maload Posted January 14, 2013 Posted January 14, 2013 i play skyrim because i want to spent my time for something. i wait for dragonage 3 and some of good action game. i dont think it is good or bad .i think this is varity game. it is skyrim. i can play until i kill taht dragon with 8-9 mods on. infact i love to listen and read english in game. i help me improve something in me. japan-rpg too. thank you for them to create something that is not too boring to learn.
Remy Posted January 14, 2013 Posted January 14, 2013 And I dunno if anyone noticed it' date=' but skyrim is made from fallout, just how fallout was made from oblivion. Yes it has new meshes, and gamebryo has abit more scripts in it, but look at ck, notice scripts or something like that, they have names like pipboy_something, they didn't even bother to rename it, kids - ported from fallout. Look at new vegas rocks and at skyrim rocks, texture looks almost the same, I'm pretty sure they used the same stock texture, just altered them differently. And I'm sure alot of things are like this. It's not only half ass job, they ripoff their previous games. It's like recycling but in a bad way. [/quote'] Im not sure about that, but they recycle alot of old stuff and just edit it, its more quick that way, but its so visible... There is one thing i absolutely hate that they keep repeating with the exception of oblivion...the wierd sick green color palette. When i first started skyrim and gone out, i thought im back to fallout3's wasteland, thanks god there is plenty of ENB's to fix that. Surprised no-one mentioned the dull' date=' lackluster followers that have little to no interesting qualities, traits, or interactions. They essentially just are pack-mules and meat bags that carry your shit around and take in oncoming enemy attacks for you if their AI doesn't screw up badly. This along with a boring main storyline, dull environments, bugs, bad AI, lackluster hack-and-slash combat, along with a slew of other things makes skyrim a mediocre game at best only saved by the explorability and moddability of the game. If Skyrim weren't as moddeable, I wouldn't even consider picking it up. [/quote'] I havent forgotten about the followers, but just like in their other games, they are completely useless, just another nuisance not worth even mentioning.
Stout Posted January 14, 2013 Posted January 14, 2013 The only follower I like is Serana in Dawnguard' date=' and of course you can't bloody marry her but that really doesn't make much difference. Pipboy,VATS pretty much the same shit every other game maker does. "Pointing at EPIC" I loved the unreal series but when it came to the tournaments it was nothing but copy/paste everything about the games, polish it up a bit and you have a whole new money sink. Every game has there flaws, well some games are pretty much all flaw. If it weren't for knowing the community would fix the flaws I doubt I'd of wanted Skyrim, thank god I got it for a present for christmas 2011. They really don't have good story tellers these days, well at least not for the gaming industry. But when your building a game for Microsoft, you have to build it for stuffed shirts that let there kids dictate whats good and whats not. Plus it has to work on less then par hardware (Xbox360). by the time that's done your pretty much spent and don't want anything more to do with the title. What I hate most is getting the bloody game in bits and pieces over the course of a year or two, DLC??? are you kidding me. everything up to and including Dragonborn were freaking part of the original game. But like EA, Microshaft wants there cake and eat it too and screw the customer. which can be said of any game maker these day. ElectronicFarts, Microshaft, EPIC MegaFail, there all the same. They've eaten up all the decent game makers, so like the Auto Industry they're the Gaming Industries Big Three. pffft. Only thing we can do is stop feeding the morons. [/quote'] Microsoft? Don't be silly. Say thanks to shitty game developers, not to microsoft. And for good story writers, I guess you haven't played the first and second witcher, and if projekt red doesn't lie, cyberpunk and witcher 3 gonna be open world rpgs, I don't care if they'll be modable or not.
Stout Posted January 14, 2013 Posted January 14, 2013 I thought they are turkish. *Grin* It doesn't matter who they are - Good artists. I'm not polish, but I'm proud that they are doing great work. And you should too, for one thing in particular, you silly goose - they allowed skyrim to have their stuff ported. So that gives shitty skyrim more days to live.*Grin* Only potential bethesta has is modding community. And they even have a talent *Grin*: selling fecal matter, saying it's gold, and making alot of money on it. *Grin*
Remy Posted January 14, 2013 Posted January 14, 2013 I thought they are turkish. *Grin* It doesn't matter who they are - Good artists. I'm not polish' date=' but I'm proud that they are doing great work. And you should too, for one thing in particular, you silly goose - they allowed skyrim to have their stuff ported. So that gives shitty skyrim more days to live.*Grin* Only potential bethesta has is modding community. And they even have a talent *Grin*: selling fecal matter, saying it's gold, and making alot of money on it. *Grin* [/quote'] Yeah this ^ It also shows their dedication as gamers...simply put CDPR are gamers making games for gamers, where bethesda is exactly the oposite. When you play a game, you can usually tell if the studio that made it, was passionate and dedicated to the couse. Morrowind, Oblivion and FO3 had this dedication, although the strongest of it was felt in FO3 to me. Skyrim on the other hand doesnt have it, i dont feel any passion behind the shallow world they created, albeit beutifull as it is. Skyrim is a sell-out game to the consoles. Even this wouldnt be so bad, its a business and everyone wants to make money, the difference is how its being done. Its time for a younger and fresh game studio to take the lead that is dedicated and passionate about what they doing, because that is the core that shapes and makes awesome games.
Monsto Brukes Posted January 18, 2013 Posted January 18, 2013 My favorite part of skyrim... The Alteration master, Tolfdir, during the early part of the mages quest in the dwemer ruins, says several times in response to your questions "I have no idea" Then why the fuck are you a teacher at this sham of a school then, dildo.
Monsto Brukes Posted January 19, 2013 Posted January 19, 2013 Oh, and another thing... If you've ever used the Creation Kit, or read the tutorials, your practical limit is 4 shadow casting lights in as scene and all bets are off if they overlap. What kind of shit is that? There hasn't been that kind of limitation on a game engine in what 10 years? It's simply inexcusable. Doom 3 was really the first engine with true multiple layer textures and shades and it really only slow down visibly if you overlapped more than a couple of shadowcaster lights. shit, the more I think about it the more I'm convinced that I'll wind up waiting to get the next one if I get it at all. I certainly haven't been bothered to get any of the DLC.
Remy Posted January 19, 2013 Posted January 19, 2013 Oh' date=' and another thing... If you've ever used the Creation Kit, or read the tutorials, your practical limit is 4 shadow casting lights in as scene and all bets are off if they overlap. What kind of shit is that? There hasn't been that kind of limitation on a game engine in what 10 years? It's simply inexcusable. Doom 3 was really the first engine with true multiple layer textures and shades and it really only slow down visibly if you overlapped more than a couple of shadowcaster lights. shit, the more I think about it the more I'm convinced that I'll wind up waiting to get the next one if I get it at all. I certainly haven't been bothered to get any of the DLC. [/quote'] Thats one of the reasons, that made me think they ported skyrim just so mods can hype it for a few more years. If you release a moddable game it shouldnt be limited...like with animations..and then modders have to do workarrounds to fix that shit... Then again i read somewhere there were some license restrictions, thats why its so limited...but god knows if its true...looking at the lazy crap they released. About the DLCs..both dawnguard and hearfire were part of vanilla skyrim, taken out and resold as dlcs. It comes apparent especially when playing dawnguard...havent got heartfire..and wont get it.
Tom21 Posted January 19, 2013 Posted January 19, 2013 Morrowind did not Look the Best, But it Played the Best...Loved the Main quest, Loved the Mages Guild quests, Loved the Fighters Guild quests, Thieves guild feel like a thief doing it, The Morag Tong Quests where fun to, The House Quests all 3 of the where fun to to and even the Twin Lamps quests loved doing them....Whin i Freed my first Slave made me fill like a Real Hero, And the addons just made it better, Player Morrowind made me fill like a Hero and to me that's what make's a Great Game. So for me its: Morrowind Oblivion Daggerfall Skyrim Arena
Monsto Brukes Posted January 19, 2013 Posted January 19, 2013 Oh' date=' and another thing... If you've ever used the Creation Kit, or read the tutorials, your practical limit is 4 shadow casting lights in as scene and all bets are off if they overlap. What kind of shit is that? There hasn't been that kind of limitation on a game engine in what 10 years? It's simply inexcusable. Doom 3 was really the first engine with true multiple layer textures and shades and it really only slow down visibly if you overlapped more than a couple of shadowcaster lights. shit, the more I think about it the more I'm convinced that I'll wind up waiting to get the next one if I get it at all. I certainly haven't been bothered to get any of the DLC. [/quote'] Thats one of the reasons, that made me think they ported skyrim just so mods can hype it for a few more years. If you release a moddable game it shouldnt be limited...like with animations..and then modders have to do workarrounds to fix that shit... Then again i read somewhere there were some license restrictions, thats why its so limited...but god knows if its true...looking at the lazy crap they released. About the DLCs..both dawnguard and hearfire were part of vanilla skyrim, taken out and resold as dlcs. It comes apparent especially when playing dawnguard...havent got heartfire..and wont get it. License restrictions is horseshit. Bethsoft > Zenimax could absolutely get licensing for fuck-near anything. Morrowind made their name. and while not thought of as the best game in the world, oblivion sealed it. After oblivion, bethesda was then a triple-A, Tier 1 game company. then came the fallout games. Again, not necc thought of as the best, but they were/are big fucking deals. therefore, horseshit. 1) niche dev companies would trip all over themselves to have been related to Skyrim. 2) company officers weren't doing their job if they couldn't get licensing. Lets face it: it's just a piss poor console to pc port limited by a 'games for windows' contract. And why would you sign a games for windows contract? Money. It certainly wasn't for development or platform potential. OTOH, Saint's Row the third was a pretty good console to pc port.
Tom21 Posted January 19, 2013 Posted January 19, 2013 Whin Bethsoft made Morrowind they where trying to make a Great game, After that they just trying to Make Great "LOOKING" Game!
Remy Posted January 20, 2013 Posted January 20, 2013 Oh' date=' and another thing... If you've ever used the Creation Kit, or read the tutorials, your practical limit is 4 shadow casting lights in as scene and all bets are off if they overlap. What kind of shit is that? There hasn't been that kind of limitation on a game engine in what 10 years? It's simply inexcusable. Doom 3 was really the first engine with true multiple layer textures and shades and it really only slow down visibly if you overlapped more than a couple of shadowcaster lights. shit, the more I think about it the more I'm convinced that I'll wind up waiting to get the next one if I get it at all. I certainly haven't been bothered to get any of the DLC. [/quote'] Thats one of the reasons, that made me think they ported skyrim just so mods can hype it for a few more years. If you release a moddable game it shouldnt be limited...like with animations..and then modders have to do workarrounds to fix that shit... Then again i read somewhere there were some license restrictions, thats why its so limited...but god knows if its true...looking at the lazy crap they released. About the DLCs..both dawnguard and hearfire were part of vanilla skyrim, taken out and resold as dlcs. It comes apparent especially when playing dawnguard...havent got heartfire..and wont get it. License restrictions is horseshit. Bethsoft > Zenimax could absolutely get licensing for fuck-near anything. Morrowind made their name. and while not thought of as the best game in the world, oblivion sealed it. After oblivion, bethesda was then a triple-A, Tier 1 game company. then came the fallout games. Again, not necc thought of as the best, but they were/are big fucking deals. therefore, horseshit. 1) niche dev companies would trip all over themselves to have been related to Skyrim. 2) company officers weren't doing their job if they couldn't get licensing. Lets face it: it's just a piss poor console to pc port limited by a 'games for windows' contract. And why would you sign a games for windows contract? Money. It certainly wasn't for development or platform potential. OTOH, Saint's Row the third was a pretty good console to pc port. Well thats just what i heared, but i never believed it. Thats why i started to think, they only made the game moddable to some extent so the pc ports get fixed, im probably wrong, as it sounds too sinister, but i just cant shake that feeling off. Its a good way of doing nothing and getting everything off it. Whin Bethsoft made Morrowind they where trying to make a Great game' date=' After that they just trying to Make Great "LOOKING" Game! [/quote'] Pretty much every game is like that nowadays, but half the blame is on the gamers themselfs...just look at the comments when a new game is presented...everyone judges it only by the looks. No wonder then, game studios are doing everything in their might to make the best graphics, while the gameplay suffers.
sammythesquirrel Posted January 20, 2013 Posted January 20, 2013 Pretty much every game is like that nowadays' date=' but half the blame is on the gamers themselfs...just look at the comments when a new game is presented...everyone judges it only by the looks. No wonder then, game studios are doing everything in their might to make the best graphics, while the gameplay suffers. [/quote'] this^
Guest Posted January 20, 2013 Posted January 20, 2013 I completely agree with most of the posters here, all of Skyrim's flaws originates from that the target audience is younger, who cares more about graphics than mechanics, although I'm not that old a gamer myself (Skyrim is the only elder scrolls game I've played ). This thread makes me wonder about future games as well as whether I should buy morrowind; when computer technology increases, is graphics the only aspect of a game that you can improve? I mean, is the limitations of mechanics and lore of a mental/creativity nature? In that case, I should probably buy morrowind, because I'm tired of beautiful yet shallow games... But if the answer is no, the best future games would be those that spend everything on gameplay and minimally on graphics, and consists of a perfect framework that the modders can use their creativity to cram the game with content. Sorry if deviating a little bit from the pessimistic theme of this thread
Remy Posted January 20, 2013 Posted January 20, 2013 I completely agree with most of the posters here' date=' all of Skyrim's flaws originates from that the target audience is younger, who cares more about graphics than mechanics, although I'm not that old a gamer myself (Skyrim is the only elder scrolls game I've played ). This thread makes me wonder about future games as well as whether I should buy morrowind; when computer technology increases, is graphics the only aspect of a game that you can improve? I mean, is the limitations of mechanics and lore of a mental/creativity nature? In that case, I should probably buy morrowind, because I'm tired of beautiful yet shallow games... But if the answer is no, the best future games would be those that spend everything on gameplay and minimally on graphics, and consists of a perfect framework that the modders can use their creativity to cram the game with content. Sorry if deviating a little bit from the pessimistic theme of this thread [/quote'] It just needs some balance, you can have good graphics but also good story and gameplay, companies just arent willing to put more work into all 3 aspects as it requires alot of time and money...therefore as you said modding is the way to go, because it keeps players busy and the game alive. In bethesdas case this is more about them being lazy, after the boom with oblivion modding they realized they dont have to put so much effort into their games, since modders do everything for them...and thats what is wrong with skyrim. Technically the game is impressive, but gameplay-wise there is no real difference between oblivion and skyrim...actually its worse. This is just my opinion but i would take morrowind over skyrim any day. If you dont mind a bit dated animations and no flashy combat, morrowind has alot of depth and quests that will keep you busy for hours and hours.. especially because there is no quest mark that holds your hand, so you have to carefully read, sometimes almost do detective work.
Guest Posted January 20, 2013 Posted January 20, 2013 I'll do that then! I really hate that the only quest that didn't have markers was there stones of barenziah one, where you had absolutely no clue to where those bloody 24 stones actually were and become forced to install a mod which gives it a questmarker...
Guest Posted January 20, 2013 Posted January 20, 2013 Pretty much every game is like that nowadays' date=' but half the blame is on the gamers themselfs...just look at the comments when a new game is presented...everyone judges it only by the looks. No wonder then, game studios are doing everything in their might to make the best graphics, while the gameplay suffers. [/quote'] Because nowadays everyone that plays Call of Duty 2 hours a day calls himself a gamer and talks shit on the internet. To be honest I'm kind of picky when it comes to graphics but ONLY if the game is supposed to be realistic and that's what Skyrim was obviously aiming for whereas Oblivion and even World of Warcraft (ok that's kinda random but the game's graphics are like 8 years old and still don't bother me) look like an actual (slightly cartoony) fantasy game. And that brings me to my second point. The best graphics? ...BWAHAHAHAHAHAHAHAHAHAHAHA... Sorry I lost it there but if Skyrim was aiming for "best" graphics I wonder if they didn't just wipe their asses with the game's budget because the vanilla game looks fucking awful. It doesn't look much better than Oblivion (they could've probably just copied everything and lower the saturation) and that's pretty much the kind of hardware it was made for, awful 5-6 years old console hardware and then ported to a PC with the same shit textures,meshes, etc...
Remy Posted January 20, 2013 Posted January 20, 2013 Pretty much every game is like that nowadays' date=' but half the blame is on the gamers themselfs...just look at the comments when a new game is presented...everyone judges it only by the looks. No wonder then, game studios are doing everything in their might to make the best graphics, while the gameplay suffers. [/quote'] Because nowadays everyone that plays Call of Duty 2 hours a day calls himself a gamer and talks shit on the internet. To be honest I'm kind of picky when it comes to graphics but ONLY if the game is supposed to be realistic and that's what Skyrim was obviously aiming for whereas Oblivion and even World of Warcraft (ok that's kinda random but the game's graphics are like 8 years old and still don't bother me) look like an actual (slightly cartoony) fantasy game. And that brings me to my second point. The best graphics? ...BWAHAHAHAHAHAHAHAHAHAHAHA... Sorry I lost it there but if Skyrim was aiming for "best" graphics I wonder if they didn't just wipe their asses with the game's budget because the vanilla game looks fucking awful. It doesn't look much better than Oblivion (they could've probably just copied everything and lower the saturation) and that's pretty much the kind of hardware it was made for, awful 5-6 years old console hardware and then ported to a PC with the same shit textures,meshes, etc... Regarding graphics i was talking as in, game studios generally now try to make the best graphics as possible to please this cod crowd, but maybe you missed the part where i wrote "In bethesdas case this is more about them being lazy, after the boom with oblivion modding they realized they dont have to put so much effort into their games, since modders do everything for them...and thats what is wrong with skyrim. Technically the game is impressive, but gameplay-wise there is no real difference between oblivion and skyrim...actually its worse." I even wrote that the color palette of vanilla skyrim reminds of the sick greenish color we had in FO3. Re-read again what i wrote, because i certainly wasnt pointing out that skyrim has the best graphics. For me graphics is the last in order, no matter how shiny it is, in the end its the story and gameplay that makes a game...a game.
Stout Posted January 21, 2013 Posted January 21, 2013 Dunno why anyone should be hiped over skyrim graphics, here's what's new in it: Gamebryo files(yes gamebryo, nifs, not creation engine - hogwash), they have only few new visuals, bsghjarrharrrlightningshader in nifs - just makes objects brighter in a new way, they all have specularity lowered in _n maps because of this. And body meshes use few new textures for apllying lightning, (_sk are taken from fallout, they're not new), and a new lightning, that's all. If anybody wants to say : "No.no.no new meshes!" Here's the answer: Any game can have those meshes, they are just average low poly meshes made by someone, nothing unique in them. You can port anything in previous games, and even more to it, make your own crazy mesh with high poly count, over 8000 texture resolution and port it in morrowind or oblivion (nif exporter has vert limitation, just brake it to parts and put it together in 1 nif). Not so epic now eh? *Grin* Lawl, they put skyrim boards over FO and Ob, noticed only now. Psssshhiiit, how immature. *Grin*
Remy Posted January 21, 2013 Posted January 21, 2013 Lol i was also wondering when i opened the site, where the hell skyrim section go. Im so used to scroll down, problem now to get used to it. And yeah, skyrim doesnt have any new engine like they were trying to make people believe, its just gamebryo a bit updated. Toddler is always good at making word illusions, everytime i see him talking, i wanna launch a missile his way.
Nikiea Posted January 21, 2013 Posted January 21, 2013 Overrated game. Played it and got bored rather quickly. I can't even bring myself to play it again.
Guest Posted January 21, 2013 Posted January 21, 2013 Regarding graphics i was talking as in' date=' game studios generally now try to make the best graphics as possible to please this cod crowd, but maybe you missed the part where i wrote "In bethesdas case this is more about them being lazy, after the boom with oblivion modding they realized they dont have to put so much effort into their games, since modders do everything for them...and thats what is wrong with skyrim. Technically the game is impressive, but gameplay-wise there is no real difference between oblivion and skyrim...actually its worse." I even wrote that the color palette of vanilla skyrim reminds of the sick greenish color we had in FO3. Re-read again what i wrote, because i certainly wasnt pointing out that skyrim has the best graphics. For me graphics is the last in order, no matter how shiny it is, in the end its the story and gameplay that makes a game...a game. [/quote'] If what I wrote looked like I was criticizing you I apologize, that was not my intention. I must've overread the part about Bethesda just being lazy but that's basically what I meant with wiping their asses with the game's budget. If companies nowadays go for best graphics over gameplay then what the hell did Bethesda do with their games budget? Smoke it? Spend it on strippers? Because apparently there's nothing new in Skyrim. The graphics are only slightly better than Oblivion, the talent trees are made for total idiots (aka dumbed down to the max), the quests and NPCs are the most uninteresting stuff I've seen since vanilla World of Warcraft (Hell, even that had some more interesting NPCs) and the only thing that even keeps me playing is something that regular people made in their free time and the way better animations compared to Oblivion (but that should not be the main selling point of a game).
Remy Posted January 21, 2013 Posted January 21, 2013 Regarding graphics i was talking as in' date=' game studios generally now try to make the best graphics as possible to please this cod crowd, but maybe you missed the part where i wrote "In bethesdas case this is more about them being lazy, after the boom with oblivion modding they realized they dont have to put so much effort into their games, since modders do everything for them...and thats what is wrong with skyrim. Technically the game is impressive, but gameplay-wise there is no real difference between oblivion and skyrim...actually its worse." I even wrote that the color palette of vanilla skyrim reminds of the sick greenish color we had in FO3. Re-read again what i wrote, because i certainly wasnt pointing out that skyrim has the best graphics. For me graphics is the last in order, no matter how shiny it is, in the end its the story and gameplay that makes a game...a game. [/quote'] If what I wrote looked like I was criticizing you I apologize, that was not my intention. I must've overread the part about Bethesda just being lazy but that's basically what I meant with wiping their asses with the game's budget. If companies nowadays go for best graphics over gameplay then what the hell did Bethesda do with their games budget? Smoke it? Spend it on strippers? Because apparently there's nothing new in Skyrim. The graphics are only slightly better than Oblivion, the talent trees are made for total idiots (aka dumbed down to the max), the quests and NPCs are the most uninteresting stuff I've seen since vanilla World of Warcraft (Hell, even that had some more interesting NPCs) and the only thing that even keeps me playing is something that regular people made in their free time and the way better animations compared to Oblivion (but that should not be the main selling point of a game). Nah its fine i wasnt offended, just pointed out what i was saying. I agree with you, i said many times skyrim is just oblivion 2.0, but worser. Im also very interested on what exactly was the budget used, because this is nowhere near an AAA title. If this game wasnt moddable noone would play it after 2 months, hell even with mods im having trouble to play for longer then hour. I want to like skyrim, i want to have fun, thats why im still putting mods in, hoping a miracle happens...but the core just sucks.
junkacc Posted January 24, 2013 Posted January 24, 2013 Well, many people who thought OMGFBBQ when the game first came out and gave 10/10 at metacritic later went back to re-score it 3/10, etc. Although alot of Skyrim's inflated reviews and scores are due to paid shills, astroturf marketing, and brainwashed kids, it's success will only reinforce Bethesda's behaviour -- that packaging a turd in pretty wrapping paper pays off well. Future releases will only get dumber, worse-r, console shittier.
Veta Posted January 24, 2013 Author Posted January 24, 2013 it's success will only reinforce Bethesda's behaviour -- that packaging a turd in pretty wrapping paper pays off well. Future releases will only get dumber' date=' worse-r, console shittier. [/quote'] Exactly what I am afraid of for fallout 4.
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