kodamant Posted June 19, 2019 Posted June 19, 2019 this is the papyrus log, shit is missing,, fnis didnt help, last time i tried using loot i got a massive mess, verifying the files didnt work. and i havent gone over the animation [06/19/2019 - 10:38:27AM] Papyrus log opened (PC) [06/19/2019 - 10:38:27AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets. [06/19/2019 - 10:38:27AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [06/19/2019 - 10:38:27AM] Memory page: 128 (min) 512 (max) 76800 (max total) [06/19/2019 - 10:38:47AM] Cannot open store for class "ddunequiphandlerscript", missing file? [06/19/2019 - 10:38:47AM] Cannot open store for class "ddunequipmcmscript", missing file? [06/19/2019 - 10:38:47AM] Cannot open store for class "fnissmquestscript", missing file? [06/19/2019 - 10:38:47AM] Cannot open store for class "fnissmconfigmenu", missing file? [06/19/2019 - 10:38:47AM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file? [06/19/2019 - 10:38:47AM] Cannot open store for class "HR_LeashedMEScript", missing file? [06/19/2019 - 10:38:47AM] Cannot open store for class "HR_LooseHavokChainScript", missing file? [06/19/2019 - 10:38:47AM] Cannot open store for class "HR_DisableHeadTrack", missing file? [06/19/2019 - 10:38:47AM] Cannot open store for class "HR_ChainConnector", missing file? [06/19/2019 - 10:38:48AM] Cannot open store for class "LCKOnReadDeed", missing file? [06/19/2019 - 10:38:49AM] Cannot open store for class "tweakdfscript", missing file? [06/19/2019 - 10:38:49AM] Cannot open store for class "daymoyl_QuestTemplate", missing file? [06/19/2019 - 10:38:49AM] Error: Unable to link "daymoyl_QuestTemplate" - the parent of "QAYL_Kicker_Quest". [06/19/2019 - 10:38:49AM] Error: Unable to bind script QAYL_Kicker_Quest to QAYL_Dark_Quest (380096FD) because their base types do not match [06/19/2019 - 10:38:49AM] Error: Unable to bind script QAYL_Kicker_Quest to QAYL_DA_Kicker (38007AE5) because their base types do not match [06/19/2019 - 10:38:49AM] Cannot open store for class "hishbskinningscript", missing file? [06/19/2019 - 10:38:49AM] Cannot open store for class "vkjmq", missing file? [06/19/2019 - 10:38:49AM] Cannot open store for class "mariaedenstools", missing file? [06/19/2019 - 10:38:49AM] Cannot open store for class "slv_utilities", missing file? [06/19/2019 - 10:38:49AM] Cannot open store for class "slv_enforcerlocationcheck", missing file? [06/19/2019 - 10:38:49AM] Cannot open store for class "dcur_mcmconfig", missing file? [06/19/2019 - 10:38:49AM] Cannot open store for class "SLSF_CompatibilityScript", missing file? [06/19/2019 - 10:38:49AM] Cannot open store for class "xs2__prkf_xmapassivefingersmi_05112b24", missing file? [06/19/2019 - 10:38:49AM] Cannot open store for class "xxx_prkf_xxxpassivefingersmit_020a3756", missing file? [06/19/2019 - 10:38:49AM] Cannot open store for class "FNISeffect2Script", missing file? [06/19/2019 - 10:38:49AM] Cannot open store for class "FNISeffect1Script", missing file? [06/19/2019 - 10:38:49AM] Cannot open store for class "FNISpaDummyScript", missing file? [06/19/2019 - 10:38:49AM] Cannot open store for class "FNISquestScript", missing file? [06/19/2019 - 10:38:49AM] Error: Unable to bind script FNISquestScript to FNIS (60000D62) because their base types do not match [06/19/2019 - 10:38:50AM] Cannot open store for class "AAFlyStorm", missing file? [06/19/2019 - 10:38:50AM] Cannot open store for class "dcc_sgo_questcontroller", missing file?
Grey Cloud Posted June 19, 2019 Posted June 19, 2019 You need to check for missing masters. LOOT should have 0 Errors. I don't now how MO or Vortex does it but in NMM's plug-in list any plug-in missing a master will be in red text, or orange if the master is there but not active. If you are using Crash Fixes (and you should be) then it will pop up a message and then abort the loading.
kodamant Posted June 19, 2019 Author Posted June 19, 2019 3 minutes ago, Grey Cloud said: You need to check for missing masters. LOOT should have 0 Errors. I don't now how MO or Vortex does it but in NMM's plug-in list any plug-in missing a master will be in red text, or orange if the master is there but not active. If you are using Crash Fixes (and you should be) then it will pop up a message and then abort the loading. Reveal hidden contents wait isnt vortex nmm?
Psalam Posted June 19, 2019 Posted June 19, 2019 21 minutes ago, kodamant said: wait isnt vortex nmm? Vortex is Nexus' new mod manager. NMM (short for Nexus Mod Manager) is found on GitHub. Vortex has more features and adds complexity accordingly. NMM is about as simple as a mod manager can be and not be just loading your mods manually.
kodamant Posted June 19, 2019 Author Posted June 19, 2019 38 minutes ago, Grey Cloud said: You need to check for missing masters. LOOT should have 0 Errors. I don't now how MO or Vortex does it but in NMM's plug-in list any plug-in missing a master will be in red text, or orange if the master is there but not active. If you are using Crash Fixes (and you should be) then it will pop up a message and then abort the loading. Reveal hidden contents thanks for that crash fixes tip, it worked, thanks
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