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Wierd Texture Issue (Modding)


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Posted

So i wanted to make an outfit mod, i'm using some "Archmage Robes" meshes, i want to make a retexture on the "Skirt" of the robes bit everytime i import the new textures i get this issue, the original texture shows up under the texture i made, is making me really mad that i can't get rid of it! do you guys know how to fix this issue?

 

 

Here's a image showing the texture and the weird outcome.

765731465_Capturadepantalla2019-06-2315_54_42.png.9e84ac575be95dfa22f1bd28f4ef1c23.png

Posted

Add an NiAlphaProperty to the TriShape and leave it at the default settings. It can be added by right-clicking the TriShape and going to Block > Insert > NiA... > NiAlphaProperty

 

It allows the model to read the alpha channel attached to the texture.

Posted
14 hours ago, Artsick said:

Add an NiAlphaProperty to the TriShape and leave it at the default settings. It can be added by right-clicking the TriShape and going to Block > Insert > NiA... > NiAlphaProperty

 

It allows the model to read the alpha channel attached to the texture.

Ha! That did it! Thanks! hey d... do you happened to know... Things about bodyslide, cause i encounter a weird thing on this custom outfit...

The issue is that the outfit does not change weight in-game, always remains weight 100, but the change does appear on bodyslide, do you know how to fix this issue?

Posted
7 hours ago, Pickle_Juice said:

Ha! That did it! Thanks! hey d... do you happened to know... Things about bodyslide, cause i encounter a weird thing on this custom outfit...

The issue is that the outfit does not change weight in-game, always remains weight 100, but the change does appear on bodyslide, do you know how to fix this issue?

Not really, sorry. I only use OS for skinning and vertex colouring so that's all i really know about. Try exporting the low weight, and the high weight meshes and organising them like you would a default outfit (_0, _1). othar than that, I wouldn't know.

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