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Nadriel's Bunny Girl Outfit Latex edition - CBBE - UUNP


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Posted

Nadriel's Bunny Girl Outfit Latex edition - CBBE - UUNP

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Based on MrEsturk conversion of Nadriel's Fallout 4 bunny mod. Now with Nadriel's Latex addon added to the Skyrim conversion. Merged with MrEsturk's Xmas addon.

 

Mod only adds the shiny things to the female outfit, that took enough time already. There are also no armored variants, because I don't like to have armored clothing as it's silly. And it's very repetitive work to create them.

 

New items:

Normal and T-Body

-Black

-Green

-Blue

-Red

-Gold

-Yellow

-White

-Purple

-Pink

 

Latex ears:

-Long black

-Medium

-Short

 

To get the items use the great AddItemMenu or search for 'latex' in the console. Might do a 'crafting' update later but don't think that many people forge mod items.

 

NIF's are built on CBBE Curvy but CBBE Bodyslide files are there. If somebody wants to convert the UNPB sliders and NIF I will add them as a seperate download.

 

If you wan't the vainy look of the ears back replace the DDS files with the one from the 'vains' folder.

 

PSD source files are attached as a seperate download.

 

 

For the original colors and extensive mod description see the original mod page:

 

Known issues:

-Normal body has some artifacts under the breast cups. This seems to be a BS/NIF issue. As I have no experience with either I can't fix this. Issue is also available on the original

conversion.

-Colors can be a bit off. Due to different ENB's and settings the colors may vary greatly due to the usage of glossy material. Can't do much about that. Might upload a tweaked version if I find something that is more like DD Ebonite in consistency.

 

Permissions:

All credits go to Nadriel for his work and MrEsturk for the conversion to Skyrim.

Do what you want with the mod as long as you list al the creators. 

If MrEsturk returns from modding hiatus and want's to merge this "patch" (or take it down) it's his choice. The merge will be preferable but I will respect a takedown.

 

P.S.

I'm in no way a texture or mesh expert but the result is good enough that I wanted it to share with the community. Please don't expect A-grade top-of-the line conversions.

Any help, tweaks or constructive feedback is welcome in the file thread of course.


 

Posted

Very nice. You're quite right about that armored variants were tedious as hell to create. Neither Skyrim nor its Creation Kit are streamlined at all for creating simple costume variants, eh?

Posted
20 minutes ago, MrEsturk said:

Very nice. You're quite right about that armored variants were tedious as hell to create. Neither Skyrim nor its Creation Kit are streamlined at all for creating simple costume variants, eh?

The only thing that is streamlined on the CK is the way it crashes. 0 errors and no logging that is useful of any sorts. Great stuff :)

Posted
2 hours ago, t.ara said:

Cool-do more;-))

I'd rather focus on scripted/quest based mods next. It's very repetitive and annoying work to do everything 25 times but with a different color or NIF file :P

 

I might do some custom textured items like Playb*y branding or something related to Devious Devices.

Posted

Some work is "cool", other work is making mad-I know that;-)

zap update has all from that.

Maybe you come alone with something own.

 

If you only have to change the cloth´s color, you can make one nif-file and add to CK some texture-templates, based on the different colors of the same texture-or you simply overlay the file with another texture. The nif-duplication makes only sense, if the other textures need to have different settings inside of the BSLightningShader-setting (under NIF-SCOPE easily available) . In that case you have to create NIF-clones with their suiting setting for different textures. 

Posted
1 hour ago, t.ara said:

Some work is "cool", other work is making mad-I know that;-)

zap update has all from that.

Maybe you come alone with something own.

 

If you only have to change the cloth´s color, you can make one nif-file and add to CK some texture-templates, based on the different colors of the same texture-or you simply overlay the file with another texture. The nif-duplication makes only sense, if the other textures need to have different settings inside of the BSLightningShader-setting (under NIF-SCOPE easily available) . In that case you have to create NIF-clones with their suiting setting for different textures. 

Yes I know, I've used the 'textureset' for the colors other than black for the bunny suits. But there are still about 25 NIF's to change manually to get the glossy look :P

 

Right now I'm working on a 'community patch' for XDFF rules. That's way more fun :P

 

 

 

Posted
8 hours ago, naaitsab said:

Right now I'm working on a 'community patch' for XDFF rules. That's way more fun :P

 

Ah, very nice. Hopefully you can get around the corrupted ESP file. Creation Kit hates my PC and starting refusing to compile quest object with dialog in them properly. So in XDFF that dialog options only show up when they feel like it. The frustration with that project being screwed over by glitchy bullshit completely out of my control is one of the reasons I quit modding Skyrim :(

Posted
24 minutes ago, MrEsturk said:

Ah, very nice. Hopefully you can get around the corrupted ESP file. Creation Kit hates my PC and starting refusing to compile quest object with dialog in them properly. So in XDFF that dialog options only show up when they feel like it. The frustration with that project being screwed over by glitchy bullshit completely out of my control is one of the reasons I quit modding Skyrim :(

No crashing isuses so far. Must say the CK is quite stable on my new PC. Maybe it needs 8 cores at 4,8Ghz to run properly :P

*knocks on wood*

 

First update went live yesterday:

 

 

  • 1 month later...
Posted

Im installing "More XDFF rules for Deviously Cursed Loot" right now which mentions this as a requirement for the Community patch but i don´t use CBBE . Will there be a UUNP version of this ?

Posted
37 minutes ago, AkiKay said:

Im installing "More XDFF rules for Deviously Cursed Loot" right now which mentions this as a requirement for the Community patch but i don´t use CBBE . Will there be a UUNP version of this ?

Not at the moment. Work has halted on the Community Patch until some framwork bugs have been fixed. By that time I will see if I can make a change in XDFF rules.

It's not a hard requirement so you don't have to use this mod. Only if you want to get a bunny suit.

  • 1 year later...
Posted
On 11/3/2019 at 9:37 PM, AkiKay said:

Im installing "More XDFF rules for Deviously Cursed Loot" right now which mentions this as a requirement for the Community patch but i don´t use CBBE . Will there be a UUNP version of this ?

Decided to make some time to do a UUNP conversion of the original mod from the Nexus linked in the OP. Give it a try.

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