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Slavery Mods: Serious Question


Jexsam

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Posted

It occurred to me today that there are a lot of mods that deal specifically with incapacitating the player and stripping her (or at least, most often her) entirely of her gear, usually followed by an intensely limiting mechanic, like forced follow or explosive collars. Few of these mods make it clear that you can get your gear back, and a rare few others make it entirely impossible to escape, presumably reducing one's gameplay to an interactive movie where all you do is get fucked by NPCs and stare out at the vast game world you'll never see because you decided to install this mod.

 

Isn't this... the opposite of fun? Do people actually like being unable to play their game?

 

Speaking strictly from a gameplay standpoint, this all sounds infuriating. What's the point of playing the game if you're not going to be able to play the game?.

Posted

It's all down to what kind of content you can cram into an "interactive movie". You can do a lot, story-wise, in one tiny room with one tiny window. It takes good dialogue, good sound design, and enough player interaction to keep them actively interested but not so much that they take control of the situation. Really, this shows a bit of dividing line in the user base, those that play for the roleplaying aspect or the story, and those that play simply for the gameplay itself.

Posted

Probably because these aren't issues; it's the fundamental basis of the mods. Adding increased levels of interactivity to them would defeat the purpose.

Posted

Probably because these aren't issues; it's the fundamental basis of the mods. Adding increased levels of interactivity to them would defeat the purpose.

How would it do that.

If the purpose of a mod is to enslave the player and prevent them from doing things, allowing them to do those things would be defeating the purpose because the whole point of the mod is that they can't.

Posted

Different people have different opinions. If you don't like the mods' date=' the solution is as simple as not using them.

[/quote']

 

At the same time, certain modders on LL could not bitch and moan every time someone implies they would like a mod with more depth.

Posted

Different people have different opinions. If you don't like the mods' date=' the solution is as simple as not using them.

[/quote']

At the same time, certain modders on LL could not bitch and moan every time someone implies they would like a mod with more depth.

And certain users on LL could stop being passive-aggressive. Modders make the mods they want to make. They aren't going to change their entire concept just because you want them to. If you don't like the mods that are available on this site feel free to go elsewhere. If you're going to stay on LL you'll just have to wait for someone to make something you like or learn to do it yourself.

Posted

Different people have different opinions. If you don't like the mods' date=' the solution is as simple as not using them.

[/quote']

At the same time, certain modders on LL could not bitch and moan every time someone implies they would like a mod with more depth.

And certain users on LL could stop being passive-aggressive. Modders make the mods they want to make. They aren't going to change their entire concept just because you want them to. If you don't like the mods that are available on this site feel free to go elsewhere. If you're going to stay on LL you'll just have to wait for someone to make something you like or learn to do it yourself.

 

 

So if you're free to go where you want, why do you have to come and slam a guys question just because what he wants to see hasn't been made yet.

Posted

It's all down to what kind of content you can cram into an "interactive movie". You can do a lot' date=' story-wise, in one tiny room with one tiny window. It takes good dialogue, good sound design, and enough player interaction to keep them actively interested but not so much that they take control of the situation. Really, this shows a bit of dividing line in the user base, those that play for the roleplaying aspect or the story, and those that play simply for the gameplay itself.

[/quote']

 

In terms of story, I see what you mean and tend to agree; there's a lot of good storytelling you can do with a classic slave scenario. The only inherent flaw I find in it is it, too, assumes a certain kind of character is going into it; namely, the kind who would bend under pressure or die. Though this would be negated assuming the player using said mod intends to approach it with a character designed for it. I guess I can understand it if you're going into it for what it is.

 

But isn't choice and action a critical part of the roleplaying aspect? Is it really roleplaying anymore when your entire path is dictated for you with only trivial deviation? Why is my hypothetical character, a silver-tongued explosives expert and master lockpicker, unable to do anything in a scenario where most or all of these skills could help, and who does the modder think he/she is to tell me they don't? If roleplaying is your goal, why are my only options often death or admitting my character is a cum-dumpster?

 

 

@Kashiwaba Tomoe

Calm your tits bro, you're getting way too worked up.

Posted

But isn't choice and action a critical part of the roleplaying aspect? Is it really roleplaying anymore when your entire path is dictated for you with only trivial deviation?

 

State of calm aside, you're basically saying what I always get flamed for saying.

Posted

Personally, I don't play these mods either because I play the type of characters who I know would rather choose death. I will also point out that a requirement for a "good" type of this mod, at least for me, has to give you a reason you can't use your lockpicks, or explosives, or talk your way out of it. For example, you can't talk your way out of it because they have your picture (so you can't convince them you're someone else) and they absolutely hate you (so they're set in whatever they have planned). No lockpicking or explosives because you were strip searched and don't have them any more. The one that always trips me up when writing is unarmed skill, since I have a tendency to forget you can play the game without weapons and assume the player is defenseless. :P

 

I want to make it clear that I'm using a theoretical non-Sexout plugin as my example because, let's face it, one of the major reasons for these plugins' existence has already been mentioned in this very thread and it has nothing to do with roleplaying.

 

There are many different levels of roleplayers. Some only RP during dialogues. Some won't keep run toggled on because their character wouldn't be able to run constantly. Some impose arbitrary handicaps on themselves like refusing to use a certain type of weapon. Some people get so into their character's thought processes it can get kind of ridiculous. It's near that last extreme that this type of thing works best, since for that type of player they are the character while in-game and it really is a big decision; lose the character or suffer through it. Now since it's a mod any player that knows their character would go with death isn't going to bother with it since it means the game ends, but for characters who would suffer through the player gets to RP the emotional turmoil of making that choice and its consequences, and for them that's the whole point.

 

When I write this type of scenario, I either keep the consequences uncertain (allowing a character be optimistic), give the player a clear method of escape but also make it clear they have to suffer through a bit to get to it, heavily imply help is on the way, or have the player get enslaved intentionally with a mission they have to complete before they can (easily) escape.

I also hate roleplaying depressing situations (becuase they're depressing) so I have a tendency to not actually put the character in danger at all. Plus I'm a fan of putting in unexpected twists because I'm genre savvy and I hate being genre savvy because it ruins everything!

 

...but that's from a theoretical non-Sexout perspective. We know what most Sexout mods are here for and it ain't the emotional turmoil. I tend to steer clear of "opt-in" mods like WorkingGirl and lean towards the in-between stuff like parts of Legion, where you can say "I have the Mark, leave me alone" but there's always a sense of tension, and BrutalRapers with relatively low settings, because it keeps the character on edge a bit but is so rare that when something does happen it actually means something for the character other than "hey, look, I'm getting raped again".

 

I'll end with this: The illusion of choice is an incredibly powerful thing. ADWR is considered a shining example of an adult mod, combining sexual situations with complex characters, etc.. But ADWR is pretty much one giant railroad. In the main quest, you're going to have the same events no matter what choices you make. Getting the "best ending" requires talking to one specific NPC with the correct dialogue options in the last hour or so of the game, and you get the rest of the options no matter what you've done up to that point. You can influence events by not dragging characters along. You can choose your dialogue options. But something like 95% of the sets of dialogue responses in ADWR all lead to the same response or something very close to it. You will be doing all this main quest stuff, there's no way around it. Characters will find a way to get where they're supposed to be. NPCs are invincible to force you to take them into your party. But it's written well enough and the range of dialogue options for the character is great enough that it feels like you're changing things even when you're not.

 

The fact that it knows how to handle an enslavement sequence (rest and it's over) is also good, although it could really cut down on the unskippable cutscenes. Especially the one right before said enslavement sequence.

Posted

When will people realize that fun is subjective and can differ from person to person? While these mods may be the "opposite of fun" for you, other people find them fun.

Other people enjoy the loss in control. Yes, these mods are a way of experiencing fantasies that are impossible at times to experience in real life (and in a safe manner). Perhaps you can't do much with the keyboard, but people make it up with using their mind. And I'm also sure that a fair amount of us jack off while their character is in those predicaments as well.

 

And if you don't find them fun or interesting, don't play em. Plain and simple.

Posted
Good luck' date=' raising issues with this stuff mostly leads to abuse from certain modders, even if you suggest valid mechanics that would fix the issues.[/quote']
So if you're free to go where you want' date=' why do you have to come and slam a guys question just because what he wants to see hasn't been made yet.[/quote']

You didn't answer the guys question yourself, why do you have to always use other peoples requests as a forum to bitch, moan & whine about the modders here, if you want a mod your way, stop farting from your mouth and start doing.

Work with people rather than against them.

 

Bock on topic, My answer the original posters question, some people like control, it gives consequences, sure it makes their game frustrating, but they know that is the price for being captured, so it adds a more dangerous edge to the capture and urgency not to be captured. Or the challenge of escaping such capture. Many people like my Pregnancy mod for different reasons, my own is the characters trauma on not just being forced to have sex, or even consential sex but the consequenses adding more risk to sex, hence the diseases too, rather than it just being rumpy-humpy then put your gear on and continue wandering. The consequenses need to be surmountable in some way but not easily, have to find/buy protection/cures or complete the pregnancy.

 

Having said all this I would like to see more warning/dialogue etc before rape/capture with more chance to avoid it. I may eventually start some modding on that subject but at the moment my attention is to maintain SCR & Complete the Pregnancy mod first.

 

Some people want animal some don't, some want fast events, some don't. It's tough writing a mod to be flexible to so many varied tastes, there's always some new kink someone has they'd like added/supported, and I do on many occassions and try to leave things open for others to do plugins to their own taste. And we are continually hitting limitations in the Game engine that make some stuff impossible to do.

Posted

if you want a mod your way' date=' stop farting from your mouth and start doing.

Work with people rather than against them.

[/quote']

 

Did that last month, feel free to join up if the idea interests you.

 

KT, the best piece of advice (and probably only) I'll ever give you, learn to start modding.

 

Seriously, that is how all modders start. It is all about the WILL to WANT what you're envisioning, becoming true. It is how I started, and now I can mod a few minor things here and there. When I'm finished with a few projects I have on my plate, I'm going to try and learn some more difficult stuff to pull off the harder but immensely more satisfying quests I intend to make.

 

Most people, they have ideas and plans and all that, but lack the will or interest to see it through themselves, and either request modders to it, or wait for one of them to make it themselves. You fit into that later category. You seem to have a fairly good idea of what you want, so why not make it yourself? Especially seeing as few other people seem interested in adding such "realistic" rape mechanics to the game.

 

I'm issuing you with a warning for your habit of bitching about perceived slights in totally unrelated threads. You didn't even bother to address Jexsam and the question he raised. If you have an issue you need to discuss, do it with the moderators or the other person via PM. The forum isn't the place to do so, we have rules in place against this sort of behaviour for a reason.

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