Pickle_Juice Posted July 3, 2019 Posted July 3, 2019 Hey guys! i've been making refits for personal use for a while, when i encountered the amazing mod Vaultman30's Armor Extended Now the problem i recently encountered with this mod in a attempt to refit all the armors and clothes to UUNP HDT body, i encountered an issue related to the textures. When i refit the armor/cloth, they look just fine in Bodyslide, but when in-game almost all the textures from different texture variants get missplaced all over the armor, like the example you see. Both images are the same armor Bodyslide IN-game This issue happens to all the armors/clothes that use the same modified mesh in game, is there any way to fix the texture issue? please let me know!
OrrieL Posted July 4, 2019 Posted July 4, 2019 This can happen if you change the order of the meshes in outfit studio. Make sure the mesh order on the right side is the same as in original.
Pickle_Juice Posted July 4, 2019 Author Posted July 4, 2019 8 hours ago, OrrieL said: This can happen if you change the order of the meshes in outfit studio. Make sure the mesh order on the right side is the same as in original. I get it, but i never alter the meshes in any way besides fitting them to the UNNP HDT body, when i learned that i can't easily fix it i opened the .esp of the mod on CK and manually reajust the textures, funny enough what you say is kinda what happened here, the texture list was alter in a way that the mesh on top of the list had the texture that is for the mesh below, so i manually assigned the textures they're suppoused to have and that fix it, sadly it took a while since they're 3 outfits with the same mesh but with 7 different variants each so yeah, took a while, but it's fix now. Thanks for the tip and the help!.
DigaoTrooper Posted August 2, 2020 Posted August 2, 2020 You got it? I would love to use a bodyslide support for this mod, I use this mod too. If you did it, could you please send it to me?
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