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Is billy SLAL compatible with Anubis creature?


LunarMaster

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Posted
1 hour ago, LunarMaster said:

It seems its not everything that is passive.. Just had a dog attack me, but falmers, spiders & chaurus are friendly, I even get the talk option

EstrusChaurus/spider? maybe try clicking on one with the console open to see what active effects they have on them (if i'm remembering right you use the Ctrl key to open the console's sub menus).

Posted
On 8/12/2019 at 11:26 PM, MadMansGun said:

EstrusChaurus/spider? maybe try clicking on one with the console open to see what active effects they have on them (if i'm remembering right you use the Ctrl key to open the console's sub menus).

I think I just realised where this came from, I think it came from Slaverun reloaded. Also, the work around my bug for falmer/troll/giant dicks is working okay but I think it is incompatible with slaverun as whenver I enter the dungeon with the mod on, the game crashes (there are several trolls,falmers and a chaurus in there).

 

so I figure I should try to fix the problem at base (without abc) because I'm pretty sure the problem is on my end..

 

Basically what I need to do is to fix the aroused dick meshes on trolls, falmers and giants 

 

their flaccid meshes are fine, if I look at a troll I can see its dick alright, but when it tries to change to aroused for the animation, this is where it crashes.. I'm not sure where I can get files for these, I don't even know which mod provides meshes for aroused dicks.. would you happen to know?

Posted
33 minutes ago, LunarMaster said:

I don't even know which mod provides meshes for aroused dicks.. would you happen to know?

MNC, that's the hole point of the mod.

and ABC replaces the MNC meshes with it's own versions.

Posted
53 minutes ago, MadMansGun said:

MNC, that's the hole point of the mod.

and ABC replaces the MNC meshes with it's own versions.

that's pretty much what I expected.. it's just I can't get it to work lol.. Reinstalled twice already.. creatures are just not going along with the animations anymore. Tried to uninstall creature pack and back, no success.

 

edit: tried unregistering and back sl anim loader, nothing

Posted
33 minutes ago, LunarMaster said:

that's pretty much what I expected.. it's just I can't get it to work lol.. Reinstalled twice already.. creatures are just not going along with the animations anymore. Tried to uninstall creature pack and back, no success.

 

edit: tried unregistering and back sl anim loader, nothing

try extracting & installing the MNC files by hand (not recommended but sometimes extreme ways are the only way)

Posted
1 hour ago, MadMansGun said:

try extracting & installing the MNC files by hand (not recommended but sometimes extreme ways are the only way)

I just tried to do a clean profile of only the basics activated with mnc and stuff, the animations work fine with the creatures but they don't become aroused, even if I force it with creature framework puppeteer

 

Also yeah I guess I'll try that but tbh I doubt it'll change anything.. I checked the files several times and they seem to contain everything

 

this is where I get my MNC btw: 

 

I assume it should be valid with how popular it is

 

EDIT: It seems using the re-register all mods option fixed the flaccid problem.

Posted
2 hours ago, MadMansGun said:

try extracting & installing the MNC files by hand (not recommended but sometimes extreme ways are the only way)

Yet again my creatures fuck up.. all I did was install animation packs after I made the clean install work.. Now I removed the packs I added and now the fuck up is still here holy shit this is never gonna end

 

Is it normal that I get so many animations from just these packs? whats taking up so much ?

 

 

FNIS Behavior V7.4.5 XXL   8/15/2019 6:25:22 PM
Skyrim SE 64bit: 1.5.80.0 - C:\Games\The Elder Scrolls V Skyrim Special Edition\

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 

Reading Amputator V6.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 78 alternate animations) ...
Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Reading DD3 V4.1.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ...
Reading DDSL V4.0.0 ...
Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...
Reading EstrusChaurus V4.35 ...
Reading FHU V1.00 ...
Reading FNISBase V7.4.5 ...
Reading FNISCreatureVersion V7.0 ...
Reading MiasLair V6.2 ...
Reading MoreNastyCritters V1.0 ...
Reading PAHE V5  ( 0 furniture, 2 offset, 1 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading sanguinesDebauchery V?.?  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ...
Reading SexLab V1.63 ...
Reading SexLabAP V1.63 ...
Reading SexLabAroused V2.9 ...
Reading SexLabCreature V1.63 ...
Reading XPMSE V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack V8.00  ( 276 furniture, 45 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading ZaZAnimationPack+ V8.00  ( 14 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading zzEstrus V2.30  ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 12 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files....
No GENDER directory male
 22 GENDER modifications for Animations\female
Alternate Animation mods: 7 sets: 53 total groups: 210 added file slots: 1587 alternate files: 1196

Create Creature Behaviors ...
Reading MoreNastyCritters V1.0 ...
Reading SexLabCreature V1.63 ...

 5506 animations for 22 mods successfully included (character).
 957 animations for 2 mods and 38 creatures successfully included..

 

Btw should I use the gender patch?

Posted
31 minutes ago, LunarMaster said:

Yet again my creatures fuck up.. all I did was install animation packs after I made the clean install work.. Now I removed the packs I added and now the fuck up is still here holy shit this is never gonna end

at this point i assume the mod manager is bugging out & fucked up in some way, your going to need to find someone that knows how to deal with the stupid thing

(and yet people still wonder why i don't use mod managers)

 

31 minutes ago, LunarMaster said:

is it normal that I get so many animations from just these packs? whats taking up so much ?

DD & ZaZ are heavy hitters.

 

31 minutes ago, LunarMaster said:

Btw should I use the gender patch?

31 minutes ago, LunarMaster said:

22 GENDER modifications for Animations\female

yes, and your log looks fine.

 

 

Posted
59 minutes ago, MadMansGun said:

at this point i assume the mod manager is bugging out & fucked up in some way, your going to need to find someone that knows how to deal with the stupid thing

(and yet people still wonder why i don't use mod managers)

 

DD & ZaZ are heavy hitters.

 

yes, and your log looks fine.

 

 

Basically what I know is this: When I run FNIS, it puts the character/behavior files in the MO2 overwrite folder. The behavior files that FNIS puts there make several(not all) of the creatures go into T pose (when I delete the behavior files they are fine) That's half the problem solved.. The next, those specific creatures won't play animations, they stand on top of me and keep trying to reposition while my PC is in the middle of the animation

Posted

Seems like this guy found a solution but I can't fucking open the link I hate my life 

 

Originally posted by dabuzzkiller:

The previous appears to be a redirect to another site? Spammin'?
Anyways, here is the current and correct URL for the t-pose solution.

https://www.♥♥♥♥♥♥♥♥♥.com/topic/65650-character-constantly-t-poses-when-using-fnis-with-mod-organizer/

 

edit: found it 

 

Well it didn't do shit for me anyway.. ofc

 

Posted

This might be a bit stupid to ask as you've noted it not to work but have you deleted/hidden the following in your FNIS Filetree:

Meshes/animationsetdatasinglefile.txt
Meshes/actors/character/behaviors (the folder)
meshes/actors/character/animations/FNISBase (the folder)

 

I don't know if it works the same for FNIS XXL though... I also highly recommend you leaving the FNIS generated files in the Overwrite folder of MO. I heard that MO prioritizes files from the Overwrite folder and it indeed seems to work better to just leave them there instead of making them their own "mod" like you usually would. I've also experienced FNIS to generate properly after trying it a second time, I believe it was after changing profiles, and then working the way it should. Quite a delicate program if you ask me but if it works it works really good.

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