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Issue with Racemenu presets and Overlays


ImAlright

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Posted

Hey all,

 

I have a strange quirk with my current Skyrim mod build. Whenever I try to load or save a preset through Racemenu, information pertaining to Body, Feet, Hands, and Face paints is being ignored. In other words, whenever I try to load a preset, it's only loading Racemenu overlays from the Makeup category  and it's only saving Makeup overlays but none of the others that fall underneath different categories. Would anyone know what would cause something like this?

Posted
1 hour ago, ImAlright said:

Hey all,

 

I have a strange quirk with my current Skyrim mod build. Whenever I try to load or save a preset through Racemenu, information pertaining to Body, Feet, Hands, and Face paints is being ignored. In other words, whenever I try to load a preset, it's only loading Racemenu overlays from the Makeup category  and it's only saving Makeup overlays but none of the others that fall underneath different categories. Would anyone know what would cause something like this?

maybe you need to change some nioverride.ini settings, especially the number of max overlays:

Spoiler

[Overlays]
; Applies to only the player, or all humanoid actors NOT RECOMMENDED changing this, you can add overlays to certain actors via script
bPlayerOnly=1 ; Default[1]

; Determines whether face overlays are enabled
; disabling this disables the hook
; Note: face overlays are known to crash when decapitated
bEnableFaceOverlays=1 ; Default[0]

; Determines whether to immediately apply shader changes
; when overlays are installed on an ArmorAddon
bImmediateArmor=1 ; Default[1]

; Determines whether to immediately attach and apply shader changes
; when overlays are installed to the face
bImmediateFace=0 ; Default[0]

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"
; Determines how many body overlays there should be
iNumOverlays=15 ; Default[6]
iSpellOverlays=0 ; Default[0]


[Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]"
; Determines how many hand overlays there should be
iNumOverlays=15 ; Default[3]
iSpellOverlays=0 ; Default[0]


[Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]"
; Determines how many feet overlays there should be
iNumOverlays=15 ; Default[3]
iSpellOverlays=0 ; Default[0]


[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
iNumOverlays=15 ; Default[3]
iSpellOverlays=0 ; Default[0]


[Overlays/Data]
; Assigns these alpha properties to all overlays when they are applied
; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags
iAlphaFlags=4845 ; Default[4845]
iAlphaThreshold=0 ; Default[0]
sDefaultTexture=textures\actors\character\overlays\default.dds

(might be an too easy solution^^)

Posted

also if you use high resolution overlays, you might need to modify your SKSE.ini:

Spoiler

[Display]
iTintTextureResolution=2048
[General]
ClearInvalidRegistrations=1
EnableDiagnostics=0
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
[Debug]
WriteMiniDumps=0

 

Posted
On 8/10/2019 at 9:01 PM, donttouchmethere said:

aaaand:

check if the right overlays are loaded in racemenu, but might have only the default color saved, means the texture is there, but you can't see it, because the color is set to default translucent


I've checked to see if they're loading and it's not loading the textures for anything except for the Makeup. It really is a strange bug. I've also tried your other suggestions and nothing is seeming to shake out- Racemenu just doesn't want to acknowledge the existence of Body, Feet, and Hands overlays when it comes to saving and loading presets.

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