TDA Posted October 10, 2019 Posted October 10, 2019 Adds some indecent gestures to actors on which the player stares (~6sec) For animations with a tongue, you need a skeleton with a TongueRootBone bone, which is in the archive, but they can be disabled in the ini file. Gestures - spanking on the ass, jerking off, one from anime ... _GesturesS1.7z 3
Speele Posted October 11, 2019 Posted October 11, 2019 The slaps are marvelous. Hotdog is fantastic. But you forgot to mention a girl looks better when looking from behind her, in an area covering 110°. and... if (r>=f0 && r<=f1) printc "left" set r to rand 0 100 elseif (r>=124 && r<=1) printc "right" ; never displayed set r to rand 0 100 else set r to rand 0 50 endif r >= 124 && r <= 180 will do. Edit, by the way, thinking of it, if think you only have to check < -125 and > 125 for the angle
TDA Posted October 11, 2019 Author Posted October 11, 2019 2 hours ago, Speele said: The slaps are marvelous. Hotdog is fantastic. But you forgot to mention a girl looks better when looking from behind her, in an area covering 110°. and... if (r>=f0 && r<=f1) printc "left" set r to rand 0 100 elseif (r>=124 && r<=1) printc "right" ; never displayed set r to rand 0 100 else set r to rand 0 50 endif r >= 124 && r <= 180 will do. Edit, by the way, thinking of it, if think you only have to check < -125 and > 125 for the angle Maybe, in Oblivion this function is strange (GetHeadingAngle), it works strange and only for actors, for objects you need to write a whole mathematical problem ...
Speele Posted October 11, 2019 Posted October 11, 2019 1 hour ago, TDA said: Maybe, in Oblivion this function is strange (GetHeadingAngle), it works strange and only for actors, for objects you need to write a whole mathematical problem ... Yes I had this problem. That depends on how the model was build (along the x or the y axis). And if the model has a regular bounding box on XY, then you have no way to guess where's the heading. With beds it's a bit possible to use GetBoundingBox, then check the longest side, but even so you do not know if you're facing the rear face. Anyway, beds or other objects don't slap their cheek... I was just noticing you that r>=124 && r<=1 triggers nothing.
Nepro Posted October 19, 2019 Posted October 19, 2019 Disposition based + 6 seconds stare slap would be nice. TDA are you planning to combine all your little mods into one? That would be massive conveniences and cuts down on load order limit.
TDA Posted October 20, 2019 Author Posted October 20, 2019 15 hours ago, Nepro said: Disposition based + 6 seconds stare slap would be nice. TDA are you planning to combine all your little mods into one? That would be massive conveniences and cuts down on load order limit. no. I understand that this is convenient, but I don’t have that much time, in addition, I can hardly keep in mind all the significant variables of scripts and references when I make a mod. This is tantamount to passing the Candidate's Degree - - to collect all together
Nepro Posted October 20, 2019 Posted October 20, 2019 Maybe this will work. I dunno for sure because I am only familiar with TES III CS. When I have the time will try it myself. 1
fejeena Posted October 20, 2019 Posted October 20, 2019 Or TES Gecko it merge plugins, merge to master, merge to plugin, remove and sort masterfiles,... and manymore. 1
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