kziitd Posted August 24, 2019 Posted August 24, 2019 First of all, I'm sorry that my English is translated online. In the skyrim expression system, there are three types: mfg expression, mfg Phoneme, mfg Modifier, and almost all of them have 16 kinds of changes. Can you add 17 and more? I can edit tri files for characters'faces, eyes and eyebrows, etc. Make up a different expression from the 16 in the mfg expression. Okay, I mean, I made a Special expression for oral sex and stopped calling CombatShout. Now I can only replace CombatShout in the tri file. But I don't want to use CombatShout to have "weird" expressions at other times. What should I do to add one? It should be recognized by the MFG console or sexlab Thank you very much.~
Guest Posted August 24, 2019 Posted August 24, 2019 You cannot add (as far as I know) new tri files for expressions. You can only modify existing ones. But I will investigate a little. This can be a new way to mod.
kziitd Posted August 25, 2019 Author Posted August 25, 2019 5 hours ago, CPU said: You cannot add (as far as I know) new tri files for expressions. You can only modify existing ones. But I will investigate a little. This can be a new way to mod. I will wait for your final conclusion. Thank you!
yatol Posted August 25, 2019 Posted August 25, 2019 in nord race, go to nose you will see 1,2,4,5,6,9,10 or whatever unzipping femaleheadchargen.tri, or another, you will find _default,_1,_2,_3,_4,_5,_6 when you pick a nose, game apply difference between _default and _x, on the mesh that tri is available on tri have to match that mesh (a tri for iron armor, it have to be variations of the same one, not vanilla iron armor, unp iron armor, skimpy iron armor, whatever iron armor...) to add a nose, you just edit one the .tri .obj, save it as _last number +1, and add that number to one race (to get it in showracemenu, or that's useless) same for expressions, it's in the dialogs fragments you put new ones (or by loading them from a script or spell if you are too lazy to get it used by something), previous can't be too different than next, like idles (those small body problem when a giant send you flying)
Grey Cloud Posted August 25, 2019 Posted August 25, 2019 33 minutes ago, yatol said: when you pick a nose
kziitd Posted August 25, 2019 Author Posted August 25, 2019 1 hour ago, yatol said: in nord race, go to nose you will see 1,2,4,5,6,9,10 or whatever unzipping femaleheadchargen.tri, or another, you will find _default,_1,_2,_3,_4,_5,_6 when you pick a nose, game apply difference between _default and _x, on the mesh that tri is available on tri have to match that mesh (a tri for iron armor, it have to be variations of the same one, not vanilla iron armor, unp iron armor, skimpy iron armor, whatever iron armor...) to add a nose, you just edit one the .tri .obj, save it as _last number +1, and add that number to one race (to get it in showracemenu, or that's useless) same for expressions, it's in the dialogs fragments you put new ones (or by loading them from a script or spell if you are too lazy to get it used by something), previous can't be too different than next, like idles (those small body problem when a giant send you flying) Thank you. I'll try what you said.
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