izzyknows Posted September 13, 2023 Share Posted September 13, 2023 4 hours ago, BigOnes69 said: What causes this game to stutter constantly on the main street? You can not move. The biggest problem is the live version doesn't have any precombines or LOD built and it's like being in downtown Boston with precombines turned off. It's also an indication of your system being pushed to it's limits. The next version has the Gold City area pretty much done with the precombine/previs built and the LOD generated for the island, which is greatly expanded. Link to comment
vaultbait Posted September 13, 2023 Share Posted September 13, 2023 45 minutes ago, vaultbait said: You've probably got a mod trying to do something to every actor that comes within range, maybe LooksMenu's BodyGen feature or something being applied by the Spell Perk Item Distributor framework, for example. If BC doesn't include prebuilt facegen data (I can't remember if it does) then this can also be a result of the game engine building all of the actors' face meshes. I just looked back at the archive for the last public release, and it did already have FaceGen data included, so I agree the slowdowns/stuttering are more likely from lack of precomputed visibility (PreVis) data in that area, which has lots of relatively complex meshes and plenty of occlusion from the various buildings you're often in between. Link to comment
izzyknows Posted September 13, 2023 Share Posted September 13, 2023 1 hour ago, vaultbait said: I just looked back at the archive for the last public release, and it did already have FaceGen data included, so I agree the slowdowns/stuttering are more likely from lack of precomputed visibility (PreVis) data in that area, which has lots of relatively complex meshes and plenty of occlusion from the various buildings you're often in between. Once I built the pre stuff & LOD performance greatly increased. There was also some lights waaaaay out of spec that was causing issues to. Link to comment
BigOnes69 Posted September 14, 2023 Share Posted September 14, 2023 16 hours ago, izzyknows said: The biggest problem is the live version doesn't have any precombines or LOD built and it's like being in downtown Boston with precombines turned off. It's also an indication of your system being pushed to it's limits. The next version has the Gold City area pretty much done with the precombine/previs built and the LOD generated for the island, which is greatly expanded. I have an upper end system with lots of memory so its not that. I remember a lot of mods had this problem way way way back when and things were done to resolve it. This kind of lag is old school more like havok or script lag. Link to comment
izzyknows Posted September 14, 2023 Share Posted September 14, 2023 6 hours ago, BigOnes69 said: I have an upper end system with lots of memory so its not that. I remember a lot of mods had this problem way way way back when and things were done to resolve it. This kind of lag is old school more like havok or script lag. Can't argue on the scripting side, I deal with the world/cell stuff. But I can say once I was done with the GC area, that issue went away. I've got an old high end system, and only had stuttering as the world was loading, once it loaded it stopped. Still, not saying there aren't script bugs! Link to comment
vaultbait Posted September 14, 2023 Share Posted September 14, 2023 14 hours ago, BigOnes69 said: I have an upper end system with lots of memory so its not that. I remember a lot of mods had this problem way way way back when and things were done to resolve it. This kind of lag is old school more like havok or script lag. Script "lag" actually doesn't (and can't) cause "stuttering" since the Papyrus script interpreter runs in a virtual sandbox isolated from the rendering engine. Scripts can still call native functions in the game engine which interfere with rendering, but it's pretty far down the list of likely causes of that behavior. Link to comment
izzyknows Posted September 14, 2023 Share Posted September 14, 2023 (edited) 1 hour ago, vaultbait said: Script "lag" actually doesn't (and can't) cause "stuttering" since the Papyrus script interpreter runs in a virtual sandbox isolated from the rendering engine. Oh it can. BUT... when it's bad enough to cause stuttering for more than a second, the Papyrus log gets really big really fast and results in a CTD pretty darn quickly. Been there seen that. LOL But that's not the case here. Edited September 14, 2023 by izzyknows Link to comment
vaultbait Posted September 14, 2023 Share Posted September 14, 2023 1 hour ago, izzyknows said: Oh it can. BUT... when it's bad enough to cause stuttering for more than a second, the Papyrus log gets really big really fast and results in a CTD pretty darn quickly. Been there seen that. LOL But that's not the case here. Oh right, there's that, it's actually the logging itself which contributes in that case because the log writes are proxied through the game engine and it's spending more time burstily spewing errors to your disk. A lot of "performance guides" recommend (unhelpfully in my opinion) that you disable or not enable logging for that reason. Link to comment
izzyknows Posted September 15, 2023 Share Posted September 15, 2023 2 hours ago, vaultbait said: A lot of "performance guides" recommend (unhelpfully in my opinion) that you disable or not enable logging for that reason. I never understood that. If there's a problem I wanna have an idea where to look. There's a mod that puts a note in the log that your stupid for having it enabled. Link to comment
katrina.balanchuk Posted September 15, 2023 Share Posted September 15, 2023 On 9/13/2023 at 8:38 AM, izzyknows said: The next version has the Gold City area pretty much done with the precombine/previs built and the LOD generated for the island, which is greatly expanded. Next version??? ☺️ Link to comment
izzyknows Posted September 16, 2023 Share Posted September 16, 2023 44 minutes ago, katrina.balanchuk said: Next version??? ☺️ When Daemon comes back that is. Link to comment
Elvenlover Posted October 8, 2023 Share Posted October 8, 2023 Is there a patch to have BC not beeing depend on ArmorKeywords? Link to comment
vaultbait Posted October 8, 2023 Share Posted October 8, 2023 9 hours ago, Elvenlover said: Is there a patch to have BC not beeing depend on ArmorKeywords? I made one for personal use at one point, but it's a little hairy. There are of course custom clothing items that add AKWRC keywords, and at least one outfit entry for a unique NPC that does as well, but also some locations add items (including workbenches) from Armorsmith Extended which depends on AWKCR. The next version of BC is supposed to drop AWKCR/AE as dependencies, I think, but unfortunately development on that seems to have stalled for a while. Link to comment
FercPolo Posted November 16, 2023 Share Posted November 16, 2023 I come here every couple weeks to check for that one fated day when the "updated" tag changes. 1 Link to comment
UsernameTaken666 Posted November 19, 2023 Share Posted November 19, 2023 On 11/16/2023 at 4:31 PM, FercPolo said: I come here every couple weeks to check for that one fated day when the "updated" tag changes. You can “follow” threads so you get updates without needing to manually check. Link to comment
CHeissen Posted November 26, 2023 Share Posted November 26, 2023 In VR World, I can't trigger romeo's dialogue, and there's no way out. I tried disable and enable him. It only works when I load a old save file, but I don't want to replay another 4 hours just to get back on track. can anyone help me? Link to comment
izzyknows Posted November 26, 2023 Share Posted November 26, 2023 34 minutes ago, CHeissen said: In VR World, I can't trigger romeo's dialogue, and there's no way out. I tried disable and enable him. It only works when I load a old save file, but I don't want to replay another 4 hours just to get back on track. can anyone help me? coc GoldCityDocks You can totally skip the ship portion if you want. or coc BCTShipInterior to get back into the ship 1 Link to comment
CHeissen Posted November 27, 2023 Share Posted November 27, 2023 8 hours ago, izzyknows said: coc GoldCityDocks You can totally skip the ship portion if you want. or coc BCTShipInterior to get back into the ship Thank you so much for saving my save! I really should make a save before playing any quest mods. 1 Link to comment
izzyknows Posted November 27, 2023 Share Posted November 27, 2023 52 minutes ago, CHeissen said: Thank you so much for saving my save! I really should make a save before playing any quest mods. No problem! Yeah... save pretty much at every turn. LOL! 1 Link to comment
GoldenRain Posted December 12, 2023 Share Posted December 12, 2023 My only suggestion is multiple advertisements to get the ticket to get on the ship. - Got Milk Get Milked poster - Gambling poster - Suspicious Maid Advertisement - Servers Wanted on a missing persons board inside Piper's home! 1 Link to comment
menchi8877 Posted December 17, 2023 Share Posted December 17, 2023 Did anyone notice that farm up by Sommerville Place? This is the only unvoiced mod I have so it has to be a part of it. Link to comment
izzyknows Posted December 17, 2023 Share Posted December 17, 2023 1 hour ago, menchi8877 said: Did anyone notice that farm up by Sommerville Place? This is the only unvoiced mod I have so it has to be a part of it. It's not this mod. Link to comment
menchi8877 Posted December 17, 2023 Share Posted December 17, 2023 45 minutes ago, izzyknows said: It's not this mod. The mystery deepens. Anyone know how many Shake Shack missions there are? I did my first shift and had the one supermutant show up at the store but it never progressed past that. He just shows up with the same request repeatedly. Found more of them elsewhere and didnt know if they are part of the storyline or not. Link to comment
izzyknows Posted December 17, 2023 Share Posted December 17, 2023 1 hour ago, menchi8877 said: The mystery deepens. Anyone know how many Shake Shack missions there are? I did my first shift and had the one supermutant show up at the store but it never progressed past that. He just shows up with the same request repeatedly. Found more of them elsewhere and didnt know if they are part of the storyline or not. Keep drinking the shakes. And yes they are part of the quest line. 1 Link to comment
katrina.balanchuk Posted December 17, 2023 Share Posted December 17, 2023 (edited) I went back in to Barbarous Continent and laboriously replaced many named male NPCs (I figure named = unique, right so it should "take" the SLM changes?) via SLM to a less good looking version (older , tougher, no gentle 22 year old european ski model boys anymore). Also since the textures dont always work 100% for me on women in BC ( some females look great, others way too "computery" and not great) I also replaced many named female NPCs with young and attractive presets for more erotic energy in the location. For realism, I also made the body's look of the girl with the slave collar that is on display in the Casino, look more like she had been handled roughly with overlays. No crazy contrived tatoos ruining her skin, just realistic stuff. And also made her more beautiful (she looked good to begin with, but I wanted to make her even more of a "catch" for the Casino especially if she will be on display like this, but the overlays show she is clearly not on vacation). PS: I love the style of collar in the Casino. So pretty! (also a question to the devs: Is she suppsoed to be for sale to men there, or for rent, or just as decoration?) The various female shopkeepers/madams, I put into a look that is a bit older than my normal female SLM presets, but still less computery and not bad looking only more in mid 30s to early 50s rather than the 19-25 look common to most other girls . I think those changes makes the place more immersive looking and also more erotic. Edited December 17, 2023 by katrina.balanchuk 1 Link to comment
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