Jump to content

Is billy SLAL compatible with Anubis creature?


LunarMaster

Recommended Posts

Posted

I have had anub's creature pack before and stuff worked fine aside from a bug I get with male falmers that make my game ctd right as the anim is about to start, but i just recently added billy SLAL pack to my modlist and creatures don't get animated (they stand on top of PC) but the PC is playing the animations correctly.. so I am assuming it is a problem with creature behaviors, I just do not know how to deal with this.

 

My creature mods are as follow:

 

-MNC SLAL

-Anub's

-Billy SLAL

-Hentai creatures

-FunnyBiz

 

Would anyone have a suggestion? Would be greatly appreciated!

 

Edit: NPC human animations also work with billy it's really just the creatures that have a problem

Posted
20 minutes ago, LunarMaster said:

.

 

Quote

 

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

 

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.

 

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)

 

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

 

Posted
7 hours ago, MadMansGun said:

 

 

Heya! Thanks for your suggestion, unfortunately after trying all of these the creatures still do not animate during the scene, it is just like before, they just stand on top of me and keep trying to replace themselves like they're kinda twitchy they are never really standing still, always trying to get into position or something

 

The PC is playing the animation properly though.

 

The papyrus logs keep showing this, maybe could be useful information for you? I do not understand it:

 

[ (00000014)].Actor.SetExpressionOverride() - "<native>" Line ?
    <unknown self>.sslBaseExpression.ApplyPresetFloats() - "sslBaseExpression.psc" Line 152
    [alias RegistrySlot367 on quest SexLabQuestRegistry (0C0664FB)].sslBaseExpression.ApplyPhase() - "sslBaseExpression.psc" Line 70
    [alias RegistrySlot367 on quest SexLabQuestRegistry (0C0664FB)].sslBaseExpression.Apply() - "sslBaseExpression.psc" Line 65
    [alias ActorAlias004 on quest SexLabThread00 (0C061EEF)].sslActorAlias.RefreshExpression() - "sslActorAlias.psc" Line 1773
    [alias ActorAlias004 on quest SexLabThread00 (0C061EEF)].sslActorAlias.OnUpdate() - "sslActorAlias.psc" Line ?
[08/12/2019 - 10:23:13AM] SEXLAB - Thread[0] SyncDone(Refresh) - Lag Timer: 8.447998
[08/12/2019 - 10:23:14AM] error: Unbound native function "SetAnimationSpeed" called
[08/12/2019 - 10:23:14AM] error: Unbound native function "SetAnimationSpeed" called
[08/12/2019 - 10:23:15AM] error: Unbound native function "SetAnimationSpeed" called
[08/12/2019 - 10:23:15AM] error: Unbound native function "SetAnimationSpeed" called
[08/12/2019 - 10:23:16AM] error: Unbound native function "SetAnimationSpeed" called
[08/12/2019 - 10:23:16AM] error: Unbound native function "SetAnimationSpeed" called
[08/12/2019 - 10:23:16AM] ERROR: Invalid expression - must be in the rage of 0 to 16, inclusive
stack:

 

 

EDIT: It might be something to do with the billy pack, I uninstalled it along with anub's creature pack, and creature animations from funnybiz and MNC are working properly. I then reinstalled ONLY billy's, registered through SLAL of course and then it is as before, creature doesn't play but PC is.. Even the animations from MNC and funy don't work after I install billy

Posted

There is nothing wrong with Billyy's pack. The problem is with you doing something wrong.

Post your FNIS output.

 

Just out of interest, how many animations do you have installed?

Posted

are you sure that you installed the right version? SLE & SSE are not cross compatible.

or perhaps billyys pack is not getting installed correctly for some reason, make sure the FNIS log is not reporting any errors.

Posted
44 minutes ago, Grey Cloud said:

There is nothing wrong with Billyy's pack. The problem is with you doing something wrong.

Post your FNIS output.

 

Just out of interest, how many animations do you have installed?

This is what I'm getting from FNIS, 0 warnings and consistence is OK, I don't think the problem is the animation count as I have tried disabling some to an amount I know worked for me before and the problem persisted

 

 

FNIS Behavior V7.4.5 XXL   8/12/2019 12:48:30 PM
Skyrim SE 64bit: 1.5.80.0 - C:\Games\The Elder Scrolls V Skyrim Special Edition\

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: "HKX File Compatibility Check Skyrim/SSE" 

Reading Anubs Creature V1.0 ...
Reading Anubs Human V1.0 ...
Reading Anubs Shota V1.0 ...
Reading Billyy_Creature V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_CreatureMisc V1.0 ...
Reading Billyy_Human V1.0 ...
Reading Billyy_HumanDD V1.0 ...
Reading Billyy_HumanFurniture V1.0 ...
Reading Billyy_HumanLesbian V1.0 ...
Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Reading DD3 V4.1.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ...
Reading DDSL V4.0.0 ...
Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...
Reading EstrusChaurus V4.35 ...
Reading FNISBase V7.4.5 ...
Reading FNISCreatureVersion V7.0 ...
Reading FunnyBizBeastly V1.0 ...
Reading FunnyBizBound V12.0 ...
Reading FunnyBizFC V10.0 ...
Reading FunnyBizFemDom V1.0 ...
Reading FunnyBizFun V12.0 ...
Reading FunnyBizGroup V8.0 ...
Reading FunnyBizGuro V5.0 ...
Reading FunnyBizLover V7.0 ...
Reading FunnyBizMC V1.0 ...
Reading FunnyBizMolag V1.0 ...
Reading FunnyBizMtb V3.0 ...
Reading FunnyBizNecro V10.0 ...
Reading FunnyBizRape V11.0 ...
Reading FunnyBizUn V12.0 ...
Reading MiasLair V6.2 ...
Reading MoreNastyCritters V1.0 ...
Reading sanguinesDebauchery V?.?  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ...
Reading SexLab V1.63 ...
Reading SexLabAP V1.63 ...
Reading SexLabAroused V2.9 ...
Reading SexLabCreature V1.63 ...
Reading XPMSE V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack V8.00  ( 276 furniture, 45 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading ZaZAnimationPack+ V8.00  ( 14 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading zzEstrus V2.30  ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 12 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files....
No GENDER directory male
 32 GENDER modifications for Animations\female
Alternate Animation mods: 6 sets: 65 total groups: 297 added file slots: 2241 alternate files: 1118

Create Creature Behaviors ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading Anubs Creature V1.0 ...
Reading Billyy_Creature V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading FunnyBizFC V1.0 ...
Reading FunnyBizMC V1.0 ...
Reading SexLabCreature V1.63 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_CreatureMisc V1.0 ...

 12484 animations for 47 mods successfully included (character).
 4329 animations for 12 mods and 45 creatures successfully included..

Posted

Oh shit I'm pretty sure I have the issue, but I am not sure how to fix it other than try and error.. basically it involves my overwrite folder, there is a meshes file that keep appearing with creature files but there is something in there that makes my game CTD upon loading a save so I usually kept deleting it. But I just tried to delete every folder in the meshes except for the chaurus and the game worked and chaurus animations properly played as well, I just need to find what is making my game CTD in that folder.. this is what it looks like:

 

image.png.5e791f5ae2cbdadc6b6ca0c97fb2dbd1.png

 

There is also an auxbone folder in the meshes

Posted
10 minutes ago, LunarMaster said:

.

do you have XP32 loading before or after MNC? because it should be before MNC, the falmers have ABC compatible penises and they use nodes that are not found in the XP32 skeletons.

Posted

It seems I have fixed the CTD issue upon load up by removing the aux folder, I've tested some animations and it seems only the ones shown in that folder are working, if I try say the bear, the creature will not animate but the PC will.

 

*Also I have this other issue where I will CTD upon the start of the sex animation with very specific creatures (Giant, lord seeker, falmer are the ones I found causing this so far) No clue what is causing this

Posted
3 minutes ago, MadMansGun said:

do you have XP32 loading before or after MNC? because it should be before MNC, the falmers have ABC compatible penises and they use nodes that are not found in the XP32 skeletons.

 

4 minutes ago, MadMansGun said:

do you have XP32 loading before or after MNC? because it should be before MNC, the falmers have ABC compatible penises and they use nodes that are not found in the XP32 skeletons.

It is located AFTER MNC.. I'm trying to figure out how to post my load order

Posted

First, this is not SE tech support.

Second, apart from probably mix n matching LE and SE packs you probably have too many animations. And please don't say "but I'm using XXL".

 

No idea about MO, don't use it.

Posted

There it is this is my load order

 

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Lanterns Of Skyrim - All In One - Main.esm
  6  6     Unofficial Skyrim Special Edition Patch.esp
  7  7     BSAssets.esm
  8  8     BSHeartland.esm
  9  9     BS_DLC_patch.esp
 10  a     CreatureFramework.esm
 11  b     SexLab.esm
 12  c     SexLabAroused.esm
 13  d     ApachiiHair.esm
 14  e     Schlongs of Skyrim - Core.esm
 15  f     ZaZAnimationPack.esm
 16 10     Devious Devices - Assets.esm
 17 11     Devious Devices - Integration.esm
 18 12     daymoyl.esm
 19 13     Devious Devices - Expansion.esm
 20 14     ApachiiHairFemales.esm
 21 15     SMIM-SE-Merged-All.esp
254 FE   0 Qw_BeyondSkyrimBruma_USSEP Hotfix Patch.esp
 22 16     Immersive Wenches.esp
 23 17     SkyUI_SE.esp
 24 18     EnhancedLightsandFX.esp
 25 19     Audio Overhaul Skyrim.esp
 26 1a     Immersive Sounds - Compendium.esp
 27 1b     Audio Overhaul Skyrim - Immersive Sounds Patch.esp
 28 1c     BetterQuestObjectives.esp
           BetterQuestObjectives - BCS Patch.esp
254 FE   1 BetterQuestObjectives-DBForevertoMisc.esp
 29 1d     NAT.esp
 30 1e     dD - Enhanced Blood Main.esp
 31 1f     dD-Medium Script Range.esp
 32 20     dD-Reduced Splatter Size.esp
 33 21     dD-Reduced Wound Size.esp
254 FE   2 Qw_ISC_USSEP Patch.esp
 34 22     MoreNastyCritters.esp
 35 23     CBBE.esp
 36 24     RaceMenuMorphsCBBE.esp
 37 25     AnubAnimObj.esp
 38 26     SLAnimLoader.esp
 39 27     SLALAnimObj.esp
 40 28     FNIS.esp
 41 29     SOSRaceMenu.esp
 42 2a     RaceMenu.esp
 43 2b     XPMSE.esp
 44 2c     RaceMenuPlugin.esp
 45 2d     HentaiCreatures.esp
 46 2e     Dr_Bandolier.esp
 47 2f     DW.esp
 48 30     ENB Light.esp
 49 31     Enhanced Vanilla Trees SSE.esp
           BetterQuestObjectives - LOTD Patch.esp
           BetterQuestObjectives-PaarDilemmaPatch.esp
 50 32     Fertility Mode.esp
 51 33     KS Hairdo's.esp
 52 34     Schlongs of Skyrim.esp
 53 35     SOS - Smurf Average Addon.esp
 54 36     LrsamwaysExpandedSkyrimWeaponry.esp
 55 37     SexLabDefeat.esp
 56 38     UIExtensions.esp
 57 39     UnreadBooksGlow.esp
 58 3a     VioLens SE.esp
 59 3b     Chesko_WearableLantern.esp
 60 3c     DSerArcheryGameplayOverhaul.esp
 61 3d     Runandwalkpaces.esp
 62 3e     Serana Dialogue Edit.esp
 63 3f     Serana.esp
 64 40     Captured Dreams.esp
 65 41     mslDeviousCaptures.esp
 66 42     Devious Devices - Equip.esp
 67 43     DeviouslyHelpless.esp
 68 44     hydra_slavegirls.esp
 69 45     sanguinesDebauchery.esp
 70 46     Slaverun_Reloaded.esp
 71 47     SimpleSlavery.esp
 72 48     SlaveTatsEventsBridge.esp
 73 49     SlaveTats.esp
 74 4a     Unique Uniques.esp
 75 4b     AmazingFollowerTweaks.esp
254 FE   3 BetterQuestObjectives-AFTPatch.esp
 76 4c     Merta Assassin Armor.esp
 77 4d     RaceMenuHH.esp
 78 4e     icepenguinworldmapclassic.esp
 79 4f     BikiniAscendVolume1.esp
 80 50     Immersive Patrols II.esp
 81 51     MiasLair.esp
 82 52     SexLab-AmorousAdventures.esp
 83 53     SexLab-Parasites.esp
 84 54     SexLab_Dialogues.esp
 85 55     SexyStartingOptions.esp
 86 56     SLALAnimObjBillyy.esp
 87 57     SOS - Shop.esp
 88 58     LustmordVampireArmor.esp
 89 59     TheEyesOfBeauty.esp
 90 5a     Merta Black Rose Armor.esp
 91 5b     LazyBodyEdit.esp
 92 5c     Perfect Legionnaire - Troops Re-equipment.esp
 93 5d     Perfect Legionnaire - Troops Re-equipmentpatch.esp
 94 5e     RutahTattooPack SE.esp
 95 5f     SLSO.esp
 96 60     SLSO_F_VP_Maria.esp
 97 61     SLSO_F_VP_The Girl Next Door.esp
 98 62     Ultimate Lingerie Collection.esp
 99 63     EstrusChaurus.esp
100 64     zzEstrus.esp
101 65     Alternate Start - Live Another Life.esp
254 FE   4 BetterQuestObjectives-AlternateStartPatch.esp
102 66     Immersive Citizens - AI Overhaul.esp
103 67     Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp
           Immersive Citizens - ELE patch.esp
104 68     Open Cities Skyrim.esp
105 69     Immersive Citizens - OCS patch.esp
106 6a     ELFXEnhancer.esp
107 6b     Immersive Citizens - ELFXEnhancer patch.esp
108 6c     RealisticWaterTwo.esp
254 FE   5 RealisticWaterTwo - Beyond Skyrim Bruma.esp
109 6d     RealisticWaterTwo - Waves.esp
254 FE   6 RealisticWaterTwo - Open Cities.esp
254 FE   7 RealisticWaterTwo - Watercolor.esp
110 6e     RWT Lod Fix.esp
 

Posted
4 minutes ago, Grey Cloud said:

First, this is not SE tech support.

Second, apart from probably mix n matching LE and SE packs you probably have too many animations. And please don't say "but I'm using XXL".

 

No idea about MO, don't use it.

I did realise a bit late that this is not SE support although my issue is not related to versions mismatch because I have had such problem before and I fixed it already and I can tell this problem is not related to that because the issues are not the same and all my animations are properly converted to SE

 

I also don't think I have too many animations because as I said before I tried to get a lower safe count and the problem persisted and even if I did, I believe the game would just outright crash. But I guess it could be possible, shrug

Posted
7 minutes ago, LunarMaster said:

10  a     CreatureFramework.esm
 11  b     SexLab.esm
 12  c     SexLabAroused.esm

that's wrong, CF should be under SLA.

 

14 minutes ago, LunarMaster said:

It is located AFTER MNC.. I'm trying to figure out how to post my load order

8 minutes ago, LunarMaster said:

34 22     MoreNastyCritters.esp
 35 23     CBBE.esp
 36 24     RaceMenuMorphsCBBE.esp
 37 25     AnubAnimObj.esp
 38 26     SLAnimLoader.esp
 39 27     SLALAnimObj.esp
 40 28     FNIS.esp
 41 29     SOSRaceMenu.esp
 42 2a     RaceMenu.esp
 43 2b     XPMSE.esp

that is a problem, and most likely the cause of your issues.

Posted
19 minutes ago, Grey Cloud said:

apart from probably mix n matching LE and SE packs

no his FNIS log looks clean:

Quote

Patch: "HKX File Compatibility Check Skyrim/SSE" 

no errors reported.

 

19 minutes ago, Grey Cloud said:

you probably have too many animations.

there within the common crash zone but not yet crashing on loading a save file, so they have not reached there game's limit yet.

Posted
11 minutes ago, MadMansGun said:

that's wrong, CF should be under SLA.

 

that is a problem, and most likely the cause of your issues.

Thanks a lot for pointing out, I just made the adjustments and will test now

 

Edit: It seems it did not fix the two aforementionned problems, but I'm sure it fixed other problems I did not see, though I still have an issue with creature behaviors and CTD's upon animation startup (right after the stripping) with specific creatures (so far I have found seeker lord, falmer(male only), giant, troll)

 

Also is there a way I could see what mod is putting files in the overwrite folder? Using MO2

Posted
30 minutes ago, MadMansGun said:

that's wrong, CF should be under SLA.

 

that is a problem, and most likely the cause of your issues.

I have done further testing, and the more I believe the behavior problem is related to the files in my meshes folder I have shown above, all of the existing seem to be working(except for the specific creatures causing CTD but I believe that is a different issue)  but creatures not included in the meshes folder are not animating (such as the bear or frost atronach for example)

 

Do you know what mod is supposed to provide those missing creature files? Perhaps I don't have it installed correctly, or I am missing something

Posted
2 hours ago, MadMansGun said:

Wow thanks I never saw that, it actually helped me quite a bit manage my MO I think I fixed my overwrite file now

 

Also I have this other problem where I CTD when starting animation ONLY with these creatures (I tested all of hentai creatures): 

 

- MALE Falmer (not female)

- Giant original MALE (not female) (not the yeti one)

- Troll (armored too)

 

My guess is that it has something to do with their parts being loaded as it happens right after the stripping, and the log also I think indicates it but I suck at reading those, would you have any idea what I could do to potentially fix this problem?

Papyrus.0.log

Posted

(looks at log) what is "Zad" ? it seems to be loading at the same time as CF.

 

also maybe try installing ABC (Animated Beast's Cocks) to see if that fixes it, that mod replaces those meshes&skeletons with it's own versions.

Posted
57 minutes ago, MadMansGun said:

(looks at log) what is "Zad" ? it seems to be loading at the same time as CF.

 

also maybe try installing ABC (Animated Beast's Cocks) to see if that fixes it, that mod replaces those meshes&skeletons with it's own versions.

To be honnest I have no idea what Zad is, it is not the original name of a mod I don't think.. 

 

And yeah! I'll try to install those meshes

 

Edit: I just file searched my pc for Zad and apparently it comes from DDI (devious device integration)

Posted
1 hour ago, MadMansGun said:

(looks at log) what is "Zad" ? it seems to be loading at the same time as CF.

 

also maybe try installing ABC (Animated Beast's Cocks) to see if that fixes it, that mod replaces those meshes&skeletons with it's own versions.

ABC fixed falmers! I've yet to try the other two. Thanks a lot for the suggestion

 

Edit: FIXED ALL 3! I just need to find a way to make npcs hostile again now.. lol

 

 

Posted
31 minutes ago, LunarMaster said:

I just need to find a way to make npcs hostile again now.. lol

maybe SexLabDefeat? i keep forgetting what mods can cause that to happen.

Posted
2 hours ago, MadMansGun said:

maybe SexLabDefeat? i keep forgetting what mods can cause that to happen.

I have no idea what is causing this.. I tried to load an old save, worked fine then it did it again.. enemies arent hostile. Seems to be only creature I will confirm shortly

 

Edit: It seems its not everything that is passive.. Just had a dog attack me, but falmers, spiders & chaurus are friendly, I even get the talk option

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...