rodrigo2 Posted August 14, 2019 Posted August 14, 2019 Is there any general known cause of why when your PC hooks up with an NPC, the NPC would become invisible during the animation while your PC goes through all the appropriate motions and positions for the animation? Anything I can do to prevent this? Also, sometimes when an animation begins, the NPC will strip down except for her shoes and possibly a veil. Any cause for incomplete undressing? I'm playing SSE and the animation packs I'm using are all for SSE.
Psalam Posted August 14, 2019 Posted August 14, 2019 13 minutes ago, rodrigo2 said: Is there any general known cause of why when your PC hooks up with an NPC, the NPC would become invisible during the animation while your PC goes through all the appropriate motions and positions for the animation? Anything I can do to prevent this? Also, sometimes when an animation begins, the NPC will strip down except for her shoes and possibly a veil. Any cause for incomplete undressing? I'm playing SSE and the animation packs I'm using are all for SSE. I don't know that it is your issue but that is commonly caused by an incorrect/unsupported skeleton. Are you doing this using an unusual race/follower?
rodrigo2 Posted August 15, 2019 Author Posted August 15, 2019 My PC is a female Breton and I do notice a difference in height between her and Nord women. And that, of course, causes the animations to be off a little. Would that trigger the invisibility?
Psalam Posted August 15, 2019 Posted August 15, 2019 No. The vanilla game makes Bretons shorter than Nords. Have you built your bodies in Bodyslide?
rodrigo2 Posted August 15, 2019 Author Posted August 15, 2019 I use UNP Blessed Body. No, I've never used bodyslide. Do I need to use bodyslide to make animations "fit" better?
Zaflis Posted August 16, 2019 Posted August 16, 2019 I notice it can happen if your camera is too close to the actors when animation starts. Skyrim's "actor culling" is something that tries to hide things that are not in camera's visible area but it's not refreshed even if you have free camera mode on during anim. So the solution is to zoom out a bit and make sure both are in good view immediately.
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