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More animation without crash ?


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Posted

Hello my skyrim is on his max animations 

I use Fnis xxl :  

10016 animations for 55 mods successfully included (character).
 4754 animations for 17 mods and 45 creatures successfully included..

anyway for me to add more animation without crash anymore ?

thx for any help.

Posted
32 minutes ago, bockso25 said:

Hello my skyrim is on his max animations 

I use Fnis xxl :  

10016 animations for 55 mods successfully included (character).
 4754 animations for 17 mods and 45 creatures successfully included..

anyway for me to add more animation without crash anymore ?

thx for any help.

use FNIS v7.5, it will tell you what mods are eating up your slots and giving you the higher CTD %.

https://www.nexusmods.com/skyrimspecialedition/articles/1168

Posted
45 minutes ago, bockso25 said:

Hello my skyrim is on his max animations 

I use Fnis xxl :  

10016 animations for 55 mods successfully included (character).
 4754 animations for 17 mods and 45 creatures successfully included..

anyway for me to add more animation without crash anymore ?

thx for any help.

maybe this might help:

https://www.nexusmods.com/skyrim/mods/98204

Posted

Cautiously recommend this:

 

https://www.nexusmods.com/skyrim/mods/98204?tab=description

 

Seems to help many people going over the CTD treshhold. I managed to stay under but have it enabled anyways. No harm right now and it seems to have accelerate my Skyrim a bit. The time it needs to choose an Anim aswell as some loadtimes went down. Only my feeling though. Not actually printed the time :).

Also I dont know the interna and it didn't make much of a fuss on this platform even though it would help many, if it correctly functions, i would assume.

Maybe @MadMansGun knows a bit more about this file? As he has these types of questions more often in his threads.

Posted
40 minutes ago, V3rius said:

Cautiously recommend this:

 

https://www.nexusmods.com/skyrim/mods/98204?tab=description

 

Seems to help many people going over the CTD treshhold. I managed to stay under but have it enabled anyways. No harm right now and it seems to have accelerate my Skyrim a bit. The time it needs to choose an Anim aswell as some loadtimes went down. Only my feeling though. Not actually printed the time :).

Also I dont know the interna and it didn't make much of a fuss on this platform even though it would help many, if it correctly functions, i would assume.

Maybe @MadMansGun knows a bit more about this file? As he has these types of questions more often in his threads.

some say it works and some others say it does not, so i don't know.

Posted
37 minutes ago, MadMansGun said:

some say it works and some others say it does not, so i don't know.

Me neither but I just scanned through the Support Thread. The testimonials were impressive. There are people who can now get 10k and even 12k animations! I expect those people needed some work with their base game to start with. There was one that claimed 20k animations but, since there is no supporting FNIS I have to assume that most of those animations come from pose mods. Fore's indicated that he can get almost 28k by using pose mods exclusively. 

 

Listen, I hope it helps. I'd like to increase my number of animations too. I didn't see anything that made me overly optimistic though.

Posted
2 hours ago, Psalam said:

Me neither but I just scanned through the Support Thread. The testimonials were impressive. There are people who can now get 10k and even 12k animations! I expect those people needed some work with their base game to start with. There was one that claimed 20k animations but, since there is no supporting FNIS I have to assume that most of those animations come from pose mods. Fore's indicated that he can get almost 28k by using pose mods exclusively. 

 

Listen, I hope it helps. I'd like to increase my number of animations too. I didn't see anything that made me overly optimistic though.

 

I think these are different things. The animation limit (26.2k poser like animations) seems to be a fix limit that comes due to the restricted memory that is pre-assigned for this work. I haven't tried the "Animation Load Fix" yet. Someone else might do, I'm just too exhausted from FNIS 7.5 lol. But the way it is described I think is is just another utility which falls in the category of Sheson's fix, and Crash Fixes: it works around the problems that Skyrim has when loading a heavily inflated modded game. There we talk about memory chunks reserved at some limits, or race conditions.

 

Those problems still persist, and by getting a FNIS CTD level below 100% I doubt that you can be sure that the system can always be started. There are other resource eaters which fill up memory, or cause the race conditions to hit. I was testing with the Skyrim Performance Tool and others, and I have consulted Sheson himself to understand my findings. Because even at the 26k animation limit, but otherwise unstressed system my memory usage was somewhere around 60%. At a memory usage far from the level where the Sheson fix has relieved us in early days of Skyrim LE.

 

What I want to say: when you have a loaded system (loaded with animations AND other resource eaters) you will ALWAYS need some other means like Sheson's, Crash Fixes, Animation Load Fix, or whatever. Maybe a combination of some. But I doubt any of them can increase the 26.2k limit. And I am the wrong guy to test this.

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