Pickle_Juice Posted June 23, 2019 Posted June 23, 2019 So i wanted to make an outfit mod, i'm using some "Archmage Robes" meshes, i want to make a retexture on the "Skirt" of the robes bit everytime i import the new textures i get this issue, the original texture shows up under the texture i made, is making me really mad that i can't get rid of it! do you guys know how to fix this issue? Here's a image showing the texture and the weird outcome.
Guest Posted June 24, 2019 Posted June 24, 2019 Add an NiAlphaProperty to the TriShape and leave it at the default settings. It can be added by right-clicking the TriShape and going to Block > Insert > NiA... > NiAlphaProperty It allows the model to read the alpha channel attached to the texture.
Pickle_Juice Posted June 24, 2019 Author Posted June 24, 2019 14 hours ago, Artsick said: Add an NiAlphaProperty to the TriShape and leave it at the default settings. It can be added by right-clicking the TriShape and going to Block > Insert > NiA... > NiAlphaProperty It allows the model to read the alpha channel attached to the texture. Ha! That did it! Thanks! hey d... do you happened to know... Things about bodyslide, cause i encounter a weird thing on this custom outfit... The issue is that the outfit does not change weight in-game, always remains weight 100, but the change does appear on bodyslide, do you know how to fix this issue?
Guest Posted June 25, 2019 Posted June 25, 2019 7 hours ago, Pickle_Juice said: Ha! That did it! Thanks! hey d... do you happened to know... Things about bodyslide, cause i encounter a weird thing on this custom outfit... The issue is that the outfit does not change weight in-game, always remains weight 100, but the change does appear on bodyslide, do you know how to fix this issue? Not really, sorry. I only use OS for skinning and vertex colouring so that's all i really know about. Try exporting the low weight, and the high weight meshes and organising them like you would a default outfit (_0, _1). othar than that, I wouldn't know.
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