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HELP: Game Crashes Unknown Reason (Yiffy Age)


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Posted

I am currently trying to do a playgroup using the Yiffy Age of Skyrim but my game keeps crashing unknowingly. 

 

I have attempted to check the papyrus log to found out what causing the crashing, but I do not any errors causing the crash. I have attempted to disable and individually re-enable all my mods to find the culprit, but I couldn't find the specific issue. However, doing this, I have a couple of mods in question: COC, Yiffy Age, HDT, or SexLab Aroused Redux. Disabling SOS appears to fix the problem, as I haven't gotten the game to crash without SOS. I also used TES5Edit to clean the mods, but the only of concern where just the DLCs.  

 

The game crashes without too much warning. So far the game only crashes when I am outside, moving to new areas. Waiting, resting, playing animations, being inside buildings/small areas, and dying have not caused my game to crash. 

 

I have attached my plugin load order, and papyrus of a new game's crash. Please let me know if you see anything of concern, see if I am missing any mods I should have, or have mods together that are incomparable. 

 

Thank you so much.

(Note: BDLykaiosFemale.esp BDLykaiosSchlong.esp are disabled in my plugins)

 

loadorder.txtPapyrus.0.log

Posted
1 hour ago, Disturbed_Flux said:

The game crashes without too much warning. So far the game only crashes when I am outside, moving to new areas. Waiting, resting, playing animations, being inside buildings/small areas, and dying have not caused my game to crash.

what's the point to try with/without mods, if you can't even reproduce the crash?

you were able to fix something messing randomly with stuff?

 

most of those crash are probably ram ctd, no enb or enb badly configured, once your ram get full, you crash, it's just a matter of time after loading the game

 

ram ctd during animation? all the time that animation, not because there wasn't enought ram to load what the thing that load the animation equip or whatever?

if an animation next idle that don't math pevious idle of that next idle, or similar mess, that's a ctd (kill move edit most of them, so using more than one is unlikely to create a lot of ctd in there, that mostly to the ones that do those mods, because they got lost in what they were doing)

 

waiting or resting, not because you are doing nothing is done, dragon quest cooldown is over, time for a dragon, and if you don't have the ram to load whatever timer quest got start, ram ctd

 

go to a crypt, save, wake up a draugr, load the save, try to wake up the draugr

stuff that was load in your ram before your death, is still there

you won't ctd because the draugr is missing

but if you die during a siege, and game try the scene of going to a door on a missing npc because of ram leftover, that, that's ctd

 

 

once you no longer ram ctd, you won't see much ctd, beside the broken npc, broken animation, broken whatever, that are a ctd all the time you load that, so it's easy to fix, you just have to check what edit that, and patch it

 

 

Posted
47 minutes ago, yatol said:

most of those crash are probably ram ctd

I ran the game the game with all my enbs and monitored my RAM usage. 

 

I never reached my RAM limit of 16 gb, and with all my stuff open, I still have 4 gb to spare. 

Also, when I was attempting to find the mod causing me to ctd, I turned off all my enbs and textured mods. This did not help. 

 

However, thanks for the warning. I'll make sure I don't overload my RAM once I get this fixed. 

Posted

YA is for 32bit skyrim and that can only use 4gb of ram.

also YA uses a lot of 4k+ textures, so try using the 2k patch.

Posted
32 minutes ago, Disturbed_Flux said:

 

I never reached my RAM limit of 16 gb

 

what does this have to do with ram ctd?

 

without enbhost.exe, skyrim.exe will ram ctd near 3.2 gb

or available ram - windows - others programs

 

with enbhost.exe, if it's not configured right, you will ram ctd once it reach available ram - skyrim.exe - windows - others programs

no idea what the ones that give 16 gb to it because they have 16 gb, or more than 16 gb, are thinking

 

Posted
58 minutes ago, yatol said:

what does this have to do with ram ctd?

Terribly sorry. I am still a little new to modding and I was unaware what exactly ram ctd referees to. I assumed that I ran out of ram and the game crashed, not that Skyrim allocates only about 3.2 gb.

 

Another note, I currently have no ENBs installed, just lighting, SMIM and 2K skyrim textures. 

 

1 hour ago, MadMansGun said:

A uses a lot of 4k+ textures, so try using the 2k patch.

I installed the 2K textures patch and notice an improvement is stability. The game lasts significantly now and its harder for me to crash it. I couldn't crash the game by running into new areas. I had to use a horse for me to get the game to crash. 

 

So now, I am currently to find out how to allocate more memory to Skyrim. I am trying to install SKSE memory patch hoping this will fix the issue. If not, do you guys have any recommendations on what to do?

 

Thanks,

Posted
22 minutes ago, Disturbed_Flux said:

Another note, I currently have no ENBs installed, just lighting, SMIM and 2K skyrim textures.

tha's stupid, even if you don't use enb, you use enbhost.exe

 

textures.bsa is about 1.5gb (you can't ram ctd without mods, there isn't enought to load)

most texture in there are 1k, if that's optimised, it's 700 kb for the diffuse, 1.4 mb for the _n, 2mb each texture

in those dds, you have the 1k texture, the 512*512, the 256*256 and the 128*128 (mipmaps that replace full resolution when too far from it), about 30% of the dds size

 

you can get about 650 1k texture load in a gpu that have 1 gb (it's skyrim minimum?)

that's 1.4 gb in your ram, and with all dlc, your skyrim.exe is about 2.2 gb, you can't ram ctd without mods

 

you install a texture replacer, 2k, that replace about 10% of those .dds, but let's go crazy, everything 2k, in your gpu with 1gb vram, you can load 158 2k textures

that's 1.3 gb in your ram, it still not enought to ram ctd, even with 100 mb of .esp

in town, you can need more than 158 textures, you start seeing purple

 

you install npc mods, you are now wasting ram with custom race npc (3 uncompressed msn instead of one, that are probably... the same, like the _s and _sk)

vanilla 1k tintmask suck for warpaints, some went 2k

if the npc don't have any warpaint... keeping the racemenu 2k tintmask... useless waste of ram (crap kit don't generate 2k, npc editor do it too, but that tool got forgotten)

a lot of my tintmasks are 1*1 (no liptint for man, most npc have no warpaint, a .dds that is just some green to make texture greener, there's no difference if that green is 4k or 1*1, so i go 1*1, to compensate the 2k tintmask for warpaints)

vanilla hairs it's 2 or 3 textures, with npc mods, you now have 20 hairs textures

 

there's some stuff that mess with ram, no idea what that is supposed to do, but 100 2k texture it's 800 mb in your ram,  how those 800 mb are load in your ram, won't save from the ram ctd if there isn't 800 mb available

 

put 2 gb of those npc mods in a folder, then pack that in a compressed bsa

compare bsa size to folder size

there's a lot of npcs, many have the same tintmask, no double in a bsa, x2 become a link to x in the compressed bsa

in those custom race follower, you have 5 fairskin, 3matureskin, 2 ehei.... with body texture that can be about 100-200mb, doubles get your ram full easily

 

Posted
2 hours ago, yatol said:

ha's stupid, even if you don't use enb, you use enbhost.exe

Installed enbhost, and I get the correct notification. Played the game for a while and haven't been able to crash the game. I tried everything that crashed the game before, and it seems that that's been fixed.

 

It now looks like my Skyrim game is finally stable. Thank you guys so much for helping me out. But is there anything else I can as a precaution to prevent this from happening.?

 

P.S. 

Now I am experiencing some missing textures, incorrect schlongs on my character/nps, and poor frame rates. I'm getting at 40-50 fps with frequent drops. I know my graphics card can handle these mods, so I am wondering if you guys have any recommendations to optimize Skyrim? However, I'll try and fix these myself.

 

Again, thanks for your guys help! Especially yatol's help 

 

Posted

papyrus logs have nothing to do with ctd, it's to debug your scripts...

but just for lol

 

[08/17/2019 - 05:51:43PM] Cannot open store for class "_RSIceCollarScript", missing file?
[08/17/2019 - 05:51:43PM] Cannot open store for class "SLCA_PlayerAliasScript", missing file?

 

record good luck finding it call script x, you don't have x, whatever that thing was supposed to do, it do nothing, since it's not here

 

[08/17/2019 - 05:51:44PM] ERROR: Unable to bind script traptriggerbase to TweakTraps (4500C515) because their base types do not match

 

traptriggerbase is for x, 4500C515 isn't x, that script can't be load on that thing

 

[08/17/2019 - 05:52:08PM] warning: Property DLC2SkinAshSpawn on script slncaddondbscript attached to slncAddonDB (2A005911) cannot be initialized because the script no longer contains that property
 

that's still there?

previous version 2A005911 had Property DLC2SkinAshSpawn, that is no longer declared in newer version script, so the property from the record can't be save in a variable that doesn't exist of that script in your save

 

[08/17/2019 - 05:52:08PM] ERROR: Property Gears06 on script blackreachElevatorButtonScript attached to  (3E193F8D) cannot be bound because <NULL form> (3E193F91) is not the right type

 

either mod 3e just suck, either you broke its stuff in your save by removing a mod above 3e, and the game is now looking for xx193f91 in the wrong 3e mod

 

[08/17/2019 - 05:52:22PM] ERROR: Static function RegisterForAnimEvent not found on object rcae. Aborting call and returning None
stack:
    [alias ThePlayer on quest BDSOSSchlongQuest (06035C13)].BDSOSSchlongPlayer.PlayerCatchSOSAnimations() - "BDSOSSchlongPlayer.psc" Line 34

 

either you didn't install that mod right, either it just suck

 

[08/17/2019 - 05:52:22PM] ERROR: File "Chesko_Frostfall.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?

 

before looking for something in an esp that may not be there, you check if that esp is there, of you get useless errors in that log

 

[08/17/2019 - 05:52:28PM] ERROR: Incorrect number of arguments passed. Expected 12, got 8.
stack:
    [slncControllerQuest (290110DF)].slncmainquestscript.OnCreatureFrameworkRegister() - "slncMainQuestScript.psc" Line 162
 

bet you have version x in load order and version y in the save, so much for the "clean" save bullshit so many believe

 

[08/17/2019 - 05:52:30PM] [CF][Framework] Found 50 JSON files in creatures.d
[08/17/2019 - 05:52:30PM] [CF][Framework] Already loaded file Animal_SOS.json; skipping
[08/17/2019 - 05:52:30PM] [CF][Framework] Already loaded file Animal_SOS_HornyCreatures.json; skipping

 

some mods with some debug or print that like to put useless stuff in the log

 

[08/17/2019 - 05:56:04PM] [CF][Framework] Didn't activate actor ["Cinnamon" [Actor < (0009848C)>]]; already has effect
[08/17/2019 - 05:56:07PM] [BDYA] Moving skeleton down a little
[08/17/2019 - 05:56:07PM] [BDYA] rotating feet

 

more mods that like to write what they are doing in the log

it wouldn't be useless if it was [mod x] loading y then [mod x] loading y done

with that there's no way to tell if that feet was rotated without problem (that can be a problem?), or if that was something after that the ctd, it's probably something after that

 

 

easy to fix those errors, you just load tesedit, copy paste the record id in it, and fix whatever the log is whining about

for the missing scripts, create a new folder in scripts, rename it to the missing script, and that error become error x script y because base type doesn't match (you know what mod want it now, either you search missing script in its master list, either you delete it from record x)

Posted

Well bad news.

 

After uninstalling some mods I did not want, the game started to ctd on start up and load. I was never able to get past the loading screen. Put the mods back on, and re-stabilized the game. After a while, the game started the ctd hard. I wasn't able to fix the problem and uninstalling mods seemed to make the game worst. 

 

I finally decided to start all over from scratch and load in small batches of mods; starting with YA and its requirements. Currently have installed a majority of the original mods I had (excluding hdt physics mods, texture mods, sound, and light overhauls). I haven't experienced not a single crash and I am not overloading the ram. This may be due to a couple of things I have done as a precaution. I have installed Skyrim Startup Memory Editor (SSME) to give allocated more memory on start up.

 

Apparently, Bethesda bad scripting causes Skyrim to save scripts of scripted mods you uninstalled. Thus allowing Skyrim to call for something that is not there. That is why my game cdt hard whenever I tried to remove a mod I did not like. So now, I am double checking if I want to install a mod, and as a precaution I installed Save Game Script Cleaner (SGSC) if I ever need to use it (hopefully not).

 

But, then again guys for helping me out. I came from modding Skyrim SE and I not to familier with a how an older 32 bit game mods.  

 

Also, when I am feeling daring to use TES5Edit, I'll try and do some debugging. 

23 hours ago, yatol said:

but just for lol

 

 

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