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Problem with HDT Piercings


N.Gamma

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Posted

Hello,
I have installed the Mod UUNP HDT Piercing Sets 0.7 and changed it via Bodyslid to my used body body preset.

I just have a problem with the nipple piersings. The piercings behave differently wobbly than the breasts of my character.

The piercings remain, when moving, not at the psition of the nipples but move a little differently. When my charckter stands are nipples and piercing at the same position.

Is there anything you can do about it, like the nipple and piercing, to keep moving in the same place?

Posted
On 8/29/2019 at 3:42 AM, AreaGamer said:

Hello,
I have installed the Mod UUNP HDT Piercing Sets 0.7 and changed it via Bodyslid to my used body body preset.

I just have a problem with the nipple piersings. The piercings behave differently wobbly than the breasts of my character.

The piercings remain, when moving, not at the psition of the nipples but move a little differently. When my charckter stands are nipples and piercing at the same position.

Is there anything you can do about it, like the nipple and piercing, to keep moving in the same place?

 

"...and changed it via Bodyslide".  Not sure what that means, but you need to move / position the piercings in Outfit Studio. Start a new project, select the body type and then select the piercing .nif you want to use.  Use the move / scale / rotate "tools" to position the piercings. Once in position, click "Slider > Conform All".  Then, in the right mesh pane, highlight the piercings, right-click and select "Copy Bone Weights". When a dialog box appears, you can probably leave at the default setting, although I always move the arrows far to the right. Hope this helps.

 

 

Posted

@AreaGamer  This is a weighting issue.  Whatever weighting that was used to apply to the piercings is not the same as the body you are using.  While they may use the same bones (i.e. both move in the game), if they are moving independently, they have different weighting.  To get them to move the same, they will need to be modified to have the same weights as the body you are using.  Follow the directions above to resolve the issue.  Body presets in Bodyslide are for resizing meshes to fit your current shape.  Outfit Studio is needed to actually change mesh locations, weights (your specific issue), etc.

Posted

@AWP3RATOR Wouldn't it be possible to make slider files so that players can use the build function, without going Outfit Studio? I really don't need OS for any mod, nor should any modder demand it from players. Basically batch build for DD items does this sort of "mesh relocating".

Posted
1 hour ago, Zaflis said:

@AWP3RATOR Wouldn't it be possible to make slider files so that players can use the build function, without going Outfit Studio? I really don't need OS for any mod, nor should any modder demand it from players. Basically batch build for DD items does this sort of "mesh relocating".

You're not wrong there - this is what Bodyslide does.  Once a wearable item has been set up against a particular basebody, weighted, etc. it can then be used by the masses to adjust for shape/size of the body preset they prefer.  That being said, I did just quickly test out the UUNP HDT body included bodyslide, a random preset, and this mod.  I found that in the dozen or so nipple piercings I checked in game, they all were: a.) attached to the nipple correctly, and b.) moved exactly with the rest of the breast.

 

These piercings are not "HDT" in the sense that they dangle though.  They appear to be static, but weighted properly to move with the entire breast.

 

When you say you "changed it via Bodyslid to my used body body preset" what did you mean?  In my simple test, I simply ran the batch build with the same preset for both the body and all piercings, then went to test in game.

 

I have the latest Bodyslide & Outfit Studio, HDT PE, XP32 Maximum Skeleton, and a texture installed on this test rig. 

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