JuliusXIII Posted February 8, 2021 Share Posted February 8, 2021 Very excited to see what we get. Hopefully we get way more than nude mods too. Imagine the Buster Sword or other iconic weapons in this game Link to comment
DORODERE Posted February 8, 2021 Share Posted February 8, 2021 Any reason the topic was renamed in Japanese? I thought the topic got deleted for a minute. 1 Link to comment
etsorhtt Posted February 8, 2021 Share Posted February 8, 2021 2 hours ago, JuliusXIII said: Very excited to see what we get. Hopefully we get way more than nude mods too. Imagine the Buster Sword or other iconic weapons in this game Don't get too excited, you'll be setting yourself up for disappointment.. Link to comment
JuliusXIII Posted February 8, 2021 Share Posted February 8, 2021 What the hell is happening to the name of this thread? 1 Link to comment
nudefinder Posted February 8, 2021 Share Posted February 8, 2021 This game look like crap for that 76 GB wtf port craps. Link to comment
Melvant Posted February 8, 2021 Share Posted February 8, 2021 Good thing I have a rough comprehension of hiragana or I may have missed this thread. Link to comment
LuxidaOxida Posted February 9, 2021 Share Posted February 9, 2021 Please put 'Nioh 2 Nude/Sexy Mods' or something in the title keep Hiragana too if you want, but this way has not visibility... ... and keep the thread ontopic, focused on Nude/Sexy Modding for Nioh I / Nioh II, you have other sites to express your 'dislikes' not here, for some Players Nioh 2 is a nice challenging, full-of-options, advanced in custom Builds Hack & Slash Soulslike, for others is not, I am from the first Group and I like, and I don't care really about the dislikes from others, this is a Nioh 2 Thread, if you don't like close the door on exit, be kind. Returning ontopic, as for Nioh 2 / Nioh 1 Mods, I wonder what tools to use to recreate similar ModderChan Mods, if he/she doesn't want to share, well at least we can replicate or create similar ones. Cheers 2 Link to comment
The Butler Posted February 9, 2021 Share Posted February 9, 2021 3 hours ago, LuxidaOxida said: Returning ontopic, as for Nioh 2 / Nioh 1 Mods, I wonder what tools to use to recreate similar ModderChan Mods, if he/she doesn't want to share, well at least we can replicate or create similar ones. Cheers He actually said it on a old twitter topic. He is using 3Dmigoto model swaping with DOA5 (Dead Or Alive 5) meshes. The process is a pain in the ass and need much research to do it properly (Modeling knowledge is needed). Simple replacing the model with 3DMigoto will not work as in some cases there will be missing bones, animation will break and so on. Hence the reason (or so I assume) he stopped working on it. If you want to give a try. Take a look at this guy video (Modding DOA Venus Vacation). And OP, please change you topic to english as it's the main language of this forum. 1 Link to comment
ShaolinKitsune Posted February 9, 2021 Share Posted February 9, 2021 4 hours ago, The Butler said: He actually said it on a old twitter topic. He is using 3Dmigoto model swaping with DOA5 (Dead Or Alive 5) meshes. The process is a pain in the ass and need much research to do it properly (Modeling knowledge is needed). Simple replacing the model with 3DMigoto will not work as in some cases there will be missing bones, animation will break and so on. Hence the reason (or so I assume) he stopped working on it. If you want to give a try. Take a look at this guy video (Modding DOA Venus Vacation). Hide contents And OP, please change you topic to english as it's the main language of this forum. So I was actually working with nioh 2 based on this video. I mean I can find the IDs of the pieces I want to remove / replace, however writing my own ini to maintain the render skipping isnt working. It's obviously reading the files because if I write it in the ini and in the migoto ini, it'll give me the duplicate error. But neither will produce the render skip. However it skips the render when looking up the ID. Any clues on how to solve this? Otherwise I'll start digging through the 3DMigoto source code and see wtf is wrong. UPDATE: Haha nvm I'm an idiot. Figured it out. Had to make a Shader call and tell it to look at the texture call. Link to comment
etsorhtt Posted February 9, 2021 Share Posted February 9, 2021 1 hour ago, ShaolinKitsune said: So I was actually working with nioh 2 based on this video. I mean I can find the IDs of the pieces I want to remove / replace, however writing my own ini to maintain the render skipping isnt working. It's obviously reading the files because if I write it in the ini and in the migoto ini, it'll give me the duplicate error. But neither will produce the render skip. However it skips the render when looking up the ID. Any clues on how to solve this? Otherwise I'll start digging through the 3DMigoto source code and see wtf is wrong. I think what this video does not cover is how you actually add the shader hash check associated with the vb/ib hash of the mesh you trying to skip I have my thing ready but waiting for DarkStarSword answer if it's fine to use some stuff based on his VV 3D migoto. So you can wait a bit for that or: Basically, to skip mesh hash you first need to find vertex/pixel shader that "governs" that mesh/effect. So in hunting mode you go through them by pressing 1 and 2 on numpad for pixel shaders, 4 and 5 for vertex shaders (with 3 and 6 respectively to copy on-screen hash to clipboard). So you go through the shaders until you find one that skips the mesh you want to remove. Now we need to add that ps/vs hash to d3dx.ini. Example is what I using, I changed some variables so you can just copy the first part and replace "CommandListN2General" with "CommandListClothes" as I assume you using "VVMigoto" as a base. After doing this you now can skip the mesh/effect you wanted by its vb/ib hash as covered in the video. Spoiler [ShaderOverride*CUSTOMNAME*] hash = *YOURSHADERHASH* run = CommandListN2General [ResourceBakVB] [ResourceBakIB] [CommandListN2General] if $dump_known_shaders dump = deferred_ctx_accurate share_dupes ps-t0 mono dds dump = deferred_ctx_accurate share_dupes ps-t1 mono dds dump = deferred_ctx_accurate share_dupes ps-t2 mono dds dump = deferred_ctx_accurate share_dupes ps-t3 mono dds analyse_options = deferred_ctx_accurate share_dupes dump_vb txt buf ; Dump skinning matrices: dump = deferred_ctx_accurate vs-cb2 txt buf ; Dump pixel shader parameters: dump = deferred_ctx_accurate ps-cb2 txt buf endif if $mods && (!frame_analysis || $dump_modded_meshes) ; Enable costume texture replacement by texture hash: checktextureoverride = ps-t0 checktextureoverride = ps-t1 checktextureoverride = ps-t2 checktextureoverride = ps-t3 ; Enable mesh replacement by either vertex or indexbuffer hash, must be done ; after texture replacements, because this will replace the draw call: ResourceBakVB = ref vb0 ResourceBakIB = ref ib checktextureoverride = vb0 checktextureoverride = ib vb0 = ref ResourceBakVB ib = ref ResourceBakIB endif 3 Link to comment
bsfy Posted February 9, 2021 Share Posted February 9, 2021 Is there anything that can export nioh2 texture maps? Link to comment
ShaolinKitsune Posted February 9, 2021 Share Posted February 9, 2021 34 minutes ago, etsorhtt said: I think what this video does not cover is how you actually add the shader hash check associated with the vb/ib hash of the mesh you trying to skip I have my thing ready but waiting for DarkStarSword answer if it's fine to use some stuff based on his VV 3D migoto. So you can wait a bit for that or: Basically, to skip mesh hash you first need to find vertex/pixel shader that "governs" that mesh/effect. So in hunting mode you go through them by pressing 1 and 2 on numpad for pixel shaders, 4 and 5 for vertex shaders (with 3 and 6 respectively to copy on-screen hash to clipboard). So you go through the shaders until you find one that skips the mesh you want to remove. Now we need to add that ps/vs hash to d3dx.ini. Example is what I using, I changed some variables so you can just copy the first part and replace "CommandListN2General" with "CommandListClothes" as I assume you using "VVMigoto" as a base. After doing this you now can skip the mesh/effect you wanted by its vb/ib hash as covered in the video. Hide contents [ShaderOverride*CUSTOMNAME*] hash = *YOURSHADERHASH* run = CommandListN2General [ResourceBakVB] [ResourceBakIB] [CommandListN2General] if $dump_known_shaders dump = deferred_ctx_accurate share_dupes ps-t0 mono dds dump = deferred_ctx_accurate share_dupes ps-t1 mono dds dump = deferred_ctx_accurate share_dupes ps-t2 mono dds dump = deferred_ctx_accurate share_dupes ps-t3 mono dds analyse_options = deferred_ctx_accurate share_dupes dump_vb txt buf ; Dump skinning matrices: dump = deferred_ctx_accurate vs-cb2 txt buf ; Dump pixel shader parameters: dump = deferred_ctx_accurate ps-cb2 txt buf endif if $mods && (!frame_analysis || $dump_modded_meshes) ; Enable costume texture replacement by texture hash: checktextureoverride = ps-t0 checktextureoverride = ps-t1 checktextureoverride = ps-t2 checktextureoverride = ps-t3 ; Enable mesh replacement by either vertex or indexbuffer hash, must be done ; after texture replacements, because this will replace the draw call: ResourceBakVB = ref vb0 ResourceBakIB = ref ib checktextureoverride = vb0 checktextureoverride = ib vb0 = ref ResourceBakVB ib = ref ResourceBakIB endif Ah make sense. This is my first fore into 3DMigoto, just kind of piecing it together as I go. Thanks very much for the help <3. Have you already made the replacement parts for the see through areas? Excited to see what you've come up with. But I'm still gonna keep poking around see what I can figure out about this stuff. Thanks again! Link to comment
etsorhtt Posted February 9, 2021 Share Posted February 9, 2021 10 minutes ago, ShaolinKitsune said: Ah make sense. This is my first fore into 3DMigoto, just kind of piecing it together as I go. Thanks very much for the help <3. Have you already made the replacement parts for the see through areas? Excited to see what you've come up with. But I'm still gonna keep poking around see what I can figure out about this stuff. Thanks again! I mostly just changed stuff in the d3dx.ini to remove all VV stuff and more suit Nioh 2, For now there's three simple example mods included: removing the flap on fundoshi, removing Hide's blade and shinobi set recolor. Well also shadows/ui hiding is working as it should now. For the areas those are simple to make so I won't really bother, also the game culls quite a bit of stuff offscreen. Link to comment
bsfy Posted February 9, 2021 Share Posted February 9, 2021 10 minutes ago, etsorhtt said: I mostly just changed stuff in the d3dx.ini to remove all VV stuff and more suit Nioh 2, For now there's three simple example mods included: removing the flap on fundoshi, removing Hide's blade and shinobi set recolor. Well also shadows/ui hiding is working as it should now. For the areas those are simple to make so I won't really bother, also the game culls quite a bit of stuff offscreen. Is there anything that can export nioh2 texture maps? Link to comment
etsorhtt Posted February 9, 2021 Share Posted February 9, 2021 1 hour ago, bsfy said: Is there anything that can export nioh2 texture maps? Yes, 3DMigoto can do it, in fact the code I posted above will export texture maps from listed shaders. But if you hoping to extract body/face textures there are problems...because 3DMigoto captures only final composed texture generated from character creator, body/face textures are basically unique to your character in skin-tone, marks/tattoos I'll be making new thread centered on modding discussion soon (without bizzare title changes) + with mods themselves 4 Link to comment
JuliusXIII Posted February 9, 2021 Share Posted February 9, 2021 By the way, I don't think whoever created this topic is a user here anymore (name is Guest, you can't click it) so they aren't responsible for the name change and a mod will need to take care of it. Link to comment
etsorhtt Posted February 9, 2021 Share Posted February 9, 2021 I made a new thread HERE 3 Link to comment
The Butler Posted February 12, 2021 Share Posted February 12, 2021 Hmm model seems to be a bit tricky to work with... Still trying to learn how to use 3Dmigoto properly... 4 Link to comment
JuliusXIII Posted February 12, 2021 Share Posted February 12, 2021 1 hour ago, The Butler said: Hmm model seems to be a bit tricky to work with... Still trying to learn how to use 3Dmigoto properly... Best of luck with it. You're doing God's work. Link to comment
The Butler Posted February 12, 2021 Share Posted February 12, 2021 Meh, the Player model is fully modulor (30+ body parts with their respective weights and bones). So making it a nude model is really hard. However someone with experience in modeling can make decent bust out of the wraping. 2 Link to comment
JuliusXIII Posted February 15, 2021 Share Posted February 15, 2021 On 2/12/2021 at 4:36 PM, The Butler said: Meh, the Player model is fully modulor (30+ body parts with their respective weights and bones). So making it a nude model is really hard. However someone with experience in modeling can make decent bust out of the wraping. Hey, someone found something interesting in the other thread that might be help. 1 Link to comment
langnao Posted February 16, 2021 Share Posted February 16, 2021 For the nude thingy, I do it differently thru mesh replacement and texturing of the original undies. For proof of concept, I just modify the mesh slightly for the bottom portion just to see if things fit and there is more to be done, eg creating the private parts ,etc. The final texturing will also be a challenge ... POC: 12 Link to comment
TheAwesomeOne Posted February 16, 2021 Share Posted February 16, 2021 On 2/8/2021 at 1:07 PM, ecobotstar said: But the game already have one! My character have gigantic milkers lol do you know if a nude mod is out yet and where to get it Link to comment
hakutsuru7777 Posted February 17, 2021 Share Posted February 17, 2021 13 hours ago, langnao said: For the nude thingy, I do it differently thru mesh replacement and texturing of the original undies. For proof of concept, I just modify the mesh slightly for the bottom portion just to see if things fit and there is more to be done, eg creating the private parts ,etc. The final texturing will also be a challenge ... POC: Looking good and promising! Thanks for your work and effort. And good luck! 12 hours ago, TheAwesomeOne said: do you know if a nude mod is out yet and where to get it If you look at the post you are quoting, they are talking about boob slider, not a nude mod itself. 1 Link to comment
langnao Posted February 17, 2021 Share Posted February 17, 2021 There is a round "disc" like object under the chest and it reacts to the slider that is used to increase or decrease the size of the chest. Ramping up the slider makes the object grows bigger and thus pushes the chest in front and vice versa. What is strange is there is an extra layer of cloth underneath the chest cloth. Maybe to prevent seam gap when the "disc" object pushes the chest to increase in size ??? ... 4 Link to comment
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