Myst42 Posted June 26, 2019 Posted June 26, 2019 This mod adds some armors, lootable from creatures Any chance a UUNP patch for it is available somewhere? Lots of the things I've seen are pretty much vanilla mashups, like thousands of other replacers, but since I have not been paying attention, maybe some of them are special... Even if they're not, even if most of the armors are based on other mods like Immersive Armors, maybe someone went through the trouble of redirecting models to the correct versions for humans, considering Immersive Armors does have functional UUNP conversions.
winny257 Posted June 26, 2019 Posted June 26, 2019 think Not! Permission Notes Spoiler You must contact lifestorock and obtain permission before re-packaging any part of this mod. This mod also contains assets released by other authors (take a look at the Credits). Permission for using these files must be obtained separately from the original author whose assets you want to use.
Grey Cloud Posted June 26, 2019 Posted June 26, 2019 3 hours ago, Myst42 said: adds some armors, lootable from creatures Does it? I've used it for years and I only see 'normal' drops - ingredients, hides etc. Goblins and Rieklings drop weapons; Draugr and Falmer drop armour but there are umpteen versions of their armours out there.
Myst42 Posted June 26, 2019 Author Posted June 26, 2019 6 minutes ago, Grey Cloud said: Does it? I've used it for years and I only see 'normal' drops - ingredients, hides etc. Goblins and Rieklings drop weapons; Draugr and Falmer drop armour but there are umpteen versions of their armours out there. Those Draugr and Falmer armors are exactly what I'm talking about. Plus a bunch of ther records I jsut saw on the Armor section of the esp, obviously, not all of them lootable, but a lot, are. Might not be much, but it bothers me that I have my perfectly installed UUNP setting for about every new piece of werable gear in my game, except that. Looting enemies is an ancient tradition, and the stuff one loots should make sense and be wearable. As for the "permission from the author" stuff" I dont think it should be that impossible to manage, especially since most of the added gear is vanilla models modifications, just like any other one of the million replacers out there. The real problem is identifying which one, and knowing if there is an actual UUNP conversion of it. Say, Immersive Armors has a dremora lord armor, I'm already using the UUNP patch for Immersive Armors, so I know the file exists and I already have it. However, Immersive Creatures does not point to it because it points to its own version of the same armor, I think (haven't actually checked that one). Or any random Falmer armor, probably could be the equivalent of a specific set from Nisetanaka Bikini armors, but instead, the esp points to a model with vanilla body and so on. I guess nobody went through the trouble of reclassifying/redirecting models to proper custom body meshes huh?
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