Milkyyy Posted June 10, 2019 Posted June 10, 2019 Hello, before i start sorry for the nudity.  with the follower mod "Hidielle Moore" i have found an issue, with her legs being somewhat "deformed" during most animations, walking alike. her body is a 7b bombshell, no issues because so is my characters yet, there is still this problem arising? i have not tried any other followers to see if they have the same thing... it does not happen to my character though.  is there something i have downloaded interfeering with her body for instance i just cant figure it out. screenshots below skinny, bending..all sorts:
Seijin8 Posted June 10, 2019 Posted June 10, 2019 25 minutes ago, Milkyyy said: Hello, before i start sorry for the nudity.  with the follower mod "Hidielle Moore" i have found an issue, with her legs being somewhat "deformed" during most animations, walking alike. her body is a 7b bombshell, no issues because so is my characters yet, there is still this problem arising? i have not tried any other followers to see if they have the same thing... it does not happen to my character though.  is there something i have downloaded interfeering with her body for instance i just cant figure it out. screenshots below skinny, bending..all sorts: Much better explanation this time.  The body is not weighted correctly for the skeleton. It might be that the follower is using a custom skeleton that was poorly set up.  If you are not using XPMSE skeleton, that could be it. Alternately, replacing the body with a normal 7B Bombshell should fix the issue.
Milkyyy Posted June 11, 2019 Author Posted June 11, 2019 18 hours ago, Seijin8 said: Much better explanation this time.  The body is not weighted correctly for the skeleton. It might be that the follower is using a custom skeleton that was poorly set up.  If you are not using XPMSE skeleton, that could be it. Alternately, replacing the body with a normal 7B Bombshell should fix the issue. Thanks, again I'll try that and see if all goes well.
Milkyyy Posted June 11, 2019 Author Posted June 11, 2019 19 hours ago, Seijin8 said: Much better explanation this time.  The body is not weighted correctly for the skeleton. It might be that the follower is using a custom skeleton that was poorly set up.  If you are not using XPMSE skeleton, that could be it. Alternately, replacing the body with a normal 7B Bombshell should fix the issue. after a re-install of XPMSE nothing changed, as so with 7b bombshell, i do not know how to replace her body if it is even possible so is that all i can do at this point?
Seijin8 Posted June 11, 2019 Posted June 11, 2019 1 minute ago, Milkyyy said: after a re-install of XPMSE nothing changed, as so with 7b bombshell, i do not know how to replace her body if it is even possible so is that all i can do at this point? Why can't you replace her body? Just look in the mod you got her from and see where the "femalebody_0.nif" and _1.nif files are located and replace them.  They'll be somewhere in the "meshes" folder
Milkyyy Posted June 11, 2019 Author Posted June 11, 2019 16 minutes ago, Seijin8 said: Why can't you replace her body? Just look in the mod you got her from and see where the "femalebody_0.nif" and _1.nif files are located and replace them.  They'll be somewhere in the "meshes" folder I tried a while back, when i first installed her. it didn't seem to do very well so i reverted it (i was probably doing it wrong lol), none the less! i have sorted it something i missed when i was downloading the required mods. also changed the load order and it is now working fine. thanks for your help it did push me in the right direction!
Arizona_Steve Posted June 12, 2019 Posted June 12, 2019 I have a policy of removing custom skeletons from followers. I've seen so many issues as a result of them.
Grey Cloud Posted June 12, 2019 Posted June 12, 2019 7 minutes ago, Arizona_Steve said: I have a policy of removing custom skeletons from followers. I've seen so many issues as a result of them. Same here and I also check the texture sizes to make sure they aren't going to eat my VRAM.
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