Veta Posted January 11, 2013 Posted January 11, 2013 After reading a couple of threads and posts. I dont get it why are we talking as if the only problem with skyrim was that xbox got first dlc ? I wont even bother to go into detail just like Bethesda It would take me an hour just to list the shit skyrim did wrong . 1. The dull quests ( and i am not even talking about radiant quests) was I the only one that was annoyed by normal as well as all major quests, Companions:Shit ,Mage college:HUGE shit, Thieves Guild : why was there magick in this , Dark Brotherhood :Good ending all else boring fetch and kill quests. 2.Feeling like a brute , NO matter what type of player you were mage ,thief,warrior you still had to do things like behtesda wanted you to , you couldn't raise speech level and convince the yarls to stop the war, just those stupid five quests on each side ..... 3.Magick , was there magick in this game ? No there want just six spells on each school of magick and five effects . 4.That Horrible , horrible mess of a skill/perk system , What was that Honestly I cant comment on it thats how horrible and stupid it is , it took the skills from oblivion and the perks from fallout and mutilated them to an indescribable mess which didnt make sense . And many, many more. Personal Notes Bethesda you have started a chain of events that cant be stopped , who writes this shit ? ( this is an ingame reference ,kind of). Did Zenimax lose any time to announce Elder Scrolls online and take more of your money? No. Please for Gods sake sabotage ESO. Bethesda Quote- Thanks for the money come again (Todd howard and Pete Hines rubbing hands while evil Laughing). Do you not agree with my opinion ? I DONT CARE
aEuonym Posted January 11, 2013 Posted January 11, 2013 i can agree with some of this, and disagree with others. 1) Quests, while i agree that some of the quest stuff is kinda bland, and didnt fit Thieves guild: the main quest doesn't have you being a thief, your investigating shit. Only the radiant quests from Delvin and Vex make you feel like a thief. Companions: I actually liked this one, i wish there was a bit more radient requirements between main quests. Make you really feel like one of the companions who people come to for help and to get things done. The main story of it though i like, the back and forth in the circle about the curse/blessing. Mages Guild: This one i felt kinda fell flat. While it did follow theme of magical in nature, it just fell bland. Dark Brotherhood: this one i like the most, you actually feel like an assassin. Within the context of elder scrolls. Someone wants someone dead, Black sacrament, you accept the contract and carry it out. There could have been some more high profile/epic feeling assassinations though. Civil War story is where i have issues, its the same shit on both sides. Gorilla warfare against each others forts. There was defiantly potential for a epic scale conflict outside whiterun. And the Thalmor, why cant we interact with them. Love them or hate them theres a LOT of wasted potential here. they could have been a 3rd faction involved that you could have worked with to aid one side, or betray both and weaken everyone for the glory of the aldmeri dominion. The main story i dont have any problems with. I rate it as the 3rd best of the main storys in the games. Daggerfall Morrowind Skyrim Arena Oblivion 2) I agree here, they railroad you pritty hard in this game, espically in the main story quests. the only diversity you get is how you accomplish the goal of "killify everyone in front of you" cause thats your only goal, you dont ever get to try any other options. 3) Huge fail here. magic is jsut flat, even if you try to specalize it just isnt what it could be. Mods should not have to fix the core of the system. But this is elder scrolls where the mod community fixes the game for bethesda. 4) Im ambivilant here. It could have been better, it could have been worse. dumbing things down i think was a mistake. 18 skills in skyrim, 21 in oblivion, and i forget how many morrowind had. Dumbing the system down to "make it simple" wasnt really nessicary, it was lazy because they didnt want to put int he work to actually create a full and interesting skill system, instead jsut give them "one handed" and make the perks feel like they make you different when they really dont. My biggest complaint though is the UI.. Why betheda why. The UI works for console where your limited to controller. This is not a UI built for PC interface unless you expect us to use a controller on the PC.. but why do that why not just play console if you want a controller.
Veta Posted January 11, 2013 Author Posted January 11, 2013 Let me fix that for you Morrowind Daggerfall Oblivion Skyrim Arena 4, How could it have been worse ? I mean it really couldn't have , the so called "perks" were just to fill the void I shouldn't have to select adept expert and master perks those should be added by the game when my destruction reaches the 25, 50, 75 , 100 , you know what would have been a perk , if at conjuration something similar to The Mysterious Stranger from fallout appeared like mysterious summon both a fun perk as well as a reference to fallout. Also is it not false advertising to add things that aren't ingame.
Remy Posted January 12, 2013 Posted January 12, 2013 For me there is only one thing that bethesda did right with skyrim, partially...graphic, everything else is just halfassed work, where the worst thing is clearly the writting..in some parts its so fkin bad, that sometimes i think they let their pet monkey do the job. For all the years i been wishing for some other game studio to make a good open world rpg, with lots of depth and passion for the game. Good thing is, it seems my wishes were heard http://newvegas.nexusmods.com/news/982/ ...the witcher3 is going to be open world and their next cyberpunk rpg also...im very positive these guys will deliver and i can finally put the mess beth made, behind me.
polluxval Posted January 12, 2013 Posted January 12, 2013 i always loved the witcher... i need some cookies... where the hell is my glass of milk? also, about the punk trailer... Dredd?
Remy Posted January 12, 2013 Posted January 12, 2013 i always loved the witcher... i need some cookies... where the hell is my glass of milk? also' date=' about the punk trailer... Dredd? [/quote'] *gives glass of milk* Same here, im really excited about this Lol yeah Dredd came to mind as soon as i saw the guy behind her:D Finally a serious pc game and not some halfassed bugged console port, where you need 50 mods just to fix that shet.
Rhavik Posted January 12, 2013 Posted January 12, 2013 Well.... the graphics weren't the only thing they did right in Skyrim. Their dungeons are much, much better in Skyrim compared to Oblivion. When I go into a dungeon I haven't explored in Skyrim, I expect it to be fairly enjoyable. Oblivion I'd just run by all the dungeons and caves because they were pointless. I can't speak much for Morrowind since I haven't seriously played that in many years, despite it being my favorite. Of course that doesn't excuse the lousy 8 quest questlines. It's kind of like the Fallout 3 vs New Vegas argument. Bethesda is good at making worlds, but we all know they haven't had a good streak with storylines recently.
XJ347 Posted January 12, 2013 Posted January 12, 2013 Well I think you guys are being too harsh. OK my thoughts. Alot of negativity will come out but doesn't change that I think this is a good game. The main story line is total a railroad... True, a total embarrassment, this sadly is just par for the course for most games though. Mass Effect 3 /cough The civil war didn't feel like a war. I was expecting to randomly run into Stormcloak vs Imperial fighting. Now saying that, I liked how both sides of the civil war were shades of grey. I am pretty sure no one can say the Stormcloaks were the good guys, and the Imperials wanted to take my head for no good reason so they aren't good either. I thought that was a step in the right direction. Now saying that, most of the quests in Skyrim didn't do much for me. The quests were to one dimensional. I was hoping for objectives and there would be many ways to do it. Seduce the commander of the prison, sneak in and steal the keys, bribe the guards, or what Skyrim did like 100% go in and kill them all. Now while the quests were lacking, what I liked were the dungeons. I felt each major dungeon had its own little story and that made them all interesting. I went into dungeons just to explore, and that is a total reversal from Oblivion. OK the magic system was hit and miss. The loss of custom spells is a boon and a curse. Custom spells were fucking over powered. I said it... I am glad they are gone because you could never balance the game with them. Now the problem is that without custom spells, there is not enough spells to have proper versatility. So to do more damage you end up doing AEing spells and then have to reload a thousand times because you accidentally killed your companion. Poor design to have AE spells do so much that you would choose to use them over single target close range. Now, magic scaling was still rough early on but it was better than in the past. You can play as a mage who uses nothing but magic, but it takes some effort. I hope next the early rough patches where you have almost no mana is boosted a little. I was also disappointed with 1 minute buff spells, and talents to make it eventually 3 minutes without armor... Efff that, Just make it a toggle that uses a percentage of your mana, see Dragon Age on how to handle buffs. By doing this it removes the tedious repetition of recasting buff spells every minute. Hmmm what also disappointed me was the lack of character interaction. You add in marriage (OMG good idea) then have no NPCs that you can really bond with since there is a lack of dialogue(poor execution). Serena actually is the exception, she is AMAZING and proof that Behesda can do it, but they do not let you merry her... even though you flirt about it both ways(epic fail). IMO they should have made marriage only with companions, and every companion only joins you after doing a lengthy quest, like Serena! Then add random actions and dialogue like you did in hearthfre with the kids. Your wife should try to get you to engage in activities with you, like the kids playing tag. She wants to go out to an inn and eat out tonight. Food, water, and sleep should be required to survive. FalloutNV had a survival mode that did exactly that, no excuse why skyrim didn't. It is COLD in the snow, you will die slowly if you stay out there to long without heat. Yet I could run around naked for days and be fine... Lazyness. How about proper Yielding? Enamies yield and I want to spare them from time to time. Ohhh wait, I cant /sigh. OK the Interface is a huge improvement. While there were sorting issues, as a whole the interface was easy and quick to manage. Try FalloutNV and you can see the difference, takes 15 seconds to get to the map in NV while in Skyrim I just hit the M key and it loads up in 1. Equipment durability was a bore and I am glad it is gone. Lack of verity of equipment was an issue, mods solved it but a game shouldn't be dependent on mods. Dragon bone armor was the ultimate gear and looked terrible... I would were other gear to look better. I actually like the new perk system. It feels organic since you level up what you use. But then you get to specialize in things so you are not exactly the same as others. Game stability for a Bethesda game was AMAZING. Not perfect and a few patches made it worse but over all a very stable game. My game only crashes because of my computer hardware. I tell it to run higher quality than my machine can really handle and it crashes occasionally. My biggest criticism is that the end is anti climatic. You just saved the world and the game doesn't end you never get to be treated like the hero you are. It should have just ended after you saved the world. You can then give an option to continue playing, but it was designed to end here, so the lack of fan fare doesn't matter. Overall I think it is a good game. When you compare it to other games then you realize that while there are a ton of flaws it still is better than the rest of garbage out there.
gerra6 Posted January 12, 2013 Posted January 12, 2013 I want to like Skyrim. Hell, I want to love Skyrim. I just can't seem to get into it the way I wish that I could. Every couple of weeks I load it up again, play for a few minutes, set it back down and get back to whatever project I;m currently obsessed with. In fact, and this is really kind of dumb, playing Skyrim is what got me back into modding for Oblivion. But then, the same thing happened for me when Oblivion came out. It took me years to do much more than poke around. I suppose Morrowind, for all its flaws, spoiled me. And of course, I also loved the buggy, horrible, wonderful mess that was Daggerfall...so buggy that I couldn't even finish it, yet still one of my favorites from its generation.
Guest Lady Luck Posted January 12, 2013 Posted January 12, 2013 are you suprised gerra skyrim is modern day daggerfall lol
Remy Posted January 12, 2013 Posted January 12, 2013 Well I think you guys are being too harsh. OK my thoughts. Alot of negativity will come out but doesn't change that I think this is a good game. The main story line is total a railroad... True' date=' a total embarrassment, this sadly is just par for the course for most games though. Mass Effect 3 /cough The civil war didn't feel like a war. I was expecting to randomly run into Stormcloak vs Imperial fighting. Now saying that, I liked how both sides of the civil war were shades of grey. I am pretty sure no one can say the Stormcloaks were the good guys, and the Imperials wanted to take my head for no good reason so they aren't good either. I thought that was a step in the right direction. Now saying that, most of the quests in Skyrim didn't do much for me. The quests were to one dimensional. I was hoping for objectives and there would be many ways to do it. Seduce the commander of the prison, sneak in and steal the keys, bribe the guards, or what Skyrim did like 100% go in and kill them all. Now while the quests were lacking, what I liked were the dungeons. I felt each major dungeon had its own little story and that made them all interesting. I went into dungeons just to explore, and that is a total reversal from Oblivion. OK the magic system was hit and miss. The loss of custom spells is a boon and a curse. Custom spells were fucking over powered. I said it... I am glad they are gone because you could never balance the game with them. Now the problem is that without custom spells, there is not enough spells to have proper versatility. So to do more damage you end up doing AEing spells and then have to reload a thousand times because you accidentally killed your companion. Poor design to have AE spells do so much that you would choose to use them over single target close range. Now, magic scaling was still rough early on but it was better than in the past. You can play as a mage who uses nothing but magic, but it takes some effort. I hope next the early rough patches where you have almost no mana is boosted a little. I was also disappointed with 1 minute buff spells, and talents to make it eventually 3 minutes without armor... Efff that, Just make it a toggle that uses a percentage of your mana, see Dragon Age on how to handle buffs. By doing this it removes the tedious repetition of recasting buff spells every minute. Hmmm what also disappointed me was the lack of character interaction. You add in marriage (OMG good idea) then have no NPCs that you can really bond with since there is a lack of dialogue(poor execution). Serena actually is the exception, she is AMAZING and proof that Behesda can do it, but they do not let you merry her... even though you flirt about it both ways(epic fail). IMO they should have made marriage only with companions, and every companion only joins you after doing a lengthy quest, like Serena! Then add random actions and dialogue like you did in hearthfre with the kids. Your wife should try to get you to engage in activities with you, like the kids playing tag. She wants to go out to an inn and eat out tonight. Food, water, and sleep should be required to survive. FalloutNV had a survival mode that did exactly that, no excuse why skyrim didn't. It is COLD in the snow, you will die slowly if you stay out there to long without heat. Yet I could run around naked for days and be fine... Lazyness. How about proper Yielding? Enamies yield and I want to spare them from time to time. Ohhh wait, I cant /sigh. OK the Interface is a huge improvement. While there were sorting issues, as a whole the interface was easy and quick to manage. Try FalloutNV and you can see the difference, takes 15 seconds to get to the map in NV while in Skyrim I just hit the M key and it loads up in 1. Equipment durability was a bore and I am glad it is gone. Lack of verity of equipment was an issue, mods solved it but a game shouldn't be dependent on mods. Dragon bone armor was the ultimate gear and looked terrible... I would were other gear to look better. I actually like the new perk system. It feels organic since you level up what you use. But then you get to specialize in things so you are not exactly the same as others. Game stability for a Bethesda game was AMAZING. Not perfect and a few patches made it worse but over all a very stable game. My game only crashes because of my computer hardware. I tell it to run higher quality than my machine can really handle and it crashes occasionally. My biggest criticism is that the end is anti climatic. You just saved the world and the game doesn't end you never get to be treated like the hero you are. It should have just ended after you saved the world. You can then give an option to continue playing, but it was designed to end here, so the lack of fan fare doesn't matter. Overall I think it is a good game. When you compare it to other games then you realize that while there are a ton of flaws it still is better than the rest of garbage out there. [/quote'] I agree with the stability, alot better then it was in oblivion. But...nothing in this game is finished...i wouldnt even say finished, they simply didnt cared to make a balanced system, be it magic or combat. No its not even a system, you can see that especially in destruction magic that gets weaker and weaker at higher lvls (i know there is mod for it but im talking about vanilla now), or other schools getting pretty much useless. They simply thrown some uninteresting spells in so there is some magic to be had and thats it. Same with melee combat, clunky and uninteresting...you would think for such a big game as skyrim, they pack it with loads of interesting combat perks and choices...but all you get is a bunch of stat changes, with a few rare exceptions. You wanna be an assassin, using special abilities? Yeah get ready to use the same backstab move from 1 to 80 lvl...absolutely no depth...nothing. These guys have no aesthetic feeling, or passion, thats why all of their games feel so generic. I said it before and i say it again, bethesda is good in building large worlds, but thats where it ends. Am i hating on them? no...am i totaly dissapointed? HELL YES! I want to like Skyrim. Hell' date=' I want to love Skyrim. I just can't seem to get into it the way I wish that I could. Every couple of weeks I load it up again, play for a few minutes, set it back down and get back to whatever project I;m currently obsessed with. In fact, and this is really kind of dumb, playing Skyrim is what got me back into modding for Oblivion. But then, the same thing happened for me when Oblivion came out. It took me years to do much more than poke around. I suppose Morrowind, for all its flaws, spoiled me. And of course, I also loved the buggy, horrible, wonderful mess that was Daggerfall...so buggy that I couldn't even finish it, yet still one of my favorites from its generation. [/quote'] This is exactly how i feel.
nekroskoma Posted January 12, 2013 Posted January 12, 2013 the biggest problem i have skyrim and the problem i still have with it is that the quests are built in a way you don't have to pay attention to them at all, Just follow the marker. I would turn them off but then the descriptions are too vague because the rely on the marker. same goes for some of the solutions of said quests, just kill em. but in some cases this could be because "the player is the hero" mentality. To me this mentality seems to breed simple solutions when games follow it. Dawnguard is a good example of this, no matter which side you join still kill the same end bosses; i wish there was an option to just tell Serana to finish the elf bastard instead of turning it into a pointless fight she was in the perfect position to toss him off the castle (the quest maker will show me where his corpse is) or convince him to kill himself i have always enjoyed when a game gives you that option. Though skyrim is not devoid of some branching decisions in the end though they don't seem to matter as much as you would have hoped, or are just telling a roadside thief to fuck off because you don't feel like killing him.
Remy Posted January 12, 2013 Posted January 12, 2013 the biggest problem i have skyrim and the problem i still have with it is that the quests are built in a way you don't have to pay attention to them at all' date=' Just follow the marker. I would turn them off but then the descriptions are too vague because the rely on the marker. same goes for some of the solutions of said quests, just kill em. but in some cases this could be because "the player is the hero" mentality. To me this mentality seems to breed simple solutions when games follow it. Dawnguard is a good example of this, no matter which side you join still kill the same end bosses; i wish there was an option to just tell Serana to finish the elf bastard instead of turning it into a pointless fight she was in the perfect position to toss him off the castle (the quest maker will show me where his corpse is) or convince him to kill himself i have always enjoyed when a game gives you that option. Though skyrim is not devoid of some branching decisions in the end though they don't seem to matter as much as you would have hoped, or are just telling a roadside thief to fuck off because you don't feel like killing him. [/quote'] Exactly, the quests/journal is a fine example which way they taking their games...action. The journal is just there so you can look up how many quests you have, wich adds to an illusion that you are loaded with stuff to do. But if you want more information on the quests, or like to read(im not talking about books, thrown arround in the world but quests), you end up with nothing. I can almost see Howard saying "Hey lets not pack the journal with too much info so they can get right into the action!". Problem is, even the action part sucks...so you end up with fetch/kill quests and loads of dungeons that might be nicely designed, but carry no meaning whatsoever, because the loot consists basically only from a few armor and weapon sets that are repeating themselfs in every damn dungeon. The loot just isnt rewarding, so the only reason why you run arround, is exploration and once you seen it all you slowly loose interest. There are also no unique bosses, just a few repeating enemies, wich means if you cleared a few dungeons,you basically seen it all. Bah...i can go on and on...skyrim is just a good hiking simulator. I can understand the frustration that is Skyrim' date=' But I also realize why it was done the way it was. "Dumbing" things down to appeal to a larger audience aka the kids that play "CoD MW3". doesn't matter that the game is rated M, and pretty much the same thing can be said for a certain mod hosting site. Age restrictions out the window, plain to see from the influx of "those" types of comments. And when has Bethesda not relied on the ES community to patch up there screw ups and just plain lack of spending energy on the job at hand. I would say there is more talent on this little website then is employed by Bethesda. [/quote'] Wonderfully written, i couldnt agree more!
Veta Posted January 12, 2013 Author Posted January 12, 2013 I can understand the frustration that is Skyrim' date=' But I also realize why it was done the way it was. "Dumbing" things down to appeal to a larger audience aka the kids that play "CoD MW3". doesn't matter that the game is rated M, and pretty much the same thing can be said for a certain mod hosting site. Age restrictions out the window, plain to see from the influx of "those" types of comments. And when has Bethesda not relied on the ES community to patch up there screw ups and just plain lack of spending energy on the job at hand. I would say there is more talent on this little website then is employed by Bethesda. [/quote'] [video=youtube]http://www.youtube.com/watch?v=TvMXSTyv_WA Here you go Bethesda's new audience .
Guest Posted January 13, 2013 Posted January 13, 2013 I can see where they are going with the "straight into the action" thing and the questmarker doing the job for you since they want all the CoD kids buying their game. But if they make a game more action based they should fucking give the player some action. I'm honest here, the combat system has improved to Oblivion in my opinion (especially the animations) but it's still pretty damn bad. And 2nd. I wonder who did the writing for Oblivion because I actually think Oblivion has more interesting Quests. Hell, even Kingdoms of Armalur has more interesting quests (I kind of like that game)...now that I think about it Kingdoms of Armalur also has a way better combat system. Oooooor JUST GET OBSIDIAN TO FIX UP YOUR SHITTY WRITING
Remy Posted January 13, 2013 Posted January 13, 2013 I can understand the frustration that is Skyrim' date=' But I also realize why it was done the way it was. "Dumbing" things down to appeal to a larger audience aka the kids that play "CoD MW3". doesn't matter that the game is rated M, and pretty much the same thing can be said for a certain mod hosting site. Age restrictions out the window, plain to see from the influx of "those" types of comments. And when has Bethesda not relied on the ES community to patch up there screw ups and just plain lack of spending energy on the job at hand. I would say there is more talent on this little website then is employed by Bethesda. [/quote'] [video=youtube]http://www.youtube.com/watch?v=TvMXSTyv_WA Here you go Bethesda's new audience . Lol look at all the comments, those are brainwashed sheeps that couldnt tell sugar from salt apart..let alone an rpg from an action game.
polluxval Posted January 13, 2013 Posted January 13, 2013 For me there is only one thing that bethesda did right with skyrim' date=' partially...graphic, everything else is just halfassed work, where the worst thing is clearly the writting..in some parts its so fkin bad, that sometimes i think they let their pet monkey do the job. For all the years i been wishing for some other game studio to make a good open world rpg, with lots of depth and passion for the game. Good thing is, it seems my wishes were heard http://newvegas.nexusmods.com/news/982/ ...the witcher3 is going to be open world and their next cyberpunk rpg also...im very positive these guys will deliver and i can finally put the mess beth made, behind me. [/quote'] I can understand the frustration that is Skyrim' date=' But I also realize why it was done the way it was. "Dumbing" things down to appeal to a larger audience aka the kids that play "CoD MW3". doesn't matter that the game is rated M, and pretty much the same thing can be said for a certain mod hosting site. Age restrictions out the window, plain to see from the influx of "those" types of comments. And when has Bethesda not relied on the ES community to patch up there screw ups and just plain lack of spending energy on the job at hand. I would say there is more talent on this little website then is employed by Bethesda. [/quote'] [video=youtube]http://www.youtube.com/watch?v=TvMXSTyv_WA Here you go Bethesda's new audience . Lol look at all the comments, those are brainwashed sheeps that couldnt tell sugar from salt apart..let alone an rpg from an action game. show them skyrim with max settings plus modded ini's plus "enb" plus some mods and they will piss their pants, but although they will still pretend skyrim sucks just because they are jelous (always happend). modifying the game can be accomplished by anyone in this forum, just by making a little effort on learning. saddly, those "haters" cant do anything by themselfs because they love consoles and also they love to eat sandwiches made by their mom's. i can assure that just by looking at that unibrow fatso... sory, i really hate cod kiddies.
Remy Posted January 13, 2013 Posted January 13, 2013 For me there is only one thing that bethesda did right with skyrim' date=' partially...graphic, everything else is just halfassed work, where the worst thing is clearly the writting..in some parts its so fkin bad, that sometimes i think they let their pet monkey do the job. For all the years i been wishing for some other game studio to make a good open world rpg, with lots of depth and passion for the game. Good thing is, it seems my wishes were heard http://newvegas.nexusmods.com/news/982/ ...the witcher3 is going to be open world and their next cyberpunk rpg also...im very positive these guys will deliver and i can finally put the mess beth made, behind me. [/quote'] I can understand the frustration that is Skyrim' date=' But I also realize why it was done the way it was. "Dumbing" things down to appeal to a larger audience aka the kids that play "CoD MW3". doesn't matter that the game is rated M, and pretty much the same thing can be said for a certain mod hosting site. Age restrictions out the window, plain to see from the influx of "those" types of comments. And when has Bethesda not relied on the ES community to patch up there screw ups and just plain lack of spending energy on the job at hand. I would say there is more talent on this little website then is employed by Bethesda. [/quote'] [video=youtube]http://www.youtube.com/watch?v=TvMXSTyv_WA Here you go Bethesda's new audience . Lol look at all the comments, those are brainwashed sheeps that couldnt tell sugar from salt apart..let alone an rpg from an action game. show them skyrim with max settings plus modded ini's plus "enb" plus some mods and they will piss their pants, but although they will still pretend skyrim sucks just because they are jelous (always happend). modifying the game can be accomplished by anyone in this forum, just by making a little effort on learning. saddly, those "haters" cant do anything by themselfs because they love consoles and also they love to eat sandwiches made by their mom's. i can assure that just by looking at that unibrow fatso... sory, i really hate cod kiddies. I agree, i wasnt even watching what that kid is talking about, but lets say even if you politely expressed your opinion about skyrim in youtube, you would have got a shitstorm coming from all these people. I just cant understand how someone can say skyrim is the best rpg, when its just an action adventure with a few rpg elements
aEuonym Posted January 13, 2013 Posted January 13, 2013 The more i read this topic and think about it, ive come to a realization. I didnt buy Skyrim for Skyrim. For what betheda had made and is making. I didnt buy it for its story or quests. No in the way i think, i didnt buy skyrim. I bought what Skyrim Could be. What Skyrim Can be. I bought the Potential. Bethesda has a great franchise, a great world full of depth and lore. But they are too afraid to do it right. They bow to the corperate greed machine of investors demanding they sell X amount of copys and make Y amount of money. they rush the product, cut courners and bow to the whim of people who have no interest in games or gamers. They bow to the corperate big wigs who fund shit and only care about the money. So i didnt buy SKyrim. I bought the potential for what skyrim can be. For whoever makes use of that potential. The modders are who are and will be the ones to do that. Not bethesda because they dont care. If they cared, PC wouldnt have gotten a shitty UI port clearly designed for the xbox interface. They would have taken the extra time to make sure that the game was ready to ship. But they dont, they wanted to hit the "kewl" 11/11/11 release date and they rushed the product to make it.
Remy Posted January 13, 2013 Posted January 13, 2013 Well, potential is like a roulette, its either hit or miss, its also based on the belief that next time something is going to be improved. Skyrim did improve at certain things, but the core is being dumbed down with each new release. Their games always had potential to be something outstanding but it always stayed at the potential. Add to it their dlcs, that are basicaly parts of vanila game taken out and resold, like dawnguard or heartfire and my beliefs are crumbling. In my opinion the only reason why they support the modding community is so they fix their bugs and finish stuff they didnt cared to do, like lvl scaling, magic/combat balance etc. That way they put out halfassed work and let their game carry for a few more years thanks to modders, its basicaly the only reason why they still ported skyrim to pc, since mods made their games very popular, thanks to that,the hype is so big it overshadows all the flaws the game has. Plenty of patches they made, used fixes from the modders, without even properly giving them credit for that(atleast thats what i saw). That way they dont really need to work on the fixes and just wait for the modders to do the job, i could be wrong but my impression so far feels like this. Now they are going mainly for the consoles converting their games into action adventures. That itself wouldnt be such a problem, who doesnt like action and adventures, but these people lack the talent/passion/care to make something truly deep and memorable, something such games require. I would love to be proven wrong on their next game, but my expectations are very low after seeing what they did to skyrim. Again,this is just my opinion, as i said i could be wrong.
aEuonym Posted January 13, 2013 Posted January 13, 2013 You do raise a good point. TO a degree it does feel like the only reason we got a PC version was so they could be lazy. "Hey if we port this to PC, the modding community will fix all the bugs, which we can then use to fix the bugs in the Xbox version" "Great idea, we wont even tell them were doing it and we get all the more money from console scrubs who think were actually doing work in here to fix the game, lawl"
Kraxon Posted January 13, 2013 Posted January 13, 2013 Whatever oppinion you will state in a youtube video, it will always raise a shitstorm in the comments. It's because it's youtube and the comments there are the worst.
Stout Posted January 14, 2013 Posted January 14, 2013 Skyrim was a huge disapointment. I'm not a fan of games, but I play them somethimes. A friend ran to me saying that there'll be a new awesome game. And I got hyped for it. Bought skyrim on steam, biggest mistake ever. Finished the main quest only because I didn't want to trash it right away, spent money. And after it I played morrowind and oblivion. But a really fun games are witcher and witcher 2. *Grin*
Stout Posted January 14, 2013 Posted January 14, 2013 And I dunno if anyone noticed it, but skyrim is made from fallout, just how fallout was made from oblivion. Yes it has new meshes, and gamebryo has abit more scripts in it, but look at ck, notice scripts or something like that, they have names like pipboy_something, they didn't even bother to rename it, kids - ported from fallout. Look at new vegas rocks and at skyrim rocks, texture looks almost the same, I'm pretty sure they used the same stock texture, just altered them differently. And I'm sure alot of things are like this. It's not only half ass job, they ripoff their previous games. It's like recycling but in a bad way.
Guest Posted January 14, 2013 Posted January 14, 2013 Surprised no-one mentioned the dull, lackluster followers that have little to no interesting qualities, traits, or interactions. They essentially just are pack-mules and meat bags that carry your shit around and take in oncoming enemy attacks for you if their AI doesn't screw up badly. This along with a boring main storyline, dull environments, bugs, bad AI, lackluster hack-and-slash combat, along with a slew of other things makes skyrim a mediocre game at best only saved by the explorability and moddability of the game. If Skyrim weren't as moddeable, I wouldn't even consider picking it up.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.