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This Version is now Obsolete - Please see this thread for the latest version: http://www.loverslab.com/topic/15117-lovers-rapers-wappyones-edition/

 

 

 

 

xLoversRaperS - ShadowRunner's edition
An updated combat rape mod with highly configurable settings, gangrapes, stealing of equipment/items, and more.
Continuation of ShadowRunner's work, original thread: http://www.loverslab.com/showthread.php?tid=6258

 

Requirements

Oblivion latest patch
OBSE v19 or higher
Lovers v91 or higher
(Optional) Lovers Creature - Required for creature rape
(Optional) Pluggy v125 or higher - Required to export settings to .ini
(Optional) Player Slave Encounters - Required for Enslavement Bad End


Rapes are started by combat hits from NPCs against either the player or other NPCs, or the player using the granted 'Rape (Contact)' Lesser Ability. Calculations determining the success of each attempt are explained in spoiler below.

Mod settings are configured by using the 'Rape Settings - Master' Lesser Ability.

 

Settings Guide:


post-95823-0-63953600-1361008395_thumb.jpg
Main Settings Menu

My Settings - This brings up a simple settings window to allow whether the player can or can not be raped or initiate rapes and by which genders. Using the 'Rape Settings (Contact)' Lesser Ability will bring up the same window for NPCs, allowing you to set whether or not another character/companion can or can not be raped and by which genders.

Rape - Attributes - These settings set the basic conditions that must be met before a rape can start. (See below for more detail)

Rape - Gender - Settings to control the base success chance for each combat hit/rape spell attempt by gender pairing. (See below for more detail)

Rape - Options - Additional options including damage done by rape and PC/NPC/blocking/incapacitated success rate modifiers. (See below for more detail)

Rape - Steal/Drop - Equipment related options including damage done to worn armor on rape, chance for gold or worn and/or inventory items to be stolen, and stripping or dropping of worn items. (See below for more detail)

Rape - Gangrape - Settings for gangrape chance after an initial rape. (See below for more detail)

Rape - Advanced - Various advanced settings. (See below for more detail)

Reset/Save Settings - Change all options to those loaded from one of three .ini files (located in Data\ini\), reload animation strings, or export/import your current settings to an .ini.


post-95823-0-83635100-1360390484_thumb.jpgpost-95823-0-72311700-1362226891_thumb.jpg
Attributes Settings Menu
For a rape to start, all conditions from this page must be met.

Victim Health (Threshold mode) - Potential rape victim's health must be below this % of maximum.
Health Baseline (Dynamic mode) - Point at which victim's health does not raise or lower success chance.
 
Success % per 1% health diff (Dynamic mode only) - Amount rape success increases/decreases as health falls/raises.
 
Victim Fatigue (Threshold mode) - Potential rape victim's fatigue must be below this % of maximum.
Fatigue Baseline (Dynamic mode) - Point at which victim's fatigue does not raise or lower success chance.
 
Success % per 1% fatigue diff (Dynamic mode only) - Amount rape success increases/decreases as fatigue falls/raises.

Rapist Health - Potential rapist's health must be above this % of maximum.
 
Rapist Fatigue - Potential rapist's fatigue must be above this % of maximum.

Strength Difference Modifier - For each point of strength rapist is stronger/weaker than intended victim, success chance is increased/decreased by this amount.
 
Switch to Threshold/Dynamic Mode - Switches from threshold (victim health/fatigue are hard limits) to dynamic (rape chance increases as health/fatigue fall) mode and back.
 
Raper Responsibility - Rapist's Responsibility value must be at or below this value to initiate rape. Has no effect on player rapes. Most citizens are Responsibility 50, guards are 90-100, criminals are 30 or lower.

Raper Max Disposition - Rapist's Disposition to intended victim must be at or below this value. Not suggested to set below 75 as many hostile NPCs can have disposition from 40-60.
 
Raper Personality - Rapists Personality must be at or below this value.

Victim Personality - Potential rape victim's Personality must be at or above this value. Can be set to prevent rapes of the highly undesirable.

PC Auto Mode - Normally the player must use the 'Rape (Contact)' spell to initiate a rape. By setting this value above 0 the player will attempt to automatically start rapes on combat hits like an NPC would. This does not occur if there is another NPC in combat with the player besides the intended victim.
 
Armor Protection - Average combined durability of upper+lower armor slots are multiplied by this number and applied as a penalty to rape chance.
 

post-95823-0-69267400-1360390502_thumb.jpg
Gender Settings Menu
Once the attributes conditions are met, the %chance from the appropriate gender pairing is rolled.

Male -> Female, Female -> Male, etc. - These are the base success rates for each rapist/victim sex pairing. "Female -> Male: 50%" indicates a 50% for each combat hit/rape spell that a female rapist will succeed against a male victim if all attribute settings are met.

Female Reverse - This setting controls reversing the animation roles in the case of female rapist. Possible settings are:
Never - Female rapist is always in the offensive/giver animation position.
Males Only - Female rapist switches to the defensive/receiver animation position when raping a male.
Always - Female rapist always switches to the defensive/receiver animation position.
Random - 50/50 chance for position switch.
 
Orientation Mode - Turning this on rolls the above gender settings once per actor, permanently setting them to always/never want to rape Males/Females, instead of rolling the % chance each hit. Once set orientation can be changed or unset using the 'Rape Settings (Contact)' lesser ability.


Options Settings Menu
post-95823-0-10992500-1362226897_thumb.jpg
Rape Damage Chance - % Chance when a rape completes to apply some kind of damage to the victim.

Damage Type - What type of damage to apply:
Stats - Victim's Strength, Endurance, and Willpower statistics are damaged. The stronger the rapist the more damage is applied.
Health - Victim takes health damage ranging from 5-15% of maximum depending on the relative values of rapist's vs victim's Strength+Endurance+Willpower statistics total.
Stats+Health - Both of the above are applied.

Blocking Multiplier - If the potential victim is actively blocking the success rate is multiplied by this percentage.

Raper Unsatisfied Chance - This is the % chance a rapist will remain unsatisfied after the rape and join in any subsequent gangrape of their victim.

Player/NPC Success Rate - These are the base rape success chances.

From behind bonus - If the victim is attacked from the rear the success rate is multiplied by this percentage. The Minimum chance allows these attacks a chance to always succeed, even if health/fatigue are not low enough for normal chance.

Staggered/Knocked bypass - If the victim is knocked down, paralyzed, or otherwise incapacitated the success rate is multiplied by this percentage. The Minimum chance allows these attacks a chance to always succeed, even if health/fatigue are not low enough for normal chance.
 


Steal/Drop Settings Menu

Armor Damage Multiplier - Victim's equipped armor at rape start will take this amount of durability damage for every 5 points of rapist's Strength statistic.

Steal Chance - % of gold and % chance of items stolen based on which of the below settings are enabled. Creatures do not steal, though they will knock away weapon/shield unless Stolen Items is set to Nothing.

Stolen Items - What items are eligible to be stolen:
Nothing - No items can be stolen.
Equipped - Currently worn equipment can be stolen.
Inventory - All carried weapons, armor, clothing, jewelry, books, and soulstones can be stolen.

Min. Steal Value - An item must be worth this amount or greater to be stolen.

Steal Gold - Whether or not a percentage of victim's gold is taken.

Strip/Drop Equipped - Handles removal of victim's equipped armor/clothing on rape start:
Neither - Do not strip anything, let the Lovers w/ PK system handle it.
Strip - Unequip worn armor/clothing.
Drop - Tear off worn weaponry/armor/clothing and throw it to the ground.


post-102902-1359788260828_thumb.jpg
Gangrape Settings Menu
Once an initial rape is completed a gangrape of the victim can start or continue based on these settings. Gangrapes ignore attributes settings, but obey the base success chances of the appropriate gender pairing.

gRape Unsatisfied Chance - This is the % chance a rapist will remain unsatisfied after joining in the gangrape and may continue in the victim's gangrape.

gRape Distance - How close a character must be to join in a gangrape.

gRape Disposition - A potential rapist's disposition to the gangrape victim must be this value or lower.

gRape Responsibility - A potential rapist's Responsibility must be this value or lower.

gRape Chance - Similar to PC/NPC Success Rate in the Options settings, this is multiplicative to the gender pairing base success chance to see if the gangrape is joined.

Player Join-In - Sets the player's default action when eligible to join in a gangrape:
Ask - Displays a message box asking if the player wishes to join in the gangrape.
Never - Player never joins gangrapes.
Once - Player will join in a gangrape once.
Always - Player will continue gangraping the victim until failing the 'gRape Unsatisfied Chance' roll.

After-Action Report - Threshold for how many acts in a gangrape before a summary of the gangrape is displayed once completed. Set to 0 to disable.


post-95823-0-26438500-1362226902_thumb.jpg
Advanced Settings Menu

Rape Spell is Hostile - Toggles the 'Rape (Contact)' ability being considered an assault.

Refractory Period - Amount of time in seconds a rapist must wait before initiating a rape after rolling above the 'Satisfied Chance' setting.

Disable Pushback - Toggle starting rapes immediately instead of after a knockdown.

Bad End - Two possible alternatives to when player would have died to rape damage. Perpeturape places the player in a never-ending gangrape. Enslavement requires Ichabod's "Player Slave Encounters" (Tested on versions v0.55 - v0.60).
 
Damage Delay Timer - Damage is applied a few tenths of a second after rape end to prevent animation issues or skin stretching. If you are still seeing such issues on rape damage or quick gangrape try increasing this value.


 
Rape Calculation Explained:


Each melee (or very close range archery) attack will follow these steps to determine if a rape is started.

The following threshold values are checked, if any fail a rape does not occur. Phrase in [] is where in the options the value is set.
**Not checked in Dynamic Mode** - Victim health % below [Attributes->Victim Health]
**Not checked in Dynamic Mode* - Victim fatigue % below [Attributes->Victim Fatigue]
- Rapist health % above [Attributes->Raper Health]
- Rapist fatigue % above [Attributes->Raper Fatigue]
- Rapist responsibility must be below [Attributes->Raper Responsibility]
- Rapist Personality must be below [Attributes->Raper Personality]
- Victim Personality must be above [Attributes->Victim Personality]
- Rapist's disposition towards victim must be below [Attributes->Raper Disposition]

Once all those checks have passed, the base success chance is set to [Options->Player Success Rate] or [Options->NPC Success Rate] depending on if aggresor is the player or anything else.
**Dynamic Mode only** [Attributes->Success % per 1% health diff] is added/subtracted for each percent of health below/above [Attributes->Health baseline].
**Dynamic Mode only** [Attributes->Success % per 1% fatigue diff] is added/subtracted for each percent of fatigue below/above [Attributes->Fatigue baseline].
[Attributes->Str Diff Modifier] is added/subtracted for each point of strength the rapist is above/below the victim.
[Attributes->Armor Protection] is multiplied by average combined durability of upper+lower armor slots and subtracted.


If the rapist is behind the victim the success chance is multiplied by [Options->From Behind Bonus] or set to a minimum if that option specifies.
If the victim is knocked down, paralyzed, or otherwise incapacitated the success chance is multiplied by [Options->Staggered/Knocked Bonus] or set to a minimum if that option specifies.
If the victim is actively blocking and attacked from the front the success chance is multiplied by [Options->Blocking Mult].

The now final success rate is rolled against.

If this passes, the gender settings are rolled and on success rape starts.



Important Notes:
Default animation strings assume you are using the v3 Resource pack with the 11-200 BBB Revised animation pack. If you are using the v2 Resource pack copy the ini from v2_ini into Data\ini
.
LoversRaperS should be placed after LoversVoiceSSPplus in the load order.

Version 1.63 Release Notes

New Features
------------
Multiplier to health damage applied on rape can now be set under Options->Damage Type.
Bad End can be set to randomly choose from allow death, Perpeturape, Enslavement (if available) events on rape death.

Changes/Bug Fixes
-----------------
Everyone in the area will be made temprarily non-hostile to the PC during a Perpeturape instead of only followers getting permanent disposition boost.
Fix: Rapes ending within the damage delay timer of a previous rape no longer prevent the first rape's damage/corpse rekilling from occuring.
Fix: Rape hotkey was not properly triggering Necrorapes.
Fix: Necrorapes on corpses present at game start (Like the Priestesses in Anvil's Temple) now work. I'm kind of relieved it never occured to me to test this in the first place.
Fix: PC Auto combat rapes should no longer resurrect the dead.
Fix: GRape quick recovery would cause the wrong grape join message to be used.
Fix: Minor string leak/bloat on gRape end.
(1.63a)Fix:     Perpeturape was not assigning follower package after disposition increase, since everything in the zone was then too friendly to rape.


Download version 1.63a:  Please go to this thread for the latest version: http://www.loverslab.com/topic/15117-lovers-rapers-wappyones-edition/
 


[spoiler=Previous versions/release notes]

v1.63: LoversRaperS_Shadow_1.63a.7z


----
New:    Multiplier to health damage applied on rape can now be set under Options->Damage Type.
New:    Bad End can be set to randomly choose from allow death, Perpeturape, Enslavement (if available) events on rape death.
Change: Everyone in the area will be made temprarily non-hostile to the PC during a Perpeturape instead of only followers getting permanent disposition boost.
Fix:    Rapes ending within the damage delay timer of a previous rape no longer prevent the first rape's damage/corpse rekilling from occuring.
Fix:    Rape hotkey was not properly triggering Necrorapes.
Fix:    Necrorapes on corpses present at game start (Like the Priestesses in Anvil's Temple) now work. I'm kind of relieved it never occured to me to test this in the first place.
Fix:    PC Auto combat rapes should no longer resurrect the dead.
Fix:    GRape quick recovery would cause the wrong grape join message to be used.
Fix:    Minor string leak/bloat on gRape end.

(1.63a)Fix:     Perpeturape was not assigning follower package after disposition increase, since everything in the zone was then too friendly to rape.

 

v1.62

----

New:    Not even the dead are safe from you now.
New:    Damage Delay Timer added as new Advanced setting.  If you're getting graphical or animation glitches on death by rape or gangrape quick start try raising this value.
New:    Armor Protection added as new Attributes setting.  Setting is penalty to rape chance per combined durability % of upper/lower armor slots. If BreakArmor clothing is active clothing counts 0-50% depending on conditon, otherwise clothing counts as 25%. Naked counts as -25%.
Change: Tapping the rape hotkey with nothing targeted for current chance to be raped is now more descriptive, breaking it down by component.
Change: Instead of being a multiplier or 'set to 100%', back attack and incapacitated now are seperated into a multiplier and minimum success chance. The minimum success chance will override failed health/fatigue threshold checks, similiar to pre-1.6 calculations.
Change: Strip & Drop equipment settings now follow Lovers Undressing settings, inlcuding Rape Undressing and Break Armor Mod exclusions if enabled.
Change: Essential actors can no longer steal items or more than 10% of carried gold.
Fix:    Quick standup check is now integrated into the main gangrape loop instead of a more hasty check in damage routine that required most settings at 100%.
Fix:    Dropped portion of stolen gold should no longer be considered owned/stolen when picked up.
Fix:    If getting position from motion array fails will fall back to generic 1-10 positions instead of causing Lovers to give an error about spos 0.
LoversRaperS_Shadow_1.62.7z


v1.61
----
New:    The base rape calculation has been redone to make more sense.
New:    You can now save your current settings to a new .ini to be later reloaded on the same or another character/computer.
New:    The rape hotkey (default 'n') will end a Perpeturape by causing damage to be applied again.
New:    The rape hotkey can be used to display player's current dynamic chance to be raped if there is nothing under the crosshairs to help finetune settings.
New:    If there is a 100% success rate next rapist in a gangrape standing by the victim no longer stands up before the next rape starts.
Change: Stat damage is applied retroactively if a Perpeturape is escaped from.
Change: Limited followers to 8 during Perpeturape to prevent "Too many followers" message, choosing gender compatible to follow before voyeurs.
Change: Enslavement bad end no longer interrupts the gangrape.
Fix:    Damage setting of Stats only was non-functional, and Health only applied Health+Stats.
Fix:    Rape settings were not reset properly if an ended Perpeturape did not trigger an after-action report.
LoversRaperS_Shadow_1.61.7z


v1.60
----
New:    Dynamic Mode available in the expanded Attributes settings.  This allows a variable base rape success chance as health/fatigue rise & fall.
New:    Gender Setting Orientation Mode that changes the Gender % settings from chance per hit to chance an actor will try to rape at all.
- Even if you leave this mode off you can set individual actor's (including your own) orientation with the Rape Settings (Contact) ability and that will override global gender % chance.
New:    Advanced setting "Enslave on Rape Death" renamed to "Bad End", additional internal bad end option added that does not require Player Slave Encounters.
New:    Additional Damage Type option added that causes a small amount of permanent Str/End/Will/Health damage in addition to temporary damage on rape.
New:    Attributes option "Raper Must Be Stronger By" has been reworked into "Strength Difference Modifier". It now modifiers success chance for each point of strength the rapist is greater/less than the intended victim.
Change: Gangrape states are now saved with the game, so saving/loading will resume any in progress.
Change: All summoned creatures can rape again, but are forbidden from stealing anything.
LoversRaperS_Shadow_1.60.7z

v1.51
----
New: Advanced setting "Enslave on Rape Death" will enslave the player after a rape that would have otherwise killed. Requires Player Slave Encounters.
Change: Player joining gangrapes is now randomized position with all available rapists instead of always going first.
Fix: Grangrapes now respect the can/can't be raped by sex flags.
Fix: Player joining gangrapes now respect gender % chance settings.
Fix: Player responses when prompted to join gangrape could be recorded to wrong victim when multiple gangrapes are in progress.
LoversRaperS_Shadow_1.51.7z

v1.50a
-----
Fix: Possible loop hanging all RaperS functions involving player summons gangraping.
LoversRaperS_Shadow_1.50a.zip

v1.50
----
New: Advanced Settings page with the following options:
- Raper Max Disposition: As an added attribute. Not suggested to set below 75 as many hostile NPCs can have disposition from 40-60. Default: 89
- Rape Spell is Hostile: Determines if the 'Rape (Contact)' ability is considered an assault. Default: On
- Refractory Period: Amount of time in seconds a rapist must wait before initiating a rape after rolling above the 'Satisfied Chance' setting. Default: 15
- Disable Pushback: Starts rapes immediately instead of after a knockdown. Default: Off
Change: Stealing items at rape start will not encumber self, dropping any items that would do so instead.
Change: Dropped items are dropped from a slightly elevated position to help prevent floor fall-through.
Fix: Weapon/shield handling now really, really obeys the Strip/Drop setting. I swear.
Fix: Inventory steal rendered non-functional in v1.45. Oops.
Fix: Player Slave Encounter slave token was not getting restored if the player chain gangraped.

v1.45
-----
New: All major settings pages now have a (Help) option to explain what the present settings mean.
New: New setting under Gangrape options to automatically respond to player joining in on gangrapes. Settings are: Ask(Default), Never, Once, Always
New: Animation string in Motion.ini now support flagging individual positions reversing roles by setting them to a negative value.
- Above is used to add (partial) non-futa support. Set Female Reverse to Always, and uncomment the two non-futa lines in the LoversRapers_Motion.ini file.
Change: Weapon/Shield are no longer dropped or automatically stolen unless Strip/Drop is set to Drop.
Change: Rape stat/health damage can now be slowly healed by returning the favor.
Change: Player summoned creatures are allowed to rape again. Sorry Necromancers/Conjurers.
Fix: Bound Weapons are no longer stolen/dropped.
Fix: femaleReverse was choosing incorrect animations for some combinations/settings.
Fix: Steal chance was being rolled for inverse of the set value.
LoversRaperS_Shadow_1.45.zip

v1.44
-----
Change: Animation strings for v3 resource pack reworked.
Change: Rapes interrupted before orgasm is reached no longer cause stat/health damage.
Change: Effects with a percent chance now trigger individually instead of all or nothing. Applies to steal and stat/health damage. Example: 50% steal rate means (around) 50% of gold and 50% of eligible items will be stolen, instead of 50% chance of all gold and eligible items stolen.
Fix: Sleep rape no longer attempts to use an incorrect animation.
Fix: Summoned creatures are no longer allowed to initiate rapes due to general bugginess.
Fix: Motion.ini loading not working from settings spell or new games.

v1.43
-----
New: Type of damage done when rape damage chance % succeeds can now be set in Options: Stat only (default, same as previous versions), Health, or Stat & Health
New: An after-action report can now be generated for gangrapes that pass a certain activity threshold. Default = 5.
New: PC Auto Mode: New setting under Attributes, % health threshold that the PC will try to rape on hit same as NPCs. Default = 0/Off
- Auto Mode does not activate if there is any actor in combat targetting the PC other than the intended victim.
Change: Endurance damage from rape will not reduce current health below 1. (This was never fatal, but would leave victim alive with negative health)
Change: Victim after-rape recovery time has been slightly lowered.
Change: Player ability to join/continue gangrapes is now affected by the same Unsatisfied chance as NPCs.
Change: After a "Rape Me (Contact)" surrender player has a few seconds to get away before combat resumes.
Change: Stat/Health damage is now applied to each rape in a gangrape, not just the first.
Fix: During reverse rapes messages and after-sex effects are applied to the wrong actors.
Fix: For long-distance rapes attacker is moved directly to victim to prevent bad mid-point positions.
Fix: When spectating an Arena match the combatants don't resume combat after a rape.
Cross-mod: Player Slave Encounters: It is no longer possible to be enslaved by your rape victim.

v1.42
-----
New: Added a "Rape Me (Contact)" spell. Since this is basically a surrender if your health is above the Victim Health threshold setting it will be lowered to match.
New: When gold is stolen, a handful of coins will be knocked away in the struggle.
New: Just the Motion.ini can now be loaded under Reset Settings for Daedra Sutra or other advanced users.
Change: Removed most missionary/frontal animations from the v2 m->m from back animation table.
Change: Player-initiated gangrapes no longer cause NPC->NPC disposition loss or combat. Disposition loss to player still occurs.
Fix: Fixed (rare) case where two rapes tried to start at the same time and one victim was only stripped, not raped.
Fix: If player moves away from a cell with an active gangrape it is no longer tracked/kept active.

v1.41a
------
Change: Updated animation strings for lovers resource pack v2 and v3 w/BBB animation pack 11-200.
Change: With femaleReverse off, f->m rape (futa/pegging) now uses m->m animation tables.

v1.41
-----
Change: .ini files are now stored/loaded from Data/ini instead of Data. If you have editted the .inis from default you'll need to move them into Data/ini yourself.
Change: Strip/Steal/Drop routine has been re-written, some related options have been combined. Stripping can now be entirely disabled for those using BreakUndies/BreakArmor.
Fix: Armor damage is now applied correctly and irregardless of steal being succesful.
Fix: Stolen/dropped equipment now maintains existing durability instead of getting restored to 100%.
Fix: Fixed a bug that prevented player-initiated rapes from starting a gangrape.

v1.40
-----
New: Gangrape loop is now separate from rape loop, meaning other rapes can be initiated while a gangrape is in progress.
New: Multiple gangrapes can be going at the same time.
New: Player initiated rapes can now start a gangrape.
New: Player now has the option to join in the gangrape of another NPC.
New: Raper Unsatisfied and Gangrape Unsatisfied settings now determine if the rapist will continue in the gangrape.
- Warning: Setting this to 100% will result in an infinite gangrape, at least until the stars align and the victim stands up while all potential rapists are too far away, knocked down, or otherwise unavailable.
Change: Rapist order during a gangrape is now randomized instead of set by reference order.
Change: Female Reverse option expanded to 3 states and placed in the Gender Options page of Settings spell script:
- Never: Female rapist is always in the attacker position, growing hermaphrodite cock based on that setting in Lover w/ PK.
- Males Only: When raping a male, female rapist switches to the defender sex position.
- Always: Female rapist is always in the defender sex position.
Fix: Summoned creatures or actors otherwise disappearing during sex before next rapist gangrape check no longer crashes Oblivion.
Fix: Clothing is no longer dropped to the ground on rape unless drop option is set to Normal.
Fix: A pending rape has 30 seconds to initiate before timing out. This prevents the situation where a failed rape start hung the mod preventing any future rapes.
Fix: Equipped items are now checked for the Playable flag before being removed/dropped. This prevents the removal/dropping of body mod equipment (SetBody.esp and the like), which was causing error items and severe FPS drops.
Fix: Swapped the finish text " has pulled out and started coming..." so it mentions the rapist, not the victim.

 

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One think I wanted to ask about the rape chance values: Do they accept values over 100? And can two different values add up to more than 100? E.g. could PlayerSuccessRate 200 overrule Rape Block Chance 100%, or could NPCSuccessRate 100 and BackAttackSuccessRate 100 overrule Rape Block Chance 100%?

Does blocking only prevents rape when hit from the front or from all directions?

 

1. Animation string in Motion.ini now support flagging individual positions reversing roles by setting them to a negative value.

Above is used to add (partial) non-futa support. Set Female Reverse to Always, and uncomment the two non-futa lines in the LoversRapers_Motion.ini file.

 

2. Rape stat/health damage can now be slowly healed by returning the favor.

1.) Does it also works if you set Female Reverse to Random?

2.) So in plain words it has the Restore Attribute and Restore Health effect?! It is based on the Rape Damage chance or always happening?

 

 

 

edit: It is possible to detect friendly hits? Sometimes allied NPCs hit each other and begin raping each other; once it even happened that one NPC was raped to death by their supposed allies. :D

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One think I wanted to ask about the rape chance values: Do they accept values over 100? And can two different values add up to more than 100? E.g. could PlayerSuccessRate 200 overrule Rape Block Chance 100%' date=' or could NPCSuccessRate 100 and BackAttackSuccessRate 100 overrule Rape Block Chance 100%?

Does blocking only prevents rape when hit from the front or from all directions?[/quote']

The settings page only allows values up to 100%. You could set values over that in the .ini but the behavior would be rather unpredictable.

Block negation does not apply to attacks from the rear.

 

1. Animation string in Motion.ini now support flagging individual positions reversing roles by setting them to a negative value.

 

2. Rape stat/health damage can now be slowly healed by returning the favor.

1.) Does it also works if you set Female Reverse to Random?

2.) So in plain words it has the Restore Attribute and Restore Health effect?! It is based on the Rape Damage chance or always happening?

1) Yes, reverse random interacts correctly now with everything else, or at least it should.

2) Based on the chance. When stat damage occurs, rapist recovers some Str/End/Will damage. When health damage occurs, rapist regains 50% of the damage done.

 

edit: It is possible to detect friendly hits? Sometimes allied NPCs hit each other and begin raping each other; once it even happened that one NPC was raped to death by their supposed allies. :D

I'm always too busy laughing at these occurrences to even consider preventing it!

Would also create some situations where legitimate rapes were prevented where NPCs are script-forced into fighting instead of hating each other, like in the arena.

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Yeah I had a similar situation with friendly rapings.

I fight a bunch of bandits on the road and they get me to fairly low health, they don't rape me but a From 2ch Lives npc that arrived to help accidentally hit me, then she rapes me!

 

Maybe I have disposition settings wrong or something.

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maybe there's got to be an option for "disposition of raper towards victim has to be below this to start rape". that way if you set it low wenough friendly rapes caused by accidential hits might not occur. that might solve some strange situations from happening.

I'll start looking into this. Would be easy to implement, just want to be sure it's not going to break things, especially quest-related fights.

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I have Strip/Drop Equipped set to Neither, but when raped my PC still gets his shield dropped and weapon unequipped (stripped). After the rape my PC is left fighting with fists; I have to re-equip a weapon and find the shield. In the old version my PC would lose both weapon and shield, so there is a bit of an improvement in this version but it's not acting as described in the changelog: Change: Weapon/Shield are no longer dropped or automatically stolen unless Strip/Drop is set to Drop. However, I don't know if you still intended for weapon & shield to be stripped.

 

Lastly, just to cover all bases, I have Lovers w/ PK set to not strip/drop anything. When Joburg happens to activate during battle, for example, my PC doesn't lose anything and gets up afterwards with weapon/shield in hand. I just mention this because I'm not sure from the description of Strip/Drop Equipped on the OP whether on Neither the weapon & shield should be handled like I have set in Lovers w/ PK settings or not.

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I have Strip/Drop Equipped set to Neither' date=' but when raped my PC still gets his shield dropped and weapon unequipped (stripped). After the rape my PC is left fighting with fists; I have to re-equip a weapon and find the shield. In the old version my PC would lose both weapon and shield, so there is a bit of an improvement in this version but it's not acting as described in the changelog: Change: Weapon/Shield are no longer dropped or automatically stolen unless Strip/Drop is set to Drop. However, I don't know if you still intended for weapon & shield to be stripped.[/quote']

Confirmed shield dropping is a bug. Blasted typo (else if instead of elseif doesn't cause a script error, just ignores the if). Will be fixed next release as well as weapon/shield really, really obeying the Strip/Drop setting.

 

Also looks like inventory steal is completely non-functional, too. Fun!

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After some testing, I find the gangrape feature doesn't work at all for me.

Even after setting the chance to 100%, disposition to 100 or less, responsibility to 100 or less and a very long range, it just never happens.

 

I've tested this with only loversrapers and lovers with pk active with the same results.

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After some testing' date=' I find the gangrape feature doesn't work at all for me.

Even after setting the chance to 100%, disposition to 100 or less, responsibility to 100 or less and a very long range, it just never happens.

 

I've tested this with only loversrapers and lovers with pk active with the same results.

[/quote']

That's unusual. Don't know why it would not be working for you. Playing earlier today been on quite a few gangrapes as both victim and particpant.

 

Is anyone else having this issue?

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After some testing' date=' I find the gangrape feature doesn't work at all for me.

Even after setting the chance to 100%, disposition to 100 or less, responsibility to 100 or less and a very long range, it just never happens.

 

I've tested this with only loversrapers and lovers with pk active with the same results.

[/quote']

That's unusual. Don't know why it would not be working for you. Playing earlier today been on quite a few gangrapes as both victim and particpant.

 

Is anyone else having this issue?

 

Upon further testing, I can get it to work by setting distance to 400 and responsibility to 0.

I had assumed the setting was initiate gangrape if 100 or lower. Does it mean something else or is it bugged?

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I love the concept of this mod and I can't wait to get to try it out. I've been running into issues with most of the mechanics however.

 

The only rape that I have been able to initiate is by using the Rape Me (Contact) spell on someone. If I attempt to use the Rape (Contact) spell or just trade combat swings with someone, rape never initiates.

 

I have my settings for myself to be able to be raped, or be a rapist with both genders and I have all gender combination chances set to 100%. I also have my attribute settings to what I believe would pretty much be rape on each attack, just to try to get this to work of course.

 

Victim Health <= 100%

Raper Health >= 0%

Responsibility <= 100%

Raper must be stronger by 0 (I don't quite understand this one, what determines if someone is stronger than the other? Is it based off level or a certain stat?)

Victim Personality >= 0

Victim Fatigue <= 100%

Raper Fatigue >= 0%

PC Auto Mode <= 100%

 

I also have it set where it cannot be blocked and such. I'm hoping to get this working fluidly and mess around w/ the chances but I'm having no luck so far.

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I think that the "stronger than" setting is based off of strength. 0 should work fine.

 

I don't see any reason why rapes shouldn't be initiating' date=' though :s

[/quote']

 

Thanks for the reply, I'll try it out with a higher strength tomorrow, granted I did start the character as a mage which made me lack in the strength department lol. Hopefully I'll be able to figure out how to get it working.

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I think that the "stronger than" setting is based off of strength. 0 should work fine.

 

I don't see any reason why rapes shouldn't be initiating' date=' though :s

[/quote']

 

Thanks for the reply, I'll try it out with a higher strength tomorrow, granted I did start the character as a mage which made me lack in the strength department lol. Hopefully I'll be able to figure out how to get it working.

 

What are your options set for, ie Player success rate, NPC success rate etc ? I believe those value affect it more.

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What are your options set for' date=' ie Player success rate, NPC success rate etc ? I believe those value affect it more.

[/quote']

 

I have both set to 100% at the moment to try to get this working. I've tried with setting one to 100% and the other to 0% or something low, just in case they were clashing at both being 100% but no luck.

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Raper must be stronger by 0 (I don't quite understand this one' date=' what determines if someone is stronger than the other? Is it based off level or a certain stat?)[/quote']

The rapist's strength must be higher by x, 0 means strength and strength difference are ignored.

 

It seems savegames that were made with LoversRaperS 1.32, 1.33 or so are not compatible with 1.35; at least for me the sex animation never started. Try disabling LoversRaperS, start the game and load the savegame, save, enabling LoversRapers again and see if it works with your new savegame.

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I love the concept of this mod and I can't wait to get to try it out. I've been running into issues with most of the mechanics however.

 

The only rape that I have been able to initiate is by using the Rape Me (Contact) spell on someone. If I attempt to use the Rape (Contact) spell or just trade combat swings with someone' date=' rape never initiates.

[/quote']

Should be working fine with the settings you posted. Make sure you aren't running another version of RaperS, and if you were before make a save clean of it's settings by unchecking it, loading/resaving your game, and enabling RaperS - Shadow.

 

If nothing else seems to work, try this: Start a new game, make a character (any race/sex, the default Imperial is fine). Wait for the initial quest/addon popups to stop, then use the "Rape Settings - Master" spell to load the Chaos setting. Spawn a bandit in your cell via the console command "player.placeatme 3db2b 1". Any hit between yourself and the bandit should initiate a rape. If it doesn't, there is some kind of conflict I'm not aware of.

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Thanks for all of the replys in an attempt to help me. I was able to find out what it was and this statement was what caused me to find it out...

 

...use the "Rape Settings - Master" spell to load the Chaos setting...

 

I was thinking... what is this chaos setting hes talking about? Rooted around in the ini files and after re-reading the readme, I noticed that I was suppose to copy the 3 ini files AND the one for v2 of Lovers With PK. I didn't know I was suppose to do both, I just figured I was suppose to do one or another lol.

 

So everything is working now and thanks again. Love this plugin.

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