LunarMaster Posted August 12, 2019 Posted August 12, 2019 I have had anub's creature pack before and stuff worked fine aside from a bug I get with male falmers that make my game ctd right as the anim is about to start, but i just recently added billy SLAL pack to my modlist and creatures don't get animated (they stand on top of PC) but the PC is playing the animations correctly.. so I am assuming it is a problem with creature behaviors, I just do not know how to deal with this. My creature mods are as follow: -MNC SLAL -Anub's -Billy SLAL -Hentai creatures -FunnyBiz Would anyone have a suggestion? Would be greatly appreciated! Edit: NPC human animations also work with billy it's really just the creatures that have a problem
MadMansGun Posted August 12, 2019 Posted August 12, 2019 20 minutes ago, LunarMaster said: . Quote 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
LunarMaster Posted August 12, 2019 Author Posted August 12, 2019 7 hours ago, MadMansGun said: Heya! Thanks for your suggestion, unfortunately after trying all of these the creatures still do not animate during the scene, it is just like before, they just stand on top of me and keep trying to replace themselves like they're kinda twitchy they are never really standing still, always trying to get into position or something The PC is playing the animation properly though. The papyrus logs keep showing this, maybe could be useful information for you? I do not understand it: [ (00000014)].Actor.SetExpressionOverride() - "<native>" Line ? <unknown self>.sslBaseExpression.ApplyPresetFloats() - "sslBaseExpression.psc" Line 152 [alias RegistrySlot367 on quest SexLabQuestRegistry (0C0664FB)].sslBaseExpression.ApplyPhase() - "sslBaseExpression.psc" Line 70 [alias RegistrySlot367 on quest SexLabQuestRegistry (0C0664FB)].sslBaseExpression.Apply() - "sslBaseExpression.psc" Line 65 [alias ActorAlias004 on quest SexLabThread00 (0C061EEF)].sslActorAlias.RefreshExpression() - "sslActorAlias.psc" Line 1773 [alias ActorAlias004 on quest SexLabThread00 (0C061EEF)].sslActorAlias.OnUpdate() - "sslActorAlias.psc" Line ? [08/12/2019 - 10:23:13AM] SEXLAB - Thread[0] SyncDone(Refresh) - Lag Timer: 8.447998 [08/12/2019 - 10:23:14AM] error: Unbound native function "SetAnimationSpeed" called [08/12/2019 - 10:23:14AM] error: Unbound native function "SetAnimationSpeed" called [08/12/2019 - 10:23:15AM] error: Unbound native function "SetAnimationSpeed" called [08/12/2019 - 10:23:15AM] error: Unbound native function "SetAnimationSpeed" called [08/12/2019 - 10:23:16AM] error: Unbound native function "SetAnimationSpeed" called [08/12/2019 - 10:23:16AM] error: Unbound native function "SetAnimationSpeed" called [08/12/2019 - 10:23:16AM] ERROR: Invalid expression - must be in the rage of 0 to 16, inclusive stack: EDIT: It might be something to do with the billy pack, I uninstalled it along with anub's creature pack, and creature animations from funnybiz and MNC are working properly. I then reinstalled ONLY billy's, registered through SLAL of course and then it is as before, creature doesn't play but PC is.. Even the animations from MNC and funy don't work after I install billy
Grey Cloud Posted August 12, 2019 Posted August 12, 2019 There is nothing wrong with Billyy's pack. The problem is with you doing something wrong. Post your FNIS output. Just out of interest, how many animations do you have installed?
MadMansGun Posted August 12, 2019 Posted August 12, 2019 are you sure that you installed the right version? SLE & SSE are not cross compatible. or perhaps billyys pack is not getting installed correctly for some reason, make sure the FNIS log is not reporting any errors.
LunarMaster Posted August 12, 2019 Author Posted August 12, 2019 44 minutes ago, Grey Cloud said: There is nothing wrong with Billyy's pack. The problem is with you doing something wrong. Post your FNIS output. Just out of interest, how many animations do you have installed? This is what I'm getting from FNIS, 0 warnings and consistence is OK, I don't think the problem is the animation count as I have tried disabling some to an amount I know worked for me before and the problem persisted FNIS Behavior V7.4.5 XXL 8/12/2019 12:48:30 PM Skyrim SE 64bit: 1.5.80.0 - C:\Games\The Elder Scrolls V Skyrim Special Edition\ Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: "HKX File Compatibility Check Skyrim/SSE" Reading Anubs Creature V1.0 ... Reading Anubs Human V1.0 ... Reading Anubs Shota V1.0 ... Reading Billyy_Creature V1.0 ... Reading Billyy_CreatureBeasts V1.0 ... Reading Billyy_CreatureConstructs V1.0 ... Reading Billyy_CreatureFurniture V1.0 ... Reading Billyy_CreatureHumanoids V1.0 ... Reading Billyy_CreatureInsects V1.0 ... Reading Billyy_CreatureMisc V1.0 ... Reading Billyy_Human V1.0 ... Reading Billyy_HumanDD V1.0 ... Reading Billyy_HumanFurniture V1.0 ... Reading Billyy_HumanLesbian V1.0 ... Reading DD V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ... Reading DD2 V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ... Reading DD3 V4.1.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ... Reading DDSL V4.0.0 ... Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ... Reading EstrusChaurus V4.35 ... Reading FNISBase V7.4.5 ... Reading FNISCreatureVersion V7.0 ... Reading FunnyBizBeastly V1.0 ... Reading FunnyBizBound V12.0 ... Reading FunnyBizFC V10.0 ... Reading FunnyBizFemDom V1.0 ... Reading FunnyBizFun V12.0 ... Reading FunnyBizGroup V8.0 ... Reading FunnyBizGuro V5.0 ... Reading FunnyBizLover V7.0 ... Reading FunnyBizMC V1.0 ... Reading FunnyBizMolag V1.0 ... Reading FunnyBizMtb V3.0 ... Reading FunnyBizNecro V10.0 ... Reading FunnyBizRape V11.0 ... Reading FunnyBizUn V12.0 ... Reading MiasLair V6.2 ... Reading MoreNastyCritters V1.0 ... Reading sanguinesDebauchery V?.? ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ... Reading SexLab V1.63 ... Reading SexLabAP V1.63 ... Reading SexLabAroused V2.9 ... Reading SexLabCreature V1.63 ... Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading ZaZAnimationPack V8.00 ( 276 furniture, 45 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading ZaZAnimationPack+ V8.00 ( 14 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading zzEstrus V2.30 ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 12 alternate animations) ... All Anim Lists scanned. Generating Behavior Files.... No GENDER directory male 32 GENDER modifications for Animations\female Alternate Animation mods: 6 sets: 65 total groups: 297 added file slots: 2241 alternate files: 1118 Create Creature Behaviors ... Reading Billyy_CreatureConstructs V1.0 ... Reading MoreNastyCritters V1.0 ... Reading Anubs Creature V1.0 ... Reading Billyy_Creature V1.0 ... Reading Billyy_CreatureBeasts V1.0 ... Reading FunnyBizFC V1.0 ... Reading FunnyBizMC V1.0 ... Reading SexLabCreature V1.63 ... Reading Billyy_CreatureHumanoids V1.0 ... Reading Billyy_CreatureFurniture V1.0 ... Reading Billyy_CreatureInsects V1.0 ... Reading Billyy_CreatureMisc V1.0 ... 12484 animations for 47 mods successfully included (character). 4329 animations for 12 mods and 45 creatures successfully included..
LunarMaster Posted August 12, 2019 Author Posted August 12, 2019 Oh shit I'm pretty sure I have the issue, but I am not sure how to fix it other than try and error.. basically it involves my overwrite folder, there is a meshes file that keep appearing with creature files but there is something in there that makes my game CTD upon loading a save so I usually kept deleting it. But I just tried to delete every folder in the meshes except for the chaurus and the game worked and chaurus animations properly played as well, I just need to find what is making my game CTD in that folder.. this is what it looks like: There is also an auxbone folder in the meshes
MadMansGun Posted August 12, 2019 Posted August 12, 2019 10 minutes ago, LunarMaster said: . do you have XP32 loading before or after MNC? because it should be before MNC, the falmers have ABC compatible penises and they use nodes that are not found in the XP32 skeletons.
LunarMaster Posted August 12, 2019 Author Posted August 12, 2019 It seems I have fixed the CTD issue upon load up by removing the aux folder, I've tested some animations and it seems only the ones shown in that folder are working, if I try say the bear, the creature will not animate but the PC will. *Also I have this other issue where I will CTD upon the start of the sex animation with very specific creatures (Giant, lord seeker, falmer are the ones I found causing this so far) No clue what is causing this
LunarMaster Posted August 12, 2019 Author Posted August 12, 2019 3 minutes ago, MadMansGun said: do you have XP32 loading before or after MNC? because it should be before MNC, the falmers have ABC compatible penises and they use nodes that are not found in the XP32 skeletons. 4 minutes ago, MadMansGun said: do you have XP32 loading before or after MNC? because it should be before MNC, the falmers have ABC compatible penises and they use nodes that are not found in the XP32 skeletons. It is located AFTER MNC.. I'm trying to figure out how to post my load order
Grey Cloud Posted August 12, 2019 Posted August 12, 2019 First, this is not SE tech support. Second, apart from probably mix n matching LE and SE packs you probably have too many animations. And please don't say "but I'm using XXL". No idea about MO, don't use it.
LunarMaster Posted August 12, 2019 Author Posted August 12, 2019 There it is this is my load order 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Lanterns Of Skyrim - All In One - Main.esm 6 6 Unofficial Skyrim Special Edition Patch.esp 7 7 BSAssets.esm 8 8 BSHeartland.esm 9 9 BS_DLC_patch.esp 10 a CreatureFramework.esm 11 b SexLab.esm 12 c SexLabAroused.esm 13 d ApachiiHair.esm 14 e Schlongs of Skyrim - Core.esm 15 f ZaZAnimationPack.esm 16 10 Devious Devices - Assets.esm 17 11 Devious Devices - Integration.esm 18 12 daymoyl.esm 19 13 Devious Devices - Expansion.esm 20 14 ApachiiHairFemales.esm 21 15 SMIM-SE-Merged-All.esp 254 FE 0 Qw_BeyondSkyrimBruma_USSEP Hotfix Patch.esp 22 16 Immersive Wenches.esp 23 17 SkyUI_SE.esp 24 18 EnhancedLightsandFX.esp 25 19 Audio Overhaul Skyrim.esp 26 1a Immersive Sounds - Compendium.esp 27 1b Audio Overhaul Skyrim - Immersive Sounds Patch.esp 28 1c BetterQuestObjectives.esp BetterQuestObjectives - BCS Patch.esp 254 FE 1 BetterQuestObjectives-DBForevertoMisc.esp 29 1d NAT.esp 30 1e dD - Enhanced Blood Main.esp 31 1f dD-Medium Script Range.esp 32 20 dD-Reduced Splatter Size.esp 33 21 dD-Reduced Wound Size.esp 254 FE 2 Qw_ISC_USSEP Patch.esp 34 22 MoreNastyCritters.esp 35 23 CBBE.esp 36 24 RaceMenuMorphsCBBE.esp 37 25 AnubAnimObj.esp 38 26 SLAnimLoader.esp 39 27 SLALAnimObj.esp 40 28 FNIS.esp 41 29 SOSRaceMenu.esp 42 2a RaceMenu.esp 43 2b XPMSE.esp 44 2c RaceMenuPlugin.esp 45 2d HentaiCreatures.esp 46 2e Dr_Bandolier.esp 47 2f DW.esp 48 30 ENB Light.esp 49 31 Enhanced Vanilla Trees SSE.esp BetterQuestObjectives - LOTD Patch.esp BetterQuestObjectives-PaarDilemmaPatch.esp 50 32 Fertility Mode.esp 51 33 KS Hairdo's.esp 52 34 Schlongs of Skyrim.esp 53 35 SOS - Smurf Average Addon.esp 54 36 LrsamwaysExpandedSkyrimWeaponry.esp 55 37 SexLabDefeat.esp 56 38 UIExtensions.esp 57 39 UnreadBooksGlow.esp 58 3a VioLens SE.esp 59 3b Chesko_WearableLantern.esp 60 3c DSerArcheryGameplayOverhaul.esp 61 3d Runandwalkpaces.esp 62 3e Serana Dialogue Edit.esp 63 3f Serana.esp 64 40 Captured Dreams.esp 65 41 mslDeviousCaptures.esp 66 42 Devious Devices - Equip.esp 67 43 DeviouslyHelpless.esp 68 44 hydra_slavegirls.esp 69 45 sanguinesDebauchery.esp 70 46 Slaverun_Reloaded.esp 71 47 SimpleSlavery.esp 72 48 SlaveTatsEventsBridge.esp 73 49 SlaveTats.esp 74 4a Unique Uniques.esp 75 4b AmazingFollowerTweaks.esp 254 FE 3 BetterQuestObjectives-AFTPatch.esp 76 4c Merta Assassin Armor.esp 77 4d RaceMenuHH.esp 78 4e icepenguinworldmapclassic.esp 79 4f BikiniAscendVolume1.esp 80 50 Immersive Patrols II.esp 81 51 MiasLair.esp 82 52 SexLab-AmorousAdventures.esp 83 53 SexLab-Parasites.esp 84 54 SexLab_Dialogues.esp 85 55 SexyStartingOptions.esp 86 56 SLALAnimObjBillyy.esp 87 57 SOS - Shop.esp 88 58 LustmordVampireArmor.esp 89 59 TheEyesOfBeauty.esp 90 5a Merta Black Rose Armor.esp 91 5b LazyBodyEdit.esp 92 5c Perfect Legionnaire - Troops Re-equipment.esp 93 5d Perfect Legionnaire - Troops Re-equipmentpatch.esp 94 5e RutahTattooPack SE.esp 95 5f SLSO.esp 96 60 SLSO_F_VP_Maria.esp 97 61 SLSO_F_VP_The Girl Next Door.esp 98 62 Ultimate Lingerie Collection.esp 99 63 EstrusChaurus.esp 100 64 zzEstrus.esp 101 65 Alternate Start - Live Another Life.esp 254 FE 4 BetterQuestObjectives-AlternateStartPatch.esp 102 66 Immersive Citizens - AI Overhaul.esp 103 67 Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp Immersive Citizens - ELE patch.esp 104 68 Open Cities Skyrim.esp 105 69 Immersive Citizens - OCS patch.esp 106 6a ELFXEnhancer.esp 107 6b Immersive Citizens - ELFXEnhancer patch.esp 108 6c RealisticWaterTwo.esp 254 FE 5 RealisticWaterTwo - Beyond Skyrim Bruma.esp 109 6d RealisticWaterTwo - Waves.esp 254 FE 6 RealisticWaterTwo - Open Cities.esp 254 FE 7 RealisticWaterTwo - Watercolor.esp 110 6e RWT Lod Fix.esp
LunarMaster Posted August 12, 2019 Author Posted August 12, 2019 4 minutes ago, Grey Cloud said: First, this is not SE tech support. Second, apart from probably mix n matching LE and SE packs you probably have too many animations. And please don't say "but I'm using XXL". No idea about MO, don't use it. I did realise a bit late that this is not SE support although my issue is not related to versions mismatch because I have had such problem before and I fixed it already and I can tell this problem is not related to that because the issues are not the same and all my animations are properly converted to SE I also don't think I have too many animations because as I said before I tried to get a lower safe count and the problem persisted and even if I did, I believe the game would just outright crash. But I guess it could be possible, shrug
MadMansGun Posted August 12, 2019 Posted August 12, 2019 7 minutes ago, LunarMaster said: 10 a CreatureFramework.esm 11 b SexLab.esm 12 c SexLabAroused.esm that's wrong, CF should be under SLA. 14 minutes ago, LunarMaster said: It is located AFTER MNC.. I'm trying to figure out how to post my load order 8 minutes ago, LunarMaster said: 34 22 MoreNastyCritters.esp 35 23 CBBE.esp 36 24 RaceMenuMorphsCBBE.esp 37 25 AnubAnimObj.esp 38 26 SLAnimLoader.esp 39 27 SLALAnimObj.esp 40 28 FNIS.esp 41 29 SOSRaceMenu.esp 42 2a RaceMenu.esp 43 2b XPMSE.esp that is a problem, and most likely the cause of your issues.
MadMansGun Posted August 12, 2019 Posted August 12, 2019 19 minutes ago, Grey Cloud said: apart from probably mix n matching LE and SE packs no his FNIS log looks clean: Quote Patch: "HKX File Compatibility Check Skyrim/SSE" no errors reported. 19 minutes ago, Grey Cloud said: you probably have too many animations. there within the common crash zone but not yet crashing on loading a save file, so they have not reached there game's limit yet.
LunarMaster Posted August 12, 2019 Author Posted August 12, 2019 11 minutes ago, MadMansGun said: that's wrong, CF should be under SLA. that is a problem, and most likely the cause of your issues. Thanks a lot for pointing out, I just made the adjustments and will test now Edit: It seems it did not fix the two aforementionned problems, but I'm sure it fixed other problems I did not see, though I still have an issue with creature behaviors and CTD's upon animation startup (right after the stripping) with specific creatures (so far I have found seeker lord, falmer(male only), giant, troll) Also is there a way I could see what mod is putting files in the overwrite folder? Using MO2
LunarMaster Posted August 12, 2019 Author Posted August 12, 2019 30 minutes ago, MadMansGun said: that's wrong, CF should be under SLA. that is a problem, and most likely the cause of your issues. I have done further testing, and the more I believe the behavior problem is related to the files in my meshes folder I have shown above, all of the existing seem to be working(except for the specific creatures causing CTD but I believe that is a different issue) but creatures not included in the meshes folder are not animating (such as the bear or frost atronach for example) Do you know what mod is supposed to provide those missing creature files? Perhaps I don't have it installed correctly, or I am missing something
MadMansGun Posted August 12, 2019 Posted August 12, 2019 17 minutes ago, LunarMaster said: Also is there a way I could see what mod is putting files in the overwrite folder? Using MO2 this is what i can find https://wiki.step-project.com/Guide:Mod_Organizer#Overwrite
LunarMaster Posted August 12, 2019 Author Posted August 12, 2019 2 hours ago, MadMansGun said: this is what i can find https://wiki.step-project.com/Guide:Mod_Organizer#Overwrite Wow thanks I never saw that, it actually helped me quite a bit manage my MO I think I fixed my overwrite file now Also I have this other problem where I CTD when starting animation ONLY with these creatures (I tested all of hentai creatures): - MALE Falmer (not female) - Giant original MALE (not female) (not the yeti one) - Troll (armored too) My guess is that it has something to do with their parts being loaded as it happens right after the stripping, and the log also I think indicates it but I suck at reading those, would you have any idea what I could do to potentially fix this problem? Papyrus.0.log
MadMansGun Posted August 12, 2019 Posted August 12, 2019 (looks at log) what is "Zad" ? it seems to be loading at the same time as CF. also maybe try installing ABC (Animated Beast's Cocks) to see if that fixes it, that mod replaces those meshes&skeletons with it's own versions.
LunarMaster Posted August 12, 2019 Author Posted August 12, 2019 57 minutes ago, MadMansGun said: (looks at log) what is "Zad" ? it seems to be loading at the same time as CF. also maybe try installing ABC (Animated Beast's Cocks) to see if that fixes it, that mod replaces those meshes&skeletons with it's own versions. To be honnest I have no idea what Zad is, it is not the original name of a mod I don't think.. And yeah! I'll try to install those meshes Edit: I just file searched my pc for Zad and apparently it comes from DDI (devious device integration)
LunarMaster Posted August 12, 2019 Author Posted August 12, 2019 For some reason now enemy NPC's are not hostile to me.. god damnit
LunarMaster Posted August 12, 2019 Author Posted August 12, 2019 1 hour ago, MadMansGun said: (looks at log) what is "Zad" ? it seems to be loading at the same time as CF. also maybe try installing ABC (Animated Beast's Cocks) to see if that fixes it, that mod replaces those meshes&skeletons with it's own versions. ABC fixed falmers! I've yet to try the other two. Thanks a lot for the suggestion Edit: FIXED ALL 3! I just need to find a way to make npcs hostile again now.. lol
MadMansGun Posted August 13, 2019 Posted August 13, 2019 31 minutes ago, LunarMaster said: I just need to find a way to make npcs hostile again now.. lol maybe SexLabDefeat? i keep forgetting what mods can cause that to happen.
LunarMaster Posted August 13, 2019 Author Posted August 13, 2019 2 hours ago, MadMansGun said: maybe SexLabDefeat? i keep forgetting what mods can cause that to happen. I have no idea what is causing this.. I tried to load an old save, worked fine then it did it again.. enemies arent hostile. Seems to be only creature I will confirm shortly Edit: It seems its not everything that is passive.. Just had a dog attack me, but falmers, spiders & chaurus are friendly, I even get the talk option
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