOverseerStageCounter to 3" worked! Thank you! 1
Tartarus the sauced Posted August 15 Posted August 15 53 minutes ago, DæmonEyes said: The main download file Thank You for your continued support and updates! 1
Cealapa Posted August 15 Posted August 15 The optional mission to talk with science officer to devise a plan is not working for me. Only generic dialogues: Spoiler Spoiler
DæmonEyes Posted August 15 Author Posted August 15 1 hour ago, Tartarus the sauced said: Thank You for your continued support and updates! Glad you've enjoyed it 7 minutes ago, Cealapa said: The optional mission to talk with science officer to devise a plan is not working for me. Only generic dialogues: Reveal hidden contents Reveal hidden contents Guess you'll just have to rawdog it 😅 2
Cealapa Posted August 15 Posted August 15 (edited) 12 minutes ago, DæmonEyes said: Guess you'll just have to rawdog it 😅 Is it something wrong on my side? I tried so many times to talk to him until he pissed off, dragged me into a cell and abused me 🤣 I'm joking, SEU used just for fan. Spoiler Edited August 15 by Cealapa
krlll Posted August 15 Posted August 15 10 hours ago, Wellduhpeople said: Is there an issue with Mega for anyone else? It gets to 99% decrypting, and then gets stuck. Then it drops back into the 60s.. Anyone else fighting with that? I had that using Brave. I switched to Firefox and it worked. 1
Klobbo Posted August 15 Posted August 15 (edited) 4 hours ago, DæmonEyes said: Can u type in the console "sqv bctapproach" and check if the quest is running? Also if the references are empty or not. Need to know if the bug is the approach isn't starting or if the bug is just the notification. Hi, I just updated to the new main file 0.76c and load a save before going to the continent. After the first hypno approach the quest seems to be stopped. "sqv bctapproach" shows, that all references are 'null' The quest state shows: enabled = no state = stopped Update: I restartet the quest with resetquest bctapproach. After the next approach check the quest was automatically stopped again. Edited August 15 by Klobbo
krlll Posted August 15 Posted August 15 17 hours ago, Cealapa said: Different room occurs because AAF search for furniture I guess (I think not BC does this). Happened the same for me. If mod doesn't trigger a furniture scene you can go on AAF_settings.ini (.../Data/AAF) and search for furniture_search_area and default_furniture_preference and set lower values or 0 (however, if mod specifically requests furniture these settings will do nothing). I have the search radius set to 500 which is less than 24ft/8m but I would end up in a room on the opposite side. That distance seems farther than 24ft/8m, but perhaps it's not.
Cealapa Posted August 15 Posted August 15 (edited) 7 minutes ago, krlll said: I have the search radius set to 500 which is less than 24ft/8m but I would end up in a room on the opposite side. That distance seems farther than 24ft/8m, but perhaps it's not. I understand Daemon updated this one in the new version 0.76c: "...Also updating the main file with this patch and a few other minor things. - blocked furniture animations for mirror world fan sex ..." So no need for AAF.ini changes, the mod itself is responsible for using furniture. I can't test it because once you escaped the quest is ended and no chance to play it again (like money hole quest). Edited August 15 by Cealapa
Tartarus the sauced Posted August 15 Posted August 15 46 minutes ago, krlll said: I had that using Brave. I switched to Firefox and it worked. I use Brave Browser and untill Thursday I have never had an issue. Nukaride... lot's of updates through Mega, never had an issue. Maybe Mega or Brave changed something.
bholt917 Posted August 15 Posted August 15 Has the VR deathclaw thing on the boat been fixed? I have tried various ways to get the outcome that is supposed to happen only to have nothing happen no matter how many times I hit that deathclaw with that useless sword and have nothing happen regardless of how many times that deathclaw hit the player character. I tried it at lower levels and higher levels. The deathclaw is level 1 and any of my regular weapons kill it instantly. Since neither the win or lose event gets triggered my character is stuck in the VR program so I have to load an earlier save. Also, there seems to be something missing from another part of the stuff on the boat. If the player character threatens the sailor that was about to rape that woman, the only thing that happens is a regular fight with a normal fight outcome. It seems like if the female player character threatens him, she should be the one that is raped if she loses the fight. Maybe that is another thing that is supposed to happen but doesn't for some reason.
Cealapa Posted August 15 Posted August 15 (edited) Daemon, could you fix that orange slim approach when she takes PC under control and makes sex with Pimp Daddy or other citizen? After the first scene player is stuck and get free only using diel/riel. I have no problem to use console but I guess there are other scenes after the first one. I'm not talking about the scene when sitting on outhouse in slums, the two hooligans scene works flawlessly. Spoiler Edited August 16 by Cealapa
izzyknows Posted August 16 Posted August 16 10 hours ago, krlll said: I have the search radius set to 500 which is less than 24ft/8m but I would end up in a room on the opposite side. That distance seems farther than 24ft/8m, but perhaps it's not. For reference, a single floor tile is 512, a shack/concrete wall is also 512. With it set to 500 (which I use) it will search in a bubble from the player. "Generally", 500 will prevent upper or lower floor selection. Buuuuut.... this is Bugthesda, and the furniture animation entrance/exit markers can poke through walls (happens a LOT and is unavoidable). So, IF one of the peeking markers is close enough AAF can/will select it and off your PC goes. 1
Darkflyer Posted August 16 Posted August 16 Greetings to all, i am still looking for the client of the Quarry Mine
DæmonEyes Posted August 16 Author Posted August 16 28 minutes ago, Darkflyer said: Greetings to all, i am still looking for the client of the Quarry Mine You should have a quest marker. He should be in the room behind you after accepting the quest.
Cealapa Posted August 16 Posted August 16 (edited) "Checking conditions for approach start" then nothing happens. Neither conditions met nor conditions failed. It happened after escape from Casino debtor captivity. Actually approach system is not functioning anymore (I even tried button on the roof of Atomic Manor). Or there is a limited number of approaches? Edited August 16 by Cealapa
DæmonEyes Posted August 16 Author Posted August 16 (edited) 25 minutes ago, Cealapa said: "Checking conditions for approach start" then nothing happens. Neither conditions met nor conditions failed. It happened after escape from Casino debtor captivity. Actually approach system is not functioning anymore (I even tried button on the roof of Atomic Manor). Or there is a limited number of approaches? I'm having trouble fixing this one because I can't figure out the cause. Would you mind trying this fix? There is no limit to the number of approaches. BarbPatch.7z Edited August 16 by DæmonEyes
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