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help with ctd on launch


kodamant

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Posted

this is the papyrus log, shit is missing,, fnis didnt help, last time i tried using loot i got a massive mess, verifying the files didnt work. and i havent gone over the animation

[06/19/2019 - 10:38:27AM] Papyrus log opened (PC)
[06/19/2019 - 10:38:27AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[06/19/2019 - 10:38:27AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[06/19/2019 - 10:38:27AM] Memory page: 128 (min) 512 (max) 76800 (max total)
[06/19/2019 - 10:38:47AM] Cannot open store for class "ddunequiphandlerscript", missing file?
[06/19/2019 - 10:38:47AM] Cannot open store for class "ddunequipmcmscript", missing file?
[06/19/2019 - 10:38:47AM] Cannot open store for class "fnissmquestscript", missing file?
[06/19/2019 - 10:38:47AM] Cannot open store for class "fnissmconfigmenu", missing file?
[06/19/2019 - 10:38:47AM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file?
[06/19/2019 - 10:38:47AM] Cannot open store for class "HR_LeashedMEScript", missing file?
[06/19/2019 - 10:38:47AM] Cannot open store for class "HR_LooseHavokChainScript", missing file?
[06/19/2019 - 10:38:47AM] Cannot open store for class "HR_DisableHeadTrack", missing file?
[06/19/2019 - 10:38:47AM] Cannot open store for class "HR_ChainConnector", missing file?
[06/19/2019 - 10:38:48AM] Cannot open store for class "LCKOnReadDeed", missing file?
[06/19/2019 - 10:38:49AM] Cannot open store for class "tweakdfscript", missing file?
[06/19/2019 - 10:38:49AM] Cannot open store for class "daymoyl_QuestTemplate", missing file?
[06/19/2019 - 10:38:49AM] Error: Unable to link "daymoyl_QuestTemplate" - the parent of "QAYL_Kicker_Quest".
[06/19/2019 - 10:38:49AM] Error: Unable to bind script QAYL_Kicker_Quest to QAYL_Dark_Quest (380096FD) because their base types do not match
[06/19/2019 - 10:38:49AM] Error: Unable to bind script QAYL_Kicker_Quest to QAYL_DA_Kicker (38007AE5) because their base types do not match
[06/19/2019 - 10:38:49AM] Cannot open store for class "hishbskinningscript", missing file?
[06/19/2019 - 10:38:49AM] Cannot open store for class "vkjmq", missing file?
[06/19/2019 - 10:38:49AM] Cannot open store for class "mariaedenstools", missing file?
[06/19/2019 - 10:38:49AM] Cannot open store for class "slv_utilities", missing file?
[06/19/2019 - 10:38:49AM] Cannot open store for class "slv_enforcerlocationcheck", missing file?
[06/19/2019 - 10:38:49AM] Cannot open store for class "dcur_mcmconfig", missing file?
[06/19/2019 - 10:38:49AM] Cannot open store for class "SLSF_CompatibilityScript", missing file?
[06/19/2019 - 10:38:49AM] Cannot open store for class "xs2__prkf_xmapassivefingersmi_05112b24", missing file?
[06/19/2019 - 10:38:49AM] Cannot open store for class "xxx_prkf_xxxpassivefingersmit_020a3756", missing file?
[06/19/2019 - 10:38:49AM] Cannot open store for class "FNISeffect2Script", missing file?
[06/19/2019 - 10:38:49AM] Cannot open store for class "FNISeffect1Script", missing file?
[06/19/2019 - 10:38:49AM] Cannot open store for class "FNISpaDummyScript", missing file?
[06/19/2019 - 10:38:49AM] Cannot open store for class "FNISquestScript", missing file?
[06/19/2019 - 10:38:49AM] Error: Unable to bind script FNISquestScript to FNIS (60000D62) because their base types do not match
[06/19/2019 - 10:38:50AM] Cannot open store for class "AAFlyStorm", missing file?
[06/19/2019 - 10:38:50AM] Cannot open store for class "dcc_sgo_questcontroller", missing file?
 

Posted

You need to check for missing masters.
LOOT should have 0 Errors. I don't now how MO or Vortex does it but in NMM's plug-in list any plug-in missing a master will be in red text, or orange if the master is there but not active.

If you are using Crash Fixes (and you should be) then it will pop up a message and then abort the loading.



LOOT2.jpg.2521432217b7e1c881e62f2e7a11b4d9.jpg

Posted
3 minutes ago, Grey Cloud said:

You need to check for missing masters.
LOOT should have 0 Errors. I don't now how MO or Vortex does it but in NMM's plug-in list any plug-in missing a master will be in red text, or orange if the master is there but not active.

If you are using Crash Fixes (and you should be) then it will pop up a message and then abort the loading.

 

  Reveal hidden contents

 

 


LOOT2.jpg.2521432217b7e1c881e62f2e7a11b4d9.jpg
 

 

 

wait isnt vortex nmm?

Posted
21 minutes ago, kodamant said:

wait isnt vortex nmm?

Vortex is Nexus' new mod manager. NMM (short for Nexus Mod Manager) is found on GitHub. Vortex has more features and adds complexity accordingly. NMM is about as simple as a mod manager can be and not be just loading your mods manually.

Posted
38 minutes ago, Grey Cloud said:

You need to check for missing masters.
LOOT should have 0 Errors. I don't now how MO or Vortex does it but in NMM's plug-in list any plug-in missing a master will be in red text, or orange if the master is there but not active.

If you are using Crash Fixes (and you should be) then it will pop up a message and then abort the loading.

 

  Reveal hidden contents

 

 


LOOT2.jpg.2521432217b7e1c881e62f2e7a11b4d9.jpg
 

 

 

thanks for that crash fixes tip, it worked, thanks

 

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